The death of [19 Sorcerer] Fysher (Halfling)

in Quivering Leaf Restaurant

from the perspective of [19 Sorcerer] Fysher (Halfling)


In a Small Library
Obvious exits: -S# -W
A guardian mage patrols the tower keeping it safe.
A senior mage is here studying on his own.
A young mage sits here studying very hard.
A halfling librarian is here to help people find what they need.

< 1h/119H 103v/103V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 1h/119H 103v/103V Pos: standing >

< 1h/119H 103v/103V Pos: standing >

< 4h/119H 103v/103V Pos: standing >

< 5h/119H 103v/103V Pos: standing >

< 5h/119H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 6h/119H 103v/103V Pos: standing >
The senior mage leaves west.

< 6h/119H 103v/103V Pos: standing >

< 7h/119H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!

< 7h/119H 103v/103V Pos: standing >
The senior mage enters from the west.

< 9h/119H 103v/103V Pos: standing >

< 9h/119H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 9h/119H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!

< 10h/119H 103v/103V Pos: standing >
The ground rumbles deeply nearby...

< 12h/119H 103v/103V Pos: standing >
You feel a slight gust of hot air.

< 12h/119H 103v/103V Pos: standing >
A guardian mage leaves west.

< 12h/119H 103v/103V Pos: standing >
You feel a bitterly cold wisp of air.

< 13h/119H 103v/103V Pos: standing >
A guardian mage enters from the west.

< 14h/119H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 14h/119H 103v/103V Pos: standing >
A lieutenant enters from the west.

< 15h/119H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 16h/119H 103v/103V Pos: standing >
A lieutenant leaves west.

< 19h/119H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!

< 19h/119H 103v/103V Pos: standing >

< 20h/119H 103v/103V Pos: standing >
A lieutenant enters from the west.

< 20h/119H 103v/103V Pos: standing >

< 21h/119H 103v/103V Pos: standing >
You shout 'oh no not again!'

< 22h/119H 103v/103V Pos: standing >
In a Small Library
Obvious exits: -S# -W
A lieutenant of the Woodseer guard keeps a careful watch.
A guardian mage patrols the tower keeping it safe.
A senior mage is here studying on his own.
A young mage sits here studying very hard.
A halfling librarian is here to help people find what they need.

< 22h/119H 103v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/119H 103v/103V Pos: standing >
The door seems to be closed.

< 23h/119H 103v/103V Pos: standing >
The senior mage leaves west.

< 23h/119H 103v/103V Pos: standing >
Ok.

< 23h/119H 103v/103V Pos: standing >
Before a Red Stone Door
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A teaching mage stands here watching her students.
A old halfling, master illusionist stands here looking for students

< 23h/119H 102v/103V Pos: standing >
Within the Emerald Tower
Obvious exits: -N -W -U

< 23h/119H 101v/103V Pos: standing >
The Foyer of an Emerald Tower
Obvious exits: -N# -S

< 23h/119H 101v/103V Pos: standing >
The door seems to be closed.

< 23h/119H 101v/103V Pos: standing >
Ok.

< 24h/119H 103v/103V Pos: standing >
In Front of the Door to an Emerald Tower
Obvious exits: -N# -S
A few drops of fresh blood are scattered around the area.
A guardian mage patrols the tower keeping it safe.

< 24h/119H 102v/103V Pos: standing >
Ok.

< 24h/119H 102v/103V Pos: standing >
Ok.

< 24h/119H 102v/103V Pos: standing >
Before the Gates to an Emerald Tower
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
A well-muscled farmer walks through the market to deliver goods.

< 24h/119H 101v/103V Pos: standing >
Ok.

< 24h/119H 101v/103V Pos: standing >
Emerald Lane
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A halfling guard patrols the streets keeping the peace.

< 24h/119H 100v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/119H 102v/103V Pos: standing >
Emerald Lane
Obvious exits: -N -W

< 25h/119H 102v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/119H 102v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/119H 102v/103V Pos: standing >
Emerald Lane
Obvious exits: -N -E -W

< 25h/119H 101v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/119H 102v/103V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young halfling boy is running here, screaming at the top of his lungs.
Syune stands here working on a new piece of jewelry.

< 25h/119H 101v/103V Pos: standing >
The Fruit Vendor's Corner
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A large black squirrel makes his way through the forest
A fuzzy white duckling wanders here searching for food.
An ancient halfling woman stands here selling fruit.

< 25h/119H 101v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/119H 102v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/119H 103v/103V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W

< 25h/119H 102v/103V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 25h/119H 101v/103V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 26h/119H 100v/103V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
A small halfling woman wanders here, humming to herself.
A halfling guard patrols the streets keeping the peace.

< 26h/119H 100v/103V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
Fresh blood splatters cover the area.
A fuzzy white duckling wanders here searching for food.
A halfling adventurer wanders here humming to himself.

< 26h/119H 99v/103V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
Fresh blood covers everything in the area.
A small bright red salamander does his best to hide in the flowers.

< 26h/119H 100v/103V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D

< 26h/119H 100v/103V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
Fresh blood splatters cover the area.
A large black squirrel makes his way through the forest

< 26h/119H 99v/103V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U

< 26h/119H 99v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/119H 100v/103V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W

< 26h/119H 100v/103V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A wealthy human merchant walks through town.

< 26h/119H 100v/103V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.

< 27h/119H 101v/103V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S

< 27h/119H 100v/103V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.

< 27h/119H 101v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
A small halfling woman wanders here, humming to herself.

< 27h/119H 100v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
A young halfling woman is here seeking adventure.

< 27h/119H 100v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 27h/119H 99v/103V Pos: standing >
You quickly scan the area.
The halfling banker who is close by to your north.
A halfling guard who is close by to your east.
A young duck who is a brief walk away to your east.
The wealthy merchant who is in the distance to your east.
The wandering merchant who is in the distance to your east.
The young adventurer who is close by to your west.
The small woman who is not far off to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The halfling adventurer who is in the distance to your west.

< 27h/119H 100v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A halfling guard patrols the streets keeping the peace.

< 27h/119H 100v/103V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A halfling child who is not far off to your north.
A tiny humming bird who is not far off to your north.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A box turtle who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A young duck who is not far off to your east.
The wealthy merchant who is rather far off to your east.
The wandering merchant who is rather far off to your east.
The halfling thief who is in the distance to your east.
A young duck who is close by to your south.
A halfling guard who is close by to your south.
Clora who is close by to your south.
The young adventurer who is not far off to your west.
The small woman who is a brief walk away to your west.
The Woodseer Quartermaster who is rather far off to your west.
A lieutenant who is in the distance to your west.

< 27h/119H 101v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a lieutenant is lying here.

< 27h/119H 101v/103V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A tiny humming bird who is not far off to your north.
A blood hawk who is not far off to your north.
An ugly frog who is not far off to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A young duck who is close by to your east.
The wealthy merchant who is a brief walk away to your east.
The wandering merchant who is a brief walk away to your east.
The halfling thief who is rather far off to your east.
A halfling guard who is close by to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 27h/119H 101v/103V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
A young duck searches for food here.

< 28h/119H 102v/103V Pos: standing >
You quickly scan the area.
The wealthy merchant who is not far off to your east.
The wandering merchant who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A young duck who is close by to your south.
Buzzle who is close by to your south.
A halfling guard who is not far off to your west.
The young adventurer who is rather far off to your west.

< 28h/119H 102v/103V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the halfling warrior is lying here.
A merchant wanders aimlessly.

< 28h/119H 101v/103V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A giant dragonfly who is not far off to your north.
The wealthy merchant who is close by to your east.
The halfling thief who is not far off to your east.
The small woman who is not far off to your south.
A young duck who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A young duck who is close by to your west.
A halfling guard who is a brief walk away to your west.
The young adventurer who is in the distance to your west.

< 28h/119H 101v/103V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A wealthy human merchant walks through town.

< 28h/119H 100v/103V Pos: standing >
You quickly scan the area.
The halfling thief who is close by to your east.
The wandering merchant who is close by to your west.
A young duck who is not far off to your west.
A halfling guard who is rather far off to your west.

< 28h/119H 101v/103V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
A shady-looking halfling stands here, keeping to the shadows.

< 28h/119H 101v/103V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your west.
The wandering merchant who is not far off to your west.
A young duck who is a brief walk away to your west.
A halfling guard who is in the distance to your west.

< 28h/119H 101v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/119H 102v/103V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your west.
The wandering merchant who is not far off to your west.
A young duck who is a brief walk away to your west.
A halfling guard who is in the distance to your west.

< 28h/119H 103v/103V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
A wealthy human merchant walks through town.

< 29h/119H 102v/103V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the halfling warrior is lying here.
A merchant wanders aimlessly.

< 29h/119H 101v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.
A young duck searches for food here.

< 29h/119H 100v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
Shattered bits of ice are scattered about the area.
[2] The corpse of a lieutenant is lying here.

< 29h/119H 99v/103V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 9h/119H 99v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/119H 100v/103V Pos: standing >
You say 'i will defend MS'

< 10h/119H 103v/103V Pos: standing >
You shout 'dont wall me, ill find you!'

< 11h/119H 103v/103V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A blood hawk who is not far off to your north.
An ugly frog who is not far off to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A young duck who is close by to your east.
The wealthy merchant who is not far off to your east.
The wandering merchant who is a brief walk away to your east.
The halfling thief who is rather far off to your east.
A halfling guard who is close by to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is in the distance to your west.
A lieutenant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 11h/119H 103v/103V Pos: standing >
The sun rises over the northern horizon.

< 11h/119H 103v/103V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
Shattered bits of ice are scattered about the area.
[2] The corpse of a lieutenant is lying here.

< 12h/119H 103v/103V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A blood hawk who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A speckled duck who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A young duck who is close by to your east.
The wealthy merchant who is not far off to your east.
The wandering merchant who is a brief walk away to your east.
The halfling thief who is rather far off to your east.
A giant dragonfly who is close by to your south.
A halfling guard who is close by to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is in the distance to your west.
A lieutenant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 12h/119H 103v/103V Pos: standing >

< 13h/119H 103v/103V Pos: standing >
Pardon?

< 13h/119H 103v/103V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1h/119H 103v/103V Pos: standing >
You sit down and relax.

< 2h/119H 103v/103V Pos: sitting >
A wall of ice crumbles to dust and blows away.
You stop sitting around and lay down.

< 2h/119H 103v/103V Pos: on your ass >

< 2h/119H 103v/103V Pos: on your ass >
You clamber to your feet.

< 3h/119H 103v/103V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
The corpse of the maitre d' is lying here.
The corpse of the simple farmer is lying here.
The corpse of the wealthy woodcarver is lying here.
The corpse of the elven woman is lying here.
The corpse of a tiny humming bird is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
The corpse of the farmer's wife is lying here.
A Drow Elf (medium) Cultist *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Good at Duris  *-* Clan Ragnarok *-* stands in mid-air here. (Casting) 
A Troll (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* stands in mid-air here.
A giant dragonfly zips around here.

< 3h/119H 102v/103V Pos: standing >
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!