The death of [25 Sorcerer] Zithfish ~<=Shadow Knights=>~ (Halfling)

in In a Wide River

from the perspective of [51 Dark Dreamer] Kamen *-* Clan Ragnarok *-* (Shade)

<worn as a badge>    a wisp of living wind
<worn on head>       a prismatic halo of light (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [64%]
<worn in ear>        a ghastly dragonscale earring from The Surface Realm of Duris
<worn in ear>        a surgeon's silver earring [poor]
<worn on face>       the mask of the plague [poor]
<worn around neck>   an amulet of scratched silver
<worn around neck>   a carnelian and ruby inlaid gorget [poor]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the tethered robe of the universe [superior]
<worn as quiver>     a silken backsheath of flight [66%]
<worn about waist>   the ceinture of giant strength
<worn on belt buckle>a gleaming skull of a Minotaur [superior]
<attached to belt>   a massive tome
<attached to belt>   a tome of Clan Stealth Hunter lore
<worn on arms>       some glowing sleeves made of devil skin (glowing) [85%]
<held as shield>     an angel wyrm scale [poor]
<worn around wrist>  a lightbringer bracelet of Pelor
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     ring of the past [superior] (glowing)
<held>               a skull-headed staff [poor] (humming)
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       the boots of speed of health [87%]

 ......***^MMMM^  
 ......^^^MMMM^^  
 ......^@^MM^^^.  
 ......^^MMM^^..  
 +++M++^MMM^^^..  
  ..*^^MMMM^^..   
   **^MMM^^^..    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 592h/640H 206v/241V Pos: standing >
   .....***^^^    
  ......***^^MM   
 ......***^MMMM^  
 ......^^^MMMM^^  
 ......^@^MM^^^.  
 ......^^MMM^^..  
 +++M++^MMM^^^..  
  ..*^^MMMM^^..   
   **^MMM^^^..    

< 592h/640H 207v/241V Pos: standing >
   .....***^^M    
  .....***^MMMM   
 ......^^^MMMM^^  
 ......^^^MM^^^.  
 ......^@MMM^^..  
 +++M++^MMM^^^..  
 ...*^^MMMM^^...  
  .**^MMM^^^...   
   *^^MMM^^.M.    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 593h/640H 206v/241V Pos: standing >
   ......***^^    
  ......***^MMM   
 .......^^^MMMM^  
 .......^^^MM^^^  
 .......@^MMM^^.  
 ++++M++^MMM^^^.  
 ....*^^MMMM^^..  
  ..**^MMM^^^..   
   **^^MMM^^.M    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 593h/640H 205v/241V Pos: standing >
You quickly scan the area.
A vicious barrit who is not far off to your north.
A vicious barrit who is not far off to your north.
A thornhawk who is a brief walk away to your north.
A glowing spider who is in the distance to your north.
A burly guardian who is not far off to your south.
A halfling guard who is not far off to your south.
A minotaur mercenary guard who is a brief walk away to your south.

< 593h/640H 206v/241V Pos: standing >
Saving Kamen.

< 594h/640H 210v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -N -S

< 594h/640H 210v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the North Gates of Woodseer
</map>

<map>
Zone: Woodseer.
Room: Outside the North Gates of Woodseer
</map>
Outside the North Gates of Woodseer
Obvious exits: -N -S
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 595h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the North Gates to Woodseer
</map>

<map>
Zone: Woodseer.
Room: Inside the North Gates to Woodseer
</map>
Inside the North Gates to Woodseer
Obvious exits: -N -S
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.

< 595h/640H 207v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -N -E -D

< 595h/640H 206v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/640H 207v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/640H 208v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 596h/640H 209v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -U -D

< 596h/640H 207v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -U -D

< 596h/640H 206v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The End of Lakeside Path
</map>
The End of Lakeside Path
Obvious exits: -S -U

< 596h/640H 205v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 596h/640H 206v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S

< 597h/640H 206v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S

< 597h/640H 206v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S
A halfling adventurer wanders here humming to himself.(Gold Aura)

< 597h/640H 206v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -W -D

< 597h/640H 206v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 597h/640H 207v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 598h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W

< 598h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S -W

< 598h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>

<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W
An ugly frog is here eating insects.

< 598h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Intersection of Lakeside Path and Fernwalk Lane
</map>
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D

< 599h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 599h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A small dog lopes along waiting for its master.

< 599h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W

< 599h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>
The Center of Market Square
Obvious exits: -N -E -S -W
An ornate fountain stands here shooting water into the air.

< 599h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W

< 600h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E -S -W
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 600h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.

< 600h/640H 208v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A fuzzy white duckling wanders here searching for food.
A young duck searches for food here.
A happy halfling woman stands here watching the animals.(Gold Aura)

< 600h/640H 207v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D
A gray scimitar has been dropped here.
A halfling adventurer wanders here humming to himself.(Gold Aura)

< 600h/640H 207v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/640H 208v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/640H 209v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D

< 601h/640H 209v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
A wealthy human merchant walks through town.

< 601h/640H 209v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A small dog lopes along waiting for its master.

< 601h/640H 209v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U

< 602h/640H 209v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W

< 602h/640H 212v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
An ugly frog is here eating insects.

< 603h/640H 211v/241V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your south.
The Woodseer Quartermaster who is close by to your south.
A halfling woman who is rather far off to your south.

< 603h/640H 213v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A giant dragonfly zips around here.
The Woodseer Quartermaster stands here.(Gold Aura)

< 603h/640H 214v/241V Pos: standing >
The illusion surrounding you fades away!
You quickly scan the area.
An ugly frog who is close by to your north.
A halfling logger who is close by to your east.
A snapping turtle who is not far off to your east.
The young adventurer who is not far off to your east.
The halfling thief who is rather far off to your east.
An elven merchant who is rather far off to your east.
A halfling woman who is a brief walk away to your south.
A halfling woodcarver who is a brief walk away to your west.
The halfling thief who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 604h/640H 215v/241V Pos: standing >

< 604h/640H 219v/241V Pos: standing >
You start chanting...

< 606h/640H 228v/241V Pos: standing >
Casting: clone form *

< 607h/640H 232v/241V Pos: standing >
Casting: clone form 

< 608h/640H 236v/241V Pos: standing >
You complete your spell...
You blur and take on the form of a giant dragonfly!

< 609h/640H 238v/241V Pos: standing >

		Score information for Kamen

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 611(640)  Moves: 241(241)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +1.53   Deaths:   14
In the illusion of: a giant dragonfly (fair)
Detecting:      Illusions Invisible Evil Good Life Heat
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  667 

Active Spells:
--------------
shadow shield (3 minutes)
vitality (9 minutes)
detect invisibility (9 minutes)
detect illusion (6 minutes)
rested bonus (110 minutes)
phantom armor (less than a minute remaining)


< 611h/640H 241v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W

< 611h/640H 240v/241V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your east.
The Woodseer Quartermaster who is close by to your east.
A halfling logger who is not far off to your east.
The young adventurer who is a brief walk away to your east.
A young duck who is in the distance to your east.
An elven merchant who is in the distance to your east.
A tiny humming bird who is in the distance to your east.
A young duck who is close by to your west.
A halfling woodcarver who is not far off to your west.
The halfling thief who is not far off to your west.
The fisherman who is not far off to your west.

< 611h/640H 240v/241V Pos: standing >

< 611h/640H 240v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
A young duck searches for food here.

< 612h/640H 239v/241V Pos: standing >
You quickly scan the area.
A giant dragonfly who is not far off to your east.
The Woodseer Quartermaster who is not far off to your east.
A halfling logger who is a brief walk away to your east.
The young adventurer who is rather far off to your east.
A halfling guard who is close by to your south.
A giant dragonfly who is a brief walk away to your south.
A halfling woodcarver who is close by to your west.
The halfling thief who is close by to your west.
The fisherman who is close by to your west.

< 612h/640H 239v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U

< 613h/640H 240v/241V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your north.
An elderly farmer who is close by to your west.
A yellow perch who is close by to your west.
The small woman who is close by to your west.
A father duck who is close by to your west.
A young duck who is close by above you.

< 614h/640H 240v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -E -S -W
An elderly farmer stands here, paying tribute.(Gold Aura)
A small yellow perch swims by.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A father duck with a bright green head watches the ducklings.

< 615h/640H 238v/241V Pos: standing >
You quickly scan the area.
A halfling woman who is close by to your north.
A playful kitten who is close by to your south.
A yellow perch who is close by to your south.
A yellow perch who is a brief walk away to your south.
A yellow perch who is rather far off to your south.

< 615h/640H 238v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -E -S

< 616h/640H 239v/241V Pos: standing >
You quickly scan the area.
A halfling woman who is close by to your north.
An elderly farmer who is close by to your east.
A yellow perch who is close by to your east.
The small woman who is close by to your east.
A father duck who is close by to your east.
The wandering merchant who is close by to your south.
A lieutenant who is close by to your south.
A father duck who is not far off to your south.
A yellow perch who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
A halfling woman who is in the distance to your south.

< 617h/640H 239v/241V Pos: standing >

< 617h/640H 239v/241V Pos: standing >

< 618h/640H 239v/241V Pos: standing >
You do not see that here.

< 620h/640H 239v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -E -S
A merchant wanders aimlessly.(Gold Aura)
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)

< 621h/640H 237v/241V Pos: standing >
A father duck enters from the south.

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -E -S

< 622h/640H 236v/241V Pos: standing >
The river continues.
You extend your sights southward.
In a Wide River
Obvious exits: -N -E -S
A small yellow perch swims by.
A Halfling (small) Shadeling ~<=Shadow Knights=>~ stands here. (Non-Fraggable)(Gold Aura)

< 622h/640H 240v/241V Pos: standing >

< 624h/640H 241v/241V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -E -S
A small yellow perch swims by.
A Halfling (small) Shadeling ~<=Shadow Knights=>~ stands here. (Non-Fraggable)(Gold Aura)

< 625h/640H 239v/241V Pos: standing >
A yellow perch enters from the east.

< 625h/640H 239v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 625h/640H 239v/241V Pos: standing >
Casting: asphyxiate 

< 626h/640H 239v/241V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 48 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-

< 627h/640H 239v/241V Pos: standing >
You snap into visibility.
[Damage: 40 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-

< 627h/640H 239v/241V Pos: standing >
You snap into visibility.
[Damage: 28 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-

< 627h/640H 239v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 628h/640H 241v/241V Pos: standing >
Casting: asphyxiate 

< 629h/640H 241v/241V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-

< 629h/640H 241v/241V Pos: standing >
You snap into visibility.
[Damage: 10 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-
A Halfling's pair of studded leather sleeves was completely destroyed by the massive blow!
A Halfling's deerskin belt was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.