<worn as a badge> a ball of crackling energy (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a polished scale of Tiamat of greater intelligence (invis) (glowing) [83%]
<worn in ear> an emerald disc fashioned from bone [89%]
<worn on face> the mask of the plague
<worn around neck> an amulet of the Neogi Lords of charisma
<worn around neck> an amulet of fire dragon's blood [88%]
<worn on body> the robe of the mind of endurance
<worn about body> the robes of the maelstrom of greater charisma
<worn on back> a large leather backpack
<worn as quiver> the quiver of holding
<worn about waist> a woven dragon scale belt
<worn on belt buckle>a golden scabbard encrusted with emeralds and rubies (glowing)
<attached to belt> a potion of bubbling goo (glowing)
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms> some glowing sleeves made of devil skin (glowing) [70%]
<held as shield> a gold tablet entitled "The Holy Code of Honor" [82%]
<worn around wrist> the bracelet of emeralds
<worn around wrist> the bangle of immunity [superior] (glowing)
<worn on hands> the gloves of the mind [superior]
<worn on finger> a ring of twisted gray mist
<worn on finger> the ring of the void [poor]
<held> a swirling staff of air conjuration (glowing)[181h 25m 24s]
<worn on legs> some slime-covered aboleth skin (glowing) [45%]
<worn on feet> mystical boots of Volo the Traveller (glowing) [83%]
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Cruiser hellcat floats here.
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
< 598h/598H 180v/181V Pos: standing >
You do not see that here.
< 598h/598H 180v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 598h/598H 180v/181V Pos: standing >
You do not see that here.
< 598h/598H 180v/181V Pos: standing >
S
S@
MMMMMS^
MMMMMM^..
MMMMMMMMMMM..MM
The Waters of the Abyss
Obvious exits: -N -E -S -W
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 598h/598H 124v/181V Pos: standing >
You do not see that here.
< 598h/598H 124v/181V Pos: standing >
S
@M
MMMMMS
MMMMMM^.
MMMMMMMMMMMM..M
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon GrimD floats here.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
< 598h/598H 69v/181V Pos: standing >
You do not see that here.
< 598h/598H 70v/181V Pos: standing >
You start chanting...
< 598h/598H 76v/181V Pos: standing >
< 598h/598H 80v/181V Pos: standing >
//\._./\\ Fires Medium Catapult at GrimD!
< 598h/598H 81v/181V Pos: standing >
Casting: conjure greater elemental **
< 598h/598H 82v/181V Pos: standing >
Casting: conjure greater elemental *
< 598h/598H 88v/181V Pos: standing >
S
@
MMMMMS
MMMMMMM.
MMMMMMMMMMMM..^
< 598h/598H 90v/181V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Lielz!'
S
@
MMMMMS
MMMMMMM.
MMMMMMMMMMMM..^
< 598h/598H 93v/181V Pos: standing >
A LARGE air elemental is now a member of your group.
A powerful djinni already grouped by you.
A LARGE air elemental already grouped by you.
< 598h/598H 109v/181V Pos: standing >
You do not see that here.
< 598h/598H 111v/181V Pos: standing >
You do not see that here.
< 598h/598H 112v/181V Pos: standing >
< 598h/598H 113v/181V Pos: standing >
Ok.
< 598h/598H 115v/181V Pos: standing >
You quickly scan the area.
A centaur guardsman who is almost out of sight to your south.
< 598h/598H 119v/181V Pos: standing >
You do not see that here.
< 598h/598H 120v/181V Pos: standing >
You do not see that here.
< 598h/598H 121v/181V Pos: standing >
Your heroic urges slowly fade away.
You do not see that here.
< 567h/567H 123v/181V Pos: standing >
You do not see that here.
< 567h/567H 124v/181V Pos: standing >
You quickly scan the area.
A centaur guardsman who is almost out of sight to your south.
< 567h/567H 126v/181V Pos: standing >
You do not see that here.
< 567h/567H 127v/181V Pos: standing >
You do not see that here.
< 567h/567H 128v/181V Pos: standing >
You do not see that here.
< 567h/567H 130v/181V Pos: standing >
You do not see that here.
< 567h/567H 131v/181V Pos: standing >
S
@
MMMMMS
MMMMMMM.
MMMMMMMMMMMM..^
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 567h/567H 132v/181V Pos: standing >
Ok.
A LARGE air elemental boards the Galleon GrimD.
A LARGE air elemental boards the Galleon GrimD.
A powerful djinni boards the Galleon GrimD.
< 595h/595H 134v/181V Pos: standing >
You board the Galleon GrimD.
Aboard the Galleon GrimD
Obvious exits: -N -E -W
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
< 595h/595H 138v/181V Pos: standing >
You do not see that here.
< 595h/595H 139v/181V Pos: standing >
You do not see that here.
< 595h/595H 140v/181V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your north.
< 595h/595H 142v/181V Pos: standing >
Aboard the Galleon GrimD
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
< 595h/595H 142v/181V Pos: standing >
< 595h/595H 143v/181V Pos: standing >
You do not see that here.
< 595h/595H 145v/181V Pos: standing >
You do not see that here.
< 595h/595H 146v/181V Pos: standing >
On the Bridge of the Galleon GrimD
Obvious exits: -N -E -S -W
A Centaur (large) stands, floating here. (Non-Fraggable)
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
< 595h/595H 148v/181V Pos: standing >
< 595h/595H 149v/181V Pos: standing >
Ok.
A LARGE air elemental suddenly attacks a Centaur!
You snap into visibility.
A LARGE air elemental snaps into visibility.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Centaur.
A powerful djinni suddenly attacks a Centaur!
A powerful djinni snaps into visibility.
[Damage: 7 ] A powerful djinni's decent crush grazes a Centaur.
A LARGE air elemental suddenly attacks a Centaur!
A LARGE air elemental snaps into visibility.
[Damage: 5 ] A LARGE air elemental's crush grazes a Centaur.
< 595h/595H 152v/181V Pos: standing >
[Damage: 5 ] A LARGE air elemental's crude crush grazes a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Centaur.
[Damage: 7 ] A LARGE air elemental's crush grazes a Centaur.
A Centaur dodges a LARGE air elemental's attack.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Centaur.
[Damage: 5 ] A powerful djinni's crude crush grazes a Centaur.
[Damage: 6 ] A powerful djinni's decent crush grazes a Centaur.
[Damage: 7 ] A powerful djinni's decent crush grazes a Centaur.
[Damage: 7 ] A LARGE air elemental's decent crush grazes a Centaur.
A LARGE air elemental misses a Centaur.
[Damage: 7 ] A LARGE air elemental's crush grazes a Centaur.
A Centaur dodges a LARGE air elemental's attack.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Centaur.
Contact listing H:90 S:0
=========================================================================|
[MC] hellcat X:51 Y:51 R:1.5 B:18 H:135 S:0 |PS
[SL] //\._./\\ X:34 Y:46 R:16.8 B:257 H:77 S:23 |RF
< 595h/595H 175v/181V Pos: standing >
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 176v/181V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 595h/595H 178v/181V Pos: standing >
A Centaur misses a LARGE air elemental.
A Centaur misses a LARGE air elemental.
< 595h/595H 179v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 66 ] -=[A huge shower of arcing electricity engulfs a Centaur.]=-
You miss a Centaur.
You miss a Centaur.
You snap into visibility.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Contact listing H:90 S:0
=========================================================================|
[MC] hellcat X:51 Y:51 R:1.5 B:18 H:135 S:0 |PS
[SL] //\._./\\ X:34 Y:46 R:16.3 B:257 H:77 S:23 |RF
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You start chanting...
You snap into visibility.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You snap into visibility.
[Damage: 23 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
A Centaur starts casting an offensive spell.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 67 ] -=[A huge shower of arcing electricity engulfs a Centaur.]=-
[Damage: 5 ] A LARGE air elemental's crude crush grazes a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Centaur.
[Damage: 6 ] A LARGE air elemental's crush grazes a Centaur.
[Damage: 7 ] A LARGE air elemental's crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush grazes a Centaur.
[Damage: 5 ] A powerful djinni's crude crush grazes a Centaur.
[Damage: 5 ] A powerful djinni's crude crush grazes a Centaur.
[Damage: 5 ] A powerful djinni's crude crush grazes a Centaur.
[Damage: 5 ] A powerful djinni's crude crush grazes a Centaur.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's crush wounds a Centaur.
A LARGE air elemental misses a Centaur.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Centaur.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You snap into visibility.
[Damage: 5 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You miss a Centaur.
You miss a Centaur.
You snap into visibility.
You start chanting...
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the ground to reach up in a fist!
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
[Damage: 23 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 66 ] -=[A huge shower of arcing electricity engulfs a Centaur.]=-
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
[Damage: 11 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
A Centaur starts casting a spell.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
[Damage: 10 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
A Centaur dodges a LARGE air elemental's attack.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
A powerful djinni misses a Centaur.
[Damage: 7 ] A powerful djinni's decent crush wounds a Centaur.
[Damage: 5 ] A powerful djinni's crude crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 5 ] A LARGE air elemental's crush wounds a Centaur.
[Damage: 5 ] A LARGE air elemental's crude crush wounds a Centaur.
[Damage: 12 ] A LARGE air elemental's fine crush wounds a Centaur.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
You snap into visibility.
[Damage: 25 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
You complete your spell...
You snap into visibility.
[Damage: 61 ] -=[A huge shower of arcing electricity engulfs a Centaur.]=-
A Centaur's greenstone earring is filled with electrical energy!
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
You snap into visibility.
[Damage: 6 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the ground to reach up in a fist!
You miss a Centaur.
You miss a Centaur.
You snap into visibility.
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 181v/181V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Centaur sta EP: nasty wounds >
You attempt to flee...
Aboard the Galleon GrimD
Obvious exits: -E -S
You flee westward!
< 595h/595H 157v/181V Pos: standing >
You do not see that here.
< 595h/595H 157v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
You do not see that here.
< 595h/595H 158v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
You snap into visibility.
[Damage: 25 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 159v/181V Pos: standing >
On the Bridge of the Galleon GrimD
Obvious exits: -N -E -S -W
A LARGE air elemental stands in mid-air here, fighting a Centaur. (Minion)
A powerful djinni stands in mid-air here, fighting a Centaur. (Minion)
A LARGE air elemental stands in mid-air here, fighting a Centaur. (Minion)
A Centaur (large) stands, floating here, fighting a LARGE air elemental. (Non-Fraggable) (casting)
< 595h/595H 162v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
[SL]://\._./\\ Fires Medium Catapult at your ship!
< 595h/595H 164v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 595h/595H 165v/181V Pos: standing >
A LARGE air elemental snaps into visibility.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 5 ] A LARGE air elemental's crude crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush wounds a Centaur.
A powerful djinni snaps into visibility.
[Damage: 6 ] A powerful djinni's decent crush wounds a Centaur.
A Centaur dodges a powerful djinni's attack.
[Damage: 5 ] A powerful djinni's crude crush wounds a Centaur.
[Damage: 6 ] A powerful djinni's decent crush wounds a Centaur.
[Damage: 5 ] A powerful djinni's crude crush wounds a Centaur.
A LARGE air elemental snaps into visibility.
[Damage: 5 ] A LARGE air elemental's crude crush wounds a Centaur.
[Damage: 7 ] A LARGE air elemental's decent crush strikes a Centaur.
[Damage: 12 ] A LARGE air elemental's crush strikes a Centaur.
[Damage: 13 ] A LARGE air elemental's fine crush strikes a Centaur.
< 595h/595H 166v/181V Pos: standing >
You snap into visibility.
[Damage: 6 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 168v/181V Pos: standing >
The arcs of electricity surrounding a Centaur ground out!
You snap into visibility.
[Damage: 13 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 169v/181V Pos: standing >
You snap into visibility.
Casting: disintegrate
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
< 595h/595H 172v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 92 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-
< 595h/595H 174v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 178v/181V Pos: standing >
You snap into visibility.
[Damage: 6 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
A Centaur starts casting a spell.
< 595h/595H 180v/181V Pos: standing >
Weapon Specifications
===========================================================
Num Name Range Damage Ammo Status
< 595h/595H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 595h/595H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
< 595h/595H 181v/181V Pos: standing >
Your ship has been hit for 3 points of damage on the sails!
Your ship has been hit for 4 points of damage on the sails!
Your ship has been hit for 3 points of damage on the rear side!
Your ship has been hit for 4 points of damage on the starboard side!
Your ship has been hit for 3 points of damage on the port side!
< 595h/595H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 9 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
A LARGE air elemental snaps into visibility.
[Damage: 5 ] A LARGE air elemental's crush wounds a Centaur.
[Damage: 5 ] A LARGE air elemental's crude crush wounds a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush strikes a Centaur.
A powerful djinni snaps into visibility.
[Damage: 6 ] A powerful djinni's decent crush strikes a Centaur.
[Damage: 6 ] A powerful djinni's crush strikes a Centaur.
[Damage: 5 ] A powerful djinni's crude crush strikes a Centaur.
A LARGE air elemental snaps into visibility.
[Damage: 6 ] A LARGE air elemental's crush strikes a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush strikes a Centaur.
[Damage: 6 ] A LARGE air elemental's decent crush strikes a Centaur.
A LARGE air elemental misses a Centaur.
A Centaur dodges a LARGE air elemental's attack.
< 595h/595H 181v/181V Pos: standing >
You snap into visibility.
[Damage: 8 ] -=[Electrical arcs continue to blacken and pincushion a Centaur.]=-
Casting: disintegrate
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
< 595h/595H 181v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 1 ] -=[A scarlet ring turns red hot, a Centaur screams as a scarlet ring burns him.]=-
You snap into visibility.
[Damage: 1 ] -=[A frost-rimed reptile scale girth turns red hot, a Centaur screams as a frost-rimed reptile scale girth burns him.]=-
You snap into visibility.
[Damage: 1 ] -=[A greenstone earring turns red hot, a Centaur screams as a greenstone earring burns him.]=-
You snap into visibility.
[Damage: 1 ] -=[A glowing dragonscale belt buckle turns red hot, a Centaur screams as a glowing dragonscale belt buckle burns him.]=-
You snap into visibility.
[Damage: 1 ] -=[A tailring of pure nature turns red hot, a Centaur screams as a tailring of pure nature burns him.]=-
You snap into visibility.
[Damage: 158 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-
A Centaur's some disease covered spiked talons was disintegrated by the negative energy!
A Centaur's angelic gold platemail was disintegrated by the negative energy!
A Centaur's angelic dragonscale skull was disintegrated by the negative energy!
A Centaur's scarlet ring was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.