The death of [18 Conjurer] Polee (Halfling)

in In a Wide Pool

from the perspective of [51 Dark Dreamer] Kamen *-* Clan Ragnarok *-* (Shade)

<worn as a badge>    a wisp of living wind
<worn on head>       a prismatic halo of light (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [64%]
<worn in ear>        a surgeon's silver earring [poor]
<worn in ear>        a ghastly dragonscale earring from The Surface Realm of Duris
<worn on face>       the mask of the plague [poor]
<worn around neck>   an amulet of scratched silver
<worn around neck>   a carnelian and ruby inlaid gorget [poor]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the tethered robe of the universe [superior]
<worn as quiver>     a silken backsheath of flight [66%]
<worn about waist>   the ceinture of giant strength
<worn on belt buckle>a gleaming skull of a Minotaur [superior]
<attached to belt>   a massive tome
<attached to belt>   a tome of Clan Stealth Hunter lore
<worn on arms>       some glowing sleeves made of devil skin (glowing) [85%]
<held as shield>     an angel wyrm scale [poor]
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn around wrist>  a lightbringer bracelet of Pelor
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     ring of the past [superior] (glowing)
<worn on finger>     an enchanted ring of balor bone
<held>               a skull-headed staff [poor] (humming)
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       the boots of speed of health [87%]

 .....^@^MMMM^  
 .....^^^MM^^^  
 .....^^MMM^^.  
  M+++^MMM^^^   
   *^^MMMM^^    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S

< 686h/686H 202v/241V Pos: standing >
   ....***^^    
  .....***^^M   
 ....D***^MMMM  
 .....^^^MMMM^  
 .....^@^MM^^^  
 .....^^MMM^^.  
 MM+++^MMM^^^.  
  .*^^MMMM^^.   
   *^MMM^^^.    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 686h/686H 201v/241V Pos: standing >
   ....***^^    
  .....***^^M   
 ....D***^MMMM  
 .....^^^MMMM^  
 .....^@^MM^^^  
 .....^^MMM^^.  
 +M+++^MMM^^^.  
  .*^^MMMM^^.   
   *^MMM^^^.    
   ....***^^    
  ...D***^MMM   
 .....^^^MMMM^  
 .....^^^MM^^^  
 .....^@MMM^^.  
 +M+++^MMM^^^.  
 ..*^^MMMM^^..  
  **^MMM^^^..   
   ^^MMM^^..    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 686h/686H 200v/241V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 686h/686H 201v/241V Pos: standing >
   .....***^    
  ....D***^MM   
 ......^^^MMMM  
 ......^^^MM^^  
 ......@^MMM^^  
 ++M+++^MMM^^^  
 ...*^^MMMM^^.  
  .**^MMM^^^.   
   *^^MMM^^.    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 686h/686H 200v/241V Pos: standing >
   .....***^    
  ....D***^MM   
 ......^^^MMMM  
 ......^^^MM^^  
 ......@^MMM^^  
 +MM+++^MMM^^^  
 ...*^^MMMM^^.  
  .**^MMM^^^.   
   *^^MMM^^.    

< 686h/686H 202v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -N -S

< 686h/686H 203v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the North Gates of Woodseer
</map>

<map>
Zone: Woodseer.
Room: Outside the North Gates of Woodseer
</map>
Outside the North Gates of Woodseer
Obvious exits: -N -S
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 686h/686H 201v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the North Gates to Woodseer
</map>

<map>
Zone: Woodseer.
Room: Inside the North Gates to Woodseer
</map>
Inside the North Gates to Woodseer
Obvious exits: -N -S
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.

< 686h/686H 200v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -N -E -D

< 686h/686H 199v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 200v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -U -D

< 686h/686H 199v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 200v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 201v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 686h/686H 202v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 203v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 204v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 205v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -U -D

< 686h/686H 204v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The End of Lakeside Path
</map>
The End of Lakeside Path
Obvious exits: -S -U

< 686h/686H 203v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 204v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S

< 686h/686H 204v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S

< 686h/686H 204v/241V Pos: standing >
A small chipmunk enters from the east.

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S

< 686h/686H 204v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -W -D

< 686h/686H 204v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 205v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 206v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 207v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W

< 686h/686H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S -W

< 686h/686H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W

< 686h/686H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Intersection of Lakeside Path and Fernwalk Lane
</map>
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D

< 686h/686H 208v/241V Pos: standing >
You quickly scan the area.
The wandering merchant who is not far off to your south.
The halfling warrior who is rather far off to your south.
The small woman who is rather far off to your south.
A yellow perch who is not far off to your west.
A black squirrel who is not far off below you.

< 686h/686H 210v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A merchant wanders aimlessly.(Gold Aura)

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>

<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>
The Center of Market Square
Obvious exits: -N -E -S -W
An ornate fountain stands here shooting water into the air.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E -S -W
A speckled mother duck protects her young.

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 686h/686H 211v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 686h/686H 212v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D

< 686h/686H 213v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 214v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 215v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 216v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D

< 686h/686H 216v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
An elderly farmer stands here, paying tribute.(Gold Aura)

< 686h/686H 216v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A shady-looking halfling stands here, keeping to the shadows.

< 686h/686H 216v/241V Pos: standing >
You quickly scan the area.
An elderly farmer who is close by above you.
A snapping turtle who is close by below you.

< 686h/686H 218v/241V Pos: standing >
You quickly scan the area.
An elderly farmer who is close by above you.
A snapping turtle who is close by below you.

< 686h/686H 219v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A large, ugly snapping turtle is here.

< 686h/686H 220v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 221v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 686h/686H 222v/241V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your south.
A tiny humming bird who is close by to your south.
A halfling guard who is not far off to your south.
A small chipmunk who is a brief walk away to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
A young duck who is rather far off to your south.
A young duck who is in the distance to your south.
The halfling thief who is close by above you.
An elderly farmer who is not far off above you.

< 686h/686H 223v/241V Pos: standing >

< 686h/686H 231v/241V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your south.
A tiny humming bird who is close by to your south.
A halfling guard who is not far off to your south.
A small chipmunk who is a brief walk away to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
A young duck who is rather far off to your south.
A young duck who is in the distance to your south.
The halfling thief who is close by above you.
An elderly farmer who is not far off above you.

< 686h/686H 237v/241V Pos: standing >

< 686h/686H 241v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A tiny hummingbird zips by, sucking nectar from the flowers.

< 686h/686H 240v/241V Pos: standing >

< 686h/686H 240v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 686h/686H 239v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A small chipmunk searches for nuts among the flowers.
The Woodseer Quartermaster stands here.(Gold Aura)

< 686h/686H 238v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A small box turtle ambles by.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 686h/686H 238v/241V Pos: standing >
You quickly scan the area.
A small chipmunk who is close by to your east.
The Woodseer Quartermaster who is close by to your east.
The wandering merchant who is not far off to your east.
The halfling warrior who is not far off to your east.
A young duck who is not far off to your east.
A young duck who is a brief walk away to your east.
An ugly frog who is a brief walk away to your east.
The young adventurer who is a brief walk away to your east.
A fuzzy duckling who is rather far off to your east.
A giant dragonfly who is rather far off to your east.
A halfling child who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
The wandering merchant who is not far off to your west.
The fisherman who is not far off to your west.

< 686h/686H 239v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 686h/686H 240v/241V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your east.
A tiny humming bird who is close by to your east.
A small chipmunk who is not far off to your east.
The Woodseer Quartermaster who is not far off to your east.
The wandering merchant who is a brief walk away to your east.
The halfling warrior who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A young duck who is rather far off to your east.
The young adventurer who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
A giant dragonfly who is in the distance to your east.
A halfling child who is in the distance to your east.
The halfling adventurer who is close by to your south.
A halfling guard who is close by to your south.
A halfling guard who is close by to your south.
A halfling guard who is not far off to your south.
A young duck who is not far off to your south.
A giant dragonfly who is not far off to your south.
The wandering merchant who is close by to your west.
The fisherman who is close by to your west.
A halfling child who is close by below you.
A Halfling who is close by below you.

< 686h/686H 240v/241V Pos: standing >

< 686h/686H 240v/241V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your east.
A tiny humming bird who is close by to your east.
A small chipmunk who is not far off to your east.
The Woodseer Quartermaster who is not far off to your east.
The wandering merchant who is a brief walk away to your east.
The halfling warrior who is a brief walk away to your east.
An ugly frog who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
A halfling child who is in the distance to your east.
The halfling adventurer who is close by to your south.
A halfling guard who is close by to your south.
A halfling guard who is close by to your south.
A halfling guard who is not far off to your south.
A young duck who is not far off to your south.
A giant dragonfly who is not far off to your south.
The wandering merchant who is close by to your west.
The fisherman who is close by to your west.
A halfling child who is close by below you.
A Halfling who is close by below you.

< 686h/686H 240v/241V Pos: standing >

< 686h/686H 240v/241V Pos: standing >

< 686h/686H 240v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U
A young halfling child plays here.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)

< 686h/686H 239v/241V Pos: standing >
The wealthy merchant enters from the north.
You start chanting...
You snap into visibility.

< 686h/686H 240v/241V Pos: standing >
You snap into visibility.
Casting: asphyxiate 

< 686h/686H 241v/241V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a halfling child, close around its neck and begin to squeeze!
[Damage: 15 ] -=[You smirk as a pair of ghostly hands tighten around a halfling child's throat!]=-
A halfling child is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kamen by 0.
You feel the bloodlust in your heart as you hear the death cry of a halfling child.
The corpse of a halfling child splashes into the water and begins to float.

< 686h/686H 241v/241V Pos: standing >
A Halfling reels in a large pike fish on his slender fishing pole.

< 686h/686H 241v/241V Pos: standing >
A Halfling drops a large pike fish.

< 686h/686H 241v/241V Pos: standing >
A large pike fish splashes into the water, comes back to life, and swims away.
You quickly scan the area.
A salamander who is close by to your north.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 686h/686H 241v/241V Pos: standing >
Saving Kamen.

< 686h/686H 241v/241V Pos: standing >
It appears to be the corpse of a halfling child.
a copper coin

< 686h/686H 241v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 686h/686H 241v/241V Pos: standing >
Casting: asphyxiate 

< 686h/686H 241v/241V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-

< 686h/686H 241v/241V Pos: standing >
You snap into visibility.
[Damage: 29 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-

< 686h/686H 241v/241V Pos: standing >
You snap into visibility.
[Damage: 44 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-
A Halfling is incapacitated and will slowly die, if not aided.

< 686h/686H 241v/241V Pos: standing >
The wealthy merchant leaves up.

< 686h/686H 241v/241V Pos: standing >
A Halfling slumps to the ground.

< 686h/686H 241v/241V Pos: standing >
In a Wide Pool
Obvious exits: -N -W -U
The corpse of a halfling child is lying here.
A Halfling (small) is lying here, incapacitated. (Non-Fraggable)(Gold Aura)

< 686h/686H 241v/241V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
The wealthy merchant who is close by above you.

< 686h/686H 241v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 686h/686H 241v/241V Pos: standing >

< 686h/686H 241v/241V Pos: standing >

< 686h/686H 241v/241V Pos: standing >
Casting: asphyxiate 

< 686h/686H 241v/241V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
You snap into visibility.
[Damage:  6 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-
A Halfling's pair of tight black slippers was completely destroyed by the massive blow!
A Halfling's deerskin belt was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.