The death of [27 Cleric] Elak ~<=Shadow Knights=>~ (Githzerai)

in The Ogre's Foot Lounge

from the perspective of [27 Cleric] Elak ~<=Shadow Knights=>~ (Githzerai)

<worn on head>       a masterly-crafted bamboo hood
<worn on eyes>       an unearthly ruby eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a misty blue mask of gauze
<worn around neck>   a royal token of Valois (glowing) [74%]
<worn around neck>   the medallion of gaia (glowing) [67%]
<worn on body>       the royal platemail of Aravne (glowing) [56%]
<worn as quiver>     a sinister dragonscale quiver
<worn about waist>   a sturdy firbolg climbing belt [poor]
<worn on arms>       some fur-lined shoulder guards [superior]
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on finger>     a spider ring (humming)
<worn on finger>     a ring of endurance
<primary weapon>     a petrified bone shard [superior] (humming)
<worn on feet>       some boots of abandonment [superior]


< 414h/414H 215v/215V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 414(414)  Moves: 215(215)
Coins carried:    0 platinum     7 gold     9 silver     9 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Evil Good Life Heat
Enchantments:   Ultravision Farsee Armor Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  270 

Active Spells:
--------------
levitate (18 minutes)
bless (4 minutes)
armor (11 minutes)
vitality (1 minute)


< 414h/414H 215v/215V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (very good)     
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (very good)     
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 414h/414H 215v/215V Pos: standing >
Owner               Artifact

Drozk               tendrils of shadowy mist
Sadash              Lyrical Instrument of Time
Kaji                the Totem of Mastery
Fheer               the globe of shadows
Sainth              the sphere of wind
Fuego               the blackened staff of Netheril
Sane                Illesarus, the Sword of Sharpness
Dobe                Krindors Incredible Device
Dobe                the dagger of Wind
Myrk                a gladius called 'Backstabber'
Choro               the rod of Dispator
Balen               a cloak of Elvenkind
Lazt                the holy flamberge of the efreeti
Drok                Avernus the life stealer
Drok                Doombringer, the sword of chaos
Dobe                Tiamat's poison tail stinger
Cross               the platemail of the DragonLord
Ayla                the mystic axe of the dragonkind
Zhady               a mystical warhammer
Kale                the holy mace of the efreeti
Sane                a pair of pale, misty gloves
Kungen              sunblade, longsword of Justice
Drozk               the ketoh of the Serpentine chindi
Mis                 the mace of light and darkness
Myrk                the sword of fire and flame
Syl                 the Living Necroplasm

       ------Summary------
         Goodies:      16
         Evils:        10
         Total:        26

< 414h/414H 215v/215V Pos: standing >
Owner               Unique

Fheer               a wispy astral-twined mindstone ring
Lazt                the holy avenger of Ambran
Zar                 the mace of the earth
Zloin               the staff of blue flames
Tiu                 the stone mace 'Godsfury'
Sadash              the Crown of Aktosh
Birj                the totem of Mox
Pooka               a blood red sword named 'Death Rider'
Zar                 Bahamut's mask of vigor
Kale                the platemail of the Dragon Horde
Kale                the three-pronged totem of the Naga Queen
Thugan              the orb of elemental fire
Jaik                a carved dragonbone longbow called "Eternity"
Jethrus             some platemail of colorless salamander scales
Zelth               the robe of Lost Souls
Gell                a large gold-rimmed church door
Sgan                Utgard-Loki's crystal ball
Dzi                 the band of emerald flames
Gnomad              a gilded Songbird charm
Iko                 a frost-covered braided necklace
Gnomad              the instrument of lyrical mastery
Iko                 a set of gartham hide sleeves
Torpsi              the glittering cloak of the sprite queen, Faelarae
Kamen               a cold saber called 'icicle'
Mainor              the wondrous mace of the Sea
Laaz                an umbilical cord from a pregnant duergar
Dazo                a sword of the whirlwinds
Zloin               the mask of wildmagic
Rioss               the oaken staff of the woodlands
Reviathil           the wailing face of a pygmie banshee
Jethrus             a haze of swirling green vapor
Drok                the wicked-looking scimitar of Demogorgon
Gell                Tsunami, the trident of storms
Sainth              'Einjar' the titan shield of purity
Kungen              the granite dagger 'BloodFeast'
Choro               the eyes of the mindflayer
Zhady               a death ring of Tezcatlipoca
Choro               an obsidian buckle named "Rage"
Lielz               a swirling staff of air conjuration
Javok               the unholy avenger named 'Bloodlust'
Myrk                the terrifying visage of the great wraith Dranum
Lazt                the cloak of the stalker
Zar                 a belt of iron solidarity
Thugan              the dark heart of Dreggan Wood
Drok                a pair of skin leggings with bleached skull kneepads
Kaji                the mace of mentality
Sane                the bracer of the whirlwinds

       ------Summary------
         Goodies:      32
         Evils:        15
         Total:        47

< 414h/414H 215v/215V Pos: standing >

< 414h/414H 215v/215V Pos: standing >

< 414h/414H 215v/215V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 414(414)  Moves: 215(215)
Coins carried:    0 platinum     7 gold     9 silver     9 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Evil Good Life Heat
Enchantments:   Ultravision Farsee Armor Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  270 

Active Spells:
--------------
levitate (18 minutes)
bless (4 minutes)
armor (11 minutes)
vitality (1 minute)


< 414h/414H 215v/215V Pos: standing >

< 414h/414H 215v/215V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 414(414)  Moves: 215(215)
Coins carried:    0 platinum     7 gold     9 silver     9 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Evil Good Life Heat
Enchantments:   Ultravision Farsee Armor Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  270 

Active Spells:
--------------
levitate (18 minutes)
bless (4 minutes)
armor (11 minutes)
vitality (1 minute)


< 414h/414H 215v/215V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 414h/414H 215v/215V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 414(414)  Moves: 215(215)
Coins carried:    0 platinum     7 gold     9 silver     9 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Evil Good Life Heat
Enchantments:   Ultravision Farsee Armor Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  270 

Active Spells:
--------------
levitate (17 minutes)
bless (3 minutes)
armor (10 minutes)
vitality (less than a minute remaining)


< 414h/414H 215v/215V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 414(414)  Moves: 215(215)
Coins carried:    0 platinum     7 gold     9 silver     9 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Evil Good Life Heat
Enchantments:   Ultravision Farsee Armor Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  270 

Active Spells:
--------------
levitate (17 minutes)
bless (3 minutes)
armor (10 minutes)
vitality (less than a minute remaining)


< 414h/414H 215v/215V Pos: standing >

< 414h/414H 215v/215V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (very good)     
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (very good)     
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 414h/414H 215v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!

< 372h/414H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC: small wounds E: someone sta EP: excellent >
 You can't seem to get a single swing in.

< 372h/414H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC: small wounds E: someone sta EP: excellent >
 Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 372h/414H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC: small wounds E: someone sta EP: excellent >
 A Duergar snaps into visibility.
-=[A Duergar's bludgeon strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A Duergar jams her elbow in your side!]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A Duergar's impressive crush strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A Duergar's impressive crush strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Duergar as her powerful bludgeon seriously wounds you.]=-
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Duergar as her powerful bludgeon seriously wounds you.]=-
OUCH!  That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A Duergar's impressive bludgeon strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.

< 153h/414H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 You rise to your feet.

< 153h/414H 215v/215V Pos: standing >
< T: Elak TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You are already standing.

< 153h/414H 215v/215V Pos: standing >
< T: Elak TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 153h/414H 215v/215V Pos: standing >
< T: Elak TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at her.
A Duergar snaps into visibility.
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
You flee southward!

< 153h/414H 186v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 153h/414H 186v/215V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 153(414)  Moves: 187(215)
Coins carried:    0 platinum     7 gold     9 silver     9 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Evil Good Life Heat
Enchantments:   Ultravision Farsee Armor Aware Levitation
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  270 

Active Spells:
--------------
levitate (17 minutes)
bless (3 minutes)
armor (10 minutes)
vitality (less than a minute remaining)


< 153h/414H 187v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 153h/414H 187v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
Shattered bits of ice are scattered about the area.
A large sign hangs from the front of the counter here.

< 153h/414H 186v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You sense a lifeform nearby.

< 153h/414H 186v/215V Pos: standing >
The door seems to be closed.

< 153h/414H 187v/215V Pos: standing >
Ok.
Someone closes the door.

< 154h/414H 188v/215V Pos: standing >
The door seems to be closed.

< 154h/414H 188v/215V Pos: standing >
Alas, you cannot go that way. . . .
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!

< 116h/414H 189v/215V Pos: kneeling >
< T: Elak TP: kne TC:pretty hurt E: someone sta EP: excellent >
 A Duergar snaps into visibility.
-=[A Duergar knee's you right in the stomach, knocking the wind out of you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
A Duergar snaps into visibility.
-=[A Duergar's impressive bludgeon enshrouds you in a mist of blood.]=-
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's rod of Dispator summons the power of hellfire at you.
A Duergar snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Duergar snaps into visibility.
-=[A Duergar calls down a roaring flamestrike which hits you dead on!]=-
Your some fanged hemp gauntlets melted from the intense heat!
Your some flaming flesh greaves melted from the intense heat!