<worn on head> a decent chitin cap from The Surface Realm of Duris
<worn in ear> a mithril and gold earring [superior] [85%]
<worn around neck> a holy silver medallion
<worn about body> a twined gem bodycloak
<worn on back> a large leather backpack
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>the lost book of 'Magic'
<held as shield> the writhing shield of arms
<worn around wrist> a flaming bracer of hellfire
<worn on hands> a pair of white healer gloves (magic)
<held> a spellbook
<worn on legs> some frozen dragonscale leggings from Barrow of the Quiosho
<worn on feet> some cracked dragonscale shoes
A tall Orc stresses over all the work to do in the harbour.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack SHARKTAIL floats here.
The Carrack Angel floats here.
The Galleon Black Blood floats here.
The Clipper Death floats here.
The Sloop SMYGARN floats here.
The Galleon Fragbait floats here.
The Sloop Spritely floats here.
The Sloop my dingaling floats here.
The Sloop Amazing Pink Unicorn floats here.
A tall Orc stresses over all the work to do in the harbour.
< 297h/297H 142v/142V Pos: standing >
You sell 40 crates of Silk Cloth for 3987 platinum, making a 173% profit.
You receive 3987 platinum.
Thanks for your business!
< 297h/297H 142v/142V Pos: standing >
A harbour worker enters from the west.
< 297h/297H 142v/142V Pos: standing >
Thank you for for your business, it will take 4 hours to complete this repair.
< 297h/297H 142v/142V Pos: standing >
Thanks for your business, it will take 3 hours to complete this reload.
< 297h/297H 142v/142V Pos: standing >
An orc sailor enters from the west.
< 297h/297H 142v/142V Pos: standing >
A harbour worker leaves west.
< 297h/297H 142v/142V Pos: standing >
You stop using a large leather backpack.
< 297h/297H 142v/142V Pos: standing >
Ok.
You put 3880 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 297h/297H 142v/142V Pos: standing >
You strap a large leather backpack on your back.
< 297h/297H 142v/142V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack SHARKTAIL floats here.
The Carrack Angel floats here.
The Galleon Black Blood floats here.
The Clipper Death floats here.
The Sloop SMYGARN floats here.
The Galleon Fragbait floats here.
The Sloop Spritely floats here.
The Sloop my dingaling floats here.
The Sloop Amazing Pink Unicorn floats here.
An Orc sailor searches for his ship along the pier.
A tall Orc stresses over all the work to do in the harbour.
< 297h/297H 142v/142V Pos: standing >
An orc dock guard enters from the west.
< 297h/297H 142v/142V Pos: standing >
You board the Carrack SHARKTAIL.
Aboard the Carrack SHARKTAIL
Obvious exits: -N
< 297h/297H 142v/142V Pos: standing >
Aboard the Carrack SHARKTAIL
Obvious exits: -N -E -S -W
< 297h/297H 141v/142V Pos: standing >
On the Bridge of the Carrack SHARKTAIL
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 297h/297H 140v/142V Pos: standing >
Ok.
An air elemental disembarks this ship.
An air elemental disembarks this ship.
An air elemental disembarks this ship.
< 297h/297H 142v/142V Pos: standing >
Autosaving...
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack SHARKTAIL floats here.
The Carrack Angel floats here.
The Galleon Black Blood floats here.
The Clipper Death floats here.
The Sloop SMYGARN floats here.
The Galleon Fragbait floats here.
The Sloop Spritely floats here.
The Sloop my dingaling floats here.
The Sloop Amazing Pink Unicorn floats here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An Orc sailor searches for his ship along the pier.
A tall Orc stresses over all the work to do in the harbour.
< 297h/297H 142v/142V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 141v/142V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 140v/142V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 139v/142V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 140v/142V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 140v/142V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc commoner wanders the city here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 297h/297H 140v/142V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 297h/297H 139v/142V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
An Orc city guard walks here, most likely abusing his power.
A female Orc wanders the city here, bitching at the males she passes.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 297h/297H 139v/142V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
A black crow hops through the streets, pecking at trash.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 139v/142V Pos: standing >
Squall Road
Obvious exits: -E -W
Savenge, the Furylord, stands here menacing all around him.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 138v/142V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 138v/142V Pos: standing >
The bank seems to be closed.
< 297h/297H 138v/142V Pos: standing >
Ok.
< 297h/297H 138v/142V Pos: standing >
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 297h/297H 138v/142V Pos: standing >
You stop using a large leather backpack.
< 297h/297H 141v/142V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 4595 platinum coins, 12 gold coins, 6 silver coins, 9 copper coins.
< 297h/297H 142v/142V Pos: standing >
You strap a large leather backpack on your back.
< 297h/297H 142v/142V Pos: standing >
Your account contains:
24003 platinum, 38 gold, 22 silver, 38 copper coins.
< 297h/297H 142v/142V Pos: standing >
Your account contains:
23993 platinum, 38 gold, 22 silver, 38 copper coins.
< 297h/297H 142v/142V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 297h/297H 141v/142V Pos: standing >
Ok.
< 297h/297H 141v/142V Pos: standing >
Squall Road
Obvious exits: -E -W
A black crow hops through the streets, pecking at trash.
Savenge, the Furylord, stands here menacing all around him.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 297h/297H 140v/142V Pos: standing >
Savenge lets loose with a powerful SCREAM!!
Savenge becomes alert and ready to fight.
Squall Road
Obvious exits: -N# -E -W
A female Orc wanders the city here, bitching at the males she passes.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 297h/297H 139v/142V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
An Orc city guard walks here, most likely abusing his power.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 297h/297H 139v/142V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 297h/297H 140v/142V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 297h/297H 139v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
Score information for Lom
Level: 48 Race: Vampire Class: Conjurer / Air Magus Sex: Male
Hit points: 297(297) Moves: 142(142)
Coins carried: 10 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: -0.76 Deaths: 13
Detecting: Invisible Good Magic
Protected from: Evil Good Fire
Enchantments: Ultravision Fly Haste Invisibility Levitation
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 410
Active Spells:
--------------
stone skin (2 minutes)
improved invisibility (12 minutes)
detect invisibility (46 minutes)
< 297h/297H 142v/142V Pos: standing >
An orc commoner enters from below.
< 297h/297H 142v/142V Pos: standing >
The sun hangs low on the southern sky.
< 297h/297H 142v/142V Pos: standing >
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
You snap into visibility.
< 297h/297H 142v/142V Pos: standing >
Your group consists of ( 2/30):
( Head) Choron
(Front) 297/297 hit, 142/142 move Lom
< 297h/297H 142v/142V Pos: standing >
You leave the group.
< 297h/297H 142v/142V Pos: standing >
Score information for Lom
Level: 48 Race: Vampire Class: Conjurer / Air Magus Sex: Male
Hit points: 297(297) Moves: 142(142)
Coins carried: 10 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: -0.76 Deaths: 13
Detecting: Invisible Good Magic
Protected from: Evil Good Fire
Enchantments: Ultravision Fly Haste Levitation
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 410
Active Spells:
--------------
stone skin (2 minutes)
detect invisibility (46 minutes)
< 297h/297H 142v/142V Pos: standing >
An orc commoner enters from the north.
< 297h/297H 142v/142V Pos: standing >
An orc commoner leaves north.
< 297h/297H 142v/142V Pos: standing >
An orc commoner leaves down.
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
[3] A small round shield has been dropped here.
A Duergar foreman checks the aqueduct for problems.
< 297h/297H 142v/142V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
[3] A small round shield has been dropped here.
A Duergar foreman checks the aqueduct for problems.
< 297h/297H 142v/142V Pos: standing >
Score information for Lom
Level: 48 Race: Vampire Class: Conjurer / Air Magus Sex: Male
Hit points: 297(297) Moves: 142(142)
Coins carried: 10 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: -0.76 Deaths: 13
Detecting: Invisible Good Magic
Protected from: Evil Good Fire
Enchantments: Ultravision Fly Haste Levitation
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 410
Active Spells:
--------------
stone skin (1 minute)
detect invisibility (45 minutes)
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
You start chanting...
< 297h/297H 142v/142V Pos: standing >
You complete your spell...
You vanish.
< 297h/297H 142v/142V Pos: standing >
You sit down and relax.
< 297h/297H 142v/142V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - farsee
1 - group stone skin
1 - air form
( 9th circle) 1 - relocate
2 - gate
1 - electrical execution
( 8th circle) 3 - disintegrate
1 - globe of invulnerability
( 7th circle) 3 - fireball
1 - haste
1 - dimension door
1 - wall of ice
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
1 - fireshield
3 - wall of stone
( 4th circle) 3 - lightning bolt
3 - levitate
2 - wall of force
( 3rd circle) 3 - shocking grasp
1 - strength
4 - dispel magic
1 - agility
( 2nd circle) 3 - burning hands
4 - sleep
3 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 297h/297H 142v/142V Pos: sitting >
The powers of the dark ignore you...
< 297h/297H 142v/142V Pos: sitting >
You start meditating...
< 297h/297H 142v/142V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 297h/297H 142v/142V Pos: sitting >
You clamber to your feet.
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
The wind begins to blow.
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
< 297h/297H 142v/142V Pos: standing >
You start chanting...
< 297h/297H 142v/142V Pos: standing >
Casting: relocate ******
< 297h/297H 142v/142V Pos: standing >
Casting: relocate *****
< 297h/297H 142v/142V Pos: standing >
Casting: relocate ****
< 297h/297H 142v/142V Pos: standing >
Casting: relocate **
< 297h/297H 142v/142V Pos: standing >
Casting: relocate *
< 297h/297H 142v/142V Pos: standing >
Casting: relocate
< 297h/297H 142v/142V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
MM.^.. M
...... M^M
.^.^.. M
.....@^.. .
........ .
.......^. .
..^^^....
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Zelly (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zelly's head.
You materialize elsewhere!
< 297h/297H 142v/142V Pos: standing >
Zelly starts casting an offensive spell.
Zelly snaps into visibility.
< 297h/297H 142v/142V Pos: standing >
Zelly completes his spell...
Zelly utters the words 'diesilla barh'
Zelly's spell flows around a nightcrawler, leaving it unharmed!
< 297h/297H 142v/142V Pos: standing >
Zelly starts casting an offensive spell.
< 297h/297H 142v/142V Pos: standing >
Zelly completes his spell...
Zelly utters the words 'diesilla barh'
< 297h/297H 142v/142V Pos: standing >
Zelly starts casting an offensive spell called 'lightning bolt'.
< 297h/297H 142v/142V Pos: standing >
A nightcrawler enters from the north.
< 297h/297H 142v/142V Pos: standing >
A nightcrawler suddenly attacks YOU!
You snap into visibility.
< 295h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC:few scratches E: nightcrawler sta EP: nasty wounds >
Zelly completes his spell...
Zelly utters the words 'diesilla barh'
A nightcrawler wavers under the impact of the lightning bolt sent by Zelly.
< 295h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC:few scratches E: nightcrawler sta EP: nasty wounds >
-=[A nightcrawler attacks you.]=- [1 Hits]
< 293h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC:few scratches E: nightcrawler sta EP: nasty wounds >
-=[You attack a nightcrawler.]=- [0 Hits]
< 294h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC:few scratches E: nightcrawler sta EP: nasty wounds >
A nightcrawler's force missile slams into you.
OUCH! That really did HURT!
A nightcrawler's force missile slams into you.
OUCH! That really did HURT!
A nightcrawler's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH! That really did HURT!
Zelly leaves west.
< 134h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
A black beam shoots out of a nightcrawler's mouth!
You resist the effects of a nightcrawler's spell!
-=[A nightcrawler attacks you.]=- [1 Hits]
< 133h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
Zelly enters from the west.
< 133h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
A Grey Elf appears in a bright flash of light.
< 134h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
-=[You attack a nightcrawler.]=- [0 Hits]
< 134h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
Zelly leaves west.
< 134h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
-=[A nightcrawler attacks you.]=- [1 Hits]
< 133h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
Zelly enters from the west.
< 133h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
Zelly starts casting an offensive spell.
Zelly snaps into visibility.
< 134h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
-=[A nightcrawler attacks you.]=- [0 Hits]
< 134h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
-=[You attack a nightcrawler.]=- [0 Hits]
< 135h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
You now follow Zelly.
< 135h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
You attempt to give consent...
< 135h/297H 142v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
You attempt to flee...
M.^.. MM
..... M^M^
^.^.. M ^
....P@.. ..
....... ..
......^. ..
.^^^....^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
You flee eastward!
< 135h/297H 119v/142V Pos: standing >
MM.^.. M
...... M^M
.^.^.. M
.....@^.. .
........ .
.......^. .
..^^^....
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
*Zelly (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zelly's head.
A Grey Elf (medium) (HardCore) Shadeling ~<=Shadow Knights=>~ stands in mid-air here.(Gold Aura)
A nightcrawler shadow floats in and out through the shadows here.
Zelly starts casting an offensive spell.
Zelly snaps into visibility.
< 135h/297H 118v/142V Pos: standing >
You start chanting...
< 135h/297H 118v/142V Pos: standing >
Your feeble spell is no match for elemental fire!
< 135h/297H 119v/142V Pos: standing >
A nightcrawler suddenly attacks YOU!
< 135h/297H 119v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Grey Elf!
[Damage: 60 ] You smile happily as your disintegration ray hits a Grey Elf!
< 135h/297H 119v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 135h/297H 119v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
Zelly stops chanting abruptly!
You are now a member of Zelly's group.
< 136h/297H 119v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
You failed.
< 136h/297H 119v/142V Pos: standing >
< T: Lom TP: sta TC: nasty wounds E: nightcrawler sta EP: nasty wounds >
A nightcrawler suddenly flares black, and encases you in darkness!
You have been blinded!
Someone consumes you in blackness.
OUCH! That really did HURT!
Someone looks pale, as someone breathes blackness.
-=[Someone attacks you.]=- [0 Hits]
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
< 69h/297H 89v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 69h/297H 89v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 69h/297H 88v/142V Pos: standing >
Score information for Lom
Level: 48 Race: Vampire Class: Conjurer / Air Magus Sex: Male
Hit points: 69(297) Moves: 90(142)
Coins carried: 10 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: -0.76 Deaths: 13
Detecting: Invisible Good Magic
Protected from: Evil Good Fire
Enchantments: Ultravision Fly Aware Haste Levitation
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 410
Afflicted with: Blindness
Active Spells:
--------------
blindness (less than a minute remaining)
stone skin (less than a minute remaining)
detect invisibility (44 minutes)
< 69h/297H 90v/142V Pos: standing >
You can't see a damn thing, you're blinded!
< 69h/297H 92v/142V Pos: standing >
Someone suddenly attacks someone!
You can't see a damn thing, you're blinded!
< 69h/297H 91v/142V Pos: standing >
The flames cause your skin to smoke!
Someone fires a blast of molten spray at you, causing unbearable pain.
Your something melted from the intense heat!