The death of [53 Spiritualist] Vessa ~<=Shadow Knights=>~ (Grey Elf)

in On the Bridge of the Sloop SloopY

from the perspective of [53 Spiritualist] Vessa ~<=Shadow Knights=>~ (Grey Elf)

<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)


Obvious exits: -North -Up   
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 288h/288H 121v/121V Pos: standing >
You are carrying: (1/11)
a mistweyd nose-pipe

< 288h/288H 121v/121V Pos: standing >

		Score information for Vessa

Level: 53   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Female
Hit points: 288(288)  Moves: 121(121)
Coins carried:    0 platinum     3 gold     6 silver     1 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.15   Deaths:   45
Detecting:      Heat
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  799 

Active Spells:
--------------
well-rested bonus (52 minutes)


< 288h/288H 121v/121V Pos: standing >
You are carrying: (1/11)
a mistweyd nose-pipe

< 288h/288H 121v/121V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       
<worn on eyes>       
<worn in ear>        
<worn in ear>        
<worn on face>       
<worn around neck>   
<worn around neck>   
<worn on body>       
<worn about body>    
<worn on back>       
<worn as quiver>     
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       
<held as shield>     
<worn around wrist>  
<worn around wrist>  
<worn on hands>      
<worn on finger>     
<worn on finger>     
<primary weapon>     
<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)
<worn on legs>       
<worn on feet>       

< 288h/288H 121v/121V Pos: standing >
A Dusty Trail
Obvious exits: -North -Up   
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 288h/288H 121v/121V Pos: standing >

		Score information for Vessa

Level: 53   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Female
Hit points: 288(288)  Moves: 121(121)
Coins carried:    0 platinum     3 gold     6 silver     1 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.15   Deaths:   45
Detecting:      Heat
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  799 

Active Spells:
--------------
well-rested bonus (52 minutes)


< 288h/288H 121v/121V Pos: standing >
You are carrying: (1/11)
a mistweyd nose-pipe

< 288h/288H 121v/121V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       
<worn on eyes>       
<worn in ear>        
<worn in ear>        
<worn on face>       
<worn around neck>   
<worn around neck>   
<worn on body>       
<worn about body>    
<worn on back>       
<worn as quiver>     
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       
<held as shield>     
<worn around wrist>  
<worn around wrist>  
<worn on hands>      
<worn on finger>     
<worn on finger>     
<primary weapon>     
<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)
<worn on legs>       
<worn on feet>       

< 288h/288H 121v/121V Pos: standing >
A Dusty Trail
Obvious exits: -North -Up   
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 288h/288H 121v/121V Pos: standing >

		Score information for Vessa

Level: 53   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Female
Hit points: 288(288)  Moves: 121(121)
Coins carried:    0 platinum     3 gold     6 silver     1 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.15   Deaths:   45
Detecting:      Heat
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  799 

Active Spells:
--------------
well-rested bonus (52 minutes)


< 288h/288H 121v/121V Pos: standing >
You start chanting...

< 288h/288H 121v/121V Pos: standing >
Casting: spirit jump *

< 288h/288H 121v/121V Pos: standing >
A black raven enters from the north.

< 288h/288H 121v/121V Pos: standing >
Casting: spirit jump 

< 288h/288H 121v/121V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop gee-whiz floats here.
The Sloop SPINDEL.SKEPP floats here.
Dalvik stands here, watching the waves.

< 288h/288H 121v/121V Pos: standing >
It will cost 5 g to summon your ship!

< 288h/288H 121v/121V Pos: standing >
The sun hangs low on the southern sky.

< 288h/288H 121v/121V Pos: standing >
You don't have that spell memorized.

< 288h/288H 121v/121V Pos: standing >
You sit down and relax.

< 288h/288H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  7 - wellness
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 288h/288H 121v/121V Pos: sitting >
You start meditating...

< 288h/288H 121v/121V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 288h/288H 121v/121V Pos: sitting >
You clamber to your feet.

< 288h/288H 121v/121V Pos: standing >
But you are a member of no group?!

< 288h/288H 121v/121V Pos: standing >
You start chanting...

< 288h/288H 121v/121V Pos: standing >
Casting: spirit jump *

< 288h/288H 121v/121V Pos: standing >
Casting: spirit jump 

< 288h/288H 121v/121V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Leaders Quarters
   This is the leaders quarters within the treehouse.  Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls.  A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information.  It
is clear through the chaos, however, that this is a very organized and informed
group.  A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East #
An elite swashbuckler stands at the ready.
An elite swashbuckler stands at the ready.
Enzekail, the bandit leader and fabled hero.

< 288h/288H 121v/121V Pos: standing >
Ok.

< 288h/288H 121v/121V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West 
A treejumper searches the area for food.
A treejumper searches the area for food.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 288h/288H 120v/121V Pos: standing >
A Large Storeroom
   This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne.  Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within.  The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor.  This does
not seem to be very profitable.
Obvious exits: -South
A forest Tor saunters along the forest floor.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 288h/288H 119v/121V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West 
A treejumper searches the area for food.
A treejumper searches the area for food.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 288h/288H 120v/121V Pos: standing >

< 288h/288H 120v/121V Pos: standing >

< 288h/288H 120v/121V Pos: standing >
You start chanting...
You are knocked to the ground by an elite swashbuckler's mighty bash!

< 286h/288H 120v/121V Pos: sitting >
< T: Vessa TP: sit TC:few scratches E: elite sta EP: excellent >
 An elite swashbuckler misses you.
-=[An elite swashbuckler's slash strikes you hard.]=-

< 262h/288H 120v/121V Pos: sitting >
< T: Vessa TP: sit TC:few scratches E: elite sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 262h/288H 120v/121V Pos: sitting >
< T: Vessa TP: sit TC:few scratches E: elite sta EP: excellent >
 An elite swashbuckler dodges your futile attack.
-=[An elite swashbuckler's slash strikes you hard.]=-
-=[An elite swashbuckler's powerful slash strikes you hard.]=-

< 213h/288H 120v/121V Pos: sitting >
< T: Vessa TP: sit TC: few wounds E: elite sta EP: excellent >
 A treejumper leaves east.

< 213h/288H 120v/121V Pos: sitting >
< T: Vessa TP: sit TC: few wounds E: elite sta EP: excellent >
 You clamber to your feet.

< 213h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: excellent >
 But you are a member of no group?!

< 213h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: excellent >
 You are already standing.

< 213h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: excellent >
 An elite swashbuckler parries your futile lunge at him.
But you are a member of no group?!

< 213h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: excellent >
 -=[An elite swashbuckler's powerful slash strikes you.]=-
-=[An elite swashbuckler's powerful slash strikes you hard.]=-
You dodge an elite swashbuckler's vicious attack.
-=[An elite swashbuckler's kick hits you directly in the face.]=-
You start chanting...

< 167h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: excellent >
 Casting: corrosive blast 

< 167h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: excellent >
 You complete your spell...
You point at an elite swashbuckler.
[Damage: 116 ] -=[An elite swashbuckler screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through an elite swashbuckler's armor!

< 167h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You start chanting...

< 167h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP:  few wounds >
 Casting: arieks shattering iceball 

< 167h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You complete your spell...
You point at an elite swashbuckler.
[Damage: 173 ] -=[Your iceball shatters upon impacting an elite swashbuckler, rending flesh and sending blood flying.]=-
An elite swashbuckler misses you.
-=[An elite swashbuckler's slash strikes you hard.]=-

< 149h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: pretty hurt >
 You start chanting...

< 149h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: pretty hurt >
 Casting: arieks shattering iceball *

< 149h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 149h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: elite sta EP: pretty hurt >
 You complete your spell...
You point at an elite swashbuckler.
[Damage: 113 ] -=[Your iceball shatters upon impacting an elite swashbuckler, rending flesh and sending blood flying.]=-
An elite swashbuckler is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vessa by 8478.
The last gasps of an elite swashbuckler cause a sickening chill to run up your spine.

< 149h/288H 120v/121V Pos: standing >
You give everyone the bird.

< 149h/288H 120v/121V Pos: standing >
It appears to be the corpse of an elite swashbuckler.
[2] a rapier [poor]
a few coins

< 149h/288H 120v/121V Pos: standing >
You get a few coins from the corpse of an elite swashbuckler.
There were: 1 platinum coin, 28 gold coins. 

< 149h/288H 120v/121V Pos: standing >
the corpse of an elite swashbuckler does not contain the essence.

< 149h/288H 120v/121V Pos: standing >
You sit down and relax.

< 149h/288H 120v/121V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  7 - wellness
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) spirit jump
    8 seconds:  ( 8th) corrosive blast
   13 seconds:  ( 9th) arieks shattering iceball
   17 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 150h/288H 120v/121V Pos: sitting >
You start meditating...

< 150h/288H 121v/121V Pos: sitting >
You have finished memorizing spirit jump.

< 153h/288H 121v/121V Pos: sitting >
You have finished memorizing corrosive blast.

< 157h/288H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 160h/288H 121v/121V Pos: sitting >
A treejumper enters from the east.

< 161h/288H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 164h/288H 121v/121V Pos: sitting >
You clamber to your feet.

< 165h/288H 121v/121V Pos: standing >
But you are a member of no group?!

< 165h/288H 121v/121V Pos: standing >

< 171h/288H 121v/121V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
The corpse of an elite swashbuckler is lying here.
Shattered bits of ice are scattered about the area.
A treejumper searches the area for food.
A treejumper searches the area for food.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 176h/288H 121v/121V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
The corpse of an elite swashbuckler is lying here.
Shattered bits of ice are scattered about the area.
A treejumper searches the area for food.
A treejumper searches the area for food.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 177h/288H 121v/121V Pos: standing >

< 181h/288H 121v/121V Pos: standing >

< 192h/288H 121v/121V Pos: standing >

< 192h/288H 121v/121V Pos: standing >
A treejumper leaves north.

< 195h/288H 121v/121V Pos: standing >

< 196h/288H 121v/121V Pos: standing >
A treejumper leaves north.

< 199h/288H 121v/121V Pos: standing >
You start chanting...

< 200h/288H 121v/121V Pos: standing >
Casting: spirit jump *

< 202h/288H 121v/121V Pos: standing >

< 202h/288H 121v/121V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
   .^. .M.....    
  .^^. ......*    
 .^.^. ......     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop gee-whiz floats here.
The Sloop SPINDEL.SKEPP floats here.
Dalvik stands here, watching the waves.

< 204h/288H 121v/121V Pos: standing >

< 205h/288H 121v/121V Pos: standing >
Pardon?

< 209h/288H 121v/121V Pos: standing >
You know no such ability!

< 211h/288H 121v/121V Pos: standing >
Pardon?

< 213h/288H 121v/121V Pos: standing >

< 214h/288H 121v/121V Pos: standing >
Silly, who's that?

< 214h/288H 121v/121V Pos: standing >
You know no such ability!

< 218h/288H 121v/121V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.

< 220h/288H 121v/121V Pos: standing >

< 221h/288H 121v/121V Pos: standing >
You board the Sloop gee-whiz.
Aboard the Sloop gee-whiz
Obvious exits: -North

< 223h/288H 121v/121V Pos: standing >
On the Bridge of the Sloop gee-whiz
Obvious exits: -South

< 225h/288H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/288H 120v/121V Pos: standing >

< 226h/288H 120v/121V Pos: standing >

< 231h/288H 120v/121V Pos: standing >

< 232h/288H 120v/121V Pos: standing >

< 253h/288H 121v/121V Pos: standing >

< 257h/288H 121v/121V Pos: standing >

< 265h/288H 121v/121V Pos: standing >

< 270h/288H 121v/121V Pos: standing >

< 286h/288H 121v/121V Pos: standing >
On the Bridge of the Sloop gee-whiz
Obvious exits: -South

< 288h/288H 121v/121V Pos: standing >
Pardon?

< 288h/288H 121v/121V Pos: standing >
You are carrying: (1/11)
a mistweyd nose-pipe

< 288h/288H 121v/121V Pos: standing >
Pardon?

< 288h/288H 121v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 288h/288H 121v/121V Pos: standing >
Pardon?

< 288h/288H 121v/121V Pos: standing >

< 288h/288H 121v/121V Pos: standing >
Pardon?

< 288h/288H 121v/121V Pos: standing >

< 288h/288H 121v/121V Pos: standing >
On the Bridge of the Sloop gee-whiz
Obvious exits: -South

< 288h/288H 121v/121V Pos: standing >
Pardon?

< 288h/288H 121v/121V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       
<worn on eyes>       
<worn in ear>        
<worn in ear>        
<worn on face>       
<worn around neck>   
<worn around neck>   
<worn on body>       
<worn about body>    
<worn on back>       
<worn as quiver>     
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       
<held as shield>     
<worn around wrist>  
<worn around wrist>  
<worn on hands>      
<worn on finger>     
<worn on finger>     
<primary weapon>     
<held>               a carved femur of a stupid barb [poor] (glowing) (illuminating)
<worn on legs>       
<worn on feet>       

< 288h/288H 121v/121V Pos: standing >
On the Bridge of the Sloop gee-whiz
Obvious exits: -South

< 288h/288H 121v/121V Pos: standing >
On the Bridge of the Sloop gee-whiz
Obvious exits: -South

< 288h/288H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/288H 121v/121V Pos: standing >
You disembark this ship.
 
   .^. .......    
  .^^. .M....*    
 .^.^. ......     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop SloopY floats here.
The Sloop gee-whiz floats here.
The Sloop SPINDEL.SKEPP floats here.
Dalvik stands here, watching the waves.

< 288h/288H 121v/121V Pos: standing >
You board the Sloop SloopY.
Aboard the Sloop SloopY
Obvious exits: -North

< 288h/288H 121v/121V Pos: standing >

< 288h/288H 121v/121V Pos: standing >
On the Bridge of the Sloop SloopY
Obvious exits: -South

< 288h/288H 120v/121V Pos: standing >
Your crew begins undocking procedures.

< 288h/288H 120v/121V Pos: standing >
The crew begins raising the anchor.

< 288h/288H 120v/121V Pos: standing >
Someone suddenly attacks YOU!
A Goblin snaps into visibility.
-=[A Goblin's impressive whip strikes you.]=-

< 274h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 The crew finishes raising the anchor.

< 274h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:few scratches E: someone sta EP: excellent >
 A Goblin snaps into visibility.
-=[A Goblin's impressive whip strikes you.]=-
-=[A Goblin's powerful whip strikes you hard.]=-
-=[A Goblin's impressive whip strikes you.]=-
-=[A Goblin's impressive whip strikes you.]=-
-=[A Goblin's impressive whip strikes you.]=-

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 Someone blocks your futile lunge at him.
A Goblin snaps into visibility.

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the word 'judifgz'
You resist the effects of a Goblin's spell!

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin starts casting an offensive spell.

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 The crew scrambles to their stations.

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the word 'noselacri'
Someone blocks your futile lunge at him.
A Goblin snaps into visibility.

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 200h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'yjrr pabraw'
Someone says 'Maa yuur bluodthef bi a wimlipg tacsifoce!'
A Goblin snaps into visibility.
-=[A Goblin's impressive whip strikes you.]=-
-=[A Goblin's impressive whip strikes you.]=-
-=[A Goblin's impressive whip strikes you.]=-
-=[A Goblin's powerful whip strikes you very hard.]=-
-=[A Goblin's impressive whip strikes you hard.]=-
-=[A Goblin's impressive whip strikes you hard.]=-

< 112h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 The crew readies the sails.
Someone blocks your futile lunge at him.
A Goblin snaps into visibility.

< 112h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 112h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'yjrr pabraw'

< 112h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: someone sta EP: excellent >
 The first officer begins a checkup of all ship systems.

< 112h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone gasps suddenly as their body is enhanced by some other-worldly power!
Someone says 'Fiml me woth yoyr ttringvh!'
A Goblin snaps into visibility.
-=[A Goblin's impressive whip strikes you hard.]=-
-=[A Goblin's impressive whip strikes you hard.]=-
-=[A Goblin's powerful whip seriously wounds you.]=-
-=[A Goblin's impressive whip strikes you very hard.]=-

< 54h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 54h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Someone blocks your futile lunge at him.
A Goblin snaps into visibility.

< 54h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 54h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'yjrr pabraw'

< 54h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Goblin snaps into visibility.

< 54h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'yjrr pabraw'
A Goblin snaps into visibility.
-=[A Goblin calls down a blast of might from Bargrivyek at you, ouch!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: A Goblin sta EP: excellent >
 Someone blocks your futile lunge at him.
A Goblin snaps into visibility.

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: A Goblin sta EP: excellent >
 The first officer reports everything is in order and the ship is ready to go.

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
A Goblin snaps into visibility.
You wish that your wounds would stop BLEEDING so much!

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: someone sta EP: excellent >
 The world stops spinning.

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: someone sta EP: excellent >
 Someone blocks your futile lunge at him.
A Goblin snaps into visibility.
A Goblin starts casting an offensive spell.

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.

< 1h/288H 120v/121V Pos: standing >
< T: Vessa TP: sta TC: awful E: A Goblin sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
A Goblin snaps into visibility.
-=[A Goblin calls down a roaring flamestrike which hits you dead on!]=-