The death of [ 2 Bard] Fosters (Human)

in The Ogre's Foot Lounge

from the perspective of [ 2 Bard] Fosters (Human)


The doctor who is in the distance to your west.

< 32h/32H 110v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 32h/32H 110v/114V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your east.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 32h/32H 110v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 32h/32H 110v/114V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 32h/32H 110v/114V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A human merchant who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A red shape who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.

< 32h/32H 110v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 32h/32H 109v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 32h/32H 109v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A human merchant who is close by to your west.
A street sweeper who is not far off to your west.

< 32h/32H 109v/114V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 32h/32H 109v/114V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.

< 32h/32H 109v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 32h/32H 109v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 32h/32H 109v/114V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 32h/32H 109v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 32h/32H 108v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 32h/32H 107v/114V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 32h/32H 107v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 32h/32H 106v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 32h/32H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 106v/114V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 32h/32H 106v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 32h/32H 105v/114V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 32h/32H 105v/114V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 32h/32H 104v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
A homeless child who is not far off to your north.
A slutty whore who is not far off to your north.
A militia guard who is in the distance to your north.
The shady youth who is not far off to your west.

< 32h/32H 104v/114V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
The shady youth who is close by to your west.

< 32h/32H 104v/114V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
A shady looking youth is standing here, eyeing you with a devious glance.

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your east.

< 32h/32H 103v/114V Pos: standing >
The shady youth stares at you in scorn.
The Southern Wall Road
Obvious exits: -N -S -W#

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.

< 32h/32H 103v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 32h/32H 102v/114V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your north.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.

< 32h/32H 103v/114V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 32h/32H 103v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
Hernic Tastsgud who is close by to your north.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.

< 32h/32H 103v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 32h/32H 103v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
Hernic Tastsgud who is not far off to your north.
A militia guard who is not far off to your west.
A street sweeper who is rather far off to your west.
A stray dog who is in the distance to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 32h/32H 103v/114V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W

< 32h/32H 103v/114V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A street sweeper who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.

< 32h/32H 103v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 32h/32H 103v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 103v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 103v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 32h/32H 103v/114V Pos: standing >
Hernic's Fine Gems
Obvious exits: -S
Hernic is here, standing behind the counter and smiling at you.

< 32h/32H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 103v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 32h/32H 102v/114V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.

< 32h/32H 101v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A street sweeper is cleaning here, singing songs of labor.

< 32h/32H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 101v/114V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#

< 32h/32H 100v/114V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
A shady looking youth is standing here, eyeing you with a devious glance.

< 32h/32H 100v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 100v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 100v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 100v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 101v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 101v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 101v/114V Pos: standing >
The wooden seems to be closed.

< 32h/32H 101v/114V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your east.
A street sweeper who is not far off to your south.

< 32h/32H 102v/114V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W

< 32h/32H 101v/114V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
The shady youth who is close by to your west.

< 32h/32H 101v/114V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 32h/32H 100v/114V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 32h/32H 100v/114V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 32h/32H 99v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 32h/32H 99v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 32h/32H 98v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 32h/32H 97v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.

< 32h/32H 96v/114V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 32h/32H 97v/114V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 32h/32H 96v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 97v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 32h/32H 97v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.

< 32h/32H 96v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 32h/32H 96v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A winged hellhound stands in mid-air here, fighting the Tharnadian Quartermaster. (Minion) 
A Githyanki (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting the town crier. (Casting) 
An impenetrable globe of darkness floats near a Githyanki's head.
A Githyanki (medium) MasterMind *-* Clan Ragnarok *-* stands in mid-air here.
A militia guard is lying here, fighting a Githyanki.
The Tharnadian Quartermaster stands here, fighting a winged hellhound.
The town crier crouches here, fighting a Githyanki.

< 32h/32H 96v/114V Pos: standing >
A militia guard enters from the east.
You quickly scan the area.
Jodnan who is close by to your north.
A religious zealot who is close by to your west.
A stray dog who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.

< 32h/32H 96v/114V Pos: standing >
A militia guard suddenly attacks a Githyanki!
A militia guard misses a Githyanki.

< 32h/32H 97v/114V Pos: standing >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
The town crier screams and doubles over in agony as searing heat ignites within his body.
The town crier suddenly looks in pain as he moves.
You say 'sup ladies!'
A Githyanki brings down a huge claymore named 'Pathfinder' [superior] in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases a Githyanki as she charges into battle.
A Githyanki heroically rescues a Githyanki.
Someone assists a Githyanki heroically.
A Duergar snaps into visibility.
A Duergar's bludgeon strikes the town crier.

< 32h/32H 97v/114V Pos: standing >
A winged hellhound misses the Tharnadian Quartermaster.

< 32h/32H 99v/114V Pos: standing >
The Tharnadian Quartermaster misses a winged hellhound.
The Tharnadian Quartermaster misses a winged hellhound.
The Tharnadian Quartermaster's decent punch grazes a winged hellhound.
A winged hellhound's snout is smashed as the Tharnadian Quartermaster relocates it with his foot.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
[2] The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 32h/32H 98v/114V Pos: standing >
Ok.

< 32h/32H 100v/114V Pos: standing >
Saving Fosters.

< 32h/32H 101v/114V Pos: standing >
It appears to be the corpse of Urmom.
a quill
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of dark black boots
a pair of studded leather leggings
an evil looking helm
a dark black robe
a small leather-bound book
a spellbook
a small leather bag

< 32h/32H 101v/114V Pos: standing >
It appears to be the corpse of Elak.
a pair of silver earrings with red rubies
a misty blue mask of gauze
a petrified bone shard [superior] (humming)
a bracelet of twisted roots [superior] (glowing)
a sturdy firbolg climbing belt [poor]
some fur-lined shoulder guards [superior]
some boots of abandonment [superior]
a sinister dragonscale quiver
an unearthly ruby eyepatch
a masterly-crafted bamboo hood
the royal platemail of Aravne (glowing) [56%]
the medallion of gaia (glowing) [67%]
a royal token of Valois (glowing) [74%]
a ring of endurance
a spider ring (humming)
a few coins
a rugged adventurers satchel (illuminating)

< 32h/32H 102v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.

< 32h/32H 102v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.

< 32h/32H 104v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
Puddles of fresh blood cover the ground.
[2] The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 32h/32H 103v/114V Pos: standing >
It appears to be the corpse of Elak.
a pair of silver earrings with red rubies
a misty blue mask of gauze
a petrified bone shard [superior] (humming)
a bracelet of twisted roots [superior] (glowing)
a sturdy firbolg climbing belt [poor]
some fur-lined shoulder guards [superior]
some boots of abandonment [superior]
a sinister dragonscale quiver
an unearthly ruby eyepatch
a masterly-crafted bamboo hood
the royal platemail of Aravne (glowing) [56%]
the medallion of gaia (glowing) [67%]
a royal token of Valois (glowing) [74%]
a ring of endurance
a spider ring (humming)
a few coins
a rugged adventurers satchel (illuminating)

< 32h/32H 105v/114V Pos: standing >
Tharnadia Postal Services
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.

< 32h/32H 105v/114V Pos: standing >

< 32h/32H 106v/114V Pos: standing >
You drop a small leather-bound book.
You drop a spellbook.
You drop a small leather bag.
You drop a small wooden flute.
You drop a small wooden harp.
You drop a small wooden mandolin.
You drop a small wooden drum.
You drop a small wooden horn.
You drop a plain wooden lyre.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.

< 32h/32H 106v/114V Pos: standing >
A small leather bag crumbles to dust and blows away.
A small wooden flute crumbles to dust and blows away.
A small wooden harp crumbles to dust and blows away.
A small wooden mandolin crumbles to dust and blows away.
A small wooden drum crumbles to dust and blows away.
A small wooden horn crumbles to dust and blows away.
A plain wooden lyre crumbles to dust and blows away.

< 32h/32H 106v/114V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 32h/32H 106v/114V Pos: standing >
You stop using a pair of tight black pants.
You stop using a pair of tight black slippers.
You stop using a pair of tight black gloves.
You stop using a pair of tight black sleeves.
You stop using a small round wooden shield.
You stop using a hard leather cloak.
You stop using a thin leather belt.
You stop using a thin steel dagger.

< 32h/32H 107v/114V Pos: standing >
Pardon?

< 32h/32H 108v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
[2] The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 32h/32H 108v/114V Pos: standing >

< 32h/32H 108v/114V Pos: standing >
You get a pair of silver earrings with red rubies from the corpse of Elak.
You get a misty blue mask of gauze from the corpse of Elak.
You can't carry any more.

< 32h/32H 109v/114V Pos: standing >
A Githyanki enters from the north.
A Githyanki enters from the north.
A winged hellhound trots in from the north.
A Duergar enters from the north.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!