The death of [50 Spiritualist] Vessa ~<=Shadow Knights=>~ (Grey Elf)

in A Strange Workshop

from the perspective of [50 Spiritualist] Vessa ~<=Shadow Knights=>~ (Grey Elf)

<worn on head>       the royal crown of Aravne [superior] (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) (illuminating) [80%]
<worn around neck>   some kharma mind beads [poor] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of platinum plate bearing the crest of Pelor [poor] (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn on belt buckle>a celestial ribbon (magic) (illuminating) [78%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [80%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [82%]
<worn around wrist>  a flaming flesh wristguard from Jindon the Deathwood Forest [78%]
<worn around wrist>  a fragile dragonscale bracelet from The Valoisian Castle
<worn on finger>     a ring of invisibility [superior] (magic)
<held>               a totem of Diinkarazan [poor] (magic)
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       a pair of flaming boots of endurance (magic) (glowing) (humming) [83%]


< 656h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP:  nasty wounds >
 [Damage:  9 ] -=[Your ancestors plague Dandimarton with anguish and pain...]=-
Your victim has saved against your malison spell!
You start chanting...

< 662h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP:  nasty wounds >
 You dodge a great white steed's vicious attack.
You dodge a great white steed's vicious attack.

< 672h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP:  nasty wounds >
 You complete your spell...
You point at Dandimarton.
[Damage: 74 ] -=[Your iceball shatters upon impacting Dandimarton, rending flesh and sending blood flying.]=-

< 673h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP: pretty hurt >
 -=[Dandimarton's decent punch wounds you.]=-
[Damage:  5 ] -=[Dandimarton is burned severely as he hits you!]=-
-=[Dandimarton's decent punch wounds you.]=-
[Damage:  5 ] -=[Dandimarton is burned severely as he hits you!]=-
-=[Dandimarton's sweep catches you in the side and you almost stumble.]=-
[Damage:  3 ] -=[Dandimarton is burned severely as he hits you!]=-
You don't have that spell memorized.

< 643h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton sta EP: pretty hurt >
 You dodge a great white steed's vicious attack.
You dodge a great white steed's vicious attack.
You miss Dandimarton.
You miss Dandimarton.

< 659h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP: pretty hurt >
 You dodge Dandimarton's vicious attack.
-=[Dandimarton's fine punch wounds you.]=-
[Damage:  6 ] -=[Dandimarton is burned severely as he hits you!]=-

< 651h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP: pretty hurt >
 [Damage:  9 ] -=[Your ancestors plague Dandimarton with anguish and pain...]=-
Your victim has saved against your malison spell!

< 652h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP: pretty hurt >
 You start chanting...

< 661h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton sta EP: pretty hurt >
 -=[A great white steed's thrash wounds you.]=-
[Damage:  9 ] -=[A great white steed is burned severely as he hits you!]=-
You dodge a great white steed's vicious attack.
-=[A great white steed shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 13 ] -=[A great white steed is burned severely as he hits you!]=-

< 631h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton sta EP: pretty hurt >
 You complete your spell...
You point at Dandimarton.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 55 ] -=[Dandimarton's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 636h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton sta EP:  awful >
 -=[Dandimarton's punch wounds you.]=-
[Damage:  5 ] -=[Dandimarton is burned severely as he hits you!]=-
You dodge Dandimarton's vicious attack.
You dodge a bash from Dandimarton, who loses his balance and falls.

< 626h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 You start chanting...

< 628h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 You complete your spell...
You point at Dandimarton.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 52 ] -=[Dandimarton's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 637h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 You dodge a great white steed's vicious attack.
You dodge a great white steed's vicious attack.
You miss Dandimarton.
You stumble, but recover in time!

< 640h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 You start chanting...

< 642h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 [Damage:  7 ] -=[Your ancestors plague Dandimarton with anguish and pain...]=-
Your victim has saved against your malison spell!

< 646h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 Casting: greater soul disturbance 

< 649h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: dandimarton kne EP:  awful >
 -=[Dandimarton's decent punch wounds you.]=-
[Damage:  5 ] -=[Dandimarton is burned severely as he hits you!]=-

< 636h/721H 208v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: dandimarton kne EP:  awful >
 You complete your spell...
You point at Dandimarton.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage:  9 ] -=[Dandimarton's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
Dandimarton is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vessa by 67500.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Dandimarton.
A great white steed stops following Dandimarton.

< 638h/721H 208v/209V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 643h/721H 208v/209V Pos: standing >
You get a small pile of coins from the corpse of Dandimarton.
There were: 2 platinum coins, 39 gold coins. 

< 644h/721H 208v/209V Pos: standing >
It appears to be the corpse of Dandimarton.
a great white bow [superior]
a suit of blessed platemail
[3] a strong arrow

< 646h/721H 208v/209V Pos: standing >
Experience till level: 6580883

< 647h/721H 208v/209V Pos: standing >
A great white steed misses you.
You dodge a great white steed's vicious attack.
[Damage:  4 ] -=[A great white steed is burned severely as he hits you!]=-
You are knocked to the ground by a great white steed's mighty bash!

< 641h/721H 208v/209V Pos: sitting >
< T: Vessa TP: sit TC: small wounds E: white sta EP:  small wounds >
 A great white steed dodges your futile attack.
A great white steed dodges your futile attack.

< 653h/721H 209v/209V Pos: sitting >
< T: Vessa TP: sit TC:few scratches E: white sta EP:  small wounds >
 A great white steed misses you.
A great white steed misses you.

< 664h/721H 209v/209V Pos: sitting >
< T: Vessa TP: sit TC:few scratches E: white sta EP:  small wounds >
 You miss a great white steed.
A great white steed dodges your futile attack.

< 676h/721H 209v/209V Pos: sitting >
< T: Vessa TP: sit TC:few scratches E: white sta EP:  small wounds >
 You clamber to your feet.

< 684h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP:  small wounds >
 Your group consists of ( 4/30):
( Head)                                Zloin
(Front)                                Someone
(Front)   685/721   hit,  209/209  move Vessa
(Front)                                Jai

< 685h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP:  small wounds >
 -=[A great white steed's fine thrash wounds you.]=-
[Damage:  8 ] -=[A great white steed is burned severely as he hits you!]=-
You narrowly avoid a great white steed's hooves!
You start chanting...

< 673h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP:  small wounds >
 You complete your spell...
You point at a great white steed.
[Damage: 142 ] -=[With a wave of your hand, you cause a great white steed to choke painfully on your gaseous cloud.]=-
A great white steed shivers slightly.

< 680h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP:  nasty wounds >
 A great white steed dodges your futile attack.
A great white steed dodges your futile attack.
Pardon?

< 685h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP:  nasty wounds >
 You start chanting...

< 686h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP:  nasty wounds >
 You complete your spell...
You point at a great white steed.
[Damage: 58 ] -=[Your blast of molten spray slams into a great white steed, burning holes into his flesh.]=-
A great white steed misses you.
A great white steed misses you.

< 696h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP: pretty hurt >
 You start chanting...

< 701h/721H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: white sta EP: pretty hurt >
 You complete your spell...
You point at a great white steed.
[Damage: 64 ] -=[Your blast of molten spray slams into a great white steed, burning holes into his flesh.]=-
A great white steed is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vessa by 935.
You feel a carnal satisfaction as a great white steed's gurgling and choking signals his demise.

< 710h/721H 209v/209V Pos: standing >
the corpse of a great white steed does not contain the coins.

< 716h/721H 209v/209V Pos: standing >
It appears to be the corpse of a great white steed.
Nothing.

< 717h/721H 209v/209V Pos: standing >
Experience till level: 6579176

< 718h/721H 209v/209V Pos: standing >

< 721h/721H 209v/209V Pos: standing >

< 721h/721H 209v/209V Pos: standing >
You get a great white bow [superior] from the corpse of Dandimarton.
You get a suit of blessed platemail from the corpse of Dandimarton.
You get a strong arrow from the corpse of Dandimarton.
You get a strong arrow from the corpse of Dandimarton.
You get a strong arrow from the corpse of Dandimarton.

< 721h/721H 209v/209V Pos: standing >
You do not see or have the 3.corpse.

< 721h/721H 209v/209V Pos: standing >
You do not see or have the 4.corpse.

< 721h/721H 209v/209V Pos: standing >
You do not see or have the 5.corpse.

< 721h/721H 209v/209V Pos: standing >
You put 9 items into a chothe hide backpack [superior].

< 721h/721H 209v/209V Pos: standing >
Continuing on the Side Street of Matafana
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a great white steed is lying here.
The corpse of dandimarton is lying here.
Shattered bits of ice are scattered about the area.

< 721h/721H 209v/209V Pos: standing >
You sit down and relax.

< 721h/721H 209v/209V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 8th circle)  3 - spirit jump
( 7th circle)  2 - greater soul disturbance
               1 - indomitability
( 6th circle)  2 - wellness
               5 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) corrosive blast
    4 seconds:  ( 8th) tormenting spirits
    6 seconds:  ( 9th) arieks shattering iceball
    9 seconds:  ( 9th) arieks shattering iceball
   11 seconds:  ( 9th) arieks shattering iceball
   13 seconds:  ( 9th) arieks shattering iceball
   15 seconds:  ( 9th) arieks shattering iceball
   17 seconds:  ( 7th) greater soul disturbance
   19 seconds:  ( 7th) greater soul disturbance
   21 seconds:  ( 7th) greater soul disturbance
   24 seconds:  (10th) gaseous cloud
   26 seconds:  ( 5th) molten spray
   27 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 721h/721H 209v/209V Pos: sitting >
You start meditating...

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing corrosive blast.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing tormenting spirits.

< 721h/721H 209v/209V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 721h/721H 209v/209V Pos: sitting >

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 721h/721H 209v/209V Pos: sitting >

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing gaseous cloud.

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing molten spray.

< 721h/721H 209v/209V Pos: sitting >

< 721h/721H 209v/209V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!

< 721h/721H 209v/209V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 721h/721H 209v/209V Pos: sitting >
You clamber to your feet.

< 721h/721H 209v/209V Pos: standing >
Your group consists of ( 4/30):
( Head)                                Zloin
(Front)                                Someone
(Front)   721/721   hit,  209/209  move Vessa
(Front)                                Jai

< 721h/721H 209v/209V Pos: standing >
You are already standing.

< 721h/721H 209v/209V Pos: standing >
Your group consists of ( 4/30):
( Head)                                Zloin
(Front)                                Someone
(Front)   721/721   hit,  209/209  move Vessa
(Front)                                Jai

< 721h/721H 209v/209V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 721h/721H 209v/209V Pos: standing >

< 721h/721H 209v/209V Pos: standing >
You feel like a potion could do you good once again.
Your heroic urges slowly fade away.
You stop regenerating.

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >
Autosaving...
Shattered bits of broken ice melt into nothingness.

< 698h/698H 209v/209V Pos: standing >
Continuing on the Side Street of Matafana
Obvious exits: -East  -South -West 
The corpse of a great white steed is lying here.
The corpse of dandimarton is lying here.

< 698h/698H 209v/209V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A commoner who is in the distance to your east.
An apprentice priest who is not far off to your south.
A meek shaman who is a brief walk away to your south.
A commoner who is not far off to your west.

< 698h/698H 209v/209V Pos: standing >
Dark Back Alley Behind The Buildings
   This tight alley is relatively clean for an alley.  The trash has been
picked up by the poor people hired by the town to clean the city.  The stone
building located to the west is alive with activity.  There is a lot of noise
coming from there yet the alley seems to be very lonely.  There are no stray
animals at all here as there would be in other major villages.  It seems very
odd but one should pay it no heed.  One may travel north or south in this
alleyway.
Obvious exits: -North -South
The corpse of thesaloneous is lying here.

< 698h/698H 208v/209V Pos: standing >
Dark Alleyway Between the Buildings of the City
   This alley way is made up of the narrow space between the two large stone
buildings.  Few of the villagers of Tentro bother to walk in such tight and
obscure places.  There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here.  There is a
bad odor here and it smells like rotten potatoes.  There is nothing above the
alleyway to protect from the elements.  One may travel to the north or south in
the alley.  There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East # -South
An apprentice priest walks through the streets preaching his gospel.(Gold Aura)

< 698h/698H 207v/209V Pos: standing >
The Southern Walk of Tentro
   This small road runs parallel to the large stone barricade that protects
the mountain village.  The small street is paved with well hewn stones and a
thick mortar to seal them together.  The street is quite clean and well
maintained by the many village workers.  There is a tight and dark alley that
heads between the buildings located to the north.  The tall village wall is
to your south and it looms over twenty feet tall at this point.  One may travel
to the north, east or west.
Obvious exits: -North -East  -West 
The corpse of anguaine is lying here.
A meek looking shaman wanders around here.(Gold Aura)

< 698h/698H 206v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 698h/698H 207v/209V Pos: standing >
You quickly scan the area.
An apprentice priest who is close by to your north.
A commoner who is close by to your east.
A commoner who is in the distance to your west.
A small rat who is in the distance to your west.

< 698h/698H 207v/209V Pos: standing >
The Southern Walk of Tentro
   The southern walk of Tentro is a very boring place.  There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained.  There are many large
cracks and pieces of the pavement that have been removed completely.  The wall
casts its long shadow over this stret the majority of the time.  Small tufts
of grass grow near the structure to the north.  One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East  -West 
A common citizen walks through the streets here.(Gold Aura)

< 698h/698H 208v/209V Pos: standing >
You quickly scan the area.
A meek shaman who is close by to your west.

< 698h/698H 208v/209V Pos: standing >
Tentro's Southern Walkway
   The southern road continues here as it travels along the city wall.  The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months.  There are some tall tufts of weeds
that grow near to the wall.  Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun.  The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant.  One may travel
west or east from this point.
Obvious exits: -East  -West 

< 698h/698H 207v/209V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
A meek shaman who is not far off to your west.

< 698h/698H 207v/209V Pos: standing >

		Score information for Vessa

Level: 50   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Female
Hit points: 698(698)  Moves: 208(209)
Coins carried:    2 platinum    72 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Soulshielded Fireshielded
Frags:   +0.00   Deaths:   12
Detecting:      Invisible Evil Good Magic Heat
Protected from: Fire Lightning Gas All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Waterbreathing
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  530 

Active Spells:
--------------
hawkvision (17 minutes)
pantherspeed (43 minutes)
fly (113 minutes)
globe of invulnerability (1 minute)
aid (29 minutes)
rested bonus (110 minutes)
spirit armor (49 minutes)
detect invisibility (7 minutes)
lionrage (7 minutes)
vitality (7 minutes)


< 698h/698H 208v/209V Pos: standing >
You are carrying: (1/11)
a chothe hide backpack [superior]

< 698h/698H 208v/209V Pos: standing >
You start chanting...

< 698h/698H 209v/209V Pos: standing >
Casting: spirit jump *

< 698h/698H 209v/209V Pos: standing >
Casting: spirit jump 

< 698h/698H 209v/209V Pos: standing >
You complete your spell...
You failed.

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >
A meek shaman enters from the west.

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >
A commoner enters from the west.

< 698h/698H 209v/209V Pos: standing >
Tentro's Southern Walkway
Obvious exits: -East  -West 
A common citizen walks through the streets here.(Gold Aura)
A meek looking shaman wanders around here.(Gold Aura)

< 698h/698H 209v/209V Pos: standing >
You start chanting...

< 698h/698H 209v/209V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 698h/698H 209v/209V Pos: standing >
You sit down and relax.

< 698h/698H 209v/209V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  2 - wellness
               5 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  7 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 698h/698H 209v/209V Pos: sitting >
You start meditating...

< 698h/698H 209v/209V Pos: sitting >
You have finished memorizing spirit jump.

< 698h/698H 209v/209V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 698h/698H 209v/209V Pos: sitting >
You clamber to your feet.

< 698h/698H 209v/209V Pos: standing >
Your group consists of ( 3/30):
( Head)                                Ur
(Front)   698/698   hit,  209/209  move Vessa
(Front)                                Jai

< 698h/698H 209v/209V Pos: standing >
Your globe shimmers and fades into thin air.

< 698h/698H 209v/209V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 698h/698H 209v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 698h/698H 209v/209V Pos: standing >
You start chanting...

< 698h/698H 209v/209V Pos: standing >
Casting: spirit jump *

< 698h/698H 209v/209V Pos: standing >
Casting: spirit jump 

< 698h/698H 209v/209V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Strange Workshop
   This small little workshop is covered in
mystical things like scrolls and potions, along with
different herbal brews. There are several samples
of the local plant life in differnent jars along
the tables and shelves of the workshop. However,
the strange little man, who is mixing these things,
looks quite upset.
Obvious exits: -Up   #
Iliyad, the druid alchemist is brewing something here.

< 698h/698H 209v/209V Pos: standing >
The taste of blood slowly fades from your body.

< 698h/698H 209v/209V Pos: standing >
Autosaving...

< 698h/698H 209v/209V Pos: standing >
You are now the leader of your group!
Ur is no longer in your group.

< 698h/698H 209v/209V Pos: standing >
Iliyad, the druid alchemist starts casting a spell called 'regeneration'.

< 698h/698H 209v/209V Pos: standing >
Iliyad, the druid alchemist completes his spell...
Iliyad, the druid alchemist utters the word 'regeneration'

< 698h/698H 209v/209V Pos: standing >

< 698h/698H 209v/209V Pos: standing >
Iliyad, the druid alchemist says 'I don't trade with someone I can't see!'

< 698h/698H 209v/209V Pos: standing >
A Troll starts casting a spell.
A Troll snaps into visibility.

< 698h/698H 209v/209V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You resist the effects of a Troll's spell!

< 698h/698H 209v/209V Pos: standing >
<A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting a spell.
A Troll snaps into visibility.

< 698h/698H 209v/209V Pos: standing >
<A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You resist the effects of a Troll's spell!

< 698h/698H 209v/209V Pos: standing >
<A Troll dodges your futile attack.
You miss a Troll.
A Troll snaps into visibility.

< 698h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 698h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll snaps into visibility.

< 698h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll completes his spell...
A Troll utters the words 'ofzahzf gsufuh aiojugp'
A Troll points at you.
A Troll's spiritual assault devastates you, causing you to SCREAM in utter anguish!
A Troll snaps into visibility.
OUCH!  That really did HURT!
A Troll dodges your futile attack.
You miss a Troll.
A Troll snaps into visibility.

< 560h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 560h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 281h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll misses you.
A Troll misses you.
A Troll snaps into visibility.
A Troll dodges your futile attack.
A Troll dodges your futile attack.
A Troll snaps into visibility.

< 281h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 281h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'ofzahzf gajr eughjfbaiqz'
A Troll points at you.
A Troll snaps into visibility.
-=[Your soul is engulfed by unbearable pain as a Troll finishes incanting his spell.]=-
OUCH!  That really did HURT!

< 162h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 162h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You score a CRITICAL HIT!!!!!
A Troll snaps into visibility.
[Damage:  4 ] -=[Your fine punch grazes a Troll.]=-
A Troll snaps into visibility.
-=[You ignite into black flames as you hit a Troll!]=-
You miss a Troll.

< 159h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll snaps into visibility.

< 159h/698H 209v/209V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
Your hands of justice freezes and shatters into million pieces from the intense cold!
Your living oceanic cloak [poor] freezes and shatters into million pieces from the intense cold!
Your ring of hellfire [poor] freezes and shatters into million pieces from the intense cold!
Your stone mask freezes and shatters into million pieces from the intense cold!
Your a dwarven earring freezes and shatters into million pieces from the intense cold!
Your lifting belt [superior] freezes and shatters into million pieces from the intense cold!
Your insignia of swirling feathers and flowing water freezes and shatters into million pieces from the intense cold!