<worn as a badge> a serpentine seal of Bozk
<worn on head> the helmet of agony (magic) (humming)
<worn in ear> a glowing jade earring (glowing)
<worn on face> a fanged jaw piece
<worn around neck> a misshaped iron torque from The Prisons of Carthapia
<worn around neck> a fragile bronze charm from The Prisons of Carthapia
<worn on back> a big big bag for a little person [83%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of scales (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) [89%]
<attached to belt> a potion of ultimate protection (magic) (glowing)
<attached to belt> a massive tome
<worn on arms> some pitted sapphire sleeves from The Prisons of Carthapia
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> the bracelet of emeralds
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> a dwarven-made dragonscale band
<worn on finger> an ice ring (magic)
<held> the flaming orb of revenge (magic)
<worn on legs> some pantaloons covered in runes (magic) [88%]
<worn on feet> some gnomish rocket boots (magic) (humming) [75%]
The Sharkbait Inn
Obvious exits: -W
A greyish stone wall is here to the west. (Illusion) (magic)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Illusion)(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Illusion)(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Illusion)(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Illusion)(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A human sailor walks cautiously through the streets.
A young drow woman is renting out rooms.(Gold Aura)
< 417h/417H 241v/241V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (good)
The Chasm of the Misty Vale (slightly evil)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (very evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (good)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (pure good)
The Dark Stone Tower of the Northern Realms (good)
Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly good)
The Temple of the Sun (pure good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (extremely good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (evil)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (pure good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly evil)
Plane of Air (extremely good)
The Kingdom of Torg (good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly good)
Shadamehr Keep (good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (extremely good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (very good)
Jotunheim (extremely good)
The Transparent Tower (good)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (extremely good)
Sevenoaks (good)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (very good)
The Depths of Duris (very good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 417h/417H 241v/241V Pos: standing >
Your Terminal mode is now: MSP .
< 417h/417H 241v/241V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (good)
The Chasm of the Misty Vale (slightly evil)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (very evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (good)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (pure good)
The Dark Stone Tower of the Northern Realms (good)
Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly good)
The Temple of the Sun (pure good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (extremely good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (evil)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (pure good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly evil)
Plane of Air (extremely good)
The Kingdom of Torg (good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly good)
Shadamehr Keep (good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (extremely good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (very good)
Jotunheim (extremely good)
The Transparent Tower (good)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (extremely good)
Sevenoaks (good)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (very good)
The Depths of Duris (very good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
A Grey Elf gives an order to his followers.
An earth elemental snaps into visibility.
You are knocked to the ground by an earth elemental's mighty bash!
An earth elemental snaps into visibility.
You dodge a bash from an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
You dodge a bash from an earth elemental, who loses its balance and falls.
< 416h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC:few scratches E: earth sta EP: excellent >
An earth elemental just barely gets its shield up to block your attack.
An earth elemental dodges your futile attack.
An earth elemental misses you.
An earth elemental misses you.
< 416h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC:few scratches E: earth sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 416h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC:few scratches E: earth sta EP: excellent >
An earth elemental just barely gets its shield up to block your attack.
An earth elemental dodges your futile attack.
< 416h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC:few scratches E: earth sta EP: excellent >
< 416h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC:few scratches E: earth sta EP: excellent >
-=[An earth elemental's feeble crush grazes you.]=-
-=[An earth elemental's feeble crush grazes you.]=-
< 414h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC:few scratches E: earth sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
OUCH! That really did HURT!
A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
< 369h/417H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC: small wounds E: earth sta EP: excellent >
You feel invigorated as the spirits of The Prisons of Carthapia bless you.
< 379h/427H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC: small wounds E: earth sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 379h/427H 241v/241V Pos: sitting >
< T: Tilia TP: sit TC: small wounds E: earth sta EP: excellent >
You clamber to your feet.
< 379h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: small wounds E: earth sta EP: excellent >
You start chanting...
< 379h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: small wounds E: earth sta EP: excellent >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
OUCH! That really did HURT!
< 312h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: few wounds E: earth sta EP: excellent >
An earth elemental clambers to its feet.
You complete your spell...
You sssppllliiitttsss into many images!
An earth elemental barely blocks Tilia's lunge at it.
< 312h/427H 241v/241V Pos: standing >
< 312h/427H 241v/241V Pos: standing >
A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.
You don't know that spell!
A Grey Elf starts casting an offensive spell.
< 312h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
An earth elemental's decent crush wounds Tilia.
Tilia dodges an earth elemental's attack.
An earth elemental's crush wounds Tilia.
< 312h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
An earth elemental clambers to its feet.
A Grey Elf snaps into visibility.
< 312h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
OUCH! That really did HURT!
Your a big big bag for a little person was corroded by acid.
< 210h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
An earth elemental barely blocks Tilia's lunge at it.
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 210h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
OUCH! That really did HURT!
< 159h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
You miss a Grey Elf.
You miss a Grey Elf.
A Grey Elf snaps into visibility.
< 159h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
Your glowing jade earring was corroded by acid.
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Grey Elf misses you.
You feel your skin soften and return to normal.
A Grey Elf snaps into visibility.
-=[A Grey Elf's feeble bludgeon wounds you.]=-
Impossible! You can't concentrate enough!
< 86h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 86h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
Tilia dodges an earth elemental's attack.
An earth elemental's decent crush strikes Tilia.
An earth elemental's crush wounds Tilia.
< 86h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You start chanting...
< 62h/427H 241v/241V Pos: standing >
< T: Tilia TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
A Grey Elf snaps into visibility.
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
Your legendary adamantium tunic from the Prisons of Carthapia was disintegrated by the negative energy!
Your glowing jade earring was disintegrated by the negative energy!