The death of [ 2 Bard] Fosters (Human)

in Outside the Northern Gates

from the perspective of [ 2 Bard] Fosters (Human)

<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of tight black sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

a pair of tight black slippers
a pair of tight black pants

< 19h/32H 112v/114V Pos: standing >

< 19h/32H 112v/114V Pos: standing >

< 20h/32H 112v/114V Pos: standing >

< 20h/32H 113v/114V Pos: standing >

< 20h/32H 113v/114V Pos: standing >

< 20h/32H 113v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
Alarm bells sound, signalling an invasion!

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 20h/32H 114v/114V Pos: standing >

< 21h/32H 114v/114V Pos: standing >

< 21h/32H 114v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 21h/32H 114v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 21h/32H 114v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 21h/32H 114v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/32H 114v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 21h/32H 114v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/32H 114v/114V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 21h/32H 114v/114V Pos: standing >
It appears to be the corpse of Fosters.
a pair of silver earrings with red rubies
a thin steel dagger
a thin leather belt
a quill
a hard leather cloak
a small round wooden shield
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black slippers
a pair of tight black pants

< 21h/32H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
You drag the corpse of Fosters along behind you.

< 22h/32H 108v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 22h/32H 108v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/32H 110v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/32H 111v/114V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
You drag the corpse of Fosters along behind you.

< 22h/32H 106v/114V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 23h/32H 110v/114V Pos: standing >
Room #1
Obvious exits: -N
The corpse of a Githzerai is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
You drag the corpse of Fosters along behind you.

< 23h/32H 105v/114V Pos: standing >
It appears to be the corpse of Fosters.
a pair of silver earrings with red rubies
a thin steel dagger
a thin leather belt
a quill
a hard leather cloak
a small round wooden shield
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black slippers
a pair of tight black pants

< 24h/32H 109v/114V Pos: standing >
It appears to be the corpse of Elak.
a petrified bone shard [superior] (humming)
a bracelet of twisted roots [superior] (glowing)
a sturdy firbolg climbing belt [poor]
some fur-lined shoulder guards [superior]
some boots of abandonment [superior]
a sinister dragonscale quiver
an unearthly ruby eyepatch
a masterly-crafted bamboo hood
the royal platemail of Aravne (glowing) [56%]
the medallion of gaia (glowing) [67%]
a royal token of Valois (glowing) [74%]
a ring of endurance
a spider ring (humming)
a few coins
a rugged adventurers satchel (illuminating)

< 24h/32H 109v/114V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 25h/32H 112v/114V Pos: standing >
You are carrying: (13/11)
a small leather-bound book
a spellbook
a small leather bag
a small wooden flute
a small wooden harp
a small wooden mandolin
a small wooden drum
a small wooden horn
a plain wooden lyre
a steel dagger
a long steel sword
a steel short sword
a steel long sword

< 25h/32H 112v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 25h/32H 113v/114V Pos: standing >
It appears to be the corpse of Elak.
Nothing.

< 26h/32H 113v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 26h/32H 112v/114V Pos: standing >
It appears to be the corpse of Urmom.
a quill
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of dark black boots
a pair of studded leather leggings
an evil looking helm
a dark black robe
a small leather-bound book
a spellbook
a small leather bag

< 26h/32H 113v/114V Pos: standing >
Tharnadia Postal Services
Obvious exits: -U
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
The postal master of Tharnadia sorts piles of letters.

< 26h/32H 112v/114V Pos: standing >
You wish yourself good luck!

< 27h/32H 114v/114V Pos: standing >
I see nothing suitable there.

< 27h/32H 114v/114V Pos: standing >
Tharnadia Postal Services
Obvious exits: -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
The postal master of Tharnadia sorts piles of letters.

< 27h/32H 114v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 27h/32H 113v/114V Pos: standing >
Ok.

< 27h/32H 113v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
The corpse of the Tharnadian Quartermaster is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 27h/32H 112v/114V Pos: standing >
The town crier smells the fresh air.
Ok.
Alarm bells sound, signalling an invasion!

< 28h/32H 112v/114V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A religious zealot who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 28h/32H 113v/114V Pos: standing >
It appears to be the corpse of the Tharnadian Quartermaster.
Nothing.

< 28h/32H 114v/114V Pos: standing >
It appears to be the corpse of a militia guard.
Nothing.

< 28h/32H 114v/114V Pos: standing >
It appears to be the corpse of a militia guard.
a small sword
a wooden shield
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [superior]
a leather jacket [superior]

< 28h/32H 114v/114V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A religious zealot who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 28h/32H 114v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 29h/32H 113v/114V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A religious zealot who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A stray dog who is rather far off to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.

< 29h/32H 113v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 29h/32H 112v/114V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is not far off to your north.
A large rat who is a brief walk away to your north.
Venmar, the dragon who is not far off to your east.
A human merchant who is a brief walk away to your east.
A stray dog who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 29h/32H 112v/114V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is not far off to your north.
A large rat who is a brief walk away to your north.
Venmar, the dragon who is not far off to your east.
A human merchant who is a brief walk away to your east.
A stray dog who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 29h/32H 112v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 29h/32H 111v/114V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
(Q)The dragon known as Venmar searches the forest for evil.

< 29h/32H 110v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 29h/32H 110v/114V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
Venmar, the dragon who is close by to your west.

< 29h/32H 110v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 29h/32H 109v/114V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 29h/32H 109v/114V Pos: standing >
The iron seems to be closed.

< 29h/32H 109v/114V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
Venmar, the dragon who is a brief walk away to your west.

< 29h/32H 109v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 30h/32H 109v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 30h/32H 108v/114V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
(Q)The dragon known as Venmar searches the forest for evil. (casting) 

< 30h/32H 107v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 30h/32H 107v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 30h/32H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 30h/32H 106v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 30h/32H 105v/114V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.

< 30h/32H 105v/114V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A large rat is scurrying about here.

< 30h/32H 104v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 30h/32H 104v/114V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray dog who is not far off to your east.
A street sweeper who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A young cleric who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 30h/32H 104v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 30h/32H 105v/114V Pos: standing >
A street sweeper enters from the south.
The Northern Wall Road
Obvious exits: -E -W

< 30h/32H 104v/114V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
A stray cat who is not far off to your east.
A stray dog who is a brief walk away to your east.
Venmar, the dragon who is rather far off to your east.
A young cleric who is close by to your west.
A tharnadian thief-hunter who is close by to your west.

< 30h/32H 105v/114V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young cleric is standing here, smiling at you warmly.
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 30h/32H 105v/114V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A woman who is close by to your north.
A Duergar who is not far off to your north.
A Drider who is not far off to your north.
A winged hellhound who is not far off to your north.
A Githyanki who is not far off to your north.
A Githyanki who is not far off to your north.
A Githyanki who is not far off to your north.
A Duergar who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A street sweeper who is not far off to your east.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A stray dog who is rather far off to your east.
Venmar, the dragon who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 31h/32H 105v/114V Pos: standing >
You are not a member of any associations.

< 31h/32H 105v/114V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.

< 31h/32H 105v/114V Pos: standing >

< 31h/32H 105v/114V Pos: standing >

< 31h/32H 105v/114V Pos: standing >

< 31h/32H 107v/114V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A winged hellhound stands in mid-air here, fighting a tharnadian thief-hunter. (Minion) 
A Githyanki (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Duergar's head.
A Troll (huge) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A tharnadian thief-hunter stands in mid-air here, fighting a Duergar. (Casting) 
An elite guard is lying here, mortally wounded.

< 31h/32H 108v/114V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
A tharnadian thief-hunter sends a Duergar reeling with a holy word.
A Drider snaps into visibility.
A tharnadian thief-hunter sends a Drider reeling with a holy word.
A tharnadian thief-hunter sends a winged hellhound reeling with a holy word.
A tharnadian thief-hunter sends a Githyanki reeling with a holy word.
A dark shroud encases a Githyanki as she charges into battle.
A tharnadian thief-hunter's spell flows around a Githyanki, leaving him unharmed!
A Githyanki snaps into visibility.
A tharnadian thief-hunter sends a Githyanki reeling with a holy word.
A tharnadian thief-hunter sends a Duergar reeling with a holy word.
A tharnadian thief-hunter sends a Troll reeling with a holy word.

< 32h/32H 108v/114V Pos: standing >
The winds abruptly drop below freezing, blowing in the icy chill of the north!
Someone raises his hands to the sky calling forth a freezing squall.
A Troll snaps into visibility.
You are savagely tossed around by the freezing squall!