<worn as a badge> a crystal shard (humming) [77%]
<worn on head> the crown of unholy saints [superior] [71%]
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a lightning earring [superior] with a strange sharp rubin [61%]
<worn in ear> a dwarven earring (magic)
<worn on face> a shimmering granite mask [60%]
<worn around neck> a psionicist locket of power [poor] (magic) (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn on body> a suit of soulstone plate (magic) [22%]
<worn about body> a deep hooded cloak of sorrow [59%]
<worn on back> a large leather backpack [86%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [72%]
<worn about waist> a belt of body parts [superior] (magic) [78%]
<worn on belt buckle>a spiked clay belt buckle [88%]
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> a pair of troll-hide sleeves (magic) [85%]
<held as shield> a scale from the elder golden wyrm [poor]
<worn around wrist> a flaming tin wristguard
<worn around wrist> a bracelet of influence (magic) [66%]
<worn on hands> the woven gloves of the harvest (magic)
<worn on finger> a ring of the mermaids [81%]
<worn on finger> a carved dragonbone ring (magic) [77%]
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> some moss-covered leggings [poor] (glowing)
<worn on feet> some frozen platinum moccasins [84%]
Obvious exits: -E -W -U
< 801h/801H 160v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Skyway through the Commons District Home Trees.
</map>
<map>
Zone: The Forest City of Aravne.
Room: Skyway through the Commons District Home Trees.
</map>
Skyway through the Commons District Home Trees.
Obvious exits: -E -W
A ruthless looking bounty hunter stalks his prey.(Red Aura)
< 801h/801H 159v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: A Home Tree in the Commons District.
</map>
<map>
Zone: The Forest City of Aravne.
Room: A Home Tree in the Commons District.
</map>
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U
A healer walks the district proving her skill.(Gold Aura)
A whore with a pockmarked face slouches about.(Red Aura)
< 801h/801H 159v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Skyway through the Commons District Home Trees
</map>
<map>
Zone: The Forest City of Aravne.
Room: Skyway through the Commons District Home Trees
</map>
Skyway through the Commons District Home Trees
Obvious exits: -N -S
A healer walks the district proving her skill.(Gold Aura)
A healer walks the district proving her skill.(Gold Aura)
< 801h/801H 158v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: A Home Tree in the Commons District
</map>
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
< 801h/801H 157v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Skyway Connecting the Home Trees and Grand Walk
</map>
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
< 801h/801H 157v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: West end of the Grand Way
</map>
West end of the Grand Way
Obvious exits: -N -E -S
< 801h/801H 156v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: On the Grand Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: On the Grand Way
</map>
On the Grand Way
Obvious exits: -E -W
A militia peacekeeper watches for trouble.
A skillful youth juggles several wooden globes.
< 801h/801H 157v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Guard Post on the Grand Way
</map>
<map>
Zone: The Forest City of Aravne.
Room: Guard Post on the Grand Way
</map>
Guard Post on the Grand Way
Obvious exits: -E -W
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
< 801h/801H 156v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Foot of the Great Stairway
</map>
<map>
Zone: The Forest City of Aravne.
Room: Foot of the Great Stairway
</map>
Foot of the Great Stairway
Obvious exits: -W -U
A healer walks the district proving her skill.(Gold Aura)
< 801h/801H 156v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 156v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 156v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: On the Great Stairway
</map>
On the Great Stairway
Obvious exits: -U -D
< 801h/801H 156v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: On the Great Stairway
</map>
On the Great Stairway
Obvious exits: -U -D
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Upper landing on the Great Stairway
</map>
Upper landing on the Great Stairway
Obvious exits: -N -U -D
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Main Sprawl Customs Gate
</map>
<map>
Zone: The Forest City of Aravne.
Room: Main Sprawl Customs Gate
</map>
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -E -S
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -W
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Intersection of Merchants Way and The Grand Skyway
</map>
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
A street performer dances acrobatically here.(Red Aura)
A sun recruiter tries to win followers for Solos.
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -NW -SE
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: North Intersection of The Grand Skyway and Merchants Way
</map>
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -S -W
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -E
An off-duty worker wanders the skyways.(Red Aura)
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
A sun recruiter tries to win followers for Solos.
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
< 801h/801H 153v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
< 801h/801H 152v/209V Pos: standing >
Ok.
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W#
< 801h/801H 154v/209V Pos: standing >
The gates seems to be closed.
< 801h/801H 154v/209V Pos: standing >
You quickly scan the area.
You see nothing.
< 801h/801H 154v/209V Pos: standing >
Ok.
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightseeker worships here.(Red Aura)
< 801h/801H 155v/209V Pos: standing >
You quickly scan the area.
A sun lightbringer who is not far off to your north.
A sun lightseeker who is close by to your south.
A sun lightseeker who is not far off to your south.
A sun lightbringer who is not far off to your south.
A sun lightbringer who is close by to your west.
A sun lightbringer who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
< 801h/801H 155v/209V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your north.
A sun lightbringer who is not far off to your north.
A sun lightseeker who is close by to your east.
A sun lightholder who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightholder who is not far off to your south.
A sun lightbringer who is close by to your west.
A sun lightseeker who is close by to your west.
A sun guardian who is close by to your west.
A sun guardian who is close by to your west.
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightseeker worships here.(Red Aura)
A sun guardian stands ready to repulse the unworthy.(Red Aura)
A sun guardian stands ready to repulse the unworthy.(Red Aura)
< 801h/801H 155v/209V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightseeker who is close by to your north.
A sun lightbringer who is close by to your north.
A sun lightholder who is not far off to your north.
A sun lightholder who is not far off to your north.
A sun lightbringer who is close by to your east.
A sun lightseeker who is not far off to your east.
A sun lightbringer who is not far off to your south.
< 801h/801H 155v/209V Pos: standing >
The door seems to be closed.
< 801h/801H 155v/209V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightseeker who is close by to your north.
A sun lightbringer who is close by to your north.
A sun lightholder who is not far off to your north.
A sun lightholder who is not far off to your north.
A sun lightbringer who is close by to your east.
A sun lightseeker who is not far off to your east.
A sun lightbringer who is close by to your south.
< 801h/801H 156v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
< 801h/801H 156v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightseeker worships here.(Red Aura)
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 154v/209V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 155v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.
< 801h/801H 154v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway Climb
</map>
The Grand Skyway Climb
Obvious exits: -N -S
< 801h/801H 153v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Guardhouse of the Nobles District
</map>
<map>
Zone: The Forest City of Aravne.
Room: Guardhouse of the Nobles District
</map>
Guardhouse of the Nobles District
Obvious exits: -N -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 801h/801H 152v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
Obvious exits: -N -S
< 801h/801H 152v/209V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your north.
A kings walk guard who is not far off to your north.
A wandering noble who is not far off to your north.
A wandering noble who is a brief walk away to your north.
A kings walk guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
A Human who is rather far off to your south.
A Human who is rather far off to your south.
< 801h/801H 152v/209V Pos: standing >
Try becoming part of a guild first! DUH!
< 801h/801H 153v/209V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
Obvious exits: -N -S -W
A noble wanders the area looking for amusement.(Red Aura)
< 801h/801H 152v/209V Pos: standing >
A Human enters from the south.
A Human enters from the south.
< 801h/801H 153v/209V Pos: standing >
You start chanting...
< 801h/801H 155v/209V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 91 ] -=[A Human screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a Human's armor!
-=[A Human's fine slash grazes you.]=-
[Damage: 4 ] -=[A Human ignites into black flames as he hits you!]=-
[Damage: 7 ] -=[A Human shivers from the unnatural cold as he hits you!]=-
-=[A Human's slash wounds you.]=-
[Damage: 10 ] -=[A Human ignites into black flames as he hits you!]=-
[Damage: 18 ] -=[A Human shivers from the unnatural cold as he hits you!]=-
-=[A Human's fine slash wounds you.]=-
[Damage: 4 ] -=[A Human ignites into black flames as he hits you!]=-
[Damage: 8 ] -=[A Human shivers from the unnatural cold as he hits you!]=-
You dodge a Human's vicious attack.
< 768h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC:few scratches E: A Human sta EP: small wounds >
A Human starts casting an offensive spell.
< 768h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC:few scratches E: A Human sta EP: small wounds >
You start chanting...
< 768h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC:few scratches E: A Human sta EP: small wounds >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
-=[You reel in pain as a Human's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 682h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: small wounds E: A Human sta EP: small wounds >
You complete your spell...
You point at a Human.
[Damage: 226 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
< 682h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: small wounds E: A Human sta EP: nasty wounds >
-=[A Human's impressive slash wounds you.]=-
[Damage: 8 ] -=[A Human ignites into black flames as he hits you!]=-
[Damage: 15 ] -=[A Human shivers from the unnatural cold as he hits you!]=-
You dodge a Human's vicious attack.
-=[A Human's fine slash wounds you.]=-
[Damage: 3 ] -=[A Human ignites into black flames as he hits you!]=-
[Damage: 6 ] -=[A Human shivers from the unnatural cold as he hits you!]=-
You dodge a Human's vicious attack.
A Human starts casting an offensive spell.
< 660h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: small wounds E: A Human sta EP: nasty wounds >
You start chanting...
< 660h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: small wounds E: A Human sta EP: nasty wounds >
A kings walk guard enters from the north.
< 660h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: small wounds E: A Human sta EP: nasty wounds >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
-=[You reel in pain as a Human's iceball shatters upon impacting you.]=-
< 586h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: nasty wounds >
Casting: arieks shattering iceball *
< 586h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: nasty wounds >
You complete your spell...
You point at a Human.
[Damage: 182 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
< 586h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: awful >
A Human starts casting an offensive spell.
< 586h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: awful >
You miss a Human.
You miss a Human.
You start chanting...
< 586h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: awful >
You dodge a Human's vicious attack.
-=[A Human's fine slash wounds you.]=-
[Damage: 4 ] -=[A Human ignites into black flames as he hits you!]=-
[Damage: 7 ] -=[A Human shivers from the unnatural cold as he hits you!]=-
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
< 578h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: awful >
A Human starts casting a spell called 'natures touch'.
< 578h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: awful >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
-=[You reel in pain as a Human's iceball shatters upon impacting you.]=-
< 501h/801H 157v/209V Pos: standing >
< T: Nelli TP: sta TC: few wounds E: A Human sta EP: awful >
You complete your spell...
You point at a Human.
[Damage: 33 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
A Human's ring of the Tentabeast [superior] freezes and shatters into million pieces from the intense cold!
A Human's belt bearing the crest of Darkuul [superior] freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!