The death of [20 Sorcerer] Feskarmann (Githyanki)

in Inn of the Howling

from the perspective of [20 Sorcerer] Feskarmann (Githyanki)

<held>               a small wooden raft

Inn of the Howling
   It is readily apparent why this inn has gained its name. From the north,
even through the noise of the tavern itself, a voracious howling rips through
the doorway. A polished basalt counter is here, containing a ledger of the
guests of the inn. A strange hallway with a hundred doorways completes the
inn to the south.
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 133h/133H 125v/125V Pos: standing >
Esy stops following someone.

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Zluag enters from the north.
Nos enters from the north.

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Zluag stops following Kaji.
Nos stops following Kaji.
Zhady stops following Kaji.

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The innkeeper stores Nos's stuff in the safe and shows him to his room.

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The innkeeper stores Zhady's stuff in the safe and shows him to his room.

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Someone dismounts a winged hellhound.

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A winged hellhound stops following someone.

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Zluag starts casting a spell.

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Someone starts playing a twisted horn [superior] and singing aloud.

< 133h/133H 125v/125V Pos: standing >
Zluag completes his spell...
Zluag utters the words 'zrzwunsohar ayyuiuhl'

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Zluag sits down in a comfortable spot.

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Zluag stares off into space, entering a meditative trance.

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Zluag snaps out of his meditative trance, grinning widely.

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Zluag clambers to his feet.

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The innkeeper stores Zluag's stuff in the safe and shows him to his room.

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Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

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< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 133h/133H 125v/125V Pos: standing >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 133h/133H 125v/125V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

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Autosaving...

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

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Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

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Saving Feskarmann.

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Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

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Hint: You gain much more experience when you heal a person engaged in melee combat.

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Saving Feskarmann.

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Autosaving...

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Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

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Nos has entered the game.

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Nos leaves north.

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Saving Feskarmann.

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Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

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Hint: Type toggle group to let others know that you're interested in grouping.

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Saving Feskarmann.

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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Autosaving...

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Saving Feskarmann.

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Hint: Some mobs will hunt you down if you attack them and flee.

< 133h/133H 125v/125V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

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Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Autosaving...

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Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 133h/133H 125v/125V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

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Saving Feskarmann.

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Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

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Autosaving...

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Saving Feskarmann.

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Hint: Strength affects how hard you hit, as well as how heavy your load will be.

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Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

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Nostri enters from the north.

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Nostri starts casting a spell.

< 133h/133H 125v/125V Pos: standing >
Nostri completes his spell...
Nostri utters the word 'zuharuhl'

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Nostri starts casting a spell.

< 133h/133H 125v/125V Pos: standing >
Nostri completes his spell...
Nostri utters the word 'abrazak'

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Nostri starts casting a spell.

< 133h/133H 125v/125V Pos: standing >
Nostri completes his spell...
Nostri utters the word 'fido'

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Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

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Saving Feskarmann.

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As Nostri raises his hands sending a prayer to Eilistraee, a soft glow descends from above.

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Autosaving...

< 133h/133H 125v/125V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 133h/133H 125v/125V Pos: standing >
Someone tips his hat.

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Someone completes his spell...
Someone utters the word 'sfalzf'
Someone openly prays out to Lloth the Spider Queen, asking for intervention!

< 133h/133H 125v/125V Pos: standing >
Nostri leaves north.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 133h/133H 125v/125V Pos: standing >
Nostri enters from the north.

< 133h/133H 125v/125V Pos: standing >
Someone tips his hat.

< 133h/133H 125v/125V Pos: standing >
Thugan stops using a bracelet of dracolich hide.
Thugan snaps into visibility.

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Thugan says 'consent'

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Nostri is now a member of Thugan's group.

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Thugan clambers to his feet.

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Thugan starts casting a spell.

< 133h/133H 125v/125V Pos: standing >
Thugan completes his spell...
Thugan utters the word 'sfalzf'
Thugan openly prays out to Lloth the Spider Queen, asking for intervention!

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Nostri thanks Thugan heartily.

< 133h/133H 125v/125V Pos: standing >
Nostri leaves north.

< 133h/133H 125v/125V Pos: standing >
Thugan sits down in a comfortable spot.

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Thugan takes out his unholy symbol and begins praying intently.

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Thugan nods.

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Thugan raises his unholy symbol and smiles malevolently.

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Thugan clambers to his feet.

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The innkeeper stores Thugan's stuff in the safe and shows him to his room.

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

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Autosaving...

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

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Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

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Inn of the Howling
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: Type 'score' to get some information about your character.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

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Autosaving...

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Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

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Saving Feskarmann.

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Hint: Beware of guards!  Some guards will come to the aid of your victims!

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< 133h/133H 125v/125V Pos: standing >

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Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

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Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

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Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

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Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

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Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 133h/133H 125v/125V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 133h/133H 125v/125V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

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Hint: Type 'group' to see your groupmates' health and movement.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 133h/133H 125v/125V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

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< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

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< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

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Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 133h/133H 125v/125V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

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Thugan has entered the game.

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Thugan sits down in a comfortable spot.

< 133h/133H 125v/125V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 133h/133H 125v/125V Pos: standing >
Thugan clambers to his feet.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >

< 133h/133H 125v/125V Pos: standing >
Someone completes his spell...
Someone utters the word 'zuharuhl'
You feel vitalized.

< 133h/133H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >
You have just begun the trek to your next level!

< 357h/357H 125v/125V Pos: standing >

< 357h/357H 125v/125V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 357h/357H 125v/125V Pos: standing >
Autosaving...

< 357h/357H 125v/125V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 357h/357H 125v/125V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 357h/357H 125v/125V Pos: standing >
Autosaving...

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 357h/357H 125v/125V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 357h/357H 125v/125V Pos: standing >
Autosaving...

< 357h/357H 125v/125V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 357h/357H 125v/125V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 357h/357H 125v/125V Pos: standing >
Saving Feskarmann.

< 357h/357H 125v/125V Pos: standing >
Autosaving...

< 357h/357H 125v/125V Pos: standing >
You feel less vitalized.

< 133h/133H 125v/125V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 133h/133H 125v/125V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 133h/133H 125v/125V Pos: standing >
Autosaving...

< 133h/133H 125v/125V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 133h/133H 125v/125V Pos: standing >
Saving Feskarmann.

< 133h/133H 125v/125V Pos: standing >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-