<worn on head> a tarnished cloth coif
<worn on eyes> an unearthly ruby eyepatch
<worn on face> a frost-rimed gem veil
<worn around neck> the medallion of gaia (glowing) [67%]
<worn around neck> a royal token of Valois (magic) (glowing) [74%]
<worn about body> a masterly-crafted limestone cloak
<worn as quiver> a sinister dragonscale quiver
<worn about waist> a sturdy firbolg climbing belt [poor]
<worn on arms> some fur-lined shoulder guards [superior]
<held as shield> a ghastly ruby tower shield from Cloud Giant Kingdom
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn on finger> a ring of endurance (magic)
<primary weapon> a petrified bone shard [superior] (magic) (humming)
<worn on feet> some boots of abandonment [superior]
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 303h/303H 215v/215V Pos: standing >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 303(303) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 88%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Evil Good Life
Enchantments: Ultravision Farsee
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
rested bonus (73 minutes)
< 303h/303H 215v/215V Pos: standing >
Pardon?
< 303h/303H 215v/215V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W -U
< 303h/303H 214v/215V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 303h/303H 213v/215V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Small Library
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Small Library
Obvious exits: -S
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A finely carved desk stands, regally, here.
< 303h/303H 212v/215V Pos: standing >
< 303h/303H 213v/215V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 303h/303H 215v/215V Pos: standing >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 303(303) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 88%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Evil Good Life
Enchantments: Ultravision Farsee
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
rested bonus (72 minutes)
< 303h/303H 215v/215V Pos: standing >
< 303h/303H 215v/215V Pos: standing >
A Small Library
Obvious exits: -S
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A finely carved desk stands, regally, here.
< 303h/303H 215v/215V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (good)
The Chasm of the Misty Vale (slightly evil)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (good)
Pharr Valley Swamp (neutral)
*Village of Werrun (good)
*Nizari (pure good)
The Dark Stone Tower of the Northern Realms (good)
Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly good)
The Temple of the Sun (extremely good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (extremely good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (evil)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (pure good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly evil)
*Plane of Air (very good)
The Kingdom of Torg (good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
*The Ethereal Plane (good)
*The Caverns of Armageddon (very good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (very good)
Jotunheim (extremely good)
The Transparent Tower (good)
*Krethik Keep (slightly good)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
*Plane of Earth (pure good)
Sevenoaks (good)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
*Domain of Lost Souls (good)
The Hall of Knighthood (very good)
The Depths of Duris (very good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 303h/303H 215v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
< 303h/303H 215v/215V Pos: standing >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 303(303) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 89%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Evil Good Life
Enchantments: Ultravision Farsee
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
rested bonus (72 minutes)
< 303h/303H 215v/215V Pos: standing >
< 303h/303H 215v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 303h/303H 215v/215V Pos: standing >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 303(303) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 89%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Evil Good Life
Enchantments: Ultravision Farsee
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
rested bonus (72 minutes)
< 303h/303H 215v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
< 303h/303H 215v/215V Pos: standing >
< 303h/303H 215v/215V Pos: standing >
< 303h/303H 215v/215V Pos: standing >
You start chanting...
< 303h/303H 215v/215V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!
< 303h/303H 215v/215V Pos: standing >
You start chanting...
< 303h/303H 215v/215V Pos: standing >
You complete your spell...
You briefly glow.
You suddenly feel blessed!
< 303h/303H 215v/215V Pos: standing >
You start chanting...
< 303h/303H 215v/215V Pos: standing >
Casting: vitality ***
< 303h/303H 215v/215V Pos: standing >
You complete your spell...
You feel vitalized.
< 303h/303H 215v/215V Pos: standing >
You start chanting...
< 411h/411H 215v/215V Pos: standing >
You complete your spell...
Your eyes tingle.
< 411h/411H 215v/215V Pos: standing >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 411(411) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 88%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Evil Good Magic Life
Enchantments: Ultravision Farsee Armor
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
detect magic (27 minutes)
vitality (10 minutes)
bless (13 minutes)
armor (20 minutes)
rested bonus (72 minutes)
< 411h/411H 215v/215V Pos: standing >
After a period of brief concentration, You float up in the air!
< 411h/411H 215v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
< 411h/411H 215v/215V Pos: standing >
You sit down and relax.
< 411h/411H 215v/215V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - continual light
1 - flame strike
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 2 - remove curse
1 - summon
1 - cure disease
2 - invigorate
( 3rd circle) 2 - cure critic
5 - cause critical
( 2nd circle) 1 - cure serious
6 - cause serious
( 1st circle) 4 - cause light
And you are currently praying for the following spells:
4 seconds: ( 1st) armor
9 seconds: ( 1st) bless
20 seconds: ( 5th) vitality
24 seconds: ( 1st) detect magic
You can pray 2 1st and 1 2nd circle spell(s).
You continue your praying.
< 411h/411H 215v/215V Pos: sitting >
You start meditating...
< 411h/411H 215v/215V Pos: sitting >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 411h/411H 215v/215V Pos: sitting >
< 411h/411H 215v/215V Pos: sitting >
You have finished praying for armor.
< 411h/411H 215v/215V Pos: sitting >
You have finished praying for bless.
< 411h/411H 215v/215V Pos: sitting >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 411(411) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 88%
Status: Sitting around, resting.
Negative Shielded Coldshielded Praying Meditating
Frags: +0.00 Deaths: 4
Detecting: Evil Good Magic Life
Enchantments: Ultravision Farsee Armor Levitation
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
levitate (26 minutes)
detect magic (26 minutes)
vitality (9 minutes)
bless (12 minutes)
armor (19 minutes)
rested bonus (71 minutes)
< 411h/411H 215v/215V Pos: sitting >
You have finished praying for vitality.
< 411h/411H 215v/215V Pos: sitting >
You have finished praying for detect magic.
Your prayers are complete.
< 411h/411H 215v/215V Pos: sitting >
You clamber to your feet.
< 411h/411H 215v/215V Pos: standing >
A Small Library
Obvious exits: -S
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A finely carved desk stands, regally, here.
< 411h/411H 215v/215V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (good)
The Chasm of the Misty Vale (slightly evil)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (good)
Pharr Valley Swamp (neutral)
*Village of Werrun (good)
*Nizari (pure good)
The Dark Stone Tower of the Northern Realms (good)
Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly good)
The Temple of the Sun (extremely good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (extremely good)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (evil)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (pure good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (slightly evil)
*Plane of Air (very good)
The Kingdom of Torg (good)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
*The Ethereal Plane (good)
*The Caverns of Armageddon (very good)
The Forest City of Aravne (slightly good)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (very good)
Jotunheim (extremely good)
The Transparent Tower (good)
*Krethik Keep (slightly good)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
*Plane of Earth (pure good)
Sevenoaks (good)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
*Domain of Lost Souls (good)
The Hall of Knighthood (very good)
The Depths of Duris (very good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (very good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 411h/411H 215v/215V Pos: standing >
Score information for Elak
Level: 27 Race: Githzerai Class: Cleric Sex: Male
Hit points: 411(411) Moves: 215(215)
Coins carried: 0 platinum 4 gold 9 silver 0 copper
Compression ratio: 89%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 4
Detecting: Evil Good Magic Life
Enchantments: Ultravision Farsee Armor Levitation
Combat Pulse: 18 Spell Pulse: 0.87
Leaderboard Points: 269
Active Spells:
--------------
levitate (26 minutes)
detect magic (26 minutes)
vitality (9 minutes)
bless (12 minutes)
armor (19 minutes)
rested bonus (71 minutes)
< 411h/411H 215v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 411h/411H 215v/215V Pos: standing >
< 411h/411H 215v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
< 411h/411H 215v/215V Pos: standing >
< 411h/411H 215v/215V Pos: standing >
A Small Library
This small library is the same size as the rest of the rooms in the inn,
and was probably just converted from a regular guest room. A handfull of
bookcases line the walls, with two tables sitting in the middle of the room
covered with more books. A nicely crafted mahogany desk sits in the far corner,
with a half-open drawer protruding from its side.
Obvious exits: -S
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A finely carved desk stands, regally, here.
< 411h/411H 215v/215V Pos: standing >
You start chanting...
< 411h/411H 215v/215V Pos: standing >
Casting: continual light **
< 411h/411H 215v/215V Pos: standing >
A Githyanki enters from the south.
A Githyanki enters from the south.
A Troll enters from the south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 411h/411H 215v/215V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
The globe around a Duergar's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
< 374h/411H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC:few scratches E: someone sta EP: few scratches >
A Troll snaps into visibility.
< 374h/411H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC:few scratches E: someone sta EP: few scratches >
Get off your knees!
You abort your prayer before it's done!
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH! That really did HURT!
OUCH! That really did HURT!
The heat damages your muscles, you feel less dexterous.
< 124h/411H 215v/215V Pos: kneeling >
< T: Elak TP: kne TC: nasty wounds E: someone sta EP: few scratches >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githyanki snaps into visibility.
Your royal platemail of Aravne shattered in bits as the tortured body spasms and quivers!
Your spider ring shattered in bits as the tortured body spasms and quivers!
Your pair of silver earrings with red rubies shattered in bits as the tortured body spasms and quivers!