The death of [11 Monk] Drisk (Human)

in The Ogre's Foot Inn

from the perspective of [11 Monk] Drisk (Human)


The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Elak DarkHorse ~<=Shadow Knights=>~ (Githzerai)(medium) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 96h/96H 117v/117V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (very evil)     
  *Orrak                                         (good)          
  *Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure good)     
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
  *Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (extremely good)
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (pure good)     
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (extremely good)
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (very good)     
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (pure good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
  *The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (pure good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (pure good)     
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Elak leaves down.

< 96h/96H 117v/117V Pos: standing >
Elak enters from below.

< 96h/96H 117v/117V Pos: standing >
OUCH! Elak punches you in the face, giving you a black eye.

< 96h/96H 117v/117V Pos: standing >
Elak says 'hi'

< 96h/96H 117v/117V Pos: standing >
Elak give you an ice cold foamy beer. Go ahead have a drink!

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Elak's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
Elak has entered the game.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 96h/96H 117v/117V Pos: standing >
Urmom has entered the game.

< 96h/96H 117v/117V Pos: standing >
Urmom shrugs helplessly.

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Urmom's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
Gnomad has entered the game.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 96h/96H 117v/117V Pos: standing >
Gnomad says 'laz is on'

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Gnomad's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Elak's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
Elak has entered the game.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 96h/96H 117v/117V Pos: standing >
Autosaving...
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Elak's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Elak has entered the game.

< 96h/96H 117v/117V Pos: standing >
OUCH! Elak punches you in the face, giving you a black eye.

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Elak's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 96h/96H 117v/117V Pos: standing >

< 96h/96H 117v/117V Pos: standing >
The receptionist starts to chant in a deep voice.

< 96h/96H 117v/117V Pos: standing >
Autosaving...

< 96h/96H 117v/117V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 96h/96H 117v/117V Pos: standing >
The innkeeper stores Keith's stuff in the safe and shows him to his room.

< 96h/96H 117v/117V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 96h/96H 117v/117V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 96h/96H 117v/117V Pos: standing >
Keith has entered the game.

< 96h/96H 117v/117V Pos: standing >
Someone slowly fades into existence.

< 96h/96H 117v/117V Pos: standing >
An elite guard suddenly attacks someone!
A Troll snaps into visibility.
An elite guard's punch grazes a Troll.

< 96h/96H 117v/117V Pos: standing >
Someone slowly fades into existence.

< 96h/96H 117v/117V Pos: standing >
Someone slowly fades into existence.
Someone slowly fades into existence.
Someone slowly fades into existence.

< 96h/96H 117v/117V Pos: standing >
Someone slowly fades into existence.

< 96h/96H 117v/117V Pos: standing >
A Troll snaps into visibility.
A tharnadian illusionist suddenly attacks a Troll!
A tharnadian illusionist's punch grazes a Troll.
The receptionist suddenly attacks a Troll!
The receptionist's punch grazes a Troll.
Someone slowly fades into existence.

< 96h/96H 117v/117V Pos: standing >
A Githyanki snaps into visibility.

< 96h/96H 117v/117V Pos: standing >
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!

< 17h/96H 117v/117V Pos: standing >
< T: Drisk TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 Someone dodges your futile attack.
Someone dodges your futile attack.
A Duergar snaps into visibility.

< 17h/96H 117v/117V Pos: standing >
< T: Drisk TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 Alarm bells sound, signalling an invasion!
Someone slowly fades into existence.
Someone slowly fades into existence.

< 17h/96H 117v/117V Pos: standing >
< T: Drisk TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Githyanki snaps into visibility.

< 17h/96H 117v/117V Pos: standing >
< T: Drisk TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githyanki snaps into visibility.