<worn as a badge> a necromantic death shroud [58%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming) [89%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling spider earring (magic)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> the mask of the plague [superior]
<worn around neck> the amulet named "Flow"
<worn around neck> the amulet named "Flow" (humming) [89%]
<worn on body> some bandedmail bearing a cloak and dagger crest [poor]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a big big bag for a little person [75%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the translucent belt of anger
<worn on belt buckle>an intricate hourglass running in reverse (invis) (magic)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [77%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing) [89%]
<worn on hands> the gloves of warding (magic) [88%]
<worn on finger> the ring of the mind flayer of agility (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust of health (magic) (glowing)
<held> the Totem of Mastery (magic) (glowing)[223h 48m 30s]
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [81%]
<worn on feet> a pair of clawed demon-hide moccasins
A warhammer with a sturdy-looking steel head lies here.
A piece of glyph covered deerskin hide lies here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
Kaji enters from the east.
Kaji enters from the east.
Alarm bells sound, signalling an invasion!
Choro enters from the east.
Kiria enters from the east.
Zelth enters from the east.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
Obvious exits: -N
(Q)A slender grey elf is here, looking for something.(Gold Aura)
< 1504h/1504H 277v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
Kaji starts to move with uncanny speed!
Kaji starts to move with uncanny speed!
You quickly scan the area.
(Illusion) Kaji who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
Kaji stops following you.
Kaji is no longer in your group.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
Kaji enters from the east.
Kaji enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the east.
Kiria enters from the east.
Alarm bells sound, signalling an invasion!
Zelth enters from the east.
< 1504h/1504H 276v/278V Pos: standing >
< 1504h/1504H 276v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 1504h/1504H 278v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
Kaji enters from the east.
Kaji enters from the east.
Choro enters from the east.
Alarm bells sound, signalling an invasion!
Kiria enters from the east.
Zelth enters from the east.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #8
Obvious exits: -S
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #7
Obvious exits: -N
the harp of legends has been foolishly left here (magic)
the horn of legends has been foolishly left here (magic)
some drums of legends has been foolishly left here (magic)
(Q)A pudgy gnome sulks while sitting at his desk.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 1504h/1504H 277v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #8
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Room #8
</map>
Room #8
Obvious exits: -S
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
Kaji enters from the south.
Kaji enters from the south.
Choro enters from the south.
Kiria enters from the south.
Zelth enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1504h/1504H 276v/278V Pos: standing >
Choro snaps into visibility.
Choro fills with BLooDLuST and makes a ferocious leap at a Halfling!
Choro knocks a Halfling down with a mighty blow!
Zelth starts casting an offensive spell.
Zelth snaps into visibility.
Kiria snaps into visibility.
A Halfling avoids being bashed by Kiria, who loses her balance and falls.
< 1504h/1504H 276v/278V Pos: standing >
Choro parries a Halfling's lunge at her.
Choro snaps into visibility.
< 1504h/1504H 277v/278V Pos: standing >
You failed.
< 1504h/1504H 278v/278V Pos: standing >
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth's fist beats the life out of a Halfling, blood pours from his body!
A Halfling is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Halfling dies in agony.
You failed.
< 1504h/1504H 278v/278V Pos: standing >
Saving Kaji.
< 1504h/1504H 278v/278V Pos: standing >
It appears to be the corpse of Daz.
a chothe hide backpack [superior]
a fringed quiver (illuminating)
the epic lyre of healing and harming (magic)
a crystalline lyre
[2] a crystalline wristguard
a belt of liquid links [superior]
an old blue pullover (magic)
a pair of royal blacksmith gloves [poor] (magic)
a few coins
a string of lily pads
lucky alchemist sack
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is not far off to your south.
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
Zelth gets a chothe hide backpack [superior] from the corpse of Daz.
Zelth gets a fringed quiver from the corpse of Daz.
Zelth gets the epic lyre of healing and harming from the corpse of Daz.
Zelth gets a crystalline lyre from the corpse of Daz.
Zelth gets a crystalline wristguard from the corpse of Daz.
Zelth gets a crystalline wristguard from the corpse of Daz.
Zelth gets a bunch of stuff from the corpse of Daz.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is not far off to your south.
< 1504h/1504H 278v/278V Pos: standing >
Kiria clambers to her feet.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is not far off to your south.
< 1504h/1504H 278v/278V Pos: standing >
Zelth drops a crystalline lyre.
< 1504h/1504H 278v/278V Pos: standing >
It appears to be the corpse of Daz.
a belt of liquid links [superior]
an old blue pullover (magic)
a pair of royal blacksmith gloves [poor] (magic)
a few coins
a string of lily pads
lucky alchemist sack
< 1504h/1504H 278v/278V Pos: standing >
Zelth drops a chothe hide backpack [superior].
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is not far off to your south.
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
You get a belt of liquid links [superior] from the corpse of Daz.
You get an old blue pullover from the corpse of Daz.
You get a pair of royal blacksmith gloves [poor] from the corpse of Daz.
You get a few coins from the corpse of Daz.
There were: 8 gold coins, 2 copper coins.
You get a string of lily pads from the corpse of Daz.
You get lucky alchemist sack from the corpse of Daz.
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
You put 7 items into a portable hole.
< 1504h/1504H 278v/278V Pos: standing >
You get lucky alchemist sack from a portable hole.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is not far off to your south.
< 1504h/1504H 278v/278V Pos: standing >
Lucky alchemist sack contains:
a pearl earring [24%]
a scintilating necklace
some static dragonscale greaves
< 1504h/1504H 278v/278V Pos: standing >
Score information for Kaji
Level: 56 Race: Troll Class: Shaman / Elementalist Sex: Male
Hit points: 1504(1504) Moves: 278(278)
Coins carried: 0 platinum 8 gold 0 silver 2 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded Fireshielded
Frags: +7.88 Deaths: 21
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking Tower of Iron Will GlobeOfDarkness
Songs: Song of Heroism
Combat Pulse: 20 Spell Pulse: 1.06
Leaderboard Points: 1574
Paladin auras: Battle Lust
Active Spells:
--------------
rope trick (2 minutes)
roar of heroes (2 minutes)
minor globe of invulnerability (2 minutes)
stone skin (less than a minute remaining)
globe of invulnerability (4 minutes)
guardian spirits (17 minutes)
elephantstrength (30 minutes)
spirit sight (26 minutes)
elemental affinity (19 minutes)
bless (13 minutes)
rested bonus (92 minutes)
vitality (2 minutes)
pantherspeed (34 minutes)
spirit armor (33 minutes)
ravenflight (33 minutes)
sense spirit (38 minutes)
hawkvision (3 minutes)
< 1504h/1504H 278v/278V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is not far off to your south.
< 1504h/1504H 278v/278V Pos: standing >
You put 1 items into a portable hole.
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
Zelth finishes his song.
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
Kaji enters from the north.
Kaji enters from the north.
Choro enters from the north.
Kiria enters from the north.
Zelth enters from the north.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Kaji enters from the west.
Kaji enters from the west.
Choro enters from the west.
Kiria enters from the west.
Zelth enters from the west.
< 1504h/1504H 276v/278V Pos: standing >
< 1504h/1504H 276v/278V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A piece of glyph covered deerskin hide lies here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
Kaji enters from the west.
Alarm bells sound, signalling an invasion!
Kaji enters from the west.
Choro enters from the west.
Kiria enters from the west.
Zelth enters from the west.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Corridor
Obvious exits: -N -E -S -W -U
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Kaji enters from the west.
Kaji enters from the west.
Choro enters from the west.
Kiria enters from the west.
Zelth enters from the west.
< 1504h/1504H 276v/278V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A guild insignia lies here.
[2] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 1504h/1504H 276v/278V Pos: standing >
You are using:
<worn as a badge> a necromantic death shroud [58%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming) [89%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling spider earring (magic)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> the mask of the plague [superior]
<worn around neck> the amulet named "Flow"
<worn around neck> the amulet named "Flow" (humming) [89%]
<worn on body> some bandedmail bearing a cloak and dagger crest [poor]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a big big bag for a little person [75%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the translucent belt of anger
<worn on belt buckle>an intricate hourglass running in reverse (invis) (magic)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [77%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing) [89%]
<worn on hands> the gloves of warding (magic) [88%]
<worn on finger> the ring of the mind flayer of agility (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust of health (magic) (glowing)
<primary weapon> the mace of mentality[221h 35m 4s]
<held> the Totem of Mastery (magic) (glowing)[223h 48m 45s]
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [81%]
<worn on feet> a pair of clawed demon-hide moccasins
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1504h/1504H 278v/278V Pos: standing >
Zelth attaches the epic lyre of healing and harming to his belt.
< 1504h/1504H 278v/278V Pos: standing >
You no longer feel like a hero.
You feel your skin soften and return to normal.
< 1504h/1504H 278v/278V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Choro.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
Kaji stops following you.
Kaji is no longer in your group.
Kaji stops following you.
Kaji is no longer in your group.
You stop using the mace of mentality.
< 1504h/1504H 278v/278V Pos: standing >
You do not seem to have the 'tablet'.
< 1504h/1504H 278v/278V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A guild insignia lies here.
[2] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Human who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A guild insignia lies here.
[2] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Choro enters from the west.
Kiria enters from the west.
Kiria avoids being bashed by an elite guard, who loses his balance and falls.
Kiria snaps into visibility.
A dark shroud encases Kiria as she charges into battle.
Zelth enters from the west.
< 1504h/1504H 277v/278V Pos: standing >
The receptionist suddenly attacks Zelth!
The receptionist misses Zelth.
Zelth snaps into visibility.
Kiria's powerful slash strikes an elite guard.
Kiria's slash wounds an elite guard.
Kiria's impressive slash wounds an elite guard.
Kiria's fine slash wounds an elite guard.
Choro snaps into visibility.
Choro fills with BLooDLuST and makes a ferocious leap at a Human!
Choro knocks a Human down with a mighty blow!
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human's bronze skull cap was completely destroyed by the massive blow!
A Human's pair of studded leather sleeves was completely destroyed by the massive blow!
A Human's pair of studded leather boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.