The death of [30 Necromancer] Jugg (Goblin)

in a Well Traveled Path

from the perspective of [30 Necromancer] Jugg (Goblin)

<worn on head>       a glittering ivory coif
<worn on body>       some padded leather armor
<worn about body>    a dwarven-made copper mantle
<worn on back>       a large leather backpack
<worn on feet>       some soft leather boots [superior]

A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
Oops, trying to juggle too many loose coins, you drop a few.
The spectre of a village commoner enters from the west.
The spectre of a pudgy commoner enters from the west.
The spectre of a village commoner enters from the west.
The spectre of a peasant commoner enters from the west.
The spectre of a peasant commoner enters from the west.
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
Oops, trying to juggle too many loose coins, you drop a few.
The spectre of a village commoner enters from the west.
The spectre of a pudgy commoner enters from the west.
The spectre of a village commoner enters from the west.
The spectre of a peasant commoner enters from the west.
A young villager gets a few coins.

< 196h/196H 108v/116V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A traveling merchant wanders here looking to buy some wares.
Oops, trying to juggle too many loose coins, you drop a few.
The spectre of a village commoner enters from the west.
The spectre of a pudgy commoner enters from the west.
The spectre of a village commoner enters from the west.
The spectre of a peasant commoner enters from the west.
The spectre of a peasant commoner enters from the west.

< 196h/196H 106v/116V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Oops, trying to juggle too many loose coins, you drop a few.
The spectre of a village commoner enters from the west.
The spectre of a pudgy commoner enters from the west.
The spectre of a village commoner enters from the west.
The spectre of a peasant commoner enters from the west.
The spectre of a peasant commoner enters from the west.

< 196h/196H 104v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/196H 104v/116V Pos: standing >
You get a few coins.
There were: 13 gold coins. 

< 196h/196H 110v/116V Pos: standing >
You do not see or have the corpse.

< 196h/196H 112v/116V Pos: standing >
Ok.
You put 9 platinum, 543 gold, 0 silver, and 1 copper coins into a large leather backpack.

< 196h/196H 113v/116V Pos: standing >
Into what?

< 196h/196H 113v/116V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South -West 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 

< 196h/196H 116v/116V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
The spectre of a village commoner enters from the north.
The spectre of a pudgy commoner enters from the north.
The spectre of a village commoner enters from the north.
The spectre of a peasant commoner enters from the north.
The spectre of a peasant commoner enters from the north.

< 196h/196H 114v/116V Pos: standing >
A traveling merchant enters from the south.

< 196h/196H 114v/116V Pos: standing >

< 196h/196H 114v/116V Pos: standing >

< 196h/196H 114v/116V Pos: standing >
A peasant commoner enters from the south.

< 196h/196H 114v/116V Pos: standing >
A traveling merchant leaves south.

< 196h/196H 114v/116V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
The spectre of a village commoner enters from the north.
The spectre of a pudgy commoner enters from the north.
The spectre of a village commoner enters from the north.
The spectre of a peasant commoner enters from the north.
The spectre of a peasant commoner enters from the north.

< 196h/196H 112v/116V Pos: standing >
The winds of time have reclaimed the corpse of a traveling merchant.
The corpse of a traveling merchant crumbles to dust and blows away.

< 196h/196H 112v/116V Pos: standing >
A small villager enters from the north.

< 196h/196H 115v/116V Pos: standing >
A muscular villager enters from the north.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
A peasant commoner enters from the north.

< 196h/196H 116v/116V Pos: standing >
A small villager leaves south.

< 196h/196H 116v/116V Pos: standing >
A peasant commoner enters from the south.

< 196h/196H 116v/116V Pos: standing >
A traveling merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
The winds of time have reclaimed the corpse of a traveling adventurer.
The corpse of a traveling adventurer crumbles to dust and blows away.

< 196h/196H 116v/116V Pos: standing >
A muscular villager leaves south.
a Well Traveled Path
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.
The spectre of a peasant commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 

< 196h/196H 116v/116V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 196h/196H 116v/116V Pos: standing >
You sit down and relax.

< 196h/196H 116v/116V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 196h/196H 116v/116V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal undead
               1 - raise spectre
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               2 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   22 seconds:  ( 6th) cone of cold
   32 seconds:  ( 5th) heal undead
   44 seconds:  ( 6th) cone of cold
   53 seconds:  ( 4th) life leech
   64 seconds:  ( 6th) cone of cold
   71 seconds:  ( 2nd) chill touch
   80 seconds:  ( 4th) life leech
   89 seconds:  ( 4th) life leech

You can memorize 2 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 5th circle)  4 - heal undead
               1 - raise spectre
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               2 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   22 seconds:  ( 6th) cone of cold
   32 seconds:  ( 5th) heal undead
   44 seconds:  ( 6th) cone of cold
   53 seconds:  ( 4th) life leech

< 196h/196H 116v/116V Pos: sitting >
You start meditating...

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 196h/196H 116v/116V Pos: sitting >
A wandering merchant enters from the south.

< 196h/196H 116v/116V Pos: sitting >
The taste of blood slowly fades from your body.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 196h/196H 116v/116V Pos: sitting >
A pudgy commoner enters from the north.

< 196h/196H 116v/116V Pos: sitting >
A pudgy commoner enters from the south.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing heal undead.

< 196h/196H 116v/116V Pos: sitting >
A traveling merchant enters from the south.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 196h/196H 116v/116V Pos: sitting >
A traveling merchant leaves south.

< 196h/196H 116v/116V Pos: sitting >
A peasant commoner leaves north.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing life leech.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 196h/196H 116v/116V Pos: sitting >
A young villager enters from the south.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing chill touch.

< 196h/196H 116v/116V Pos: sitting >
A peasant commoner leaves north.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing life leech.

< 196h/196H 116v/116V Pos: sitting >
The sun hangs low on the southern sky.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 196h/196H 116v/116V Pos: sitting >
You put 2 book(s) into a large leather backpack.

< 196h/196H 116v/116V Pos: sitting >
You clamber to your feet.

< 196h/196H 116v/116V Pos: standing >
A young villager leaves south.

< 196h/196H 116v/116V Pos: standing >
A muscular villager enters from the south.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant leaves north.

< 196h/196H 116v/116V Pos: standing >
A muscular villager leaves south.

< 196h/196H 116v/116V Pos: standing >
A pudgy commoner leaves north.

< 196h/196H 116v/116V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A pudgy commoner wanders here looking for something to eat.
The spectre of a peasant commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 

< 196h/196H 116v/116V Pos: standing >
A wandering merchant enters from the north.

< 196h/196H 116v/116V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 196h/196H 116v/116V Pos: standing >
A peasant commoner enters from the north.

< 196h/196H 116v/116V Pos: standing >

		Score information for Jugg

Level: 30   Race: Goblin   Class: Necromancer Sex: Male
Hit points: 196(196)  Moves: 116(116)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   9
Enchantments:   Ultravision
Combat Pulse:   16 Spell Pulse:  0.73 
Leaderboard Points:  299 

Active Spells:
--------------
sense follower (3 minutes)
protection from living (3 minutes)
well-rested bonus (22 minutes)


		Score information for Jugg

Level: 30   Race: Goblin   Class: Necromancer Sex: Male
Hit points: 196(196)  Moves: 116(116)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   39 platinum   214 gold   255 silver   349 copper
Playing time: 0 days / 16 hours/ 48 minutes
Received data: 0.4246 MB this session.
Send data:     0.0177 MB this session.
Compression ratio: 81%
81%
Followers:
   the spectre of a village commoner
   the spectre of a pudgy commoner
   the spectre of a village commoner
   the spectre of a peasant commoner
   the spectre of a peasant commoner
Status:  Standing.
Epic points(total): 6(6)
A wandering merchant leaves north.
A peasant commoner enters from the north.
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   9
Enchantments:   Ultravision
Bartender Quests Remaining: 8.
Combat Pulse:   16 Spell Pulse:  0.73 
Leaderboard Points:  299 

Active Spells:
--------------
sense follower (3 minutes)
protection from living (3 minutes)
well-rested bonus (22 minutes)


< 196h/196H 116v/116V Pos: standing >
A muscular villager enters from the south.

< 196h/196H 116v/116V Pos: standing >
You start chanting...

< 196h/196H 116v/116V Pos: standing >
A peasant commoner leaves north.

< 196h/196H 116v/116V Pos: standing >
A traveling merchant enters from the south.
You complete your spell...

< 196h/196H 116v/116V Pos: standing >
You start chanting...

< 196h/196H 116v/116V Pos: standing >
The spectre of a peasant commoner is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of the spectre of a peasant commoner.
The spectre of a peasant commoner howls loudly as it dissipates into the wind.
The spectre of a peasant commoner stops following you.
the spectre of a peasant commoner is no longer in your group.
Casting: protection from undead 

< 196h/196H 116v/116V Pos: standing >
You complete your spell...
A field of living energy slowly forms around you.

< 196h/196H 116v/116V Pos: standing >
You start chanting...

< 196h/196H 116v/116V Pos: standing >
Casting: sense follower 

< 196h/196H 116v/116V Pos: standing >
You complete your spell...

< 196h/196H 116v/116V Pos: standing >
A pudgy commoner leaves north.
You start chanting...

< 196h/196H 116v/116V Pos: standing >
Casting: vampiric touch 

< 196h/196H 116v/116V Pos: standing >
You complete your spell...
Your hands start to glow red as blood.

< 196h/196H 116v/116V Pos: standing >
The winds of time have reclaimed the corpse of a traveling adventurer.
The corpse of a traveling adventurer crumbles to dust and blows away.

< 196h/196H 116v/116V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A length of thick bamboo has been left here.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
Some misshaped marble cuirass lie here on the ground.
[2] A steel dagger about a foot in length lies here.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 

< 196h/196H 116v/116V Pos: standing >
Autosaving...

< 196h/196H 116v/116V Pos: standing >
You get a steel dagger.

< 196h/196H 116v/116V Pos: standing >
You get a steel dagger.

< 196h/196H 116v/116V Pos: standing >
A traveling merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
A pudgy commoner enters from the north.

< 196h/196H 116v/116V Pos: standing >
A pudgy commoner enters from the north.

< 196h/196H 116v/116V Pos: standing >
A village commoner enters from the south.

< 196h/196H 116v/116V Pos: standing >
A pudgy commoner leaves north.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant enters from the north.

< 196h/196H 116v/116V Pos: standing >
A village commoner leaves south.

< 196h/196H 116v/116V Pos: standing >
You failed.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant enters from the north.

< 196h/196H 116v/116V Pos: standing >
A pudgy commoner leaves north.

< 196h/196H 116v/116V Pos: standing >
You start chanting...

< 196h/196H 116v/116V Pos: standing >
You complete your spell...
The corpse of a wandering merchant is preserved for an additional 60 hours.

< 196h/196H 116v/116V Pos: standing >
A traveling merchant enters from the south.

< 196h/196H 116v/116V Pos: standing >
A muscular villager leaves north.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant leaves north.

< 196h/196H 116v/116V Pos: standing >
A young villager enters from the south.

< 196h/196H 116v/116V Pos: standing >
The sun starts to set in the south.

< 196h/196H 116v/116V Pos: standing >
The wind begins to blow.
A peasant commoner enters from the north.

< 196h/196H 116v/116V Pos: standing >
A peasant commoner leaves south.

< 196h/196H 116v/116V Pos: standing >
A traveling merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
You start chanting...

< 196h/196H 116v/116V Pos: standing >
A wandering merchant enters from the north.
A muscular villager enters from the north.
You complete your spell...
You are not powerful enough to animate that corpse!

< 196h/196H 116v/116V Pos: standing >
A traveling merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant leaves north.

< 196h/196H 116v/116V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A length of thick bamboo has been left here.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
Some misshaped marble cuirass lie here on the ground.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
The spectre of a peasant commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 

< 196h/196H 116v/116V Pos: standing >
A peasant commoner leaves north.

< 196h/196H 116v/116V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A pudgy commoner wanders here looking for something to eat.
The spectre of a village commoner enters from the south.
The spectre of a pudgy commoner enters from the south.
The spectre of a village commoner enters from the south.
The spectre of a peasant commoner enters from the south.

< 196h/196H 114v/116V Pos: standing >
A wandering merchant enters from the south.

< 196h/196H 114v/116V Pos: standing >
[Damage:  5 ] -=[You hit a pudgy commoner in the thigh with a hefty sweep.]=-

< 197h/196H 114v/116V Pos: standing >
< T: Jugg TP: sta TC:excellent E: pudgy sta EP: few scratches >
 -=[A pudgy commoner's fine punch strikes you.]=-

< 188h/196H 114v/116V Pos: standing >
< T: Jugg TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a pudgy commoner.
A pudgy commoner dodges your futile attack.

< 188h/196H 114v/116V Pos: standing >
< T: Jugg TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 The spectre of a peasant commoner says 'For glory!'
The spectre of a peasant commoner places a steel dagger in the back of a pudgy commoner, resulting in some strange noises and some blood.
The spectre of a peasant commoner misses a pudgy commoner.

< 188h/196H 114v/116V Pos: standing >
< T: Jugg TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 The spectre of a village commoner says 'For glory!'
The spectre of a village commoner's fine pierce strikes a pudgy commoner.
The spectre of a village commoner places a steel dagger in the back of a pudgy commoner, resulting in some strange noises and some blood.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP:  small wounds >
 The spectre of a pudgy commoner says 'Today is a good day to die!'
The spectre of a pudgy commoner places a thin steel dagger in the back of a pudgy commoner, resulting in some strange noises and some blood.
The spectre of a pudgy commoner's decent pierce wounds a pudgy commoner.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP:  small wounds >
 The spectre of a village commoner dodges a pudgy commoner's attack.
A pudgy commoner dodges the spectre of a peasant commoner's attack.
A pudgy commoner dodges the spectre of a peasant commoner's attack.
The spectre of a peasant commoner's fine pierce wounds a pudgy commoner.
A pudgy commoner dodges your futile attack.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP:  few wounds >
 You start chanting...

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP:  few wounds >
 The spectre of a village commoner says 'Prepare to fight me, too!'
The spectre of a village commoner places a steel dagger in the back of a pudgy commoner, resulting in some strange noises and some blood.
The spectre of a village commoner's pierce wounds a pudgy commoner.
A pudgy commoner leaves south.
The spectre of a village commoner's decent pierce wounds a pudgy commoner.
A pudgy commoner dodges the spectre of a village commoner's attack.
The spectre of a pudgy commoner's decent pierce strikes a pudgy commoner.
The spectre of a village commoner's pierce strikes a pudgy commoner.
A pudgy commoner dodges the spectre of a village commoner's attack.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP:  few wounds >
 You complete your spell...
[Damage: 40 ] -=[Your blast of cold strikes a pudgy commoner dead on, who shudders from the pain.]=-
The chilling cold causes a pudgy commoner to stammer, apparently weakened.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP: pretty hurt >
 A pudgy commoner dodges the spectre of a peasant commoner's attack.
The spectre of a peasant commoner's pierce strikes a pudgy commoner.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP: pretty hurt >
 You start chanting...

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP: pretty hurt >
 The spectre of a village commoner dodges a pudgy commoner's attack.

< 188h/196H 114v/116V Pos: standing >
< T: undead TP: sta TC:excellent E: pudgy sta EP: pretty hurt >
 You complete your spell...
[Damage: 42 ] -=[Your blast of cold strikes a pudgy commoner dead on, who shudders from the pain.]=-
A pudgy commoner is mortally wounded, and will die soon, if not aided.

< 188h/196H 114v/116V Pos: standing >
<The spectre of a peasant commoner says 'I must assist my master!'
The spectre of a peasant commoner places a steel dagger in the back of a pudgy commoner, resulting in some strange noises and some blood.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a pudgy commoner dies in agony.

< 188h/196H 114v/116V Pos: standing >
You get a small pile of coins from the corpse of a pudgy commoner.
There were: 16 gold coins, 12 silver coins, 20 copper coins. 

< 188h/196H 115v/116V Pos: standing >
Into what?

< 188h/196H 115v/116V Pos: standing >
Ok.
You put 0 platinum, 16 gold, 12 silver, and 20 copper coins into a large leather backpack.

< 188h/196H 116v/116V Pos: standing >
It appears to be the corpse of a pudgy commoner.
Nothing.

< 188h/196H 116v/116V Pos: standing >
You start chanting...

< 189h/196H 116v/116V Pos: standing >
A muscular villager enters from the south.

< 189h/196H 116v/116V Pos: standing >
Casting: embalm *

< 190h/196H 116v/116V Pos: standing >
You complete your spell...
The corpse of a pudgy commoner is preserved for an additional 60 hours.

< 190h/196H 116v/116V Pos: standing >
You don't have that spell memorized.

< 190h/196H 116v/116V Pos: standing >
A muscular villager leaves south.

< 190h/196H 116v/116V Pos: standing >
You sit down and relax.

< 191h/196H 116v/116V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 191h/196H 116v/116V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  5 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  2 - animate dead
               1 - embalm
( 2nd circle)  5 - chill touch
               1 - protection from living
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) protection from living
   11 seconds:  ( 1st) protection from undead
   19 seconds:  ( 3rd) sense follower
   25 seconds:  ( 2nd) vampiric touch
   33 seconds:  ( 3rd) embalm
   43 seconds:  ( 5th) raise spectre
   55 seconds:  ( 6th) cone of cold
   66 seconds:  ( 6th) cone of cold
   74 seconds:  ( 3rd) embalm

You can memorize 2 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  5 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  2 - animate dead
               1 - embalm
( 2nd circle)  5 - chill touch
               1 - protection from living
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) protection from living
   11 seconds:  ( 1st) protection from undead
   19 seconds:  ( 3rd) sense follower
   25 seconds:  ( 2nd) vampiric touch
   33 seconds:  ( 3rd) embalm
   43 seconds:  ( 5th) raise spectre
   55 seconds:  ( 6th) cone of cold
   66 seconds:  ( 6th) cone of cold

< 191h/196H 116v/116V Pos: sitting >
You start meditating...

< 191h/196H 116v/116V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 191h/196H 116v/116V Pos: sitting >
The spectre of a peasant commoner is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of the spectre of a peasant commoner.
The spectre of a peasant commoner howls loudly as it dissipates into the wind.
The spectre of a peasant commoner stops following you.
the spectre of a peasant commoner is no longer in your group.

< 192h/196H 116v/116V Pos: sitting >
You have finished memorizing protection from living.

< 193h/196H 116v/116V Pos: sitting >
You have finished memorizing protection from undead.

< 194h/196H 116v/116V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -North -South
Some padded leather armor is on the ground here gathering dust.
[2] A steel dagger about a foot in length lies here.
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
A wandering merchant wanders here looking to buy some wares.
The spectre of a village commoner stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a village commoner stands here. (minion) 
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.

< 194h/196H 116v/116V Pos: sitting >
A young villager enters from the south.

< 194h/196H 116v/116V Pos: sitting >
A wandering merchant leaves south.

< 195h/196H 116v/116V Pos: sitting >
You have finished memorizing sense follower.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing vampiric touch.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing embalm.

< 196h/196H 116v/116V Pos: sitting >
A wandering merchant leaves south.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing raise spectre.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 196h/196H 116v/116V Pos: sitting >
A wandering merchant enters from the south.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 196h/196H 116v/116V Pos: sitting >
A pudgy commoner enters from the south.

< 196h/196H 116v/116V Pos: sitting >
You have finished memorizing embalm.
Your studies are complete.

< 196h/196H 116v/116V Pos: sitting >
You put 2 book(s) into a large leather backpack.

< 196h/196H 116v/116V Pos: sitting >
A wandering merchant enters from the south.

< 196h/196H 116v/116V Pos: sitting >
You clamber to your feet.

< 196h/196H 116v/116V Pos: standing >
The sun vanishes behind the southern horizon.

< 196h/196H 116v/116V Pos: standing >
You start chanting...

< 196h/196H 116v/116V Pos: standing >
A traveling merchant enters from the south.

< 196h/196H 116v/116V Pos: standing >
You complete your spell...
You breathe life into the corpse of a pudgy commoner with the awesome power of your art.
The spectre of a pudgy commoner starts following you.

< 196h/196H 116v/116V Pos: standing >
A wandering merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
The spectre of a pudgy commoner is now a member of your group.

< 196h/196H 116v/116V Pos: standing >
A traveling merchant leaves south.

< 196h/196H 116v/116V Pos: standing >
A Githzerai snaps into visibility.

< 196h/196H 116v/116V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
-=[You feel less energetic as a Githzerai drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 104h/196H 116v/116V Pos: standing >
<Someone suddenly attacks YOU!
A Human snaps into visibility.
-=[A Human's impressive slash strikes you hard.]=-
-=[A Human's impressive slash strikes you hard.]=-

< 82h/196H 116v/116V Pos: standing >
<A Githzerai starts casting an offensive spell.

< 82h/196H 116v/116V Pos: standing >
<A pudgy commoner leaves south.

< 82h/196H 116v/116V Pos: standing >
<Your improved dexterity grants you an additional attack!
You miss a Githzerai.
A Githzerai dodges your futile attack.

< 82h/196H 116v/116V Pos: standing >
< T: Jugg TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
-=[You feel less energetic as a Githzerai drains you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
Your life energy was drained, leaving you a bit shaken.

< -10h/196H 116v/116V Pos: standing >
-=[