The death of [21 Rogue] Allyc (Grey Elf)

in Reception Room

from the perspective of [21 Rogue] Allyc (Grey Elf)



< 141h/141H 120v/120V Pos: standing >
Owner               Artifact

Drozk               tendrils of shadowy mist
Sadash              Lyrical Instrument of Time
Kaji                the Totem of Mastery
Fheer               the globe of shadows
Balen               the sphere of wind
Fuego               the blackened staff of Netheril
Kiria               Illesarus, the Sword of Sharpness
So                  Krindors Incredible Device
Myrk                a gladius called 'Backstabber'
Crux                the rod of Dispator
Gell                a cloak of Elvenkind
Zar                 the holy flamberge of the efreeti
Hort                Avernus the life stealer
Hort                Doombringer, the sword of chaos
Ur                  Tiamat's poison tail stinger
Gell                the platemail of the DragonLord
Duac                a mystical warhammer
Gell                the holy mace of the efreeti
Sane                a pair of pale, misty gloves
Kungen              sunblade, longsword of Justice
Drozk               the ketoh of the Serpentine chindi
Ayla                the mace of light and darkness
Ur                  the sword of fire and flame
Myrk                the mystical longsword of Volo the Traveler
Syl                 the Living Necroplasm

       ------Summary------
         Goodies:      14
         Evils:        11
         Total:        25

< 141h/141H 120v/120V Pos: standing >
Owner               Unique

Fheer               a wispy astral-twined mindstone ring
Tedtn               the orb of the sea
Yzari               the mace of the earth
Lielz               the staff of blue flames
Sainth              the stone mace 'Godsfury'
Sadash              the Crown of Aktosh
Vessa               the totem of Mox
Pooka               a blood red sword named 'Death Rider'
Kiria               Bahamut's mask of vigor
Jethrus             the platemail of the Dragon Horde
Nosh                the three-pronged totem of the Naga Queen
Jai                 the orb of elemental fire
Izual               a carved dragonbone longbow called "Eternity"
Ra                  the robe of Lost Souls
Jai                 a large gold-rimmed church door
Sgan                Utgard-Loki's crystal ball
Skellen             the band of emerald flames
Sadash              a gilded Songbird charm
Zluag               a frost-covered braided necklace
Lielz               the instrument of lyrical mastery
Zelly               a cold saber called 'icicle'
Ra                  the mask of wildmagic
Rioss               the oaken staff of the woodlands
Wodo                some platinum linked sleeves of life
Crux                a haze of swirling green vapor
Choro               the wicked-looking scimitar of Demogorgon
Sainth              Tsunami, the trident of storms
Sainth              'Einjar' the titan shield of purity
Kungen              the granite dagger 'BloodFeast'
Choro               the eyes of the mindflayer
Crux                a death ring of Tezcatlipoca
Ayla                an obsidian buckle named "Rage"
Lielz               a swirling staff of air conjuration
Javok               the unholy avenger named 'Bloodlust'
Myrk                the terrifying visage of the great wraith Dranum
Zar                 the cloak of the stalker
Ayla                a belt of iron solidarity
Nos                 the dark heart of Dreggan Wood
Hort                a pair of skin leggings with bleached skull kneepads
Kaji                the mace of mentality

       ------Summary------
         Goodies:      12
         Evils:        28
         Total:        40

< 141h/141H 120v/120V Pos: standing >
Owner               Ioun

Kiria               a bright purple ioun stone
Nos                 a dark purple ioun stone
Sane                a LARGE green ioun stone
Gell                a BRIGHT blue ioun stone
Kaji                a dark ioun stone
Ur                  a dark yellow ioun stone
Fuego               a mirrored ioun stone
Ra                  a LARGE blue ioun stone
Zar                 a bright green ioun stone

       ------Summary------
         Goodies:      5
         Evils:        4
         Total:        9

< 141h/141H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (extremely good)
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (slightly evil) 
  *Village of Werrun                             (very good)     
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (very good)     
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (pure evil)     
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (pure good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (extremely good)
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (slightly evil) 
  *Village of Werrun                             (very good)     
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (very good)     
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (pure evil)     
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (pure good)     

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >
A gully dwarf enters from below.

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (extremely good)
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (slightly evil) 
  *Village of Werrun                             (very good)     
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (very good)     
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (pure evil)     
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (pure good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (extremely good)
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (slightly evil) 
  *Village of Werrun                             (very good)     
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (very good)     
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very good)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
  *The Great Shaboath                            (pure good)     
   The Tempest Court                             (pure evil)     
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (pure good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 141h/141H 120v/120V Pos: standing >
A gully dwarf leaves down.

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Pardon?

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Autosaving...

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< 141h/141H 120v/120V Pos: standing >
Autosaving...

< 141h/141H 120v/120V Pos: standing >
A dwarven commoner enters from below.

< 141h/141H 120v/120V Pos: standing >
A dwarven commoner leaves down.

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >
Naarz has entered the game.

< 141h/141H 120v/120V Pos: standing >
Autosaving...

< 141h/141H 120v/120V Pos: standing >
A dwarven merchant enters from below.

< 141h/141H 120v/120V Pos: standing >
A dwarven merchant leaves down.

< 141h/141H 120v/120V Pos: standing >
A dwarven commoner enters from below.

< 141h/141H 120v/120V Pos: standing >
A dwarven commoner leaves down.

< 141h/141H 120v/120V Pos: standing >
A dwarven commoner enters from below.

< 141h/141H 120v/120V Pos: standing >
A dwarven commoner leaves down.

< 141h/141H 120v/120V Pos: standing >
Autosaving...

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >
Reception Room
Obvious exits: -D
Naarz  o==(=Mithril=Knights=- (Dwarf)(medium) stands here.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 141h/141H 120v/120V Pos: standing >
Autosaving...

< 141h/141H 120v/120V Pos: standing >
Fysher sent you a tell, and your AFK is toggled on!

< 141h/141H 120v/120V Pos: standing >
Fysher sent you a tell, and your AFK is toggled on!

< 141h/141H 120v/120V Pos: standing >
Fysher sent you a tell, and your AFK is toggled on!

< 141h/141H 120v/120V Pos: standing >
Autosaving...

< 141h/141H 120v/120V Pos: standing >
An elite guard suddenly attacks someone!
An elite guard suddenly appears a bit confused!
A Drow Elf snaps into visibility.
An elite guard's weak punch grazes a Drow Elf.
An elite guard is shocked as he hits a Drow Elf.

< 141h/141H 120v/120V Pos: standing >
A Drow Elf's leap knocks into an elite guard, sending him slightly off balance...

< 141h/141H 120v/120V Pos: standing >
An elite guard suddenly attacks a Drow Elf!
An elite guard suddenly appears a bit confused!
An elite guard's punch grazes a Drow Elf.
An elite guard is shocked as he hits a Drow Elf.

< 141h/141H 120v/120V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's powerful pierce strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's powerful slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!

< 141h/141H 120v/120V Pos: standing >
Someone parries an elite guard's lunge at him.
Someone dodges an elite guard's attack.
Someone dodges an elite guard's attack.
A Drow Elf snaps into visibility.

< 141h/141H 120v/120V Pos: standing >
A Drow Elf dodges an elite guard's attack.
A Drow Elf parries an elite guard's lunge at him.
A Drow Elf parries an elite guard's lunge at him.
An elite guard suddenly looks stronger!

< 141h/141H 120v/120V Pos: standing >
A Drow Elf's impressive slash wounds an elite guard.
An elite guard clambers to his feet.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's pierce wounds an elite guard.
Sparks begin to arc and jump across a Drow Elf's granite dagger 'BloodFeast'.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's slash strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!

< 141h/141H 120v/120V Pos: standing >
A Drow Elf turns to focus his attack on Naarz!

< 141h/141H 120v/120V Pos: standing >
Someone's body appears to recover from the affects of the potion.
Naarz disappears into the void.
Naarz has lost his link.

< 141h/141H 120v/120V Pos: standing >
Someone dodges an elite guard's attack.
Someone parries an elite guard's lunge at him.
Someone dodges an elite guard's attack.
An elite guard suddenly looks stronger!
A Drow Elf snaps into visibility.

< 141h/141H 120v/120V Pos: standing >
A Drow Elf dodges an elite guard's attack.
A Drow Elf dodges an elite guard's attack.
An elite guard's crude punch grazes a Drow Elf.
An elite guard hits a Drow Elf with a mighty kick to his chest.

< 141h/141H 120v/120V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
An elite guard looks pale as his lifeforce is drained by a Drow Elf!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's powerful slash strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's sunblade, longsword of Justice explodes in a torrent of pure flame!
A translucent field flashes around an elite guard's body upon contact with a Drow Elf's assault, deflecting it back at him!
An elite guard's spell flows around a Drow Elf, leaving him unharmed!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Drow Elf into a Drow Elf's body!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive slash reached an elite guard's arm severing tendons and muscles.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's slash strikes an elite guard.
Sparks begin to arc and jump across a Drow Elf's sunblade, longsword of Justice.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's pierce strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!

< 141h/141H 120v/120V Pos: standing >
An elite guard suddenly appears a bit confused!
A Drow Elf snaps into visibility.
An elite guard's punch grazes a Drow Elf.
A Drow Elf deflects an elite guard's blow and strikes back at him!
A Drow Elf's impressive pierce wounds an elite guard.
The electrical aura around a Drow Elf's granite dagger 'BloodFeast' intensifies, and begins to crackle loudly!
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf dodges an elite guard's attack.
An elite guard almost sweeps a Drow Elf off of his feet with a well placed leg sweep.

< 141h/141H 120v/120V Pos: standing >
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive slash wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's powerful pierce strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's slash strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's powerful slash strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's slash strikes an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
A Drow Elf's impressive pierce wounds an elite guard.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing an elite guard to scream in pain!
A Drow Elf's impressive slash strikes an elite guard.
The electrical aura around a Drow Elf's sunblade, longsword of Justice intensifies, and begins to crackle loudly!
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing an elite guard to scream in pain!
An elite guard dodges a Drow Elf's attack.
An elite guard's punch grazes a Drow Elf.
A Drow Elf snaps into visibility.
An elite guard's punch grazes a Drow Elf.
An elite guard suddenly appears a bit confused!
An elite guard's punch wounds a Drow Elf.
A Drow Elf turns to focus his attack on you!

< 141h/141H 120v/120V Pos: standing >
A Drow Elf snaps into visibility.
-=[A Drow Elf's powerful pierce seriously wounds you.]=-
OUCH!  That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's impressive slash strikes you very hard.]=-
OUCH!  That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's pierce strikes you very hard.]=-
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's impressive slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
You dodge a Drow Elf's vicious attack.
-=[A Drow Elf's powerful slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Drow Elf's impressive slash critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[-=[