The death of [55 Necrolyte] Nos *-* Clan Ragnarok *-* (Drow Elf)

in An Outpost on the Road to the Khildarak Stronghold

from the perspective of [55 Necrolyte] Nos *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [75%]
<worn on head>       the helmet of agony (magic) (humming) [87%]
<worn on eyes>       the visor of divine vision [poor] (magic) (glowing) [77%]
<worn in ear>        a flaming earring [63%]
<worn in ear>        a tiny endurium earring (magic) [75%]
<worn on face>       a white hot mask of living flame (glowing) [82%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [88%]
<worn around neck>   some kharma mind beads (magic) [78%]
<worn on body>       an embroidered tunic of the Knights of the Raven [poor] (magic) [78%]
<worn about body>    the frost-covered cloak of the north wind [poor] (invis)
<worn about waist>   the wooden belt of Oberon, the elven king (humming) [80%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [80%]
<attached to belt>   a small spellbook with a fingerbone spine [poor] (magic)
<worn on arms>       sleeves of gold dragonskin [superior] (magic)
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [88%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn on hands>      gloves of arcane power [superior]
<worn on finger>     the ring of celestial wonders (glowing)
<held>               the tome of Strahd (magic) (glowing)
<worn on legs>       some elven chainmail leggings (magic) [51%]
<worn on feet>       boots of brain golem skin (magic)

A gnomish ear amplifier lies here twitching. (magic)
[3] A spellbook rests upon the gloomy ground here.
The pole of the Bishop dragon is lying here. (magic)
A rolled up parchment containing ancient knowledge. (glowing)
A small wooden drum has been left here.
A small metallic dangling earring has been lost here.
[4] A cluster of wild Gootwiet has been tossed aside, here.
Vile green-scaled leggings lay crumbled here. [52%]
A crown of demonic immortality is here, crackling with volts of energy. (invis)
A rather large leather backpack lies here.
A big big bag for a little person lies here. [75%]
A pair of minotaur sleeves lay here. [70%]
A huge pair of studded mithril fists are laying here. (magic)
A thin bracelet sits here softly glowing. (magic)
A small sandstone ring glints mischievously in the shadows. (magic)
A polished emerald bracelet lies here. (magic) [83%]
A smooth scale of polished chitin has been left here.
[3] A small green dragonscale has been left here.
A bag made from grass lies on the ground here. (magic)
A bloody pair of goggles lie here.
[2] A small seashell has been left here.
A strange colored shoulder harness lies here on the ground. (magic) [74%]
A pair of boots sits here quietly. (magic)
A royal robe garb lined with gold lays here.
Some polished blasbain leggings rest upon the gloomy ground. (magic)
The horn of the dragonslayer lies here.
A wraith like shape looks around in panic trying to escape.
An expensive looking totem of gold and ice has been dropped here. (magic)
Some fused stony boots of lava rock lies here.
What appears to be an eyelid lies on the ground here. (magic)
Some tricksters gloves have been left here. (magic) [74%]
An bracelet of elven design has been left here. (magic) [82%]
An bracelet of elven design has been left here. (magic)
A massive marble shield rests here.
A dusty looking rod has fallen to the ground here. (magic) (glowing)
A soulful mandolin is here wishing to return to the hills.
A nice pair of crimson leggings lay here. [89%]
Some ringmail has been left here in a crumbled heap. (magic)
A blue moon charm has been left here. (glowing)
The mandolin of sight lies here.
A pair of silver earrings with red rubies lie here.
A special sapphire ring lies here. [55%]
[24] A large medicated bandage has been left here.
[5] A small bandage rests upon the ground here.
A dented dragonscale cloak from Bahamut's Palace lies here on the ground.
A masterly-crafted chitin helm lies here on the ground.
An icy glassteel charm lies here on the ground.
A kola of heirloom Blue Haze has been abandoned here.
A scrap of rolling paper lies abandoned here.
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A large wooden counter is here, with a sign posted on it.
*Zelth Dark Sonata *-* Clan Ragnarok *-* (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zelth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A clansdwarf is ready to take your money(Red Aura)

< 795h/795H 229v/230V Pos: standing >
You announce that you will be right back.

< 795h/795H 230v/230V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East  -South -West #

< 795h/795H 228v/230V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East  -South# -West 

< 795h/795H 226v/230V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East  -South -West 
A clansdwarf watches the area closely.(Red Aura)

< 795h/795H 225v/230V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 795h/795H 223v/230V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West 
A clansdwarf sits atop a large steeder.(Red Aura)

< 795h/795H 222v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 222v/230V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East  -West 
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes.

< 795h/795H 221v/230V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 795h/795H 221v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 795h/795H 221v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 A clansdwarf rides in on a large steeder from the east.

< 795h/795H 221v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...

< 795h/795H 221v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 Casting: energy drain 

< 795h/795H 221v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 795h/795H 221v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You complete your spell...
A cavern snake crumples as you kill it by draining its energy.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
A cavern snake moves to a different position.

< 795h/795H 221v/230V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes.
The Khildarak Quartermaster stands here.(Red Aura)

< 795h/795H 219v/230V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 795h/795H 219v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 795h/795H 219v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 A clansdwarf rides in on a large cave bear from the east.
Sorry, you aren't allowed to do that in combat.

< 795h/795H 219v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You feel the swirling shadows around your body dissipate.

< 795h/795H 219v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...
You snap into visibility.

< 795h/795H 219v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You feel a strange shadowy mist cover your body.

< 795h/795H 219v/230V Pos: standing >
< T: Nos TP: sta TC:excellent E: snake sta EP: excellent >
 You snap into visibility.
You complete your spell...
A cavern snake crumples as you kill it by draining its energy.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
A cavern snake moves to a different position.

< 795h/795H 219v/230V Pos: standing >
You sit down and relax.

< 795h/795H 219v/230V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  2 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  3 - vitalize undead
               4 - enervation
( 5th circle)  2 - teleport
               6 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  3 - animate dead
               4 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               3 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) minor creation
    1 seconds:  ( 7th) protect undead
    2 seconds:  ( 2nd) sleep
    4 seconds:  ( 9th) energy drain
    5 seconds:  ( 9th) energy drain

You can memorize no more spells.
You continue your study.

< 795h/795H 219v/230V Pos: sitting >
You start meditating...

< 795h/795H 219v/230V Pos: sitting >
You have finished memorizing minor creation.

< 795h/795H 220v/230V Pos: sitting >
You have finished memorizing protect undead.

< 795h/795H 222v/230V Pos: sitting >
You have finished memorizing sleep.

< 795h/795H 222v/230V Pos: sitting >
You have finished memorizing energy drain.

< 795h/795H 225v/230V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.

< 795h/795H 227v/230V Pos: sitting >

< 795h/795H 230v/230V Pos: sitting >
You clamber to your feet.

< 795h/795H 230v/230V Pos: standing >
You stop following Kaji.

< 795h/795H 230v/230V Pos: standing >
Strongstone Pavilion
Obvious exits: -East  -South -West 
The corpse of a cavern snake is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)

< 795h/795H 230v/230V Pos: standing >
You are already standing.

< 795h/795H 230v/230V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up   

< 795h/795H 228v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 228v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 226v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 224v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 222v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 220v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 218v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 217v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 215v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 795h/795H 213v/230V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up    -Down 

< 795h/795H 211v/230V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South# -Down 

< 795h/795H 210v/230V Pos: standing >
Ok.

< 795h/795H 210v/230V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 795h/795H 209v/230V Pos: standing >
A duergar high priest starts casting a spell.

< 795h/795H 209v/230V Pos: standing >
Ok.

< 795h/795H 210v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 210v/230V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East  -West 
You sense a lifeform nearby.

< 795h/795H 208v/230V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 795h/795H 207v/230V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
A clansdwarf sits atop a large steeder.(Red Aura)

< 795h/795H 205v/230V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
You sense a lifeform nearby.
A clansdwarf watches the area closely.(Red Aura)

< 795h/795H 203v/230V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 795h/795H 201v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 202v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 202v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 202v/230V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East  -South
A clansdwarf sits atop a large steeder.(Red Aura)

< 795h/795H 201v/230V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
You sense a lifeform nearby.

< 795h/795H 199v/230V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North

< 795h/795H 197v/230V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your north.
A large steeder who is not far off to your north.

< 795h/795H 198v/230V Pos: standing >

< 795h/795H 199v/230V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down 
You sense a lifeform nearby.

< 795h/795H 198v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 198v/230V Pos: standing >

< 795h/795H 199v/230V Pos: standing >

< 795h/795H 200v/230V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East  -Up   
*A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A large Xorn stands here, three arms flailing. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
*A Centaur (huge) Tribune o==(=Mithril=Knights=- stands in mid-air here.
A Githzerai (medium) Tribune o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Halfling (small) Dominus o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
*A Githzerai (medium) ObScuRuS ~<=Shadow Knights=>~ stands in mid-air here.(Gold Aura)
*A Githzerai (medium)  o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A large Xorn stands here, three arms flailing.(Gold Aura)
A Firbolg (huge) TrEeHuGgEr o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Firbolg's head.

< 795h/795H 198v/230V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 

< 795h/795H 196v/230V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 795h/795H 195v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 195v/230V Pos: standing >
A Firbolg sneaks in from the north.
A large xorn sneaks in from the north.
A Barbarian enters from the north.
A Githzerai sneaks in from the north.
A Githzerai enters from the north.
A Halfling enters from the north.
A Grey Elf enters from the north.
A Githzerai enters from the north.
A Centaur sneaks in from the north.
A Vampire enters from the north.
A Vampire enters from the north.
A Vampire enters from the north.
A Vampire enters from the north.
A large xorn enters from the north.
A LARGE earth elemental enters from the north.
A large xorn enters from the north.
A Grey Elf sneaks in from the north.
A Grey Elf suddenly attacks YOU!
-=[A Grey Elf's feeble slash grazes you.]=-
-=[A Grey Elf's slash grazes you.]=-
A Githzerai snaps into visibility.
You are knocked to the ground by a Githzerai's mighty bash!

< 792h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Firbolg sneaks south.
A large xorn sneaks south.
A Barbarian leaves south.
A Githzerai leaves south.
A Halfling leaves south.
A Githzerai leaves south.
A Centaur sneaks south.
A Vampire leaves south.
A Vampire leaves south.
A Vampire leaves south.
A Vampire leaves south.
A large xorn leaves south.
A LARGE earth elemental leaves south.
A large xorn leaves south.
A Grey Elf sneaks south.

< 792h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's feeble bludgeon grazes you.]=-
-=[A Githzerai's feeble bludgeon grazes you.]=-
You feel the swirling shadows around your body dissipate.
You snap into visibility.
-=[A Githzerai's bludgeon grazes you.]=-
-=[A Githzerai's fine bludgeon wounds you.]=-

< 778h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Barbarian enters from the south.
A Githzerai enters from the south.
A Halfling enters from the south.
A Githzerai enters from the south.
A Centaur suddenly attacks YOU!
A Centaur snaps into visibility.
A Centaur misses you.
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful pierce strikes you.]=-

< 748h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf suddenly attacks YOU!

< 748h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Firbolg suddenly attacks YOU!
A large xorn starts casting an offensive spell called 'bigbys clenched fist'.

< 748h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Githzerai suddenly attacks YOU!

< 748h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A faint hum can be heard from the oaken staff of the woodlands carried by a Centaur.
A Vampire enters from the south.
A Vampire enters from the south.
A Vampire enters from the south.
A Vampire enters from the south.
A large xorn enters from the south.
A LARGE earth elemental enters from the south.
A large xorn enters from the south.

< 748h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 Sparkling magic surrounds a Vampire as he begins his chant.
A Vampire starts casting a spell.

< 748h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the words 'sfugwahuq judibz'
You snap into visibility.
-=[A Grey Elf's powerful slash strikes you.]=-
A Grey Elf slips beneath your guard, dealing you a vicious attack!
-=[A Grey Elf's fine slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-
-=[A Grey Elf's slash wounds you.]=-
-=[A Grey Elf's fine slash wounds you.]=-
-=[A Grey Elf's fine slash wounds you.]=-
-=[A Grey Elf's impressive slash wounds you.]=-

< 630h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A large xorn completes his spell...
A large xorn utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a large xorn's spell!
A Grey Elf deflects your blow and strikes back at YOU!
You snap into visibility.
-=[A Grey Elf's impressive slash wounds you.]=-
A Grey Elf parries your futile lunge at him.

< 617h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 You snap into visibility.
-=[A Barbarian's powerful slash strikes you.]=-
-=[A Barbarian's powerful pierce strikes you.]=-
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a Barbarian striking you full on!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful pierce strikes you.]=-
-=[A Barbarian's powerful slash strikes you.]=-
-=[A Barbarian's slash strikes you.]=-
-=[A Barbarian's powerful slash strikes you.]=-
A Githzerai snaps into visibility.

< 394h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's fine bludgeon wounds you.]=-
-=[A Githzerai's fine bludgeon strikes you.]=-
-=[A Githzerai's fine bludgeon strikes you.]=-
-=[A Githzerai's impressive bludgeon strikes you hard.]=-
A Githzerai's the mace of the earth eminates a soft glow and a Githzerai looks refreshed!
Healing energy flows from a Githzerai into a Githzerai's body!

< 323h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You snap into visibility.
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
A Githzerai snaps into visibility.
You snap into visibility.
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.

< 186h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Centaur misses you.
A Centaur misses you.
A Centaur misses you.
You snap into visibility.
A Grey Elf suddenly attacks YOU!
A large xorn starts casting an offensive spell.

< 186h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Vampire starts casting an offensive spell.

< 186h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 You snap into visibility.
-=[A Barbarian's kick crashes into your chest.]=-
A Firbolg looks at you.

< 173h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf slips beneath your guard, dealing you a vicious attack!
You snap into visibility.
-=[A Grey Elf's impressive slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you very hard.]=-
-=[A Grey Elf's slash strikes you very hard.]=-
A Grey Elf misses you.
-=[A Grey Elf's fine slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Firbolg looks at you.
A Githzerai snaps into visibility.

< 54h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Barbarian snaps into visibility.
You snap into visibility.
-=[Green slime eats away at your skin!]=-
You wish that your wounds would stop BLEEDING so much!
You resist the effects of a Githzerai's spell!

< 31h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Centaur starts casting a spell.
A Centaur snaps into visibility.

< 31h/795H 196v/230V Pos: sitting >
< T: Nos TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 You clamber to your feet.

< 31h/795H 196v/230V Pos: standing >
< T: Nos TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Barbarian snaps into visibility.
A Barbarian tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 31h/795H 196v/230V Pos: standing >
< T: Nos TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A large xorn completes his spell...
A large xorn utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
-=[A large xorn's mighty magic fist slams into you!]=-
Your silvery ring with engraved sigils [superior] was completely destroyed by the massive blow!
Your messenger bag embroidered with mystical sigils was completely destroyed by the massive blow!