The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[17] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
< 16h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 16h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 16h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 16h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 16h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 17h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 17h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 17h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 18h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 18h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 18h/95H 116v/116V Pos: standing >
A Troll enters from the west.
A Drow Elf enters from the west.
A Githyanki enters from the west.
A Duergar enters from the west.
< 18h/95H 116v/116V Pos: standing >
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!