The death of [48 Spiritualist] Darc (Goblin)

in The Cheshire Inn

from the perspective of [56 Reaper] Fheer o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [40%]
<worn on head>       a golden crown set with diamonds [superior] (invis) (magic) [89%]
<worn on eyes>       the eyes of a bewitched silver dragon [poor] (glowing)
<worn in ear>        an earring of entwined roots (magic) [74%]
<worn in ear>        a tiny seashell [superior] with a strange dark bloodstone (magic)
<worn on face>       mask of the future (glowing)
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing) [87%]
<worn around neck>   the pendant of the aboleth [superior] (magic) [88%]
<worn on body>       an embroidered tunic of the Knights of the Raven (magic) [71%]
<worn about body>    the robes of the maelstrom
<worn as quiver>     a frost-rimed emerald quiver [75%]
<worn about waist>   a segmented endurium belt (magic) (glowing) [84%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   a small book bound in red dragon hatchling hide (magic) [82%]
<worn on arms>       the bracers of immolation (glowing) [78%]
<held as shield>     a summoner's shield [poor] (magic) (humming) [83%]
<worn around wrist>  some polished endurium bracers of health (magic) [76%]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     a shiny ring of the faeries (magic) (glowing) [80%]
<worn on finger>     a wispy astral-twined mindstone ring[74h 58m 46s]
<held>               the globe of shadows (invis) (magic)[74h 58m 46s]
<worn on legs>       some ruby studded greaves (magic) (glowing) [83%]
<worn on feet>       a pair of clawed demon-hide moccasins [81%]


Obvious exits: -N -E -S -W

< 809h/809H 201v/241V Pos: standing >
   ^..MM*+^.    
  ^..MM**+^^P   
 ..MMM ^^+..M.  
 MM.^^ .M+.MM.  
 .^^^..@^+.M.^  
 +++++++++MM^M  
 .....^^^+M^^^  
  M.^^.^^+M^.   
   MM.^.^+M^    
   .^..MM*+^    
  D^..MM**+^^   
 M..MMM ^^+..M  
 .MM.^^ .M+.MM  
 M.^^^.@.^+.M.  
 ++++++++++MM^  
 ......^^^+M^^  
  .M.^^.^^+M^   
   MMM.^.^+M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 809h/809H 200v/241V Pos: standing >
   ..M^.MM+^    
  ..^..MM*+^.   
 .D^..MM**+^^.  
 M..MMM ^^+..M  
 .MM.^^@.M+.MM  
 M.^^^...^+.M.  
 ++++++++++MM^  
  .....^^^+M^   
   M.^^.^^+M    
A Small Crystal Clear Pond
Obvious exits: -N -E -S -W

< 809h/809H 201v/241V Pos: standing >
   ..M^.MM+^    
  ..^..MM*+^.   
 ..D..MM**+^^.  
 M..MMM ^^+..M  
 .MM.^^@.M+.MM  
 M.^^^...^+.M.  
 ++++++++++MM^  
  .....^^^+M^   
   M.^^.^^+M    

< 809h/809H 211v/241V Pos: standing >
You start chanting...

< 809h/809H 223v/241V Pos: standing >
   ..M^.MM+^    
  ..^..MM*+^.   
 ..D..MM**+^^.  
 ^..MMM ^^+..M  
 MMM.^^@.M+.MM  
 M.^^^...^+.M.  
 ++++++++++MM^  
  .....^^^+M^   
   M.^^.^^+M    

< 809h/809H 228v/241V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: Krethik Keep.
Room: Inside an Old Wooden Cabin
</map>
Inside an Old Wooden Cabin
Obvious exits: -S#
An ancient orc hermit sits here, communing with nature.(holy)(Gold Aura)

< 809h/809H 229v/241V Pos: standing >
Autosaving...

< 809h/809H 233v/241V Pos: standing >
You sit down and relax.

< 809h/809H 241v/241V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - vampiric trance
               2 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               7 - heal undead
( 4th circle)  1 - strength
               2 - wither
               6 - life leech
( 3rd circle)  2 - animate dead
               8 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle)  4 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) vitalize undead
    3 seconds:  ( 9th) dimension door

You can memorize no more spells.
You continue your study.

< 809h/809H 241v/241V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 809h/809H 241v/241V Pos: sitting >
You have finished memorizing vitalize undead.

< 809h/809H 241v/241V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 809h/809H 241v/241V Pos: sitting >
You clamber to your feet.

< 809h/809H 241v/241V Pos: standing >
Ok.

< 809h/809H 241v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: Before an Old Wooden Cabin
</map>
Before an Old Wooden Cabin
Obvious exits: -N -S

< 809h/809H 240v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: On a Small Dirt Trail
</map>

<map>
Zone: Krethik Keep.
Room: On a Small Dirt Trail
</map>
On a Small Dirt Trail
Obvious exits: -N -S
A large mountain goat stands here, munching on some weeds.

< 809h/809H 237v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: On a Small Dirt Trail
</map>

<map>
Zone: Krethik Keep.
Room: On a Small Dirt Trail
</map>
On a Small Dirt Trail
Obvious exits: -N -S
A large mountain goat stands here, munching on some weeds.

< 809h/809H 234v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: On a Small Dirt Trail
</map>
On a Small Dirt Trail
Obvious exits: -N -S

< 809h/809H 232v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: An Intersection on the Gravel Path
</map>
An Intersection on the Gravel Path
Obvious exits: -N -E -W

< 809h/809H 233v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 234v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
A large mountain goat stands here, munching on some weeds.

< 809h/809H 232v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 234v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W

< 809h/809H 232v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 233v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Sharp Turn in the Gravel Path
</map>

<map>
Zone: Krethik Keep.
Room: A Sharp Turn in the Gravel Path
</map>
A Sharp Turn in the Gravel Path
Obvious exits: -E -S
A mounatin lion stalks this area for prey.

< 809h/809H 231v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -N -S

< 809h/809H 230v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 231v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>
A Steep Slope on the Gravel Path
Obvious exits: -N -D

< 809h/809H 231v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>

<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>
A Steep Slope on the Gravel Path
Obvious exits: -S -U
A large mountain goat stands here, munching on some weeds.
A mature male leucrotta sniffs the air in search of prey.

< 809h/809H 234v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 236v/241V Pos: standing >

		Score information for Fheer

Level: 56   Race: Githzerai   Class: Necromancer / Reaper Sex: Male
Hit points: 809(809)  Moves: 238(241)
Coins carried:    0 platinum     0 gold     5 silver     2 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.93   Deaths:   48
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 1936 

Active Spells:
--------------
vitalize undead (17 minutes)
well-rested bonus (146 minutes)
stone skin (less than a minute remaining)


< 809h/809H 238v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>

<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>
A Bend in the Gravel Path
Obvious exits: -N -W
A large mountain goat stands here, munching on some weeds.

< 809h/809H 237v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W

< 809h/809H 237v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
A large mountain goat stands here, munching on some weeds.

< 809h/809H 235v/241V Pos: standing >

<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W

< 809h/809H 233v/241V Pos: standing >
   ....M.^^M    
  *.....^^MMM   
 *.....^^MMMM^  
 ....^.^MMMMM^  
 ...^^^@^MM^^M  
 .^^^^MMMMMM^^  
 ^^^^MMMMMMM^^  
  MMMMMMMMMM^   
   M.MMMMMM^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 809h/809H 233v/241V Pos: standing >
   *....M.^^    
  **.....^^MM   
 **.....^^MMMM  
 *....^.^MMMMM  
 ....^^@^^MM^^  
 ^.^^^^MMMMMM^  
 ^^^^^MMMMMMM^  
  MMMMMMMMMMM   
   .M.MMMMMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 809h/809H 232v/241V Pos: standing >
   *...M..^^    
  **.....^^MM   
 **.....^^MMMM  
 *....^.^MMMMM  
 ....^^@^^MM^^  
 ^.^^^^MMMMMM^  
 ^^^^^MMMMMMM^  
  MMMMMMMMMMM   
   .M.MMMMMM    

< 809h/809H 241v/241V Pos: standing >
You start chanting...

< 809h/809H 241v/241V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: Sarmiz'Duul.
Room: Hudak's Meats
</map>
Hudak's Meats
Obvious exits: -S
A half-orc stands here, hacking into the leg of some animal.

< 809h/809H 241v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 809h/809H 240v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 809h/809H 238v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
A half-orc warrior stands here, staring ominously.

< 809h/809H 240v/241V Pos: standing >
You feel your skin soften and return to normal.

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -E

< 809h/809H 238v/241V Pos: standing >
You feel your skin harden to stone.

< 809h/809H 241v/241V Pos: standing >
You sit down and relax.

< 809h/809H 241v/241V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - vampiric trance
               2 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  1 - teleport
               7 - heal undead
( 4th circle)  1 - strength
               2 - wither
               6 - life leech
( 3rd circle)  2 - animate dead
               8 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle)  4 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) dimension door

You can memorize no more spells.
You continue your study.

< 809h/809H 241v/241V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 809h/809H 241v/241V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 809h/809H 241v/241V Pos: sitting >
You clamber to your feet.

< 809h/809H 241v/241V Pos: standing >

		Score information for Fheer

Level: 56   Race: Githzerai   Class: Necromancer / Reaper Sex: Male
Hit points: 809(809)  Moves: 241(241)
Coins carried:    0 platinum     0 gold     5 silver     2 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.93   Deaths:   48
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 1936 

Active Spells:
--------------
stone skin (4 minutes)
vitalize undead (16 minutes)
well-rested bonus (145 minutes)


< 809h/809H 241v/241V Pos: standing >

		Score information for Fheer

Level: 56   Race: Githzerai   Class: Necromancer / Reaper Sex: Male
Hit points: 809(809)  Moves: 241(241)
Coins carried:    0 platinum     0 gold     5 silver     2 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.93   Deaths:   48
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 1936 

Active Spells:
--------------
stone skin (3 minutes)
vitalize undead (15 minutes)
well-rested bonus (144 minutes)


< 809h/809H 241v/241V Pos: standing >
A half-orc warrior enters from the north.

< 809h/809H 241v/241V Pos: standing >
A half-orc mercenary enters from the north.

< 809h/809H 241v/241V Pos: standing >
A half-orc warrior leaves east.

< 809h/809H 241v/241V Pos: standing >
A half-orc warrior enters from the east.

< 809h/809H 241v/241V Pos: standing >

		Score information for Fheer

Level: 56   Race: Githzerai   Class: Necromancer / Reaper Sex: Male
Hit points: 809(809)  Moves: 241(241)
Coins carried:    0 platinum     0 gold     5 silver     2 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.93   Deaths:   48
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 1936 

Active Spells:
--------------
stone skin (2 minutes)
vitalize undead (14 minutes)
well-rested bonus (143 minutes)


< 809h/809H 241v/241V Pos: standing >
A half-orc mercenary leaves north.

< 809h/809H 241v/241V Pos: standing >
A half-orc mercenary enters from the north.

< 809h/809H 241v/241V Pos: standing >

< 809h/809H 241v/241V Pos: standing >

< 809h/809H 241v/241V Pos: standing >

< 809h/809H 241v/241V Pos: standing >
A half-orc mercenary leaves east.

< 809h/809H 241v/241V Pos: standing >
A commoner enters from the east.

< 809h/809H 241v/241V Pos: standing >

		Score information for Fheer

Level: 56   Race: Githzerai   Class: Necromancer / Reaper Sex: Male
Hit points: 809(809)  Moves: 241(241)
Coins carried:    0 platinum     0 gold     5 silver     2 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.93   Deaths:   48
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 1936 

Active Spells:
--------------
stone skin (2 minutes)
vitalize undead (14 minutes)
well-rested bonus (143 minutes)


< 809h/809H 241v/241V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E
A male commoner stands here.
A half-orc warrior stands here, staring ominously.

< 809h/809H 241v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W

< 809h/809H 240v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 809h/809H 239v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 809h/809H 240v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 809h/809H 239v/241V Pos: standing >
It stops snowing.

< 809h/809H 240v/241V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Cheshire Inn
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Cheshire Inn
</map>
The Cheshire Inn
Obvious exits: -S
A Goblin (small) sits resting.(Red Aura)
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 809h/809H 240v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 809h/809H 240v/241V Pos: standing >
You complete your spell...
[Damage: 120 ] You drain a Goblin of some of his energy.
You snap into visibility.
-=[A Goblin attacks you.]=- [0 Hits]

< 905h/809H 248v/241V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 905h/809H 248v/241V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 122 ] You drain a Goblin of some of his energy.

< 1003h/809H 254v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 1003h/809H 254v/241V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 114 ] You drain a Goblin of some of his energy.
A Goblin's pair of brown leather gloves was disintegrated by the negative energy!
A Goblin's suit of smelly animal furs was disintegrated by the negative energy!
A Goblin's pair of fur boots was disintegrated by the negative energy!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fheer by 13333333.