The death of [21 Monk] Duaonk (Githzerai)

in Inside the Eastern City Gates

from the perspective of [56 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<worn as a badge>    a necromantic death shroud of constitution [74%]
<worn on head>       the helm of the dragonkind of constitution (magic) (glowing) [76%]
<worn on eyes>       some destruction holo-gogs of constitution (magic) (glowing) [76%]
<worn in ear>        a surgeon's silver earring of constitution [87%]
<worn in ear>        a flaming earring of strength [78%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 42m 27s]
<worn around neck>   a necklace of halfling ears of strength [86%]
<worn around neck>   a necklace of dangling bones and relics of strength (magic) (humming) [83%]
<worn on body>       a suit of wickedly-barbed devil hide of regeneration (magic) (humming) [80%]
<worn about body>    a cloak bearing the seal of Bozk of regeneration (magic) [84%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents of health [77%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of health (magic)
<worn on arms>       the vambraces named "Ebb" of health (glowing) [74%]
<worn around wrist>  a delicate chrome bracelet [superior] (magic) [81%]
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming) [88%]
<worn on hands>      a pair of pale, misty gloves[223h 32m 32s]
<worn on finger>     a blue ring shooting sparks of damage
<worn on finger>     Zorobabi's circular stone ring of damage
<primary weapon>     the mystical longsword of Volo the Traveler (magic)[224h 16m 43s]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 58m 40s]
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       a pair of dusty boots of endurance (glowing)

Jodnan who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
The doctor who is rather far off to your west.

< 1443h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1446h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1446h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1446h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
Headbutt whom?

< 1447h/1447H 259v/259V Pos: standing >
A Halfling enters from the east.

< 1447h/1447H 259v/259V Pos: standing >

< 1447h/1447H 259v/259V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1447h/1447H 259v/259V Pos: standing >
You snap into visibility.
-=[Ouch, that seriously hurt!]=-

< 1446h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
A Halfling suddenly appears a bit confused!
You watch in glee as a Halfling looks dazzled.
A Halfling misses you.
You snap into visibility.

< 1446h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 Ra snaps into visibility.

< 1446h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 Choro fills with BLooDLuST and makes a ferocious leap at a Halfling!
Choro knocks a Halfling down with a mighty blow!

< 1446h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Halfling kne EP:  few wounds >
 Sizan looks at a Halfling.
Ayla looks at a Halfling.

< 1446h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Halfling kne EP:  few wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Halfling screams and doubles over in agony as searing heat ignites within his body.
Ra snaps into visibility.
A Halfling's pair of brown leather gloves shattered in bits as the tortured body spasms and quivers!
A Halfling's deerskin cloak shattered in bits as the tortured body spasms and quivers!
A Halfling's pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!
A Halfling's pair of tight black slippers shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Halfling dies in agony.

< 1446h/1447H 259v/259V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fysher is made of flesh and appears to be of average quality.
The corpse of Fysher has an item value of 1.
It appears to be the corpse of Fysher.
a spellbook
a quill
a deerskin belt
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a handful of coins

< 1447h/1447H 259v/259V Pos: standing >
Saving Myrk.

< 1447h/1447H 259v/259V Pos: standing >

< 1447h/1447H 259v/259V Pos: standing >
Kaji sneaks east.
Ayla sneaks east.
Zluag leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ra sneaks east.
Choro leaves east.
You follow Ayla.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
*Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
*Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Sizan enters from the west.

< 1447h/1447H 258v/259V Pos: standing >

< 1447h/1447H 258v/259V Pos: standing >
Kaji sneaks south.
Ayla sneaks south.
Zluag leaves south.
Choro leaves south.
You follow Ayla.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
*Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
*Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Sizan enters from the north.

< 1447h/1447H 257v/259V Pos: standing >
Kaji sneaks east.
Ayla sneaks east.
Zluag leaves east.
Alarm bells sound, signalling an invasion!
Choro leaves east.
Sainth sneaks east.
You follow Ayla.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
*Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
*Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Sizan enters from the west.

< 1447h/1447H 258v/259V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Zluag leaves east.
Choro leaves east.
Sainth sneaks east.
You follow Ayla.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
*Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near Zluag's head.
*Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard stands here, fighting Zluag.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Sizan enters from the west.

< 1447h/1447H 257v/259V Pos: standing >
Kaji sneaks east.
Choro leaves east.
You follow Ayla.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
*Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
*Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Sizan enters from the west.

< 1447h/1447H 257v/259V Pos: standing >

< 1447h/1447H 259v/259V Pos: standing >
Choro leaves west.
Sainth sneaks west.
You follow Ayla.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
*Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
*Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near Zluag's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard stands here, fighting Zluag.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Sizan enters from the east.

< 1447h/1447H 258v/259V Pos: standing >
A human merchant says 'Hmmm, Where can a man go to have a good time?'
Saving Myrk.

< 1447h/1447H 259v/259V Pos: standing >
Ayla assists Zluag heroically.
Ayla snaps into visibility.
Ayla's impressive bludgeon causes a militia guard to grimace in pain.
The dust surrounding Ayla's mace of light and darkness scratchs at a militia guard's flesh!

< 1447h/1447H 259v/259V Pos: standing >
A human merchant leaves north.
Ra snaps into visibility.

< 1447h/1447H 259v/259V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
Kaji starts casting an offensive spell.
Kaji snaps into visibility.

< 1447h/1447H 259v/259V Pos: standing >
Zluag dodges a militia guard's attack.
A militia guard misses Zluag.

< 1447h/1447H 259v/259V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A militia guard screams and doubles over in agony as searing heat ignites within his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
Kaji stops invoking abruptly!
The Center of the Great Bazaar
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
Sizan (Vampire)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizan's head.
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 1447h/1447H 259v/259V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A human alchemist who is close by to your south.

< 1447h/1447H 259v/259V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A human alchemist who is close by to your south.

< 1447h/1447H 259v/259V Pos: standing >
Saving Myrk.

< 1447h/1447H 259v/259V Pos: standing >

		Score information for Myrk

Level: 56   Race: Duergar   Class: Mercenary / Brigand Sex: Male
Hit points: 1447(1447)  Moves: 259(259)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +8.18   Deaths:   23
Detecting:      Invisible Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Listen Sneaking Tower of Iron Will Lightfooted Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.95 
Leaderboard Points: 2823 
Paladin auras:   Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (less than a minute remaining)
agility (31 minutes)
dexterity (11 minutes)
strength (11 minutes)
elephantstrength (22 minutes)
vitality (7 minutes)
sense spirit (54 minutes)
ravenflight (49 minutes)
spirit armor (49 minutes)
pantherspeed (50 minutes)
hawkvision (19 minutes)
well-rested bonus (73 minutes)


< 1447h/1447H 259v/259V Pos: standing >
Saving Myrk.
Kaji sneaks east.
Ayla leaves east.
Zluag leaves east.
Ra sneaks east.
Choro leaves east.
You follow Ayla.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Sizan enters from the west.

< 1447h/1447H 258v/259V Pos: standing >
Ayla leaves east.
Zluag leaves east.
Choro leaves east.
Sainth sneaks east.
You follow Ayla.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here.
Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Sizan enters from the west.

< 1447h/1447H 258v/259V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A large rat who is in the distance to your east.
A street sweeper who is not far off to your west.
A Githzerai who is a brief walk away to your west.
Ayla leaves east.
Zluag leaves east.
Choro leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Ayla.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
*Sainth (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sainth's head.
Choro (Duergar)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.
Ra (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ra's head.
Zluag (Troll)(large) (EDIT) stands in mid-air here.
An impenetrable globe of darkness floats near Zluag's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A tharnadian thief-hunter stands here, fighting Choro.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
An elite guard stands here, fighting Choro.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Sizan enters from the west.
An elite guard suddenly attacks Sizan!
An elite guard's feeble punch grazes Sizan.
A tharnadian thief-hunter suddenly attacks Ayla!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter misses Ayla.

< 1447h/1447H 257v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A large rat who is rather far off to your east.
A militia guard who is close by to your south.
A Githzerai who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 1447h/1447H 257v/259V Pos: standing >
Choro avoids being bashed by an elite guard, who loses his balance and falls.
Choro deflects an elite guard's blow and strikes back at him!
Choro's bludgeon wounds an elite guard.
Choro's powerful bludgeon hits an elite guard on the torso making him grimace in pain.
Spinning around Choro slams his elbow into an elite guard's throat.

< 1447h/1447H 259v/259V Pos: standing >
Kaji grasps his totem tightly, and begins communing with the spirits.
Kaji starts casting a spell.
Kaji snaps into visibility.

< 1447h/1447H 259v/259V Pos: standing >
Ra's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Ra tries to dispel an elite guard's magic!
And he has some success!
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A tharnadian thief-hunter screams and doubles over in agony as searing heat ignites within his body.
A tharnadian thief-hunter suddenly looks in pain as he moves.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.

< 1447h/1447H 259v/259V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Ayla.

< 1447h/1447H 259v/259V Pos: standing >
You faintly hear A Githzerai say the words 'yoy nied to spmit up in 2 veans'.

< 1447h/1447H 259v/259V Pos: standing >
You faintly hear A Githzerai say the words 'yoy nied to spmit up in 2 veans'.
Choro fills with BLooDLuST and makes a ferocious leap at a tharnadian thief-hunter!
Choro knocks a tharnadian thief-hunter down with a mighty blow!

< 1447h/1447H 259v/259V Pos: standing >
A militia guard enters from the north.

< 1447h/1447H 259v/259V Pos: standing >
A militia guard makes a valiant attempt to bash Ra, but simply falls through him.
A militia guard suddenly attacks Ra!
A militia guard misses Ra.
A Githzerai enters from the west.
You snap into visibility.
[Damage: 66 ] -=[You leave a huge, red swollen lump on a Githzerai's temple.]=-
You deftly pull back your head and ram it into a Githzerai again!
[Damage: 33 ] -=[You leave a huge, red swollen lump on a Githzerai's temple.]=-

< 1460h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 You dodge a Githzerai's vicious attack.
You dodge a Githzerai's vicious attack.
You snap into visibility.
-=[A Githzerai's finger drives deep inside you.]=-

< 1408h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 Ayla's bludgeon wounds a tharnadian thief-hunter.
Ayla's fine bludgeon wounds a tharnadian thief-hunter.
The dust surrounding Ayla's mace of light and darkness scratchs at a tharnadian thief-hunter's flesh!
Ayla's mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a tharnadian thief-hunter!
A tharnadian thief-hunter screams in utter terror as he is judged before Ayla's God.
Ayla's fine crush wounds a tharnadian thief-hunter.
The dust surrounding Ayla's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Ayla's crush wounds a tharnadian thief-hunter.
The dust surrounding Ayla's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Ayla's fine bludgeon wounds a tharnadian thief-hunter.
The dust surrounding Ayla's mace of light and darkness scratchs at a tharnadian thief-hunter's flesh!
Ayla's fine bludgeon wounds a tharnadian thief-hunter.
The dust surrounding Ayla's mace of light and darkness scratchs at a tharnadian thief-hunter's flesh!
Ayla's impressive bludgeon strikes a tharnadian thief-hunter.
The dust surrounding Ayla's mace of light and darkness scratchs at a tharnadian thief-hunter's flesh!
Ayla's fine bludgeon wounds a tharnadian thief-hunter.
The dust surrounding Ayla's mace of light and darkness scratchs at a tharnadian thief-hunter's flesh!
Ayla's fine crush strikes a tharnadian thief-hunter.
The dust surrounding Ayla's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Ayla's bludgeon strikes a tharnadian thief-hunter.
The dust surrounding Ayla's mace of light and darkness scratchs at a tharnadian thief-hunter's flesh!
Ayla's fine crush wounds a tharnadian thief-hunter.
The dust surrounding Ayla's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!

< 1408h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 Ra loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a militia guard!
A swarm of insects's decent sting strikes a militia guard.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A swarm of insects screams and doubles over in agony as searing heat ignites within its body.
A swarm of insects is stunned!
You receive your share of experience.
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A militia guard screams and doubles over in agony as searing heat ignites within his body.
A militia guard suddenly looks in pain as he moves.
Choro's bludgeon wounds a tharnadian thief-hunter.
Choro's fine crush wounds a tharnadian thief-hunter.
A sense of WiLD HAtE surrounds Choro as her crush strikes a tharnadian thief-hunter.
Choro's fine bludgeon wounds a tharnadian thief-hunter.
Choro's fine bludgeon reached a tharnadian thief-hunter's arm severing tendons and muscles.
Choro's bludgeon strikes a tharnadian thief-hunter.

< 1408h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 Kaji completes his spell...
Kaji utters the words 'zrzwunsohar yjfl'
Reaching upwards, Kaji calls upon the fury of the elements!

< 1408h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A tharnadian thief-hunter's feeble punch grazes Ayla.
Ayla dodges a tharnadian thief-hunter's attack.
Ayla parries a tharnadian thief-hunter's lunge at her.
A tharnadian thief-hunter misses a kick at Ayla due to her small size.
Sizan misses an elite guard.
An elite guard dodges Sizan's attack.
An elite guard misses Sizan.
Sizan dodges an elite guard's attack.
An elite guard kicks Sizan causing parts of Sizan to cave in!
An elite guard suddenly appears a bit confused!
An elite guard's decent punch grazes Choro.
Choro dodges an elite guard's attack.
An elite guard turns to focus his attack on you!
Choro dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's punch grazes Choro.
A tharnadian thief-hunter suffers from contact with the aura about Choro.

< 1408h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 An elite guard's feeble punch grazes Choro.

< 1408h/1447H 259v/259V Pos: standing >
< T: Myrk TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash enshrouds a Githzerai in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive slash causes a Githzerai to grimace in pain.]=-
[Damage: 16 ] -=[Your pierce critically injures a Githzerai.]=-
A Githzerai is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[Your crude pierce hits a Githzerai.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.