The death of [19 Sorcerer] Fysher (Halfling)

in The Ogre's Foot Inn

from the perspective of [19 Sorcerer] Fysher (Halfling)


The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
Elak has entered the game.

< 119h/119H 103v/103V Pos: standing >
Elak chuckles politely.

< 119h/119H 103v/103V Pos: standing >
Elak leaves down.

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >
Elak enters from below.

< 119h/119H 103v/103V Pos: standing >
The innkeeper stores Elak's stuff in the safe and shows him to his room.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
Urmom sighs and stares off into the sky.

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
You are not a member of any associations.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[3] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
Urmom (Githzerai)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 119h/119H 103v/103V Pos: standing >
You see nothing special about him.
Urmom appears to be Githzerai and is in excellent condition.
He's medium in size.


< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
Nexus Stones =================================

  Marduk (evil)
  Enlil (evil)

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (good)          
  *Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (evil)          
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure good)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (pure good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (extremely good)
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (very good)     
  *The Keep of Evil                              (very good)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (extremely good)
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly good) 
  *The Scorched Valley                           (good)          
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (extremely good)
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (pure good)     
  *Bahamut's Palace                              (pure good)     
  *Dragonnia                                     (very good)     
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (good)          
  *Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (evil)          
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure good)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (pure good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (extremely good)
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (very good)     
  *The Keep of Evil                              (very good)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (extremely good)
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly good) 
  *The Scorched Valley                           (good)          
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (extremely good)
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (pure good)     
  *Bahamut's Palace                              (pure good)     
  *Dragonnia                                     (very good)     
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
It is 2am, on the Day of the Moon
The 7th Day of the Month of the Cooling, Year 2002.
Time elapsed since boot-up: 33:22:24
Current time is: Mon Aug 12 19:19:18 2024 (GMT)
                 Mon Aug 12 15:19:18 2024 (EDT)

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 119h/119H 103v/103V Pos: standing >
The receptionist starts to chant in a deep voice.

< 119h/119H 103v/103V Pos: standing >
Autosaving...

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 119h/119H 103v/103V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'

< 119h/119H 103v/103V Pos: standing >

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 119h/119H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 119h/119H 103v/103V Pos: standing >
Someone slowly fades into existence.

< 119h/119H 103v/103V Pos: standing >
An elite guard suddenly attacks someone!
A Troll snaps into visibility.
An elite guard's crude punch grazes a Troll.
An elite guard ignites into black flames as he hits a Troll!
An elite guard is burned severely as he hits a Troll!

< 119h/119H 103v/103V Pos: standing >
The receptionist suddenly attacks a Troll!
The receptionist's decent punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!

< 119h/119H 103v/103V Pos: standing >
Someone slowly fades into existence.
Someone slowly fades into existence.

< 119h/119H 103v/103V Pos: standing >
Someone slowly fades into existence.

< 119h/119H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf slowly fades into existence.
Someone slowly fades into existence.
Someone slowly fades into existence.

< 119h/119H 103v/103V Pos: standing >
Someone slowly fades into existence.

< 119h/119H 103v/103V Pos: standing >
A Troll slowly fades into existence.
A Troll snaps into visibility.
An elite guard suddenly attacks a Troll!
An elite guard's slash grazes a Troll.

< 119h/119H 103v/103V Pos: standing >
A Githyanki snaps into visibility.
A Duergar snaps into visibility.

< 119h/119H 103v/103V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
A Duergar sends Urmom reeling with an unholy word.
Urmom is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Urmom dies in agony.
A Duergar snaps into visibility.
-=[You are sent reeling by a Duergar's unholy word.]=-
YIKES!  Another hit like that, and you've had it!!
Your body becomes like stone as the paralyzation takes effect.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends an elite guard reeling with an unholy word.
A Duergar sends the receptionist reeling with an unholy word.

< 59h/119H 103v/103V Pos: standing >
A Drow Elf panics, screams and runs in circles, waving his hands in the air.
A Githyanki snaps into visibility.
A Githyanki brings down a giant longsword named 'Disintegrator' [poor] in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases a Githyanki as she charges into battle.
A Githyanki heroically rescues a Troll.
A Drow Elf snaps into visibility.
You can't!  You're paralyzed to the bone.

< 59h/119H 103v/103V Pos: standing >
A Githyanki's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A huge boulder created by a Githyanki hits an elite guard causing him to scream out in agony!
An elite guard is knocked to the ground as a Githyanki's boulder hit's him dead on!
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.

< 59h/119H 103v/103V Pos: standing >
A Troll snaps into visibility.

< 59h/119H 103v/103V Pos: standing >
A Githyanki parries an elite guard's lunge at her.
A Githyanki parries an elite guard's lunge at her.

< 59h/119H 103v/103V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Duergar slowly fades into existence.

< 59h/119H 103v/103V Pos: standing >
The receptionist's decent punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
The receptionist's punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
The receptionist pokes a Troll really hard, making you wince.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
The receptionist's weak punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
The receptionist's crude punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
The receptionist's weak punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
The receptionist's punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
A Troll dodges the receptionist's attack.
A Troll dodges the receptionist's attack.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist sends a Duergar reeling with a holy word.
The receptionist sends a Troll reeling with a holy word.
The receptionist sends a Githyanki reeling with a holy word.
The receptionist sends a Githyanki reeling with a holy word.
A Troll snaps into visibility.
The receptionist sends a Troll reeling with a holy word.
The receptionist sends a Drow Elf reeling with a holy word.
A Duergar snaps into visibility.
The receptionist sends a Duergar reeling with a holy word.
The receptionist sends a Troll reeling with a holy word.
The receptionist sends a Troll reeling with a holy word.
A Troll starts casting an offensive spell called 'corrosive blast'.

< 59h/119H 103v/103V Pos: standing >
A Drow Elf completes his spell...
-=[You are sent reeling by a Drow Elf's unholy word.]=-
A Drow Elf's crushing blow frees you from a magic which held him motionless.
A Drow Elf's blow shatters the magic paralyzing you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends an elite guard reeling with an unholy word.
A Drow Elf sends the receptionist reeling with an unholy word.
A Drow Elf blocks your futile lunge at him.

< 7h/119H 103v/103V Pos: standing >
< T: receptionist TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Troll snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla fuio'
A wild electrical surge emits from a Drow Elf's fingertips...
-=[And surges into YOU!]=-