The death of [56 Reaper] Iska *-* Clan Ragnarok *-* (Githyanki)

in In a Duergar-Made Alcove

from the perspective of [56 Reaper] Iska *-* Clan Ragnarok *-* (Githyanki)

<worn as a badge>    a necromantic death shroud [63%]
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming) [87%]
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        a surgeon's silver earring [superior]
<worn in ear>        an ancient dragon tooth earring (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a necklace of Drow testicles [superior] (magic) [41%]
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [84%]
<worn about waist>   an array of flesh hooks and chains [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a condom made from an Ogre's scrotum [87%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic) [80%]
<worn around wrist>  the band of emerald flames (magic)[239h 32m 8s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [81%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a soul sceptre of intelligence (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       the slippers of rot and decay

A small red worm undulates here.
A small red worm undulates here.
A small brown worm undulates here.

< 851h/851H 214v/218V Pos: standing >
You quickly scan the area.
A small red worm who is close by to your east.
A large purple worm who is close by to your east.
A glowing worm who is not far off to your east.
A large purple worm who is close by to your south.

< 851h/851H 214v/218V Pos: standing >

< 851h/851H 217v/218V Pos: standing >
In a Moldy Cavern.
Obvious exits: -N -E -S -W
A large glowing worm undulates here.
A large purple worm undulates here.

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
A purple worm who is close by to your north.
A glowing worm who is close by to your east.
A small brown worm who is close by to your east.
A small red worm who is close by to your south.
A large glowing worm who is close by to your west.
A small red worm who is close by to your west.
A small red worm who is close by to your west.
A small brown worm who is close by to your west.

< 851h/851H 216v/218V Pos: standing >
In a Moldy Cavern.
Obvious exits: -N -E -W -D
A small red worm undulates here.

< 851h/851H 214v/218V Pos: standing >
You quickly scan the area.
A large glowing worm who is close by to your north.
A large purple worm who is close by to your north.
A purple worm who is close by to your east.
A large purple worm who is close by to your east.
A small red worm who is close by to your west.
A large purple worm who is close by to your west.
A red worm who is close by below you.

< 851h/851H 214v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -S -U
A red worm undulates here.

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
A small red worm who is close by above you.

< 851h/851H 216v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -N -E -W

< 851h/851H 214v/218V Pos: standing >
You quickly scan the area.
A red worm who is close by to your north.
A small red worm who is close by to your east.
A purple worm who is close by to your east.
A large red worm who is close by to your east.
A small brown worm who is close by to your east.
A small purple worm who is close by to your west.
A purple worm who is close by to your west.

< 851h/851H 214v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -E -W
A small purple worm undulates here.
A purple worm undulates here.

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
A small red worm who is not far off to your east.
A purple worm who is not far off to your east.
A small brown worm who is not far off to your east.
A large red worm who is not far off to your west.

< 851h/851H 216v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -N -E -S -W

< 851h/851H 214v/218V Pos: standing >
You quickly scan the area.
A small purple worm who is close by to your east.
A purple worm who is close by to your east.
A small red worm who is a brief walk away to your east.
A purple worm who is a brief walk away to your east.
A large red worm who is a brief walk away to your east.
A small brown worm who is a brief walk away to your east.
A red worm who is not far off to your south.
A small purple worm who is not far off to your south.
A small red worm who is a brief walk away to your south.
A large red worm who is close by to your west.

< 851h/851H 214v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -N -E
A large red worm undulates here.

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
A small red worm who is close by to your north.
A small purple worm who is not far off to your east.
A purple worm who is not far off to your east.
A small red worm who is rather far off to your east.
A purple worm who is rather far off to your east.
A large red worm who is rather far off to your east.
A small brown worm who is rather far off to your east.

< 851h/851H 216v/218V Pos: standing >
A large red worm leaves north.

< 851h/851H 216v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -N -E -S -W

< 851h/851H 214v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -S -W

< 851h/851H 212v/218V Pos: standing >
You quickly scan the area.
A large brown worm who is not far off to your south.
A red worm who is a brief walk away to your south.
A small purple worm who is a brief walk away to your south.
A small red worm who is rather far off to your south.
A large red worm who is close by to your west.
A small red worm who is close by to your west.

< 851h/851H 215v/218V Pos: standing >
Travelling along a Damp Tunnel
Obvious exits: -N -E -S
A large red worm undulates here.
A small red worm undulates here.

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
You see nothing.

< 851h/851H 216v/218V Pos: standing >
Travelling along a Slimy Tunnel
Obvious exits: -S -W -U

< 851h/851H 214v/218V Pos: standing >
You quickly scan the area.
A small red worm who is close by to your south.

< 851h/851H 214v/218V Pos: standing >
Travelling along a Slimy Tunnel
Obvious exits: -D

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
You see nothing.

< 851h/851H 216v/218V Pos: standing >
You start chanting...

< 851h/851H 218v/218V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Inn of Clowns
Obvious exits: -W
Stephan looks at you contently.

< 851h/851H 218v/218V Pos: standing >
You sit down and relax.

< 851h/851H 218v/218V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - reveal true name
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  1 - teleport
               6 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - darkness
               7 - wither
( 3rd circle)  2 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  7 - sleep
               4 - protection from living
( 1st circle)  6 - minor creation
               1 - detect magic
               3 - protection from undead
               2 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) dimension door

You can memorize no more spells.
You continue your study.

< 851h/851H 218v/218V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 851h/851H 218v/218V Pos: sitting >
You clamber to your feet.

< 851h/851H 218v/218V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S -W
A wino stands here, swaying and mumbling some nonsense.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.

< 851h/851H 217v/218V Pos: standing >
Under the Royal Arches
Obvious exits: -N -S

< 851h/851H 216v/218V Pos: standing >
At the Foot of Some Black Marble Stairs
Obvious exits: -N -U

< 851h/851H 215v/218V Pos: standing >
On the Black Marble Stairs
Obvious exits: -U -D
A hooded executioner stands here practicing his axe swing.
A hooded executioner stands here practicing his axe swing.
A homeless man is here, longing for better times.

< 851h/851H 217v/218V Pos: standing >
On the Royal Plateau
Obvious exits: -E -S -W -D
Before you stands a huge board containing news and feedback.
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.
A peddler of the Keep is sitting here displaying his wares.

< 851h/851H 216v/218V Pos: standing >
You quickly scan the area.
A squire of the keep who is not far off to your east.
A noble lady who is a brief walk away to your east.
A squire of the keep who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elite watcher who is close by to your south.
The skeleton of a bloated carcass who is not far off to your south.
An apprentice of the high mage who is not far off to your south.
A sparrow who is not far off to your south.
An elite bodyguard who is a brief walk away to your south.
The high mage of Bloodstone who is a brief walk away to your south.
An insane woman who is a brief walk away to your south.
Enochel, the gemsmith who is close by to your west.
A hooded executioner who is close by below you.
A hooded executioner who is close by below you.
A homeless man who is close by below you.

< 851h/851H 216v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
On the Royal Plateau
Obvious exits: -E -W

< 851h/851H 217v/218V Pos: standing >
On the Royal Plateau
Obvious exits: -E -W
A young squire stands here practicing his sword technique.

< 851h/851H 216v/218V Pos: standing >
On the Royal Plateau
Obvious exits: -N -E -W
A noble lady is standing here.

< 851h/851H 215v/218V Pos: standing >
In the Courtyard of Justice
Obvious exits: -S -W -U -D
A mighty board stands here held up by great swords reading 'Flame Board.'
A young squire stands here practicing his sword technique.
A citizen stands here minding his own business.
A homeless man is here, longing for better times.

< 851h/851H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 851h/851H 217v/218V Pos: standing >
On a Tall Wooden Ladder
Obvious exits: -U -D

< 851h/851H 216v/218V Pos: standing >
On a Tall Wooden Ladder
Obvious exits: -U -D

< 851h/851H 215v/218V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
On a Tall Wooden Ladder
Obvious exits: -U -D

< 851h/851H 217v/218V Pos: standing >
At the Foot of a Tall Wooden Ladder
Obvious exits: -N -E -U
A hooded strongman is standing here, keeping the public at bay.
A watcher of the keep stands ready to defend the citizenry.

< 851h/851H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 851h/851H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 851h/851H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 851h/851H 218v/218V Pos: standing >
On the Lane of Pearls
Obvious exits: -N -E -S -W

< 851h/851H 217v/218V Pos: standing >
On the Lane of Pearls
Obvious exits: -N -E -W

< 851h/851H 216v/218V Pos: standing >
On the Lane of Pearls
Obvious exits: -N -W

< 851h/851H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 851h/851H 218v/218V Pos: standing >
Entrance to the Temple
Obvious exits: -N -S

< 851h/851H 217v/218V Pos: standing >
Large Courtyard in the Temple
Obvious exits: -N -S

< 851h/851H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 851h/851H 216v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
Large Courtyard within the Temple
Obvious exits: -N -S -W
An acolyte is standing here, trying to memorize something.

< 851h/851H 217v/218V Pos: standing >
Inside a Temple Building
Obvious exits: -E -D
An acolyte is standing here, trying to memorize something.
A temple guard is standing here, blocking your path.

< 851h/851H 216v/218V Pos: standing >
An acolyte leaves east.

< 851h/851H 216v/218V Pos: standing >
No-one by that name here...

< 851h/851H 218v/218V Pos: standing >
No-one by that name here...

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
You start chanting...

< 851h/851H 218v/218V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
In an Iron Holding Cage
Obvious exits: -S#
A crippled looking slave sits quietly on the ground here.
A maimed slave is standing here, trying to blend into the background.
An ailing slave stands here, hunched over and wincing in pain.

< 851h/851H 218v/218V Pos: standing >
You sit down and relax.

< 851h/851H 218v/218V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - reveal true name
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  1 - teleport
               6 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - darkness
               7 - wither
( 3rd circle)  2 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  7 - sleep
               4 - protection from living
( 1st circle)  6 - minor creation
               1 - detect magic
               3 - protection from undead
               2 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) dimension door

You can memorize no more spells.
You continue your study.

< 851h/851H 218v/218V Pos: sitting >

< 851h/851H 218v/218V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 851h/851H 218v/218V Pos: sitting >
You clamber to your feet.

< 851h/851H 218v/218V Pos: standing >
Autosaving...

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
You are using:
<worn as a badge>    a necromantic death shroud [81%]
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming) [87%]
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        a surgeon's silver earring [superior]
<worn in ear>        an ancient dragon tooth earring (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a necklace of Drow testicles [superior] (magic) [41%]
<worn around neck>   some kharma mind beads [superior] (magic) [77%]
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [84%]
<worn about waist>   an array of flesh hooks and chains [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a condom made from an Ogre's scrotum [87%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic) [80%]
<worn around wrist>  the band of emerald flames (magic)[239h 48m 46s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [81%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a soul sceptre of intelligence (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       the slippers of rot and decay

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
You are using:
<worn as a badge>    a necromantic death shroud [81%]
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming) [87%]
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        a surgeon's silver earring [superior]
<worn in ear>        an ancient dragon tooth earring (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a necklace of Drow testicles [superior] (magic) [41%]
<worn around neck>   some kharma mind beads [superior] (magic) [77%]
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [84%]
<worn about waist>   an array of flesh hooks and chains [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a condom made from an Ogre's scrotum [87%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic) [80%]
<worn around wrist>  the band of emerald flames (magic)[239h 47m 58s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [81%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a soul sceptre of intelligence (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       the slippers of rot and decay

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
You are using:
<worn as a badge>    a necromantic death shroud [81%]
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming) [87%]
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        a surgeon's silver earring [superior]
<worn in ear>        an ancient dragon tooth earring (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a necklace of Drow testicles [superior] (magic) [41%]
<worn around neck>   some kharma mind beads [superior] (magic) [77%]
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [84%]
<worn about waist>   an array of flesh hooks and chains [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a condom made from an Ogre's scrotum [87%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic) [80%]
<worn around wrist>  the band of emerald flames (magic)[239h 47m 49s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [81%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a soul sceptre of intelligence (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       the slippers of rot and decay

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
You feel your skin soften and return to normal.

< 851h/851H 218v/218V Pos: standing >
You feel your skin harden to stone.

< 851h/851H 218v/218V Pos: standing >
Autosaving...

< 851h/851H 218v/218V Pos: standing >
You feel less vitalized.

< 631h/631H 218v/218V Pos: standing >
Autosaving...

< 631h/631H 218v/218V Pos: standing >
You feel your skin soften and return to normal.

< 631h/631H 218v/218V Pos: standing >
The band of emerald flames merges with your soul.

< 631h/631H 218v/218V Pos: standing >
You feel your skin harden to stone.

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >
Autosaving...

< 631h/631H 218v/218V Pos: standing >
You feel your skin soften and return to normal.

< 631h/631H 218v/218V Pos: standing >
You feel your skin harden to stone.

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >
In an Iron Holding Cage
Obvious exits: -S#
A crippled looking slave sits quietly on the ground here.
A maimed slave is standing here, trying to blend into the background.
An ailing slave stands here, hunched over and wincing in pain.

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >

*-* Clan Ragnarok *-*
-----------------------------------------------------------------
Allied with *-* Sons of Har-Megiddo *-*

Type: normal .
Prestige:            354740.
Construction points: 3437.
Maximum members:     100.
Current members:     80.
Cash:                1 platinum, 0 gold, 1 silver, 0 copper.
Total Frags: 170.74, Top Fragger: 'Kaji' with 14.54 frags.
Members:
   | Myrk         | Doombringer | 
   | Kaji         | Doombringer | 
   | Kiria        | Doombringer | 
   | Choron       | Doombringer | 
   | Omm          | Doombringer | 
   | Tilia        | Doombringer | 
   | Alfy         | Doombringer | 
   | Esy          | Doombringer | 
   | Zoku         | Doombringer | 
   | Aikc         | Doombringer | 
 o | Skellen      | Doombringer | 
   | Kenon        | Doombringer | 
   | Dod          | Doombringer | 
   | Thugan       | Doombringer | 
   | Sadash       | Doombringer | 
   | Zhady        | Doombringer | 
   | Khazrakahn   | Doombringer | 
   | Choro        | Doombringer | 
   | Dyffryn      | Doombringer | 
   | Sxt          | Doombringer | 
   | Om           | Doombringer | 
   | Yost         | Doombringer | 
   | Tazita       | Doombringer | 
   | Kungen       | Doombringer | 
   | Lielz        | Doombringer | 
   | Hort         | Doombringer | 
   | Sian         | Doombringer | 
   | Ayla         | Doombringer | 
   | Sainth       | Doombringer | 
   | Rargg        | Doombringer | 
   | Kamen        | Doombringer | 
   | Sokol        | Doombringer | 
   | Rokot        | Doombringer | 
   | Amira        | Doombringer | 
   | Insai        | Doombringer | 
   | Ganpire      | Doombringer | 
   | So           | Doombringer | 
   | Kween        | Doombringer | 
   | Pilt         | Doombringer | 
   | Gukk         | Dreadlord | 
   | Ra           | Dreadlord | 
   | Sha          | Dreadlord | 
   | Nos          | Dreadlord | 
   | Gukkz        | Dreadlord | 
   | Krey         | Dreadlord | 
   | Syl          | Dreadlord | 
   | Lom          | Dreadlord | 
   | Kreys        | Dreadlord | 
   | Sylne        | Dreadlord | 
   | Loesh        | Dreadlord | 
   | Bryken       | Dreadlord | 
   | Javok        | Dreadlord | 
   | Plut         | Dreadlord | 
   | Zluag        | Dreadlord | 
   | Ithil        | Dreadlord | 
   | Loms         | Dreadlord | 
 o | Iska         | Dreadlord | 
   | Nostri       | Dreadlord | 
   | Zhakad       | Dreadlord | 
   | Nosh         | Dreadlord | 
 o | Fraglo       | Dreadlord | 
   | Sizan        | Dreadlord | 
   | Zkr          | Dreadlord | 
   | Sizen        | RaVaGeR | 
   | Jube         | RaVaGeR | 
   | Kroth        | RaVaGeR | 
   | Sinz         | Cultist | 
   | Ath          | Cultist | 
   | Kerf         | Cultist | 
   | Aretean      | Cultist | 
   | Biafra       | Cultist | 
   | Styxx        | Cultist | 
   | Nosthi       | Cultist | 
   | Kir          | Cultist | 
   | Syr          | Cultist | 
   | Lomzik       | Cultist | 
   | Daler        | Cultist | 
   | Kweenie      | Cultist | 
   | Piadis       | Cultist | 
   | Lomik        | Cultist | 

< 631h/631H 218v/218V Pos: standing >

< 631h/631H 218v/218V Pos: standing >
You get a fiery red potion from a net of endless currents.

< 631h/631H 218v/218V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 631h/631H 218v/218V Pos: standing >
You start chanting...

< 851h/851H 218v/218V Pos: standing >
You complete your spell...

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
In an Iron Holding Cage
Obvious exits: -S#
A crippled looking slave sits quietly on the ground here.
A maimed slave is standing here, trying to blend into the background.
An ailing slave stands here, hunched over and wincing in pain.

< 851h/851H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
In an Iron Holding Cage
Obvious exits: -S#
A crippled looking slave sits quietly on the ground here.
A maimed slave is standing here, trying to blend into the background.
An ailing slave stands here, hunched over and wincing in pain.

< 851h/851H 218v/218V Pos: standing >

< 851h/851H 218v/218V Pos: standing >
You start chanting...

< 851h/851H 218v/218V Pos: standing >
Casting: vampiric trance 

< 851h/851H 218v/218V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 851h/851H 218v/218V Pos: standing >
You sit down and relax.

< 851h/851H 218v/218V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 10 of 11   (   0 seconds)
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  4 of  5   (   2 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 851h/851H 218v/218V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 851h/851H 218v/218V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 851h/851H 218v/218V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 851h/851H 218v/218V Pos: sitting >
You clamber to your feet.

< 851h/851H 218v/218V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 851h/851H 218v/218V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Inn of Clowns
Obvious exits: -W
A citizen stands here minding his own business.
A guard of the Bloodstone keep stands here looking alert.
A wino stands here, swaying and mumbling some nonsense.
A watcher of the keep stands ready to defend the citizenry.
Stephan looks at you contently.

< 851h/851H 218v/218V Pos: standing >
A citizen of Bloodstone leaves west.

< 851h/851H 218v/218V Pos: standing >
You start chanting...

< 851h/851H 218v/218V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
In a Duergar-Made Alcove
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion) 
*A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Shade (small) (HardCore)  o==(=Mithril=Knights=- stands in mid-air here.
(Q)Wilms, the curer, stands here.

< 851h/851H 218v/218V Pos: standing >
A Vampire sits down in a comfortable spot.

< 851h/851H 218v/218V Pos: standing >
A Shade starts casting an offensive spell called 'greater spirit anguish'.

< 851h/851H 218v/218V Pos: standing >
A Vampire clambers to his feet.

< 851h/851H 218v/218V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gsufuh aiojugp'
A Shade points at you.

< 851h/851H 218v/218V Pos: standing >
A Shade starts casting an offensive spell called 'molten spray'.

< 851h/851H 218v/218V Pos: standing >
A Vampire gives an order to his followers.
A Vampire snaps into visibility.
You are knocked to the ground by a LARGE earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.

< 850h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC:few scratches E: large sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
-=[A LARGE earth elemental attacks you.]=- [0 Hits]

< 701h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: small wounds E: large sta EP: excellent >
 -=[You attack a LARGE earth elemental.]=- [0 Hits]
A Shade starts casting an offensive spell.

< 701h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: small wounds E: large sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 571h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: few wounds E: large sta EP: excellent >
 A Shade starts casting an offensive spell.

< 571h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: few wounds E: large sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 429h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: few wounds E: large sta EP: excellent >
 Sparkling magic surrounds a Vampire as he begins his chant.
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.

< 429h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: few wounds E: large sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Vampire striking you full on!
Your necromantic death shroud was corroded by acid.
A Shade starts casting an offensive spell.

< 387h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: nasty wounds E: large sta EP: excellent >
 -=[A LARGE earth elemental attacks you.]=- [2 Hits]

< 385h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: nasty wounds E: large sta EP: excellent >
 A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.

< 385h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC: nasty wounds E: large sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
-=[You attack a LARGE earth elemental.]=- [0 Hits]

< 248h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC:pretty hurt E: large sta EP: excellent >
 A Shade starts casting an offensive spell.

< 248h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC:pretty hurt E: large sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Vampire striking you full on!
A Vampire snaps into visibility.

< 216h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC:pretty hurt E: large sta EP: excellent >
 A Vampire snaps into visibility.
Green slime eats away at your skin!

< 197h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC:pretty hurt E: large sta EP: excellent >
 You can't do this sitting!

< 197h/851H 218v/218V Pos: sitting >
< T: Iska TP: sit TC:pretty hurt E: large sta EP: excellent >
 You clamber to your feet.

< 197h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC:pretty hurt E: large sta EP: excellent >
 An earth elemental clambers to its feet.
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The molten fire bursts through your defenses and melts away your undead carcass!

< 62h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC: awful E: large sta EP: excellent >
 A Vampire snaps into visibility.
-=[A Vampire attacks you.]=- [0 Hits]
A Vampire starts casting an offensive spell.
You are already standing.

< 62h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC: awful E: large sta EP: excellent >
 You start chanting...

< 62h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC: awful E: large sta EP: excellent >
 An earth elemental clambers to its feet.

< 62h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC: awful E: large sta EP: excellent >
 A Shade starts casting an offensive spell.

< 62h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC: awful E: large sta EP: excellent >
 A Vampire snaps into visibility.

< 62h/851H 218v/218V Pos: standing >
< T: Iska TP: sta TC: awful E: large sta EP: excellent >
 A Vampire snaps into visibility.
Green slime eats away at your skin!
You wish that your wounds would stop BLEEDING so much!
Casting: teleport 
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade fires a blast of molten spray at you, causing unbearable pain.
Your some kharma mind beads [superior] melted from the intense heat!
Your ring of the Netherworld melted from the intense heat!