<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a black leather whip
a small black velvet bag
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 72h/72H 225v/225V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
*ultravision
*magic resistance
*dayblind
*spider body
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A six-legged insect enters from below.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect leaves down.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 72h/72H 225v/225V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A six-legged insect leaves down.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect leaves down.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A pupa enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A six-legged insect enters from below.
< 72h/72H 225v/225V Pos: standing >
A pupa leaves down.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A pupa enters from below.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
*ultravision
*magic resistance
*dayblind
*spider body
< 72h/72H 225v/225V Pos: standing >
A Dark Entrance to the Bugger Caves
Obvious exits: -North -Down
A disgusting-looking pupa wriggles here in a puddle of slime.
A bugger stands at the entrance to the cave to protect the queen.
A bugger sentinel stands here protecting its brood from invasion
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A pupa leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A larvae enters from below.
< 72h/72H 225v/225V Pos: standing >
A larvae leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
*ultravision
*magic resistance
*dayblind
*spider body
< 72h/72H 225v/225V Pos: standing >
A Dark Entrance to the Bugger Caves
Obvious exits: -North -Down
A bugger stands at the entrance to the cave to protect the queen.
A bugger sentinel stands here protecting its brood from invasion
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Looks like an exit.
< 72h/72H 225v/225V Pos: standing >
You quickly scan the area.
A small purple worm who is close by to your north.
A pupa who is not far off below you.
A spotted fungus who is not far off below you.
A spotted fungus who is not far off below you.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You sigh as you start to feel a bit tired.
< 72h/72H 225v/225V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 72h/72H 225v/225V Pos: standing >
A larvae enters from below.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Character attributes for Hairdo
Level: 5 Race: Drider Class: Reaver
Age: 15 yrs / 0 mths Height: 68 inches Weight: 128 lbs Size: large
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: excellent WIS: very good
CON: excellent CHA: very good LUCK: very good
Armor Points: -74 Reduces melee damage taken by 7.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: fairly good
Alignment: extremely evil
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[far worse than average] SPE[far worse than average]
Load carried: Paltry
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A baby adult enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 72h/72H 225v/225V Pos: standing >
A baby adult leaves down.
< 72h/72H 225v/225V Pos: standing >
A baby adult enters from below.
< 72h/72H 225v/225V Pos: standing >
A larvae leaves down.
< 72h/72H 225v/225V Pos: standing >
A baby adult leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are carrying: (14/11)
a rugged adventurers satchel
a black velvet covered book
a map made of silk-paper
a spellbook
a small black velvet bag
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Drider - Last Edited: 2022-10-08 20:08:41 by ashyel
===================================================
Driders are a arachnid type race living amongst the Drow Elf.
They are large in size.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Blighter : Storm Bringer, Scourge, Ruiner
==Racial Statistics==
Strength : 105
Agility : 115
Dexterity : 110
Constitution: 120
Power : 85
Intelligence: 100
Wisdom : 85
Charisma : 70
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
*ultravision
*magic resistance
*dayblind
*spider body
'*' Designates passive ability.
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 72h/72H 225v/225V Pos: standing >
A larvae enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A larvae leaves down.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A pupa enters from below.
< 72h/72H 225v/225V Pos: standing >
A pupa leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the 'specialize' command for a list of what's available, and help files for descriptions.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 72h/72H 225v/225V Pos: standing >
A pupa enters from below.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 72h/72H 225v/225V Pos: standing >
A pupa leaves down.
< 72h/72H 225v/225V Pos: standing >
A pupa enters from below.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 72h/72H 225v/225V Pos: standing >
A pupa leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 72h/72H 225v/225V Pos: standing >
A pupa enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A pupa leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 72h/72H 225v/225V Pos: standing >
A baby adult enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are carrying: (14/11)
a rugged adventurers satchel
a black velvet covered book
a map made of silk-paper
a spellbook
a small black velvet bag
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are carrying: (14/11)
a rugged adventurers satchel
a black velvet covered book
a map made of silk-paper
a spellbook
a small black velvet bag
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 72h/72H 225v/225V Pos: standing >
A Dark Entrance to the Bugger Caves
Obvious exits: -North -Down
A newly born adult bugger rests here, waiting for its exo-skeleton to dry
A bugger stands at the entrance to the cave to protect the queen.
A bugger sentinel stands here protecting its brood from invasion
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A baby adult leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are three quarters the way to your next level.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
You are carrying: (14/11)
a rugged adventurers satchel
a black velvet covered book
a map made of silk-paper
a spellbook
a small black velvet bag
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 72h/72H 225v/225V Pos: standing >
A rugged adventurers satchel contains:
Nothing.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the 'specialize' command for a list of what's available, and help files for descriptions.
< 72h/72H 225v/225V Pos: standing >
A larvae enters from below.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
A larvae leaves down.
< 72h/72H 225v/225V Pos: standing >
A baby adult enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 72h/72H 225v/225V Pos: standing >
A baby adult leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 72h/72H 225v/225V Pos: standing >
A larvae enters from below.
< 72h/72H 225v/225V Pos: standing >
A baby adult enters from below.
< 72h/72H 225v/225V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 72h/72H 225v/225V Pos: standing >
A bugger enters from below.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A larvae leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 72h/72H 225v/225V Pos: standing >
A baby adult leaves down.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A bugger leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect enters from below.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
A six-legged insect leaves down.
< 72h/72H 225v/225V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
Autosaving...
< 72h/72H 225v/225V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
Hint: Been to the website yet? Point your browser to https://www.durismud.com.
< 72h/72H 225v/225V Pos: standing >
Saving Hairdo.
< 72h/72H 225v/225V Pos: standing >
< 72h/72H 225v/225V Pos: standing >
A Githzerai enters from the north.
A Barbarian enters from the north.
< 72h/72H 225v/225V Pos: standing >
Someone suddenly attacks YOU!
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
-=[A Githzerai's bludgeon causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
< 33h/72H 225v/225V Pos: standing >
< T: Hairdo TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.
< 33h/72H 225v/225V Pos: standing >
< T: Hairdo TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone smiles happily.
< 33h/72H 225v/225V Pos: standing >
< T: Hairdo TP: sta TC: nasty wounds E: someone sta EP: excellent >
You raise a level!
< 46h/85H 225v/225V Pos: standing >
< T: Hairdo TP: sta TC: few wounds E: someone sta EP: excellent >
A faint hum can be heard from the mace of the earth carried by someone.
Sparks... flashing lights... you cannot concentrate!
You miss someone.
A Githzerai snaps into visibility.
Someone assists a Githzerai heroically.
A Centaur snaps into visibility.
-=[A Centaur's impressive slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
< 31h/85H 225v/225V Pos: standing >
< T: Hairdo TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
A Githzerai snaps into visibility.
-=[A Githzerai's fine bludgeon enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A Githzerai's fine bludgeon grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's fine bludgeon hits you.]=-
Your small round wooden shield was completely destroyed by the massive blow!