The death of [ 5 Rogue] Trakk (Orc)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [56 Healer] Balen o==(=Mithril=Knights=- (Grey Elf)

<floating about head>a BRIGHT blue ioun stone[59h 46m 56s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] [88%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       the severed eyes of a demon
<worn in ear>        a shimmering crystal dragon scale (glowing)
<worn in ear>        an emerald disc fashioned from bone [57%]
<worn on face>       the mask of stone form of health (humming)
<worn around neck>   the medallion of kossuth [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a suit of drow chainmail [superior]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[59h 46m 56s]
<worn on back>       a large leather backpack [61%]
<worn as quiver>     the quiver of holding
<worn about waist>   the woven entrails of an unfortunate soul of wisdom [67%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [71%]
<worn on arms>       sleeves of gold dragonskin [superior]
<held as shield>     the shield of the earthwyrm [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn on hands>      the gloves of immolation (glowing) [76%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     the ring of the mind flayer [poor] (glowing)
<primary weapon>     the holy mace of the efreeti (glowing)[35h 39m 41s]
<worn on legs>       the elven chainmail leggings of speed [87%]
<worn on feet>       a pair of clawed demon-hide moccasins

A young orc sentinel is lying here, mortally wounded.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 843h/843H 170v/170V Pos: standing >
Fuego enters from the south.
Fuego enters from the south.
Fuego enters from the south.
A fire elemental enters from the south.
A flame salamander enters from the south.
A fiery serpent enters from the south.
Horns begin to bellow and drums thunder to the call to arms!

< 843h/843H 170v/170V Pos: standing >

< 843h/843H 170v/170V Pos: standing >
An Orc leaves south.

< 843h/843H 170v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
The corpse of a Githzerai is lying here.
An Orc (medium) stands here. (Non-Fraggable)

< 843h/843H 169v/170V Pos: standing >

< 843h/843H 169v/170V Pos: standing >
Fuego enters from the north.
Fuego enters from the north.
Fuego enters from the north.
A fire elemental enters from the north.
A flame salamander enters from the north.
A fiery serpent enters from the north.
Horns begin to bellow and drums thunder to the call to arms!

< 843h/843H 169v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 170v/170V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 843h/843H 170v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of a Githzerai is lying here.
*Albo  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fire elemental is here blazing with heat! (minion) 
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Illusion)
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Illusion)
*Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Fuego's head.

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Albo leaves south.
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?
Fuego leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Fuego leaves north.
Fuego leaves north.
A fire elemental leaves north.
A flame salamander leaves north.
A fiery serpent leaves north.

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?
Rioss starts following you.

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Rioss snaps into visibility.
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?

< 843h/843H 168v/170V Pos: standing >
Slay whom?
Fuego enters from the north.
Fuego enters from the north.
Fuego enters from the north.
A fire elemental enters from the north.
A flame salamander enters from the north.
A fiery serpent enters from the north.

< 843h/843H 168v/170V Pos: standing >
Slay whom?
Fuego leaves south.
Fuego leaves south.
Fuego leaves south.
A fire elemental leaves south.
A flame salamander leaves south.
A fiery serpent leaves south.

< 843h/843H 168v/170V Pos: standing >

		Score information for Balen

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 843(843)  Moves: 168(170)
Coins carried:    0 platinum     0 gold     3 silver    16 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +2.17   Deaths:   22
Detecting:      Illusions Invisible Life Heat
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Levitation Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.77 
Leaderboard Points: 1330 

Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (3 minutes)
endurance (1 minute)
deflect (no expiration timer)
accelerated healing (18 minutes)
bless (21 minutes)
armor (16 minutes)
vitality (10 minutes)


< 843h/843H 168v/170V Pos: standing >
It appears to be the corpse of Qr.
Nothing.

< 843h/843H 168v/170V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of a Githzerai is lying here.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of an orcish merchant is lying here.
Rioss sneaks in from the south.

< 843h/843H 167v/170V Pos: standing >

< 843h/843H 167v/170V Pos: standing >

< 843h/843H 169v/170V Pos: standing >
Rioss raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Rioss looks much better.

< 843h/843H 170v/170V Pos: standing >

< 843h/843H 170v/170V Pos: standing >

< 843h/843H 170v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of a Githzerai is lying here.

< 843h/843H 169v/170V Pos: standing >

< 843h/843H 169v/170V Pos: standing >

< 843h/843H 169v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
Rioss sneaks in from the north.
Horns begin to bellow and drums thunder to the call to arms!

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^M**.+.....     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fire elemental is here blazing with heat! (minion) 
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Illusion)
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Illusion)
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Fuego's head.
*Albo  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Rioss sneaks in from the north.

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
Fuego leaves north.
Fuego leaves north.
Fuego leaves north.
A fire elemental leaves north.
A flame salamander leaves north.
A fiery serpent leaves north.

< 843h/843H 168v/170V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.

< 843h/843H 168v/170V Pos: standing >

		Score information for Balen

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 843(843)  Moves: 168(170)
Coins carried:    0 platinum     0 gold     3 silver    16 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +2.17   Deaths:   22
Detecting:      Illusions Invisible Life Heat
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Levitation Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.77 
Leaderboard Points: 1330 

Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (3 minutes)
endurance (1 minute)
deflect (no expiration timer)
accelerated healing (18 minutes)
bless (21 minutes)
armor (16 minutes)
vitality (10 minutes)


< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
Albo leaves north.

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^M**.+.....     

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (good)          
  *Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (evil)          
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure good)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (pure good)     
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (extremely good)
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (very good)     
  *The Keep of Evil                              (very good)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (extremely good)
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly good) 
  *The Scorched Valley                           (good)          
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (extremely good)
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (pure good)     
  *Bahamut's Palace                              (pure good)     
  *Dragonnia                                     (very good)     
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 843h/843H 168v/170V Pos: standing >
Albo enters from the north.

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^M**.+.....     

< 843h/843H 168v/170V Pos: standing >
You are carrying: (3/11)
a potion of slime
the bag of impossibilities [80%]
blood of the vargouille

< 843h/843H 168v/170V Pos: standing >
You are using:
<floating about head>a BRIGHT blue ioun stone[59h 47m 18s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] [88%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       the severed eyes of a demon
<worn in ear>        a shimmering crystal dragon scale (glowing)
<worn in ear>        an emerald disc fashioned from bone [57%]
<worn on face>       the mask of stone form of health (humming)
<worn around neck>   the medallion of kossuth [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a suit of drow chainmail [superior]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[59h 47m 18s]
<worn on back>       a large leather backpack [61%]
<worn as quiver>     the quiver of holding
<worn about waist>   the woven entrails of an unfortunate soul of wisdom [67%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [71%]
<worn on arms>       sleeves of gold dragonskin [superior]
<held as shield>     the shield of the earthwyrm [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn on hands>      the gloves of immolation (glowing) [76%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     the ring of the mind flayer [poor] (glowing)
<primary weapon>     the holy mace of the efreeti (glowing)[35h 40m 3s]
<worn on legs>       the elven chainmail leggings of speed [87%]
<worn on feet>       a pair of clawed demon-hide moccasins

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^M**.+.....     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Albo  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^M**.+.....     

< 843h/843H 168v/170V Pos: standing >

		Score information for Balen

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 843(843)  Moves: 168(170)
Coins carried:    0 platinum     0 gold     3 silver    16 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +2.17   Deaths:   22
Detecting:      Illusions Invisible Life Heat
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Levitation Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.77 
Leaderboard Points: 1330 

Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (3 minutes)
endurance (1 minute)
deflect (no expiration timer)
accelerated healing (18 minutes)
bless (21 minutes)
armor (16 minutes)
vitality (10 minutes)


< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^^**.+.....     

< 843h/843H 168v/170V Pos: standing >
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****^*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***.^...+..^****M  
 **......+...*****  
  ....^..+....***   
   ..^*..+......    
    ^^**.+.....     

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 843h/843H 167v/170V Pos: standing >

< 843h/843H 167v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of a Githzerai is lying here.
Rioss sneaks in from the south.
Horns begin to bellow and drums thunder to the call to arms!

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >

< 843h/843H 168v/170V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 843h/843H 168v/170V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of an orcish merchant is lying here.
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fire elemental is here blazing with heat! (minion) 
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Illusion)
Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Illusion)
*Fuego Tribune o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Fuego's head.
Rioss sneaks in from the south.

< 843h/843H 167v/170V Pos: standing >

< 843h/843H 167v/170V Pos: standing >

< 843h/843H 169v/170V Pos: standing >
Fuego starts casting an offensive spell.
Fuego snaps into visibility.

< 843h/843H 170v/170V Pos: standing >
Fuego completes his spell...
Fuego utters the words 'waouq wuggurz'
Fuego snaps into visibility.
You receive your share of experience.