<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a horned golden helm (magic)
<worn on eyes> an eyepatch of despair (magic) [80%]
<worn in ear> a durithalite earring shaped like a dagger [superior] (magic) [83%]
<worn in ear> a sparkling earring (magic) (glowing)
<worn around neck> an amulet of petrified dragon eyes
<worn around neck> an amulet of scratched silver (magic)
<worn about body> a griffon feather cloak [poor] (illuminating)
<worn as quiver> a hunters quiver of charisma [86%]
<worn about waist> a belt of elven scalps [superior] (magic) [63%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms> a pair of displacer-fur sleeves
<worn around wrist> a duergar-made adamantine bracelet [poor]
<worn around wrist> a whitestone bracer [poor] (magic)
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> an obsidian circle (magic)
<worn on finger> an obsidian circle (magic)
<primary weapon> a shimmering longsword [poor] (magic) (glowing)
<secondary weapon> a straightback dirk (magic)
<worn on legs> the leggings of insanity (magic)
<worn on feet> some spiked dragonscale shoes [64%]
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (evil)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (pure good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly evil)
*Plane of Air (very good)
The Kingdom of Torg (good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (very good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (very good)
Jotunheim (extremely good)
The Transparent Tower (good)
*Krethik Keep (slightly good)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
*Plane of Earth (pure good)
Sevenoaks (good)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
*Domain of Lost Souls (good)
The Hall of Knighthood (very good)
The Depths of Duris (very good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 722h/722H 200v/200V Pos: standing >
You quickly scan the area.
A centaur guardsman who is in the distance to your west.
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
You quickly scan the area.
A centaur guardsman who is a brief walk away to your west.
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
M^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
You quickly scan the area.
A centaur guardsman who is a brief walk away to your west.
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
.M^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
.M^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
You quickly scan the area.
A centaur guardsman who is not far off to your west.
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
.^M@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
You quickly scan the area.
A centaur guardsman who is close by to your west.
< 722h/722H 200v/200V Pos: standing >
..**M
...**.*
.^M@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 722h/722H 200v/200V Pos: standing >
A centaur guardsman trots in from the west.
< 722h/722H 200v/200V Pos: standing >
[Damage: 48 ] You leave a huge, red swollen lump on a centaur guardsman's temple.
< 729h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:excellent E: centaur sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] [Damage: 8 ] [Damage: 12 ] [Damage: 12 ] -=[You attack a centaur guardsman.]=- [4 Hits]
< 729h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:excellent E: centaur sta EP: small wounds >
-=[A centaur guardsman attacks you.]=- [2 Hits]
< 705h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: small wounds >
..**M
...**.*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A centaur guardsman stands in mid-air here, fighting YOU!
< 706h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: small wounds >
[Damage: 14 ] [Damage: 11 ] [Damage: 11 ] [Damage: 11 ] -=[You attack a centaur guardsman.]=- [4 Hits]
..**M
...**.*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A centaur guardsman stands in mid-air here, fighting YOU!
< 706h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: small wounds >
You're still spinning in circles from your last headbutt.
< 708h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: small wounds >
You dodge a bash from a centaur guardsman, who loses his balance and falls.
-=[A centaur guardsman attacks you.]=- [0 Hits]
< 708h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: small wounds >
..**M
...**.*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A centaur guardsman crouches in mid-air here, fighting YOU!
< 708h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: small wounds >
..**M
...**.*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A centaur guardsman crouches in mid-air here, fighting YOU!
< 709h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: small wounds >
[Damage: 12 ] [Damage: 11 ] [Damage: 14 ] As a shimmering longsword [poor] slashes a centaur guardsman's armor, a bright blue force of mystic power streaks out the blade, bombarding a centaur guardsman body!
[Damage: 69 ] The lightning bolt hits a centaur guardsman with full impact.
-=[You attack a centaur guardsman.]=- [3 Hits]
< 709h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: few wounds >
-=[A centaur guardsman attacks you.]=- [0 Hits]
< 711h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: few wounds >
[Damage: 15 ] [Damage: 10 ] [Damage: 15 ] [Damage: 12 ] -=[You attack a centaur guardsman.]=- [4 Hits]
< 712h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: few wounds >
So much for that camping effort.
< 714h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: few wounds >
Headbutt requires you to be able to reach his head!
< 715h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur kne EP: few wounds >
[Damage: 10 ] A centaur guardsman rises to his feet.
[Damage: 11 ] [Damage: 11 ] -=[You attack a centaur guardsman.]=- [3 Hits]
< 715h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: few wounds >
[Damage: 44 ] You leave a huge, red swollen lump on a centaur guardsman's temple.
< 722h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:excellent E: centaur sta EP: few wounds >
A Grey Elf starts casting an offensive spell.
< 722h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:excellent E: centaur sta EP: few wounds >
-=[A centaur guardsman attacks you.]=- [1 Hits]
You score a CRITICAL HIT!!!!!
[Damage: 25 ] [Damage: 9 ] [Damage: 13 ] You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[You attack a centaur guardsman.]=- [4 Hits]
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
< 710h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: few wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
Your an obsidian circle was corroded by acid.
< 667h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: few wounds >
A Grey Elf snaps into visibility.
-=[A Grey Elf attacks you.]=- [0 Hits]
A Grey Elf starts casting an offensive spell.
< 668h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: few wounds >
..**.
...P*M*
.^^@*..
^^^M...
^MM
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting YOU!
*A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting YOU! (casting)
A centaur guardsman stands in mid-air here, fighting YOU!
< 669h/722H 200v/200V Pos: standing >
< T: Om TP: sta TC:few scratches E: centaur sta EP: few wounds >
A Grey Elf snaps into visibility.
You attempt to flee...
********.**
******.**.**.
***.....**.**..
**......**M*.^.
**.^..^@**...^.
*....^^^M......
*..^^.^MM ...
...^^MM
^^^MMM
A Rocky Hillside
Obvious exits: -N -E -S -W
You flee westward!
< 669h/722H 171v/200V Pos: standing >
Green slime eats away at your skin!
< 645h/722H 171v/200V Pos: standing >
*********.*
*******.**.**
****.....**.**.
***......**M*.^
***.^..@^**...^
**....^^^M.....
**..^^.^MM ..
....^^MM
.^^^MMM
A Rocky Hillside
Obvious exits: -N -E -S -W
< 646h/722H 170v/200V Pos: standing >
**********.
********.**.*
*****.....**.**
****......**M*.
****.^.@^^**...
***....^^^M....
***..^^.^MM .
*....^^MM
..^^^MMM
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 647h/722H 169v/200V Pos: standing >
***********
*********.**.
******.....**.*
*****......**M*
*****.^@.^^**..
****....^^^M...
****..^^.^MM
**....^^MM
*..^^^MMM
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 647h/722H 168v/200V Pos: standing >
.**********
.*********.**
M******.....**.
^*****......**M
******.@..^^**.
*****....^^^M..
*****..^^.^MM
***....^^MM
**..^^^MMM
A Rocky Hillside
Obvious exits: -N -E -S -W
< 647h/722H 166v/200V Pos: standing >
.**********
..***********
..*********.**.
M******.....**.
^*****.@....**M
******.^..^^**.
*****....^^^M..
****..^^.^MM
**....^^MM
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 648h/722H 165v/200V Pos: standing >
...........
*.***********
*..***********.
..*********.**.
M******@....**.
^*****......**M
******.^..^^**.
****....^^^M.
***..^^.^MM
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 648h/722H 164v/200V Pos: standing >
*****
*******
***@***
***....
*....
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 649h/722H 162v/200V Pos: standing >
*****
*******
***@***
****...
**...
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 649h/722H 161v/200V Pos: standing >
*****
.******
***@***
*****..
***..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 649h/722H 160v/200V Pos: standing >
Green slime eats away at your skin!
.****
..*****
.**@***
******.
****.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 626h/722H 158v/200V Pos: standing >
.....
M.*****
..*@***
.******
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 626h/722H 157v/200V Pos: standing >
.****
*......
M.*@***
..*****
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 627h/722H 156v/200V Pos: standing >
You attempt to hide yourself.
< 627h/722H 157v/200V Pos: standing >
Green slime eats away at your skin!
Your emblem of Shanatar royalty was corroded by acid.
< 606h/722H 162v/200V Pos: standing >
Green slime eats away at your skin!
< 586h/722H 170v/200V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
A Grey Elf sneaks in from the north.
< 588h/722H 173v/200V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 589h/722H 173v/200V Pos: standing >
< T: Om TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 466h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
The mordant substance oozes off you!
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A Grey Elf loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
You resist the effects of a Grey Elf's spell!
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
< 414h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 414h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 415h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
A Grey Elf snaps into visibility.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 287h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
< 250h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Grey Elf snaps into visibility.
[Damage: 6 ] You score a CRITICAL HIT!!!!!
[Damage: 15 ] You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[You attack a Grey Elf.]=- [3 Hits]
< 251h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
You play with a Grey Elf before lunging into an offensive routine!
A Grey Elf snaps into visibility.
-=[A Grey Elf attacks you.]=- [0 Hits]
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 251h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
Green slime eats away at your skin!
A Grey Elf snaps into visibility.
-=[A Grey Elf attacks you.]=- [0 Hits]
A Grey Elf starts casting an offensive spell.
< 227h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf's skin seems to turn to stone.
< 227h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
A Grey Elf snaps into visibility.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 97h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
< 97h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
.****
*......
M.*@***
..*****
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting YOU! (casting)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting YOU!
*A Grey Elf (medium) DarkHorse ~<=Shadow Knights=>~ stands in mid-air here.
< 60h/722H 174v/200V Pos: standing >
< T: Om TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
You attempt to flee...
.....
M.*P***
..*@***
.******
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
You flee southward!
< 60h/722H 151v/200V Pos: standing >
Green slime eats away at your skin!
You wish that your wounds would stop BLEEDING so much!
Your griffon feather cloak [poor] was corroded by acid.
< 37h/722H 151v/200V Pos: standing >
Green slime eats away at your skin!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your some spiked dragonscale shoes was corroded by acid.
< 14h/722H 153v/200V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
Your suit of diamond platemail melted from the intense heat!
Your veil named 'Sorrow' melted from the intense heat!