The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Fysher (Halfling)(small) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 3h/163H 68v/124V Pos: standing >
< 3h/163H 68v/124V Pos: standing >
< 3h/163H 70v/124V Pos: standing >
< 4h/163H 76v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 7h/163H 90v/124V Pos: standing >
< 14h/163H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.
< 19h/163H 124v/124V Pos: standing >
Vessa has entered the game.
< 22h/163H 124v/124V Pos: standing >
Vessa leaves down.
< 23h/163H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 24h/163H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.
< 27h/163H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 35h/163H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.
< 35h/163H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 35h/163H 124v/124V Pos: standing >
< 37h/163H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 38h/163H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 38h/163H 124v/124V Pos: standing >
< 39h/163H 124v/124V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (slightly evil)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (good)
The Stone Tomb of Kelek (extremely evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (slightly good)
Bloodstone Keep (good)
The Temple of the Sun (good)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
*Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (evil)
The Fields Between (neutral)
The Githyanki Fortress (extremely good)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (extremely good)
The Sky City of Ultarium (very good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (very evil)
*Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (evil)
Plane of Water (evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (evil)
Jotunheim (neutral)
The Transparent Tower (very evil)
Krethik Keep (extremely evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly good)
*Plane of Earth (slightly evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (very evil)
Domain of Lost Souls (neutral)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (very good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (very good)
Bahamut's Palace (extremely evil)
Dragonnia (very evil)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (evil)
The Hall of the Ancients (extremely good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (pure evil)
Castle Ravenloft (extremely evil)
* = already completed this boot.
< 47h/163H 124v/124V Pos: standing >
< 48h/163H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 49h/163H 124v/124V Pos: standing >
< 50h/163H 124v/124V Pos: standing >
< 51h/163H 124v/124V Pos: standing >
< 52h/163H 124v/124V Pos: standing >
< 52h/163H 124v/124V Pos: standing >
< 53h/163H 124v/124V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Fysher (Halfling)(small) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 53h/163H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 54h/163H 124v/124V Pos: standing >
< 56h/163H 124v/124V Pos: standing >
< 59h/163H 124v/124V Pos: standing >
Someone slowly fades into existence.
< 59h/163H 124v/124V Pos: standing >
A Troll snaps into visibility.
A tharnadian illusionist suddenly attacks a Troll!
A tharnadian illusionist's punch grazes a Troll.
An elite guard suddenly attacks a Troll!
An elite guard's feeble punch grazes a Troll.
The receptionist suddenly attacks a Troll!
The receptionist's feeble punch grazes a Troll.
The receptionist ignites into black flames as she hits a Troll!
The receptionist is burned severely as she hits a Troll!
< 59h/163H 124v/124V Pos: standing >
A Troll snaps into visibility.
< 59h/163H 124v/124V Pos: standing >
Someone slowly fades into existence.
< 59h/163H 124v/124V Pos: standing >
Fysher leaves down.
A Duergar slowly fades into existence.
< 59h/163H 124v/124V Pos: standing >
Someone slowly fades into existence.
< 60h/163H 124v/124V Pos: standing >
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-