The death of [51 Forrestal] Grimforest ~<=Shadow Knights=>~ (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [51 Forrestal] Grimforest ~<=Shadow Knights=>~ (Human)

<worn as a badge>    a serpentine seal of Bozk [83%]
<worn on head>       the diamond crown of Winduin (glowing) [85%]
<worn on eyes>       glyphs of power tattooed around one eye [superior]
<worn on face>       the mask of the templar [77%]
<worn around neck>   the dark amulet of Bloodstone (magic) (glowing) (illuminating)
<worn around neck>   the dark amulet of Bloodstone (magic) (glowing) (illuminating)
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [80%]
<worn about body>    a griffon feather cloak [superior]
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic) [85%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a set of jagged blood crystal arm plates with a strange dark bloodstone (magic)
<worn around wrist>  a coiling serpent [superior] (illuminating) [16%]
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn on hands>      some black leather gloves with mithril blades of precision [72%]
<worn on finger>     a red earthstone ring

The Ogre's Foot Inn
Obvious exits: -W -D
[9] A small bandage rests upon the ground here.
A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A large sign hangs from the front of the counter here.
A huge rat is here, eyeing you with a vicious hunger.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 662h/662H 211v/211V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 662h/662H 210v/211V Pos: standing >
Ok.

< 662h/662H 210v/211V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 662h/662H 209v/211V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 662h/662H 210v/211V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 662h/662H 209v/211V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 662h/662H 210v/211V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 662h/662H 209v/211V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 662h/662H 208v/211V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 662h/662H 209v/211V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 662h/662H 209v/211V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 662h/662H 210v/211V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)

< 662h/662H 209v/211V Pos: standing >
Ok.

< 662h/662H 211v/211V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The heart of the demon Abbadon has been dropped here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 662h/662H 210v/211V Pos: standing >

The escort says 'You have 266 items, which costs you 7 g, 9 s, and 9 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Grimforest
Obvious exits: -N#
A silver sack lies crumpled on the floor.
[2] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 662h/662H 210v/211V Pos: standing >
A large leather backpack contains:

a tightly rolled vellum recipe for a thin helmet of bark
a necklace of ice [poor] (magic)
a cloak of the elves [superior] (glowing)
a long black whip [superior]
a slavemaster's whip [superior] (magic)
a sharpened icicle [superior] (magic)
a spiked ice collar
a frost covered iron sword [superior]
a jackal hide tunic [poor]
a pile of coins
[11] some landrace Medicus
[11] a piece of rolling paper
a sharp longsword [poor]
[3] a piranha

< 662h/662H 210v/211V Pos: standing >
You get a tightly rolled vellum recipe for a thin helmet of bark from a large leather backpack.
You get a necklace of ice [poor] from a large leather backpack.
You get a cloak of the elves [superior] from a large leather backpack.
You get a long black whip [superior] from a large leather backpack.
You get a slavemaster's whip [superior] from a large leather backpack.
You get a sharpened icicle [superior] from a large leather backpack.
You get a spiked ice collar from a large leather backpack.
You get a frost covered iron sword [superior] from a large leather backpack.
You get a jackal hide tunic [poor] from a large leather backpack.
You get a pile of coins from your large leather backpack.
There were: 349 platinum coins, 731 gold coins, 158 silver coins, 217 copper coins. 
You get some landrace Medicus from a large leather backpack.
You get some landrace Medicus from a large leather backpack.
You can't carry any more.

< 662h/662H 210v/211V Pos: standing >

< 662h/662H 210v/211V Pos: standing >
You drop a tightly rolled vellum recipe for a thin helmet of bark.

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a necklace of ice [poor].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a cloak of the elves [superior].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a slavemaster's whip [superior].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a long black whip [superior].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
Pardon?

< 662h/662H 211v/211V Pos: standing >
You drop a sharpened icicle [superior].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a frost covered iron sword [superior].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a jackal hide tunic [poor].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
Ok.
You put 349 platinum, 731 gold, 158 silver, and 218 copper coins into a large leather backpack.

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You put 3 items into a large leather backpack.

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You are carrying: (1/12)
a large leather backpack

< 662h/662H 211v/211V Pos: standing >
A large leather backpack contains:

a spiked ice collar
a pile of coins
[11] some landrace Medicus
[11] a piece of rolling paper
a sharp longsword [poor]
[3] a piranha

< 662h/662H 211v/211V Pos: standing >
You get a spiked ice collar from a large leather backpack.

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a spiked ice collar.

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You stop regenerating.

< 662h/662H 211v/211V Pos: standing >
You get a sharp longsword [poor] from a large leather backpack.

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
You drop a sharp longsword [poor].

< 662h/662H 211v/211V Pos: standing >

< 662h/662H 211v/211V Pos: standing >
Ok.

< 662h/662H 211v/211V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The heart of the demon Abbadon has been dropped here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 662h/662H 210v/211V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 349 platinum coins, 731 gold coins, 158 silver coins, 218 copper coins. 

< 662h/662H 210v/211V Pos: standing >
Your account contains:
    12557 platinum, 18588 gold, 158 silver, 218 copper coins.

< 662h/662H 211v/211V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 662h/662H 210v/211V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 662h/662H 209v/211V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 662h/662H 209v/211V Pos: standing >
The iron seems to be closed.

< 662h/662H 211v/211V Pos: standing >
Ok.

< 662h/662H 211v/211V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 662h/662H 210v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.

< 662h/662H 208v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 662h/662H 206v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.

< 662h/662H 205v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 662h/662H 205v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 662h/662H 204v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 662h/662H 203v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 662h/662H 204v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 662h/662H 203v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 662h/662H 202v/211V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 662h/662H 201v/211V Pos: standing >
 
  *****   
  *M+**^  
   ^@+++  
  *M+*^*  
  ^****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 662h/662H 201v/211V Pos: standing >
 
  *****   
 *M+**^*  
  ^M@+++  
 *M+*^*.  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 662h/662H 202v/211V Pos: standing >
 
  ****.   
 M+**^**  
 ^M+@+++  
 M+*^*.*  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A small round shield has been dropped here.

< 662h/662H 202v/211V Pos: standing >
 
 ****.  
 +*@^*  
 M++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 662h/662H 202v/211V Pos: standing >
 
 ^*.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 662h/662H 200v/211V Pos: standing >
 
  *^.^M   
 ***..^M  
 *^*@^^.  
 *****..  
  +**^*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 662h/662H 198v/211V Pos: standing >
 
  *..M^   
 **^.^MM  
 ***@.^M  
 *^*.^^.  
  ****.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 662h/662H 198v/211V Pos: standing >
 
  ..M^.   
 ^*..M^.  
 **^@^MM  
 ***..^M  
  ^*.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 662h/662H 198v/211V Pos: standing >
 
  ^..M^   
 M^*..M^  
 ^**@.^M  
 ^***..^  
  *^*.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 662h/662H 197v/211V Pos: standing >
 
 M^*..  
 ^*@^.  
 ^***.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 662h/662H 197v/211V Pos: standing >
 
 M^..M  
 M^@..  
 ^**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 662h/662H 196v/211V Pos: standing >
You start chanting...

< 662h/662H 208v/211V Pos: standing >
Casting: animal vision 

< 662h/662H 209v/211V Pos: standing >
You complete your spell...
Your vision briefly returns to normal.
Your eyes turn jeweled like an animal.

< 662h/662H 210v/211V Pos: standing >
You start chanting...

< 662h/662H 211v/211V Pos: standing >
Casting: natures blessing 

< 662h/662H 211v/211V Pos: standing >
You complete your spell...

< 662h/662H 211v/211V Pos: standing >
You start chanting...

< 662h/662H 211v/211V Pos: standing >
Casting: mielikki vitality *

< 662h/662H 211v/211V Pos: standing >
Casting: mielikki vitality 

< 662h/662H 211v/211V Pos: standing >
You complete your spell...
The Goddess graces you.

< 662h/662H 211v/211V Pos: standing >

		Score information for Grimforest

Level: 51   Race: Human   Class: Ranger Druid Sex: Male
Hit points: 662(662)  Moves: 211(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 72%
Status:  Standing.
Frags:   -1.00   Deaths:   33
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Undead Living
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Aware Haste Blur Sparkling
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  478 

Active Spells:
--------------
animal vision (72 minutes)
rested bonus (146 minutes)
detect invisibility (42 minutes)
greater spirit sight (45 minutes)
mielikki vitality (15 minutes)
protection from living (39 minutes)
protection from undead (5 minutes)
armor (12 minutes)
bless (17 minutes)
blur (3 minutes)
dazzle (18 minutes)
natures blessing (72 minutes)
aid (45 minutes)


< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
Autosaving...

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 662h/662H 211v/211V Pos: standing >
A Duergar snaps into visibility.

< 649h/662H 211v/211V Pos: standing >
< T: Grimforest TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 With unbelievable speed, a Duergar's gladius called 'Backstabber' intercepts your attack, and then a Duergar steps wide to deliver a graceful counter-attack!
A Duergar snaps into visibility.
A Duergar's the mystical longsword of Volo the Traveler flares with power!
You is stunned and falls to his knees in agony!
A Duergar's the mystical longsword of Volo the Traveler flares with power!
You are stunned and fall to your knees in agony!
-=[You attack a Duergar.]=- [0 Hits]
A Duergar snaps into visibility.
-=[A Duergar attacks you.]=- [4 Hits]

< 545h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Troll starts casting an offensive spell called 'arieks shattering iceball'.
A Troll snaps into visibility.

< 545h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A halfling merchant snaps into visibility.
Out of nowhere, a halfling merchant stabs you in the back.

< 526h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 308h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 A Troll starts casting an offensive spell.
A Troll snaps into visibility.

< 308h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar's skillfully shifts his stance and the mystical longsword of Volo the Traveler glistens with insane speed to thwart your attack!
A Duergar snaps into visibility.
-=[You attack a Duergar.]=- [0 Hits]
Get off your knees!

< 269h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
-=[A Duergar attacks you.]=- [6 Hits]

< 139h/662H 211v/211V Pos: kneeling >
< T: Grimforest TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A Troll snaps into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
Your shiny crimson ring of dexterity freezes and shatters into million pieces from the intense cold!
Your pair of vapor leggings [poor] freezes and shatters into million pieces from the intense cold!
Your some spurred blood crystal boots freezes and shatters into million pieces from the intense cold!
Your earring of congealed blood freezes and shatters into million pieces from the intense cold!
Your lightning earring [superior] freezes and shatters into million pieces from the intense cold!