The death of [51 Necrolyte] Trappist ~<=Shadow Knights=>~ (Githzerai)

in A Cobblestone Road

from the perspective of [51 Necrolyte] Trappist ~<=Shadow Knights=>~ (Githzerai)

<worn on head>       a shadowsteel helm [superior]
<worn on eyes>       a gnomish monocle of spell-reading [81%]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a small copper colored earring [superior]
<worn on face>       a shadow mask
<worn around neck>   a carnelian and ruby inlaid gorget
<worn around neck>   an iron locket (glowing) [77%]
<worn on body>       the ultrathin robes of probability (glowing) [81%]
<worn about body>    an angelic iron cloak
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a bloodstained black leather belt
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   an illithid-skin spellbook of wyld magick [88%]
<held as shield>     the shield of Rolart [superior] [66%]
<worn around wrist>  a smooth bracelet of dwarven kind [88%]
<worn around wrist>  bracer of untapped power [poor] (glowing)
<held>               an iron shovel
<worn on feet>       a pair of clawed demon-hide moccasins

A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
An orcish adventurer who is not far off to your west.
A retired soldier who is in the distance to your west.
Tangwystl who is in the distance to your west.

< 611h/611H 171v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 170v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 169v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 169v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A commoner who is rather far off to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.

< 611h/611H 169v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A sleeping commoner who is close by to your east.
A commoner who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Aria who is a brief walk away to your south.
A commoner who is in the distance to your south.

< 611h/611H 168v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A commoner who is close by to your east.
A commoner who is a brief walk away to your south.
A commoner who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Aria who is rather far off to your south.
A commoner who is close by to your west.

< 611h/611H 168v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 167v/174V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A commoner who is rather far off to your south.
A commoner who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.

< 611h/611H 167v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
The lich of Travol enters from the south.
The lich of a half-illithid demon enters from the south.
The lich of a decaying undead dragon enters from the south.
The lich of a menacing prisoner enters from the south.

< 611h/611H 167v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.

< 611h/611H 167v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 167v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.

< 611h/611H 167v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.

< 611h/611H 168v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.

< 611h/611H 169v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 169v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 169v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.

< 611h/611H 169v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 170v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.

< 611h/611H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 611h/611H 170v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the north.
The lich of a half-illithid demon enters from the north.
The lich of a decaying undead dragon enters from the north.
The lich of a menacing prisoner enters from the north.

< 611h/611H 169v/174V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A commoner who is rather far off to your south.
A commoner who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.

< 611h/611H 170v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
The lich of Travol enters from the north.
The lich of a half-illithid demon enters from the north.
The lich of a decaying undead dragon enters from the north.
The lich of a menacing prisoner enters from the north.

< 611h/611H 169v/174V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A commoner who is close by to your east.
A commoner who is a brief walk away to your south.
A commoner who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Aria who is rather far off to your south.
A commoner who is close by to your west.

< 611h/611H 169v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the north.
The lich of a half-illithid demon enters from the north.
The lich of a decaying undead dragon enters from the north.
The lich of a menacing prisoner enters from the north.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A sleeping commoner who is close by to your east.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Aria who is a brief walk away to your south.
A commoner who is in the distance to your south.

< 611h/611H 169v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the north.
The lich of a half-illithid demon enters from the north.
The lich of a decaying undead dragon enters from the north.
The lich of a menacing prisoner enters from the north.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is close by to your south.
A commoner who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A commoner who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.

< 611h/611H 168v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
The lich of Travol enters from the north.
The lich of a half-illithid demon enters from the north.
The lich of a decaying undead dragon enters from the north.
The lich of a menacing prisoner enters from the north.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A commoner who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A commoner who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A half-orc warrior who is rather far off to your west.
An elite guard who is in the distance to your west.
A Drider who is in the distance to your west.

< 611h/611H 168v/174V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The lich of a menacing prisoner stands here. (minion) (Red Aura)
The lich of a decaying undead dragon stands here. (minion) (Red Aura)
The lich of a half-illithid demon stands here. (minion) (Red Aura)
The lich of Travol stands here. (minion) (Red Aura)
A male commoner stands here.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A commoner who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A commoner who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A half-orc warrior who is rather far off to your west.
An elite guard who is in the distance to your west.
A Drider who is in the distance to your west.

< 611h/611H 168v/174V Pos: standing >

< 611h/611H 169v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
The lich of Travol enters from the east.
The lich of a half-illithid demon enters from the east.
The lich of a decaying undead dragon enters from the east.
The lich of a menacing prisoner enters from the east.

< 611h/611H 168v/174V Pos: standing >

< 611h/611H 168v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
The lich of Travol enters from the east.
The lich of a half-illithid demon enters from the east.
The lich of a decaying undead dragon enters from the east.
The lich of a menacing prisoner enters from the east.

< 611h/611H 170v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
The lich of Travol enters from the east.
The lich of a half-illithid demon enters from the east.
The lich of a decaying undead dragon enters from the east.
The lich of a menacing prisoner enters from the east.

< 611h/611H 169v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
The lich of Travol enters from the east.
The lich of a half-illithid demon enters from the east.
The lich of a decaying undead dragon enters from the east.
The lich of a menacing prisoner enters from the east.

< 611h/611H 168v/174V Pos: standing >
Ok.

< 611h/611H 168v/174V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A half-orc warrior who is close by to your south.
An elite guard who is close by to your west.
A Drider who is close by to your west.

< 611h/611H 170v/174V Pos: standing >

< 611h/611H 170v/174V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
*An elite member of the city guard patrols the streets.(Red Aura)
A Drider (huge) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
The lich of Travol enters from the east.
The lich of a half-illithid demon enters from the east.
The lich of a decaying undead dragon enters from the east.
The lich of a menacing prisoner enters from the east.

< 611h/611H 170v/174V Pos: standing >

< 611h/611H 170v/174V Pos: standing >
A Drider starts casting an offensive spell.

< 611h/611H 171v/174V Pos: standing >
Pardon?

< 611h/611H 172v/174V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'qpaahuq fussrz'
A Drider's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Drider snaps into visibility.
An elite guard snaps into visibility.
A Drider shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an elite guard.
A glint of maddening touches an elite guard's eyes
as unseen powers corrupt him.
Ice crystals form around an elite guard as intense cold causes his body to freeze.
A Drider snaps into visibility.
An elite guard snaps into visibility.
A Drider shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an elite guard.
The illusion surrounding a Shade fades apart!
A tentacle of solified mist coils itself around a Shade
tossing him to the ground.
Clutching his head a Shade tries to escape the
maddening images circling him.
A Shade is stunned!
A Drider snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
A Drider snaps into visibility.
Twin bolts of writhing power slam into your chest.
Ice crystals form around you as intense cold causes your body to freeze.
A Drider snaps into visibility.
Twin bolts of writhing power slam into your chest.

< 342h/611H 173v/174V Pos: standing >
Pardon?

< 342h/611H 173v/174V Pos: standing >
Ok.
The lich of a menacing prisoner starts casting an offensive spell called 'immolate'.
The lich of a decaying undead dragon starts casting an offensive spell called 'immolate'.
The lich of a half-illithid demon starts casting an offensive spell.
The lich of Travol starts casting an offensive spell called 'immolate'.

< 342h/611H 174v/174V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 342h/611H 174v/174V Pos: standing >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell called 'solbeeps missile barrage'.
A Drider snaps into visibility.

< 342h/611H 174v/174V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider snaps into visibility.
A Drider's force missile slams into you.
You resist the effects of a Drider's spell!
A Drider snaps into visibility.
A Drider's force missile slams into you.
A Drider snaps into visibility.
A Drider's force missile slams into you.
The lich of a menacing prisoner completes its spell...
The lich of a menacing prisoner utters the word 'uwwarahz'
A flaming conflagration spews from the lich of a menacing prisoner striking a Drider full on!
The lich of a decaying undead dragon completes its spell...
The lich of a decaying undead dragon utters the word 'uwwarahz'
A flaming conflagration spews from the lich of a decaying undead dragon striking a Drider full on!
The lich of Travol completes its spell...
The lich of Travol utters the word 'uwwarahz'
A flaming conflagration spews from the lich of Travol striking a Drider full on!
The lich of Travol attacks a Drider. [2 Hits]

< 182h/611H 174v/174V Pos: standing >
A Drider snaps into visibility.
The lich of a menacing prisoner attacks a Drider. [2 Hits]

< 182h/611H 174v/174V Pos: standing >
A Drider starts casting an offensive spell.

< 182h/611H 174v/174V Pos: standing >
The lich of a half-illithid demon completes its spell...
The lich of a half-illithid demon utters the word 'uwwarahz'
A flaming conflagration spews from the lich of a half-illithid demon striking a Drider full on!
The lich of a half-illithid demon attacks a Drider. [2 Hits]

< 182h/611H 174v/174V Pos: standing >
A Shade clambers to his feet.

< 182h/611H 174v/174V Pos: standing >
The lich of a decaying undead dragon attacks a Drider. [1 Hits]

< 182h/611H 174v/174V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
A black rift of swirling mass is here, tearing itself apart.
The lich of a menacing prisoner stands in mid-air here, fighting a Drider. (Minion) (Red Aura)
The lich of a decaying undead dragon stands in mid-air here, fighting a Drider. (Minion) (Red Aura)
The lich of a half-illithid demon stands in mid-air here, fighting a Drider. (Minion) (Red Aura)
The lich of Travol stands in mid-air here, fighting a Drider. (Minion) (Red Aura)
*A Shade (small) Cultist *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
A Drider (huge) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting the lich of a menacing prisoner. (Casting) (Red Aura)
You sense a lifeform nearby.

< 182h/611H 174v/174V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider snaps into visibility.
A Drider's force missile slams into you.
You resist the effects of a Drider's spell!
A Drider snaps into visibility.
A Drider's force missile slams into you.
You wish that your wounds would stop BLEEDING so much!
A Drider snaps into visibility.
A Drider's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Ok.
The lich of a menacing prisoner starts casting an offensive spell.
The lich of a decaying undead dragon starts casting an offensive spell called 'immolate'.
The lich of a half-illithid demon starts casting an offensive spell called 'immolate'.
The lich of Travol starts casting an offensive spell called 'immolate'.

< 29h/611H 174v/174V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 30h/611H 174v/174V Pos: standing >
A Drider snaps into visibility.
Fire sears and bakes a Drider!
Fire sears and bakes a Drider!
The chaotic shield surrounding a Drider flares as it absorbs some of the lich of Travol's spell.
Fire sears and bakes a Drider!
A Githyanki stumbles out of the wormhole.

< 30h/611H 174v/174V Pos: standing >
A Shade's body appears to recover from the affects of the potion.
A Drider's body appears to recover from the affects of the potion.

< 30h/611H 174v/174V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
The lich of a decaying undead dragon completes its spell...
The lich of a decaying undead dragon utters the word 'uwwarahz'
A flaming conflagration spews from the lich of a decaying undead dragon striking a Drider full on!
A Drider snaps into visibility.
The lich of a half-illithid demon completes its spell...
The lich of a half-illithid demon utters the word 'uwwarahz'
A flaming conflagration spews from the lich of a half-illithid demon striking a Drider full on!

< 28h/611H 174v/174V Pos: standing >
< T: Trappist TP: sta TC: awful E: insects sta EP: excellent >
 A Drider snaps into visibility.
The lich of a half-illithid demon attacks a Drider. [1 Hits]

< 28h/611H 174v/174V Pos: standing >
< T: Trappist TP: sta TC: awful E: insects sta EP: excellent >
 Fire sears and bakes a Drider!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 28h/611H 174v/174V Pos: standing >
< T: Trappist TP: sta TC: awful E: insects sta EP: excellent >
 The lich of a menacing prisoner completes its spell...
The lich of a menacing prisoner utters the word 'uwwarahz'
A flaming conflagration spews from the lich of a menacing prisoner striking a Drider full on!
The lich of Travol completes its spell...
The lich of Travol utters the word 'uwwarahz'
A flaming conflagration spews from the lich of Travol striking a Drider full on!

< 28h/611H 174v/174V Pos: standing >
< T: Trappist TP: sta TC: awful E: insects sta EP: excellent >
 The lich of a decaying undead dragon attacks a Drider. [1 Hits]

< 28h/611H 174v/174V Pos: standing >
< T: Trappist TP: sta TC: awful E: insects sta EP: excellent >
 A Shade completes his spell...
A Shade utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a Shade's spell!
A Drider attacks the lich of a menacing prisoner. [0 Hits]

< 28h/611H 174v/174V Pos: standing >
< T: Trappist TP: sta TC: awful E: insects sta EP: excellent >
 A Shade snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Sorry, you aren't allowed to do that in combat.

< 1h/611H 174v/174V Pos: standing >
<You resist the effects of a Shade's spell!
The lich of Travol attacks a Drider. [2 Hits]
Sorry, you aren't allowed to do that in combat.

< 1h/611H 174v/174V Pos: standing >
<The Living Necroplasm runs its tendrils through a Drider's body, transforming him!
A chill passes by as all the color drains from a Drider.
Sorry, you aren't allowed to do that in combat.

< 1h/611H 174v/174V Pos: standing >
<Fire sears and bakes a Drider!
The lich of a decaying undead dragon's spell flows around a Drider, leaving him unharmed!
Fire sears and bakes a Drider!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
If you could get more stunned you would.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [2 Hits]
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
You are in pretty bad shape, unable to do anything!

< -3h/611H 174v/174V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -3h/611H 174v/174V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -3h/611H 174v/174V Pos: standing >

< -3h/611H 174v/174V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -3h/611H 174v/174V Pos: standing >

< -3h/611H 174v/174V Pos: standing >