<worn as a badge> a necromantic death shroud [86%]
<worn on head> the devil crown of Bar'zuul (magic)
<worn on eyes> the black eyepiece of Menzellon [poor]
<worn in ear> a glowing crystalline earring [poor] (magic)
<worn in ear> the living essence of Dranum (magic) [81%]
<worn on face> the mask of stone form (humming)
<worn around neck> Lolth's pestilent pendant [superior]
<worn around neck> a brutal brass amulet from The Surface Realm of Duris [71%]
<worn on body> an embroidered tunic of the Knights of the Raven (magic) [77%]
<worn about body> the terrifying shroud of undead power (magic)
<worn on back> a large leather backpack [75%]
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a glowing white pearl (glowing) [77%]
<worn on arms> some platinum linked sleeves of life (magic)[239h 54m 3s]
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> a polished golden bracelet (magic)
<worn around wrist> a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn on finger> an ancient ring of liquid rock
<worn on finger> a band of parting prevented [superior] (magic) (glowing)
<held> a gem of reflection [poor] (magic)
<worn on legs> some mithril and dragonscale leg plates (magic) [89%]
<worn on feet> some gnomish rocket boots with a strange dark bloodstone (magic) (humming) [89%]
This street is very busy, residents and visitors alike move about their
business, rarely glancing in others directions. Various sounds echo softly
around you, hammers striking metal, the rattle of merchants carts rolling
along the stone street and the occasional shout of a conflict. The smell of
gourmet fungi can be detected occasionally. Buildings that line the street
are decorated in the traditional Duergar fashion, the quality of craftsmanship
is testament to the dwarves skill. Shadow Street leaves east from here. The
entrance to a building can be seen to the west. The street continues north
and south.
Obvious exits: -North -East -South -West
< 947h/947H 183v/191V Pos: standing >
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
A clansdwarf shouts as he pushes his cart.(Red Aura)
< 947h/947H 182v/191V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. Strongstone Circle
lies to the south. The street continues north.
Obvious exits: -North -South
A clansdwarf sits atop a large cave bear.(Red Aura)
A duergar merchant watches his cart closely.
A clansdwarf scans the area for vermin.(Red Aura)
There are residual brain waves in the area.
< 947h/947H 180v/191V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A duergar merchant watches his cart closely.
A clansdwarf watches the area closely.(Red Aura)
A cavern snake is lying here, incapacitated.
There are residual brain waves in the area.
< 947h/947H 179v/191V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
< 947h/947H 177v/191V Pos: standing >
Southeast Corner of Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
< 947h/947H 175v/191V Pos: standing >
Strongstone Circle
This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.(Red Aura)
< 947h/947H 175v/191V Pos: standing >
Strongstone Pavilion
This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)
< 947h/947H 174v/191V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 947h/947H 172v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 947h/947H 171v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
There are residual brain waves in the area.
< 947h/947H 169v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 947h/947H 167v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 947h/947H 166v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 947h/947H 164v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 947h/947H 162v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
There are residual brain waves in the area.
< 947h/947H 161v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 947h/947H 159v/191V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
There are residual brain waves in the area.
< 947h/947H 158v/191V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
< 947h/947H 157v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 947h/947H 158v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 947h/947H 158v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A duergar high priest who is close by to your south.
A duergar high priest who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
Kiria who is a brief walk away below you.
< 947h/947H 158v/191V Pos: standing >
Before The Gates of the Khildarak Stronghold
This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf watches the area closely.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 947h/947H 157v/191V Pos: standing >
The Top Of A Sloping Passage
This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
< 947h/947H 155v/191V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A duergar high priest who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is not far off to your east.
A large steeder who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.
< 947h/947H 155v/191V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 947h/947H 155v/191V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 947h/947H 153v/191V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 947h/947H 151v/191V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
You sense a lifeform nearby.
A clansdwarf sits atop a large steeder.(Red Aura)
< 947h/947H 150v/191V Pos: standing >
The Base Of A Steep Slope
This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
You sense a lifeform nearby.
< 947h/947H 149v/191V Pos: standing >
A Carved Passage
This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
< 947h/947H 147v/191V Pos: standing >
A Narrow Passage
The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South
< 947h/947H 145v/191V Pos: standing >
A Crack In The Cliff Face
This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down
Fresh blood splatters cover the area.
A greyish stone wall is here to the down. (magic)
A LARGE earth elemental stands here, fighting Hort. (Minion)
A large xorn stands here, fighting Hort. (Minion)
A large xorn stands here, fighting Hort. (Minion)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A large Xorn stands here, three arms flailing.(Gold Aura)
*A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
*Hort Doombringer *-* Clan Ragnarok *-* (Ogre)(huge) stands in mid-air here, fighting a LARGE earth elemental.(Red Aura)
An impenetrable globe of darkness floats near Hort's head.
A sneaky duergar sentry stands in mid-air here, fighting a LARGE earth elemental.(Red Aura)
< 947h/947H 144v/191V Pos: standing >
Hort snaps into visibility.
A large xorn's impressive crush wounds Hort.
A large xorn is burned severely as it hits Hort!
A large xorn's crush grazes Hort.
A large xorn is burned severely as it hits Hort!
Hort parries a large xorn's lunge at him.
A large xorn's decent crush grazes Hort.
A large xorn is burned severely as it hits Hort!
Alas, you cannot go that way. . . .
< 947h/947H 145v/191V Pos: standing >
A large xorn looks at Hort.
Oof! You bump into a greyish stone wall...
< 947h/947H 145v/191V Pos: standing >
A large xorn starts casting an offensive spell.
Alas, you cannot go that way. . . .
< 947h/947H 146v/191V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 947h/947H 146v/191V Pos: standing >
Hort's crush grazes a LARGE earth elemental.
Hort grins slightly as their slash drops a LARGE earth elemental's defenses!
Hort's mighty slash strikes a LARGE earth elemental.
Hort's crush strikes a LARGE earth elemental.
Hort's crush strikes a LARGE earth elemental.
Hort's powerful crush strikes a LARGE earth elemental.
Hort attempts to flee.
Oof! Hort bumps into a greyish stone wall...
Hort tries to flee, but can't make it out of here!
< 947h/947H 146v/191V Pos: standing >
A large xorn completes his spell...
A large xorn utters the word 'pawwzf'
Hort snaps into visibility.
A large xorn creates a hammer out of thin air that smashes into Hort, bits of flesh and bone fly everywhere!
< 947h/947H 147v/191V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 947h/947H 148v/191V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a bright green ray of light streaking towards Hort!
A Grey Elf snaps into visibility.
Hort snaps into visibility.
A Grey Elf cackles as his disintegration ray strikes Hort hard!
< 947h/947H 149v/191V Pos: standing >
A large xorn starts casting an offensive spell.
< 947h/947H 149v/191V Pos: standing >
Casting: pyrokinesis
< 947h/947H 150v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 0 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
A Grey Elf is stunned!
[Damage: 12 ] Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
< 947h/947H 151v/191V Pos: standing >
A large xorn completes his spell...
A large xorn utters the word 'pawwzf'
Hort snaps into visibility.
A large xorn creates a hammer out of thin air that smashes into Hort, bits of flesh and bone fly everywhere!
A LARGE earth elemental misses Hort.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 947h/947H 151v/191V Pos: standing >
A sneaky duergar sentry's fine punch strikes a LARGE earth elemental.
A sneaky duergar sentry's fine punch strikes a LARGE earth elemental.
A LARGE earth elemental dodges a sneaky duergar sentry's attack.
A sneaky duergar sentry kicks a LARGE earth elemental in the side with a hefty roundhouse kick.
< 947h/947H 151v/191V Pos: standing >
A Grey Elf's body appears to recover from the affects of the potion.
A large xorn's body appears to recover from the affects of the potion.
< 947h/947H 152v/191V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
You begin to focus your will...
< 947h/947H 152v/191V Pos: standing >
A large xorn starts casting an offensive spell.
< 947h/947H 152v/191V Pos: standing >
A Grey Elf snaps into visibility.
A large xorn misses Hort.
Hort snaps into visibility.
A large xorn's decent crush grazes Hort.
A large xorn's decent crush wounds Hort.
A large xorn's decent crush grazes Hort.
< 947h/947H 153v/191V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a bright green ray of light streaking towards Hort!
A Grey Elf snaps into visibility.
Hort snaps into visibility.
A Grey Elf cackles as his disintegration ray strikes Hort hard!
< 947h/947H 154v/191V Pos: standing >
Casting: pyrokinesis
< 947h/947H 154v/191V Pos: standing >
A large xorn completes his spell...
A large xorn utters the word 'pawwzf'
Hort snaps into visibility.
A large xorn creates a hammer out of thin air that smashes into Hort, bits of flesh and bone fly everywhere!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 0 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
[Damage: 12 ] Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
< 947h/947H 154v/191V Pos: standing >
Hort snaps into visibility.
Hort's impressive crush strikes a LARGE earth elemental.
Hort's powerful slash strikes a LARGE earth elemental.
Hort's powerful crush strikes a LARGE earth elemental.
A LARGE earth elemental dodges Hort's attack.
Hort's crush strikes a LARGE earth elemental.
< 947h/947H 156v/191V Pos: standing >
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
Hort avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
Hort avoids being bashed by a large xorn, who loses its balance and falls.
Hort avoids being bashed by a large xorn, who loses its balance and falls.
A large xorn starts casting an offensive spell.
You begin to focus your will...
< 947h/947H 156v/191V Pos: standing >
< 947h/947H 157v/191V Pos: standing >
A large xorn completes his spell...
A large xorn utters the word 'pawwzf'
Hort snaps into visibility.
A large xorn creates a hammer out of thin air that smashes into Hort, bits of flesh and bone fly everywhere!
Casting: pyrokinesis
< 947h/947H 158v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 0 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
[Damage: 12 ] Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.
< 947h/947H 158v/191V Pos: standing >
Hort attempts to flee.
Oof! Hort bumps into a greyish stone wall...
Hort tries to flee, but can't make it out of here!
< 947h/947H 159v/191V Pos: standing >
A sneaky duergar sentry's fine punch strikes a LARGE earth elemental.
A sneaky duergar sentry's punch strikes a LARGE earth elemental hard.
A sneaky duergar sentry's punch strikes a LARGE earth elemental.
A LARGE earth elemental misses Hort.
Hort dodges a LARGE earth elemental's attack.
Hort snaps into visibility.
< 947h/947H 159v/191V Pos: standing >
A large xorn starts casting an offensive spell.
< 947h/947H 159v/191V Pos: standing >
You begin to focus your will...
< 947h/947H 160v/191V Pos: standing >
A large xorn misses Hort.
Hort parries a large xorn's lunge at him.
A large xorn's decent crush wounds Hort.
< 947h/947H 161v/191V Pos: standing >
A large xorn completes his spell...
A large xorn utters the word 'pawwzf'
Hort snaps into visibility.
A large xorn creates a hammer out of thin air that smashes into Hort, bits of flesh and bone fly everywhere!
Hort attempts to flee.
Oof! Hort bumps into a greyish stone wall...
Hort tries to flee, but can't make it out of here!
< 947h/947H 161v/191V Pos: standing >
Casting: pyrokinesis
< 947h/947H 162v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Grey Elf snaps into visibility.
[Damage: 63 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 80 ] A Grey Elf suddenly looks in pain as he moves.
< 947h/947H 162v/191V Pos: standing >
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 947h/947H 162v/191V Pos: standing >
You are surrounded by a blood-red glow.
< 947h/947H 163v/191V Pos: standing >
Kiria snaps into visibility.
A dark shroud encases Kiria as she charges into battle.
A Grey Elf is knocked to the ground by Kiria's mighty bash!
Kiria dives at a Grey Elf skewering him with her blood red sword named 'Death Rider'.
You begin to focus your will...
You snap into visibility.
< 947h/947H 164v/191V Pos: standing >
A Grey Elf stops invoking abruptly!
< 947h/947H 164v/191V Pos: standing >
Hort snaps into visibility.
Hort's crush strikes a LARGE earth elemental very hard.
Hort's massive blackrock hammer named 'Searing Fist' [superior] flares up BRIGHT RED!!
Suddenly, a fiery explosion engulfs both Hort and a LARGE earth elemental!
Hort is surrounded by burning flames!
Two pillars of white flame leap from Hort's outstreached palms enveloping a LARGE earth elemental in a fiery inferno.
Fire burns hot as it consumes a LARGE earth elemental's flesh!
Hort's slash seriously wounds a LARGE earth elemental.
Hort's mighty crush enshrouds a LARGE earth elemental in a mist of blood.
Hort's mighty crush causes a LARGE earth elemental to grimace in pain.
Hort's crush hits a LARGE earth elemental.
A LARGE earth elemental is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a LARGE earth elemental.
A LARGE earth elemental crumbles to dust.
A LARGE earth elemental stops following a Grey Elf.
< 947h/947H 165v/191V Pos: standing >
Hort attempts to flee.
Oof! Hort bumps into a greyish stone wall...
Hort tries to flee, but can't make it out of here!
< 947h/947H 165v/191V Pos: standing >
Casting: pyrokinesis
A sneaky duergar sentry suddenly attacks a Grey Elf!
A Grey Elf snaps into visibility.
A sneaky duergar sentry's weak punch grazes a Grey Elf.
< 947h/947H 166v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 70 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 85 ]
< 947h/947H 166v/191V Pos: standing >
A large xorn sits down in a comfortable spot.
< 947h/947H 166v/191V Pos: standing >
A large xorn opens a mystical tome with glowing elemental glyphs and begins studying it intently.
< 947h/947H 167v/191V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 947h/947H 167v/191V Pos: standing >
Hort attempts to flee.
Hort leaves north.
< 947h/947H 168v/191V Pos: standing >
< 947h/947H 169v/191V Pos: standing >
Kiria parries a Grey Elf's lunge at her.
Kiria parries a Grey Elf's lunge at her.
A Grey Elf snaps into visibility.
Kiria snaps into visibility.
< 947h/947H 169v/191V Pos: standing >
Casting: pyrokinesis
< 947h/947H 169v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 75 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 86 ]
< 947h/947H 170v/191V Pos: standing >
Kiria snaps into visibility.
A Grey Elf snaps into visibility.
Kiria's weak slash grazes a Grey Elf.
Kiria's weak slash grazes a Grey Elf.
Kiria's feeble slash grazes a Grey Elf.
Kiria's feeble slash grazes a Grey Elf.
Kiria's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Grey Elf!
Kiria snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf screams in utter terror as he is damned by Kiria's God.
< 947h/947H 170v/191V Pos: standing >
< 947h/947H 171v/191V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 947h/947H 171v/191V Pos: standing >
A large xorn rises to its feet.
< 947h/947H 172v/191V Pos: standing >
A Grey Elf snaps into visibility.
A sneaky duergar sentry's punch wounds a Grey Elf.
A sneaky duergar sentry's weak punch wounds a Grey Elf.
A sneaky duergar sentry's weak punch wounds a Grey Elf.
A sneaky duergar sentry's weak punch wounds a Grey Elf.
< 947h/947H 173v/191V Pos: standing >
Casting: pyrokinesis
< 947h/947H 173v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 103 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 135 ]
< 947h/947H 174v/191V Pos: standing >
A large xorn clambers to his feet.
A large xorn, looking very frustrated, packs up his book.
< 947h/947H 174v/191V Pos: standing >
A large xorn clambers to its feet.
A large xorn starts casting an offensive spell.
< 947h/947H 175v/191V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 947h/947H 175v/191V Pos: standing >
Kiria parries a Grey Elf's lunge at her.
Kiria parries a Grey Elf's lunge at her.
A Grey Elf snaps into visibility.
Kiria snaps into visibility.
< 947h/947H 176v/191V Pos: standing >
Kiria snaps into visibility.
A Grey Elf snaps into visibility.
Kiria's feeble slash strikes a Grey Elf.
Kiria's a blood red sword named 'Death Rider' turns black and spews a torrent of pure foul evil at a Grey Elf!
The room goes dark!
Kiria sends a large xorn reeling with an unholy word.
Kiria's spell flows around a large xorn, leaving it unharmed!
Kiria snaps into visibility.
Kiria sends a large xorn reeling with an unholy word.
The sphere circling a Grey Elf's body darts in front of Kiria's assault!
Kiria snaps into visibility.
A Grey Elf snaps into visibility.
Kiria's weak slash seriously wounds a Grey Elf.
Kiria's slash strikes a Grey Elf.
Kiria's weak slash strikes a Grey Elf very hard.
A Grey Elf clambers to his feet.
< 947h/947H 177v/191V Pos: standing >
Casting: pyrokinesis
A large xorn completes his spell...
A large xorn utters the word 'agsplnuahz'
Ghostly hands appear before Kiria, close around her neck and begin to squeeze!
Kiria snaps into visibility.
Kiria gasps for air as a pair of ghostly hands tighten around her throat!
A Grey Elf attempts to flee.
A Grey Elf leaves north.
< 947h/947H 177v/191V Pos: standing >
You abort your mental image before it has become reality!
Kiria snaps into visibility.
Kiria gasps for air as a pair of ghostly hands tighten around her throat!
< 947h/947H 177v/191V Pos: standing >
Kiria snaps into visibility.
Kiria gasps for air as a pair of ghostly hands tighten around her throat!
A large xorn suddenly appears a bit confused!
A large xorn's crush grazes Kiria.
Kiria's spell flows around a large xorn, leaving it unharmed!
A dark shroud encases Kiria as she charges into battle.
Kiria avoids being bashed by a large xorn, who loses its balance and falls.
A large xorn misses Kiria.
< 947h/947H 178v/191V Pos: standing >
A Grey Elf crawls in from the north.
You begin to focus your will...
< 947h/947H 179v/191V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...
< 947h/947H 179v/191V Pos: standing >
A large xorn starts casting an offensive spell.
< 947h/947H 180v/191V Pos: standing >
A sneaky duergar sentry suddenly attacks a Grey Elf!
A Grey Elf snaps into visibility.
A sneaky duergar sentry's feeble punch seriously wounds a Grey Elf.
A Grey Elf is stunned!
< 947h/947H 180v/191V Pos: standing >
Casting: pyrokinesis
< 947h/947H 180v/191V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 0 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 11 ] A Grey Elf's some shin-guards of subterfuge [superior] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's foggy visor [superior] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's ring of power [poor] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's spherical chunk of the swamp fane runestone shattered in bits as the tortured body spasms and quivers!
A large xorn stops following a Grey Elf.
A large xorn stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 13333333.
The smell of fresh blood enters your body, infusing you with power!