The death of [39 Dark Dreamer] Garrett o==(=Mithril=Knights=- (Grey Elf)

in Petalrich Lane

from the perspective of [39 Dark Dreamer] Garrett o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    a four leaf clover
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a mithril stud carved like a fist [poor]
<worn on face>       the beak of the Queen of Chaos [superior]
<worn around neck>   the amulet of the triad of witches [superior]
<worn around neck>   a cosmic silver collar
<worn on body>       the armor of purity [poor]
<worn as quiver>     a sigil of vile corruption (humming)
<worn about waist>   an array of flesh hooks and chains [poor]
<worn on belt buckle>a tome of wizardry
<attached to belt>   a tome of sorcery
<worn on arms>       some barbed sleeves oozing slime [superior]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  a satanic bracelet [poor]
<worn around wrist>  a bracelet of influence [63%]
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     an enchanted ring of balor bone
<held>               a brilliantly colored trinket
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       the winged boots of angelic movement

a bottomless bag of the Tinkers

< 284h/284H 160v/160V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a sparkling golden hoop earring (illuminating)
<worn in ear>        a mithril stud carved like a fist [poor]
<worn on face>       the beak of the Queen of Chaos [superior]
<worn around neck>   the amulet of the triad of witches [superior]
<worn around neck>   a cosmic silver collar
<worn on body>       the armor of purity [poor]
<worn about body>    the cloak of dragonkind
<worn on back>       
<worn as quiver>     a sigil of vile corruption (humming)
<worn about waist>   an array of flesh hooks and chains [poor]
<worn on belt buckle>a tome of wizardry
<attached to belt>   a tome of sorcery
<attached to belt>   
<worn on arms>       some barbed sleeves oozing slime [superior]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  a satanic bracelet [poor]
<worn around wrist>  a bracelet of influence [63%]
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl
<worn on finger>     an enchanted ring of balor bone
<held>               a brilliantly colored trinket
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       the winged boots of angelic movement

< 284h/284H 160v/160V Pos: standing >
Pardon?

< 284h/284H 160v/160V Pos: standing >
You do not see that here.

< 284h/284H 160v/160V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 159v/160V Pos: standing >
Pardon?

< 284h/284H 159v/160V Pos: standing >

		Score information for Garrett

Level: 39   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 284(284)  Moves: 159(160)
Coins carried:    0 platinum    30 gold    15 silver    23 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Heat
Protected from: All but High Circle Spells
Enchantments:   Farsee Fly Aware Haste Levitation Fearless
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  390 

Active Spells:
--------------
well-rested bonus (128 minutes)


< 284h/284H 159v/160V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible            [in spellbook]
hammer                      [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
fly                         [in spellbook]
mask                        [in spellbook]
shadow merging              [in spellbook]
shadow shield               [in spellbook]
vanish                      [in spellbook]

9th CIRCLE:
asphyxiate                  [in spellbook, but too high level]
detect illusion             [in spellbook, but too high level]
dream travel                [in spellbook, but too high level]
mass invisibility           [in spellbook, but too high level]
shadow spawn                [in spellbook, but too high level]

10th CIRCLE:
clone form                  [in spellbook, but too high level]
delirium                    [in spellbook, but too high level]
gate to ardgral             [in spellbook, but too high level]
imprisonment                [in spellbook, but too high level]

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 284h/284H 159v/160V Pos: standing >
You sit down and relax.

< 284h/284H 159v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               2 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  1 - farsee
               1 - levitate
               1 - infravision
               5 - insects
( 3rd circle)  1 - mirror image
               7 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 284h/284H 159v/160V Pos: sitting >
You start meditating...

< 284h/284H 159v/160V Pos: sitting >
You stop meditating.
You are carrying: (5/11)
[4] a fiery red potion
a bottomless bag of the Tinkers

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >
The day has begun.

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >
It rains a bit harder.

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >
But you are a member of no group?!

< 284h/284H 160v/160V Pos: sitting >
Frag Level Cap: 56 - Evil, 56 - Others
Good Frags: 0.50
Evil Frags: 0.00
Timer: 00:00:00:00

Frag Information for Everyone:
Top Fraggers

   Ur               12.42   (Barbarian Bounty Hunter)
   Alfy             12.03   (Duergar Assassin)
   Laz              10.50   (Shade Thief)
   Kaji             10.39   (Troll Elementalist)
   Zloin             9.80   (Grey Elf Earth Magus)
   Col               9.74   (Grey Elf Spiritualist)
   Naj               8.61   (Vampire Earth Magus)
   Psybr             8.25   (Gnome Shadowmage)
   Myrk              7.49   (Duergar Brigand)
   Dze               7.05   (Vampire Wizard)


Lowest Fraggers

   Toki             -2.83 (Kobold Spiritualist)
   Lodik            -2.09 (Goblin Scourge)
   Zluag            -2.06 (Troll Elementalist)
   Ruben            -2.00 (Githzerai Diabolis)
   Cynee            -1.86 (Drow Elf Dark Dreamer)
   Chilidus         -1.82 (Shade Spiritualist)
   Zoku             -1.68 (Orc Zealot)
   Ico              -1.65 (Centaur Storm Druid)
   Mori             -1.55 (Drow Elf Scourge)
   Choron           -1.50 (Duergar Zealot)


< 284h/284H 160v/160V Pos: sitting >
Autosaving...

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >
Pardon?

< 284h/284H 160v/160V Pos: sitting >
Petalrich Lane
Obvious exits: -North -East  -South# -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 160v/160V Pos: sitting >

		Score information for Garrett

Level: 39   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 284(284)  Moves: 160(160)
Coins carried:    0 platinum    30 gold    15 silver    23 copper
Compression ratio: 82%
Status:  Sitting around, resting.
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Heat
Protected from: All but High Circle Spells
Enchantments:   Farsee Fly Aware Haste Levitation Fearless
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  390 

Active Spells:
--------------
well-rested bonus (125 minutes)


< 284h/284H 160v/160V Pos: sitting >
Pardon?

< 284h/284H 160v/160V Pos: sitting >
Petalrich Lane
Obvious exits: -North -East  -South# -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >
That's impossible, I'm afraid.

< 284h/284H 160v/160V Pos: sitting >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a sparkling golden hoop earring (illuminating)
<worn in ear>        a mithril stud carved like a fist [poor]
<worn on face>       the beak of the Queen of Chaos [superior]
<worn around neck>   the amulet of the triad of witches [superior]
<worn around neck>   a cosmic silver collar
<worn on body>       the armor of purity [poor]
<worn about body>    the cloak of dragonkind
<worn on back>       
<worn as quiver>     a sigil of vile corruption (humming)
<worn about waist>   an array of flesh hooks and chains [poor]
<worn on belt buckle>a tome of wizardry
<attached to belt>   a tome of sorcery
<attached to belt>   
<worn on arms>       some barbed sleeves oozing slime [superior]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  a satanic bracelet [poor]
<worn around wrist>  a bracelet of influence [63%]
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl
<worn on finger>     an enchanted ring of balor bone
<held>               a brilliantly colored trinket
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       the winged boots of angelic movement

< 284h/284H 160v/160V Pos: sitting >

		Score information for Garrett

Level: 39   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 284(284)  Moves: 160(160)
Coins carried:    0 platinum    30 gold    15 silver    23 copper
Compression ratio: 82%
Status:  Sitting around, resting.
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Heat
Protected from: All but High Circle Spells
Enchantments:   Farsee Fly Aware Haste Levitation Fearless
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  390 

Active Spells:
--------------
well-rested bonus (125 minutes)


< 284h/284H 160v/160V Pos: sitting >
You are carrying: (5/11)
[4] a fiery red potion
a bottomless bag of the Tinkers

< 284h/284H 160v/160V Pos: sitting >
Nah... You feel too relaxed to do that...

< 284h/284H 160v/160V Pos: sitting >
Petalrich Lane
Obvious exits: -North -East  -South# -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 160v/160V Pos: sitting >
Nah... You feel too relaxed to do that...

< 284h/284H 160v/160V Pos: sitting >
Nah... You feel too relaxed to do that...

< 284h/284H 160v/160V Pos: sitting >
Nah... You feel too relaxed to do that...

< 284h/284H 160v/160V Pos: sitting >
Nah... You feel too relaxed to do that...

< 284h/284H 160v/160V Pos: sitting >

< 284h/284H 160v/160V Pos: sitting >
You clamber to your feet.

< 284h/284H 160v/160V Pos: standing >
But you are a member of no group?!

< 284h/284H 160v/160V Pos: standing >
You are already awake...

< 284h/284H 160v/160V Pos: standing >
You are already standing.

< 284h/284H 160v/160V Pos: standing >
You are already about as tense as you can get.

< 284h/284H 160v/160V Pos: standing >

		Score information for Garrett

Level: 39   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 284(284)  Moves: 160(160)
Coins carried:    0 platinum    30 gold    15 silver    23 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Heat
Protected from: All but High Circle Spells
Enchantments:   Farsee Fly Aware Haste Levitation Fearless
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  390 

Active Spells:
--------------
well-rested bonus (125 minutes)


< 284h/284H 160v/160V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               2 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  1 - farsee
               1 - levitate
               1 - infravision
               5 - insects
( 3rd circle)  1 - mirror image
               7 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 284h/284H 160v/160V Pos: standing >
The door seems to be closed.

< 284h/284H 160v/160V Pos: standing >
Petalrich Lane
Obvious exits: -North -East  -South# -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
Ok.

< 284h/284H 160v/160V Pos: standing >
An Entryway in a Large Jodani Tree
   This beautifully carved entryway leads in a number of directions.  A highly
polished staircase leads up and down as it curves along the inner rim of the
tree and an open doorway leads into a room to the south.  The eastern wall is
taken up by a huge carving of a dragon about to pounce on a buffalo.  Loud
laughter and discussion can be heard to the south, along with an occasional
song.  Barely edging out the din to the south is the faint clang of weapons
that seems to be coming from below.
Obvious exits: -North -South -Up    -Down 

< 284h/284H 159v/160V Pos: standing >

		Score information for Garrett

Level: 39   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 284(284)  Moves: 159(160)
Coins carried:    0 platinum    30 gold    15 silver    23 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Heat
Protected from: All but High Circle Spells
Enchantments:   Farsee Fly Aware Haste Levitation Fearless
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  390 

Active Spells:
--------------
well-rested bonus (125 minutes)


< 284h/284H 159v/160V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               2 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  1 - farsee
               1 - levitate
               1 - infravision
               5 - insects
( 3rd circle)  1 - mirror image
               7 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 284h/284H 159v/160V Pos: standing >
The wandering merchant enters from the north.

< 284h/284H 159v/160V Pos: standing >
The wandering merchant leaves down.

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly enters from the north.

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly leaves down.

< 284h/284H 160v/160V Pos: standing >
The wandering merchant enters from below.

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly enters from below.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly leaves down.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
The wandering merchant leaves up.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly enters from below.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
The halfling adventurer enters from below.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly leaves south.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
A giant dragonfly enters from the south.

< 284h/284H 160v/160V Pos: standing >
Autosaving...

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
The wandering merchant enters from above.

< 284h/284H 160v/160V Pos: standing >
The halfling adventurer leaves down.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
The wandering merchant leaves up.

< 284h/284H 160v/160V Pos: standing >
An Entryway in a Large Jodani Tree
Obvious exits: -North -South -Up    -Down 
A giant dragonfly zips around here.

< 284h/284H 160v/160V Pos: standing >
You quickly scan the area.
The halfling banker who is not far off to your north.
The human adventurer who is close by to your south.
A drunk guard who is close by to your south.
The barbarian who is close by to your south.
The off-duty guard who is close by to your south.
The bartender who is close by to your south.
The wandering merchant who is close by above you.
Leelon the armorer who is close by above you.
The halfling adventurer who is close by below you.
Graeme who is not far off below you.
The halfling warrior who is not far off below you.
The halfling warrior who is not far off below you.
The halfling warrior who is not far off below you.
The halfling warrior who is not far off below you.
The halfling warrior who is not far off below you.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
Tavern of the Golden Hammer
   Most of the patrons here are halfling guardsmen, sharing jokes and drinks
while laughing at each others jokes.  Other customers include merchants and
adventurers from out of town, all of whom seem content with the ale that is
this establishments only product.  The long bar itself appears to have been
carved out of the tree whenever the room was created and was never cut free of
the floor.  All of the barstools, chairs and tables are made of polished jodani
wood.  Colorful tapestries depicting unnamed battles line the walls and a large
golden warhammer hangs above the bar, whether it is functional or not is hard
to say, but it is a thing of beauty.  An open doorway leads out to a small
entryway to the north.
Obvious exits: -North
A human adventurer stands here telling tales.
A drunk off-duty guard stares solemnly into his ale.
A massive barbarian from the distant north is visiting here.
An off-duty guard is having a few beers and relaxing.
A burly warrior serves drinks to the patrons.

< 284h/284H 159v/160V Pos: standing >
An Entryway in a Large Jodani Tree
   This beautifully carved entryway leads in a number of directions.  A highly
polished staircase leads up and down as it curves along the inner rim of the
tree and an open doorway leads into a room to the south.  The eastern wall is
taken up by a huge carving of a dragon about to pounce on a buffalo.  Loud
laughter and discussion can be heard to the south, along with an occasional
song.  Barely edging out the din to the south is the faint clang of weapons
that seems to be coming from below.
Obvious exits: -North -South -Up    -Down 
A giant dragonfly zips around here.

< 284h/284H 158v/160V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 158v/160V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 284h/284H 158v/160V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 157v/160V Pos: standing >
An Entryway in a Large Jodani Tree
   This beautifully carved entryway leads in a number of directions.  A highly
polished staircase leads up and down as it curves along the inner rim of the
tree and an open doorway leads into a room to the south.  The eastern wall is
taken up by a huge carving of a dragon about to pounce on a buffalo.  Loud
laughter and discussion can be heard to the south, along with an occasional
song.  Barely edging out the din to the south is the faint clang of weapons
that seems to be coming from below.
Obvious exits: -North -South -Up    -Down 
A halfling adventurer wanders here humming to himself.

< 284h/284H 156v/160V Pos: standing >
Tavern of the Golden Hammer
   Most of the patrons here are halfling guardsmen, sharing jokes and drinks
while laughing at each others jokes.  Other customers include merchants and
adventurers from out of town, all of whom seem content with the ale that is
this establishments only product.  The long bar itself appears to have been
carved out of the tree whenever the room was created and was never cut free of
the floor.  All of the barstools, chairs and tables are made of polished jodani
wood.  Colorful tapestries depicting unnamed battles line the walls and a large
golden warhammer hangs above the bar, whether it is functional or not is hard
to say, but it is a thing of beauty.  An open doorway leads out to a small
entryway to the north.
Obvious exits: -North
A human adventurer stands here telling tales.
A drunk off-duty guard stares solemnly into his ale.
A massive barbarian from the distant north is visiting here.
An off-duty guard is having a few beers and relaxing.
A burly warrior serves drinks to the patrons.

< 284h/284H 156v/160V Pos: standing >
An Entryway in a Large Jodani Tree
   This beautifully carved entryway leads in a number of directions.  A highly
polished staircase leads up and down as it curves along the inner rim of the
tree and an open doorway leads into a room to the south.  The eastern wall is
taken up by a huge carving of a dragon about to pounce on a buffalo.  Loud
laughter and discussion can be heard to the south, along with an occasional
song.  Barely edging out the din to the south is the faint clang of weapons
that seems to be coming from below.
Obvious exits: -North -South -Up    -Down 
A halfling adventurer wanders here humming to himself.

< 284h/284H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 157v/160V Pos: standing >
Tavern of the Golden Hammer
   Most of the patrons here are halfling guardsmen, sharing jokes and drinks
while laughing at each others jokes.  Other customers include merchants and
adventurers from out of town, all of whom seem content with the ale that is
this establishments only product.  The long bar itself appears to have been
carved out of the tree whenever the room was created and was never cut free of
the floor.  All of the barstools, chairs and tables are made of polished jodani
wood.  Colorful tapestries depicting unnamed battles line the walls and a large
golden warhammer hangs above the bar, whether it is functional or not is hard
to say, but it is a thing of beauty.  An open doorway leads out to a small
entryway to the north.
Obvious exits: -North
A human adventurer stands here telling tales.
A drunk off-duty guard stares solemnly into his ale.
A massive barbarian from the distant north is visiting here.
An off-duty guard is having a few beers and relaxing.
A burly warrior serves drinks to the patrons.

< 284h/284H 156v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 158v/160V Pos: standing >
An Entryway in a Large Jodani Tree
   This beautifully carved entryway leads in a number of directions.  A highly
polished staircase leads up and down as it curves along the inner rim of the
tree and an open doorway leads into a room to the south.  The eastern wall is
taken up by a huge carving of a dragon about to pounce on a buffalo.  Loud
laughter and discussion can be heard to the south, along with an occasional
song.  Barely edging out the din to the south is the faint clang of weapons
that seems to be coming from below.
Obvious exits: -North -South -Up    -Down 
A halfling adventurer wanders here humming to himself.

< 284h/284H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 158v/160V Pos: standing >
Tavern of the Golden Hammer
   Most of the patrons here are halfling guardsmen, sharing jokes and drinks
while laughing at each others jokes.  Other customers include merchants and
adventurers from out of town, all of whom seem content with the ale that is
this establishments only product.  The long bar itself appears to have been
carved out of the tree whenever the room was created and was never cut free of
the floor.  All of the barstools, chairs and tables are made of polished jodani
wood.  Colorful tapestries depicting unnamed battles line the walls and a large
golden warhammer hangs above the bar, whether it is functional or not is hard
to say, but it is a thing of beauty.  An open doorway leads out to a small
entryway to the north.
Obvious exits: -North
A human adventurer stands here telling tales.
A drunk off-duty guard stares solemnly into his ale.
A massive barbarian from the distant north is visiting here.
An off-duty guard is having a few beers and relaxing.
A burly warrior serves drinks to the patrons.

< 284h/284H 158v/160V Pos: standing >

< 284h/284H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 160v/160V Pos: standing >
An Entryway in a Large Jodani Tree
   This beautifully carved entryway leads in a number of directions.  A highly
polished staircase leads up and down as it curves along the inner rim of the
tree and an open doorway leads into a room to the south.  The eastern wall is
taken up by a huge carving of a dragon about to pounce on a buffalo.  Loud
laughter and discussion can be heard to the south, along with an occasional
song.  Barely edging out the din to the south is the faint clang of weapons
that seems to be coming from below.
Obvious exits: -North -South -Up    -Down 
A giant dragonfly zips around here.
A halfling adventurer wanders here humming to himself.

< 284h/284H 159v/160V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 158v/160V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 284h/284H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 157v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 157v/160V Pos: standing >

< 284h/284H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 158v/160V Pos: standing >
Sorry, but you cannot do that here!

< 284h/284H 158v/160V Pos: standing >
Pardon?

< 284h/284H 159v/160V Pos: standing >
The Woodseer Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 284h/284H 160v/160V Pos: standing >

		Score information for Garrett

Level: 39   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 284(284)  Moves: 160(160)
Coins carried:    0 platinum    30 gold    15 silver    23 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Heat
Protected from: All but High Circle Spells
Enchantments:   Farsee Fly Aware Haste Levitation Fearless
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  390 

Active Spells:
--------------
well-rested bonus (122 minutes)


< 284h/284H 160v/160V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South -West 
A small tunic of hard leather lies here.
A very sharp, well-polished short sword lies here.
A short sword made of reddish metal lies here.

< 284h/284H 159v/160V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A small steel cap has been tossed here, abandoned due to the heat.
A wealthy halfling woman on a shopping trip walks down the road.

< 284h/284H 158v/160V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A large black squirrel makes his way through the forest

< 284h/284H 157v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
A black squirrel leaves west.

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
Pardon?

< 284h/284H 160v/160V Pos: standing >
You are carrying: (5/11)
[4] a fiery red potion
a bottomless bag of the Tinkers

< 284h/284H 160v/160V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a sparkling golden hoop earring (illuminating)
<worn in ear>        a mithril stud carved like a fist [poor]
<worn on face>       the beak of the Queen of Chaos [superior]
<worn around neck>   the amulet of the triad of witches [superior]
<worn around neck>   a cosmic silver collar
<worn on body>       the armor of purity [poor]
<worn about body>    the cloak of dragonkind
<worn on back>       
<worn as quiver>     a sigil of vile corruption (humming)
<worn about waist>   an array of flesh hooks and chains [poor]
<worn on belt buckle>a tome of wizardry
<attached to belt>   a tome of sorcery
<attached to belt>   
<worn on arms>       some barbed sleeves oozing slime [superior]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  a satanic bracelet [poor]
<worn around wrist>  a bracelet of influence [63%]
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl
<worn on finger>     an enchanted ring of balor bone
<held>               a brilliantly colored trinket
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       the winged boots of angelic movement

< 284h/284H 160v/160V Pos: standing >
You put 4 items into a bottomless bag of the Tinkers.

< 284h/284H 160v/160V Pos: standing >
Petalrich Lane
Obvious exits: -North -East  -South -West 

< 284h/284H 160v/160V Pos: standing >

< 284h/284H 160v/160V Pos: standing >
A gnome inventor snaps into visibility.
A gnome inventor dances an acrobatic maneuver in battle, tripping you.

< 284h/284H 160v/160V Pos: sitting >
< T: Garrett TP: sit TC:excellent E: a gnome inventor sta EP: excellent >
 A gnome inventor parries your futile lunge at her.
A gnome inventor dodges your futile attack.
A gnome inventor snaps into visibility.
-=[A gnome inventor's slash strikes you.]=-
-=[A gnome inventor's slash strikes you hard.]=-
-=[A gnome inventor's powerful pierce strikes you hard.]=-
-=[A gnome inventor's powerful slash strikes you hard.]=-
-=[A gnome inventor's powerful slash strikes you very hard.]=-

< 169h/284H 160v/160V Pos: sitting >
< T: Garrett TP: sit TC: few wounds E: a gnome inventor sta EP: excellent >
 A gnome inventor dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss a gnome inventor.
A gnome inventor snaps into visibility.
A gnome inventor snaps into visibility.
-=[A gnome inventor's powerful slash strikes you very hard.]=-
A gnome inventor's darksteel rapier [poor] with a strange black stone murmurs some strange incantations...
A gnome inventor snaps into visibility.
-=[A gnome inventor's concussion blast rips into you, shattering your soul!]=-
YIKES!  Another hit like that, and you've had it!!
-=[A gnome inventor's pierce enshrouds you in a mist of blood.]=-
-=[A gnome inventor's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 30h/284H 160v/160V Pos: sitting >
< T: Garrett TP: sit TC: awful E: a gnome inventor sta EP: excellent >
 Petalrich Lane
Obvious exits: -North -East  -South -West 
*A massive thornucine pushes its way through the forest.(Red Aura)
*A gnome inventor is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 30h/284H 160v/160V Pos: sitting >
< T: Garrett TP: sit TC: awful E: a gnome inventor sta EP: excellent >
 You scramble madly to your feet!

< 30h/284H 160v/160V Pos: standing >
< T: Garrett TP: sta TC: awful E: a gnome inventor sta EP: excellent >
 A gnome inventor dodges your futile attack.
You miss a gnome inventor.
A gnome inventor snaps into visibility.
A gnome inventor snaps into visibility.
-=[A gnome inventor's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a gnome inventor's vicious attack.
-=[A gnome inventor's pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[A gnome inventor's impressive slash hits you.]=-
Your cloak of dragonkind was completely destroyed by the massive blow!
Your yellow ring of chrysoberyl was completely destroyed by the massive blow!
Your sparkling golden hoop earring was completely destroyed by the massive blow!