The death of [19 Sorcerer] Fysher (Halfling)

in In a Wide Pool

from the perspective of [52 Thief] Tazita *-* Clan Ragnarok *-* (Vampire)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood-red Vistani bandana of endurance (magic) [64%]
<worn on eyes>       eyes of the tanar'ri (magic) [73%]
<worn in ear>        a dangling bloodstone earring (magic) (glowing)
<worn in ear>        an anti-matter earring [89%]
<worn on face>       a beautiful mask made of bird feathers [77%]
<worn around neck>   some kharma mind beads (magic) [80%]
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a pantherhide quiver [superior] (magic) (glowing)
<attached to belt>   a disguise kit
<attached to belt>   a potion of bloodrage (magic)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [50%]
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     a blue ring shooting sparks [superior]
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     a green bladed dagger named 'Sepsis' of agility (magic) (humming) [89%]
<secondary weapon>   a darksteel rapier [poor] with a strange black stone (magic) (glowing) [79%]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the boots named "Death Incarnate"

A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 859h/859H 191v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 859h/859H 192v/247V Pos: standing >

< 859h/859H 196v/247V Pos: standing >
You quickly scan the area.
A halfling guard who is in the distance above you.
A father duck who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 859h/859H 199v/247V Pos: standing >
You quickly scan the area.
A father duck who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.

< 859h/859H 202v/247V Pos: standing >

< 859h/859H 213v/247V Pos: standing >

< 859h/859H 218v/247V Pos: standing >

< 859h/859H 218v/247V Pos: standing >

		Score information for Tazita

Level: 52   Race: Vampire   Class: Rogue / Thief Sex: Female
Hit points: 859(859)  Moves: 221(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +2.57   Deaths:   23
Disguised as: a halfling traveler (Poor)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Levitation Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  798 

Active Spells:
--------------
rested bonus (149 minutes)
sense spirit (60 minutes)
ravenflight (55 minutes)
greater spirit ward (55 minutes)
spirit armor (55 minutes)
pantherspeed (56 minutes)
elephantstrength (56 minutes)
hawkvision (25 minutes)
roar of heroes (less than a minute remaining)
vitality (6 minutes)


< 859h/859H 221v/247V Pos: standing >

< 859h/859H 226v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D

< 859h/859H 227v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D

< 859h/859H 227v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D

< 859h/859H 226v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 859h/859H 227v/247V Pos: standing >

< 859h/859H 231v/247V Pos: standing >
You quickly scan the area.
A halfling guard who is close by above you.
A father duck who is not far off above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The smiling cleric who is a brief walk away below you.
The scarred mage who is a brief walk away below you.

< 859h/859H 236v/247V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 859h/859H 239v/247V Pos: standing >
Saving Tazita.

< 859h/859H 242v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 859h/859H 244v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 859h/859H 245v/247V Pos: standing >

< 859h/859H 246v/247V Pos: standing >
Saving Tazita.

< 859h/859H 247v/247V Pos: standing >

< 859h/859H 247v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
A father duck with a bright green head watches the ducklings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 859h/859H 246v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 859h/859H 245v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 859h/859H 245v/247V Pos: standing >

< 859h/859H 247v/247V Pos: standing >
You quickly scan the area.
A father duck who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A halfling guard who is close by to your east.
A halfling woman who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A fuzzy duckling who is in the distance to your west.

< 859h/859H 247v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 859h/859H 246v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 859h/859H 245v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
One of the halfling woodcarvers walks through the area.(Gold Aura)

< 859h/859H 244v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 859h/859H 244v/247V Pos: standing >

< 859h/859H 245v/247V Pos: standing >

< 859h/859H 247v/247V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 859h/859H 247v/247V Pos: standing >
A halfling woodcarver leaves east.

< 859h/859H 247v/247V Pos: standing >
Saving Tazita.

< 859h/859H 247v/247V Pos: standing >

< 859h/859H 247v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 859h/859H 246v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 859h/859H 246v/247V Pos: standing >
Your heroic urges slowly fade away.

< 831h/831H 246v/247V Pos: standing >
You quickly scan the area.
A snapping turtle who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A snapping turtle who is rather far off to your north.
A brown duck who is rather far off to your north.
A halfling guard who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 831h/831H 247v/247V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A beautiful receptionist stands here ready to rent out rooms.

< 831h/831H 247v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W

< 831h/831H 246v/247V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly good) 
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (very good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (extremely good)
  *The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (extremely good)
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (very good)     
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
  *The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (pure good)     
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (very good)     
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 831h/831H 246v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A small bright red salamander does his best to hide in the flowers.
A large black squirrel makes his way through the forest

< 831h/831H 245v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W

< 831h/831H 244v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 831h/831H 243v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 831h/831H 244v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W

< 831h/831H 246v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 831h/831H 246v/247V Pos: standing >

< 831h/831H 246v/247V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A fuzzy duckling who is close by to your east.
A halfling guard who is close by to your east.
The young adventurer who is close by to your east.
A fuzzy duckling who is not far off to your east.
A salamander who is a brief walk away to your east.
A black squirrel who is a brief walk away to your east.
A halfling woodcarver who is in the distance to your east.
A halfling woman who is in the distance to your east.
A halfling guard who is in the distance to your east.
A giant dragonfly who is close by to your west.
The Woodseer Quartermaster who is close by to your west.
The wealthy merchant who is not far off to your west.
A halfling guard who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
The fisherman who is rather far off to your west.

< 831h/831H 246v/247V Pos: standing >

< 831h/831H 246v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 831h/831H 245v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 831h/831H 245v/247V Pos: standing >
River Circle continues.
You extend your sights westward.
River Circle
Obvious exits: -E -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A wealthy human merchant walks through town.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 831h/831H 247v/247V Pos: standing >

< 831h/831H 247v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 831h/831H 246v/247V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 831h/831H 246v/247V Pos: standing >

< 831h/831H 246v/247V Pos: standing >
River Circle bends south.
You extend your sights westward.
River Circle
Obvious exits: -E -S -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A wealthy human merchant walks through town.

< 831h/831H 246v/247V Pos: standing >

		Score information for Tazita

Level: 52   Race: Vampire   Class: Rogue / Thief Sex: Female
Hit points: 831(831)  Moves: 246(247)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +2.57   Deaths:   23
Disguised as: a halfling traveler (Poor)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Levitation Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  798 

Active Spells:
--------------
rested bonus (148 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
greater spirit ward (54 minutes)
spirit armor (54 minutes)
pantherspeed (55 minutes)
elephantstrength (55 minutes)
hawkvision (24 minutes)
vitality (5 minutes)


< 831h/831H 246v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A wealthy human merchant walks through town.

< 831h/831H 245v/247V Pos: standing >

< 831h/831H 245v/247V Pos: standing >
A shallow, swirling pool of water is a short jump down.
You extend your sights downward.
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)

< 831h/831H 246v/247V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)

< 831h/831H 246v/247V Pos: standing >
Aren't we funny today...

< 831h/831H 246v/247V Pos: standing >
You snap into visibility.
[Damage: 71 ] -=[A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of agility in his back.]=-

< 831h/831H 246v/247V Pos: standing >
< T: Tazita TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You dodge a Halfling's vicious attack.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[Your impressive pierce enshrouds a Halfling in a mist of blood.]=-
[Damage: 21 ] -=[Your impressive pierce causes a Halfling to grimace in pain.]=-
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your impressive slash hits a Halfling.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.