The death of [28 Cleric] Faed (Kobold)

in A Dark Dwelling

from the perspective of [28 Cleric] Faed (Kobold)

<worn around neck>   a necklace of vampiric power [poor]
<worn on body>       a thin priest gown
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       some legendary reed arm plates
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a decent reed morningstar
<worn on legs>       some fragile bone pants

[Damage:  1 ] -=[Your weak bludgeon hits a lizardman tribesman.]=-
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman tribesman.

< 302h/336H 123v/123V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 18 gold coins. 

< 302h/336H 123v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the random.

< 302h/336H 123v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the essence.

< 302h/336H 123v/123V Pos: standing >
Into what?

< 302h/336H 123v/123V Pos: standing >
Ok.
You put 1 platinum, 40 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 303h/336H 123v/123V Pos: standing >
You should level anytime now!

< 303h/336H 123v/123V Pos: standing >
A Murky Dwelling
Obvious exits: -N
Fresh blood covers everything in the area.
The corpse of a lizardman tribesman is lying here.
A lizardman tribesman is lying here, mortally wounded.
This lizardman strolls through the water of the swamp, here.

< 308h/336H 123v/123V Pos: standing >
[Damage:  4 ] -=[Your bludgeon hits a lizardman tribesman.]=-
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a lizardman tribesman's last actions in this world.

< 317h/342H 123v/123V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 1 platinum coin, 21 gold coins. 

< 327h/342H 123v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the random.

< 327h/342H 123v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the essence.

< 328h/342H 123v/123V Pos: standing >
Into what?

< 328h/342H 123v/123V Pos: standing >
Ok.
You put 1 platinum, 21 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 329h/342H 123v/123V Pos: standing >
You have just begun the trek to your next level!

< 329h/342H 123v/123V Pos: standing >

< 330h/342H 123v/123V Pos: standing >
You sit down and relax.

< 337h/342H 123v/123V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
               1 - negative energy barrier
( 5th circle)  1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  6 - cause critical
( 2nd circle)  2 - cure serious
               5 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               5 - cause light

And you are currently praying for the following spells:
    8 seconds:  ( 3rd) cause critical
   20 seconds:  ( 5th) heal
   31 seconds:  ( 5th) heal
   42 seconds:  ( 5th) heal
   53 seconds:  ( 5th) heal

You can pray 1 1st, 1 2nd and 1 6th circle spell(s).
You continue your praying.

< 337h/342H 123v/123V Pos: sitting >
You start meditating...

< 338h/342H 123v/123V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
divine fury                
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 342h/342H 123v/123V Pos: sitting >
You have finished praying for cause critical.

< 342h/342H 123v/123V Pos: sitting >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 342h/342H 123v/123V Pos: sitting >
You are praying for flame strike, which will take about 12 seconds.

< 342h/342H 123v/123V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - darkness
               1 - negative energy barrier
( 5th circle)  1 - vitality
( 4th circle)  1 - summon
               5 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  2 - cure serious
               5 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - cure light
               5 - cause light

And you are currently praying for the following spells:
    3 seconds:  ( 5th) heal
   14 seconds:  ( 5th) heal
   25 seconds:  ( 5th) heal
   37 seconds:  ( 5th) heal
   49 seconds:  ( 6th) flame strike

You can pray 1 1st and 1 2nd circle spell(s).

< 342h/342H 123v/123V Pos: sitting >

< 342h/342H 123v/123V Pos: sitting >
You have finished praying for heal.

< 342h/342H 123v/123V Pos: sitting >
You stop meditating.

< 342h/342H 123v/123V Pos: sitting >
You start meditating...

< 342h/342H 123v/123V Pos: sitting >
You have finished praying for heal.

< 342h/342H 123v/123V Pos: sitting >
You have finished praying for heal.

< 342h/342H 123v/123V Pos: sitting >

< 342h/342H 123v/123V Pos: sitting >
You have finished praying for heal.

< 342h/342H 123v/123V Pos: sitting >
You stop meditating.

< 342h/342H 123v/123V Pos: sitting >

< 342h/342H 123v/123V Pos: sitting >
Wrong option.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : ON     |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : OFF    |     Save Notify : ON     |
   Who List    : OFF    |     Screen Size :  24    |     Terminal    : MSP    |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: ON     |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: OFF    |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: ON     |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : ON     |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : ON     |     No Level    : OFF    |
   PetDamage   : OFF    |     Guildname   : OFF    |     Barter      : OFF    |     Experience  : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 342h/342H 123v/123V Pos: sitting >
You are already resting.

< 342h/342H 123v/123V Pos: sitting >
You aren't trained in magic.

< 342h/342H 123v/123V Pos: sitting >
You start meditating...

< 342h/342H 123v/123V Pos: sitting >
You have finished praying for flame strike.
Your prayers are complete.

< 342h/342H 123v/123V Pos: sitting >
You clamber to your feet.

< 342h/342H 123v/123V Pos: standing >

< 342h/342H 123v/123V Pos: standing >
A Murky Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.

< 342h/342H 123v/123V Pos: standing >

		Score information for Faed

Level: 28   Race: Kobold   Class: Cleric Sex: Male
Hit points: 342(342)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  280 

Active Spells:
--------------
negative energy barrier (5 minutes)
vitality (1 minute)
well-rested bonus (51 minutes)


< 342h/342H 123v/123V Pos: standing >

< 342h/342H 123v/123V Pos: standing >
A Murky Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.

< 342h/342H 123v/123V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 342h/342H 123v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path before a Great Dwelling beneath a Cypress
</map>
A Path before a Great Dwelling beneath a Cypress
Obvious exits: -N -E -S -W

< 342h/342H 122v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman wanders through the swamp in search of food.

< 342h/342H 121v/123V Pos: standing >
A lizardman tribesman leaves south.

< 342h/342H 121v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 342h/342H 121v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Murky Dwelling
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Murky Dwelling
</map>
A Murky Dwelling
Obvious exits: -N
This lizardman strolls through the water of the swamp, here.

< 342h/342H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 342h/342H 121v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 342h/342H 122v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 342h/342H 121v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.

< 342h/342H 121v/123V Pos: standing >
You start chanting...

< 342h/342H 122v/123V Pos: standing >
A lizardman tribesman enters from the west.

< 342h/342H 123v/123V Pos: standing >
Casting: vitality *

< 342h/342H 123v/123V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 342h/342H 123v/123V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Dark Dwelling
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Dark Dwelling
</map>
A Dark Dwelling
Obvious exits: -E
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 342h/342H 122v/123V Pos: standing >
[Damage:  3 ] -=[Your bludgeon wounds a lizardman tribesman.]=-

< 342h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC:excellent E: tribesman sta EP: few scratches >
 A lizardman tribesman dodges your futile attack.

< 342h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC:excellent E: tribesman sta EP: few scratches >
 -=[A lizardman tribesman's punch strikes you.]=-
[Damage:  6 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 10 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
You dodge a lizardman tribesman's vicious attack.
-=[A lizardman tribesman's sweep catches you in the side and you almost stumble.]=-
[Damage:  6 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage:  9 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 318h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC:few scratches E: tribesman sta EP:  small wounds >
 You start chanting...
A lizardman tribesman suddenly attacks YOU!
A lizardman tribesman misses you.

< 318h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC:few scratches E: tribesman sta EP:  small wounds >
 You complete your spell...
[Damage: 29 ] -=[Your touch sends wracking pains through a lizardman tribesman's body.]=-

< 318h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC:few scratches E: tribesman sta EP:  small wounds >
 You drop to your belly.

< 318h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC:few scratches E: tribesman sta EP:  small wounds >
 -=[A lizardman tribesman's fine punch strikes you.]=-
[Damage: 10 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 15 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 298h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: small wounds E: tribesman sta EP:  small wounds >
 -=[A lizardman tribesman's impressive punch strikes you.]=-
[Damage: 12 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 17 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 276h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: small wounds E: tribesman sta EP:  small wounds >
 You miss a lizardman tribesman.

< 276h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: small wounds E: tribesman sta EP:  small wounds >
 A lizardman tribesman enters from the east.

< 276h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: small wounds E: tribesman sta EP:  small wounds >
 -=[A lizardman tribesman's fine punch strikes you.]=-
[Damage:  9 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 13 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
A lizardman tribesman misses you.
You duck under a lizardman tribesman's lame kick.

< 259h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: small wounds E: tribesman sta EP:  few wounds >
 -=[A lizardman tribesman's fine punch strikes you.]=-
[Damage: 10 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 15 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
-=[A lizardman tribesman's fine punch strikes you.]=-
[Damage:  9 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 14 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
-=[A lizardman tribesman's kick hits you directly in the face.]=-
[Damage:  8 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 12 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 205h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: few wounds E: tribesman sta EP:  few wounds >
 A lizardman tribesman dodges your futile attack.

< 205h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: few wounds E: tribesman sta EP:  few wounds >
 A lizardman tribesman dodges your futile attack.

< 205h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: few wounds E: tribesman sta EP:  few wounds >
 -=[A lizardman tribesman's punch seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage: 21 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 31 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 164h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: nasty wounds E: tribesman sta EP:  nasty wounds >
 -=[A lizardman tribesman's fine punch strikes you hard.]=-
[Damage: 10 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 14 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
-=[A lizardman tribesman's fine punch strikes you very hard.]=-
[Damage:  9 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 14 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 127h/342H 122v/123V Pos: on your ass >
< T: Faed TP: ass TC: nasty wounds E: tribesman sta EP:  nasty wounds >
 You clamber to your feet.

< 127h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: nasty wounds E: tribesman sta EP:  nasty wounds >
 You start chanting...

< 127h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: nasty wounds E: tribesman sta EP:  nasty wounds >
 You complete your spell...
A warm feeling fills your body!

< 234h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP:  nasty wounds >
 A lizardman tribesman misses you.
You dodge a lizardman tribesman's vicious attack.
-=[A lizardman tribesman's kick hits you directly in the face.]=-
[Damage:  3 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage:  6 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 227h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP:  nasty wounds >
 -=[A lizardman tribesman's punch strikes you.]=-
[Damage:  7 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 11 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
[Damage:  1 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage:  2 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by a lizardman tribesman's mighty bash!

< 210h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: few wounds E: tribesman sta EP:  nasty wounds >
 Autosaving...

< 210h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: few wounds E: tribesman sta EP:  nasty wounds >
 You miss a lizardman tribesman.

< 210h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: few wounds E: tribesman sta EP:  nasty wounds >
 A lizardman tribesman leaves east.

< 210h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: few wounds E: tribesman sta EP:  nasty wounds >
 -=[A lizardman tribesman's fine punch strikes you hard.]=-
[Damage:  9 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 14 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
-=[A lizardman tribesman's fine punch strikes you hard.]=-
[Damage: 10 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 14 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 173h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: few wounds E: tribesman sta EP: pretty hurt >
 -=[A lizardman tribesman's fine punch strikes you hard.]=-
[Damage:  9 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 13 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
-=[A lizardman tribesman's fine punch strikes you hard.]=-
[Damage:  8 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 12 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-

< 141h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: nasty wounds E: tribesman sta EP: pretty hurt >
 A lizardman tribesman dodges your futile attack.

< 141h/342H 122v/123V Pos: sitting >
< T: Faed TP: sit TC: nasty wounds E: tribesman sta EP: pretty hurt >
 You clamber to your feet.

< 141h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: nasty wounds E: tribesman sta EP: pretty hurt >
 You start chanting...

< 141h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: nasty wounds E: tribesman sta EP: pretty hurt >
 A lizardman tribesman enters from the east.
-=[A lizardman tribesman's fine punch strikes you hard.]=-
[Damage:  7 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 11 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's feeble leg sweep.

< 126h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: nasty wounds E: tribesman sta EP: pretty hurt >
 You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's vicious attack.

< 126h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: nasty wounds E: tribesman sta EP: pretty hurt >
 You complete your spell...
A warm feeling fills your body!

< 232h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP: pretty hurt >
 You are already standing.

< 232h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP: pretty hurt >
 You are already standing.

< 232h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP: pretty hurt >
 You miss a lizardman tribesman.

< 232h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP: pretty hurt >
 You dodge a lizardman tribesman's vicious attack.
-=[A lizardman tribesman's fine punch strikes you.]=-
[Damage:  6 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage:  9 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
You start chanting...

< 220h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You dodge a lizardman tribesman's vicious attack.
-=[A lizardman tribesman's decent punch strikes you.]=-
[Damage:  6 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage:  9 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
A lizardman tribesman is incapacitated and will slowly die, if not aided.
A lizardman tribesman is stunned!
A lizardman tribesman slumps to the ground.

< 209h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP:  awful >
 A lizardman tribesman leaves east.

< 209h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP:  awful >
 Casting: heal 

< 209h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC: few wounds E: tribesman sta EP:  awful >
 You complete your spell...
A warm feeling fills your body!

< 314h/342H 122v/123V Pos: standing >
< T: Faed TP: sta TC:few scratches E: tribesman sta EP:  awful >
 -=[A lizardman tribesman's impressive punch strikes you.]=-
[Damage: 13 ] -=[A lizardman tribesman ignites into black flames as he hits you!]=-
[Damage: 19 ] -=[A lizardman tribesman shivers from the unnatural cold as he hits you!]=-
A lizardman tribesman is mortally wounded, and will die soon, if not aided.

< 289h/342H 122v/123V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[Your fine bludgeon hits a lizardman tribesman.]=-
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman tribesman dies in agony.

< 289h/342H 122v/123V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 17 gold coins. 

< 289h/342H 122v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the random.

< 289h/342H 122v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the essence.

< 289h/342H 122v/123V Pos: standing >
Into what?

< 289h/342H 122v/123V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 290h/342H 122v/123V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 290h/342H 123v/123V Pos: standing >
A Dark Dwelling
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
A lizardman tribesman is lying here, incapacitated.
This lizardman strolls through the water of the swamp, here.

< 291h/342H 123v/123V Pos: standing >
[Damage:  4 ] -=[Your fine bludgeon grievously wounds a lizardman tribesman.]=-
A lizardman tribesman is mortally wounded, and will die soon, if not aided.

< 299h/342H 123v/123V Pos: standing >
<Someone gives an order to his followers.
A Githzerai snaps into visibility.
The lich of a noble snaps into visibility.
The lich of a noble snaps into visibility.
The lich of a noble snaps into visibility.
The lich of a noble snaps into visibility.

< 299h/342H 123v/123V Pos: standing >
<[Damage:  3 ] -=[Your decent bludgeon hits a lizardman tribesman.]=-
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman tribesman.

< 299h/342H 123v/123V Pos: standing >
The lich of a noble completes its spell...
The lich of a noble utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by the lich of a noble grabs you, and begins crushing your body.]=-
YIKES!  Another hit like that, and you've had it!!
The lich of a noble completes its spell...
The lich of a noble utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by the lich of a noble grabs you, and begins crushing your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 38h/342H 123v/123V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 20 gold coins. 

< 38h/342H 123v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the random.

< 39h/342H 123v/123V Pos: standing >
the corpse of a lizardman tribesman does not contain the essence.

< 39h/342H 123v/123V Pos: standing >
Into what?

< 40h/342H 123v/123V Pos: standing >
The lich of a noble completes its spell...
The lich of a noble utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by the lich of a noble grabs you, and begins crushing your body.]=-
Your static flesh crown was completely destroyed by the massive blow!
Your stylish copper medallion was completely destroyed by the massive blow!