<worn as a badge> a elven rune of restoration of damage (glowing)
<worn on head> a crown of burning flames of dexterity
<worn in ear> the earring of the Dragon Lords of damage
<worn in ear> the earring of the Dragon Lords of health
<worn on face> the mask of death of health [65%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> a necklace of dangling bones and relics [superior] (humming)
<worn on body> a suit of wickedly-barbed devil hide of endurance (humming)
<worn about body> a long, flowing cape of hellfire [superior] (glowing)
<worn on back> a double-buckled Alatorin backpack [56%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [62%]
<attached to belt> a potion of bubbling goo (glowing)
<worn on arms> some blue dragonscale shoulder guards
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> the sacred stone claws of Aan of damage
<worn on finger> a ring of regeneration of constitution (glowing)
<worn on finger> a ring of regeneration of constitution (glowing)
<primary weapon> a twisted longsword
<secondary weapon> a MaDMaNs stabber
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a minotaur mercenary wizard's skin.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary wizard begins to shimmer.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'paghz'
The burly guardian starts to move with uncanny speed!
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
A blast of molten spray sent by a Kobold coats the halfling adventurer with searing agony.
The halfling adventurer is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of the halfling adventurer.
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary wizard leaves down.
A minotaur mercenary guard leaves down.
A minotaur mercenary guard leaves down.
The burly guardian leaves down.
< 600h/600H 137v/137V Pos: standing >
A salamander enters from below.
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
A salamander leaves down.
< 600h/600H 137v/137V Pos: standing >
The sky is full of flaming meteors!
< 600h/600H 137v/137V Pos: standing >
You feel your skin soften and return to normal.
< 600h/600H 137v/137V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 600h/600H 137v/137V Pos: standing >
You feel your skin harden to stone.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard enters from below.
< 600h/600H 137v/137V Pos: standing >
A halfling guard sneaks in from below.
< 600h/600H 137v/137V Pos: standing >
A halfling guard enters from below.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard leaves down.
< 600h/600H 137v/137V Pos: standing >
Ilienze's power flows down enflaming a halfling guard's longsword called 'Flame of the North'!
< 600h/600H 137v/137V Pos: standing >
A halfling guard sneaks down.
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 600h/600H 137v/137V Pos: standing >
Autosaving...
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly enters from below.
< 600h/600H 137v/137V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (evil)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (extremely evil)
The Stone Tomb of Kelek (evil)
Orrak (evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (evil)
*Nizari (very evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly evil)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (extremely evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (evil)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (very evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly good)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (extremely evil)
Plane of Earth (slightly evil)
Sevenoaks (evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (very evil)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
Valley of the Snow Ogres (very evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (extremely evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (very evil)
Bahamut's Palace (very evil)
Dragonnia (extremely evil)
The Charcoal Palace (very evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard enters from below.
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly leaves down.
< 600h/600H 137v/137V Pos: standing >
A halfling guard enters from below.
< 600h/600H 137v/137V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 600h/600H 137v/137V Pos: standing >
A halfling guard enters from below.
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly enters from below.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard enters from below.
< 600h/600H 137v/137V Pos: standing >
A halfling guard leaves down.
< 600h/600H 137v/137V Pos: standing >
A halfling guard leaves down.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard leaves down.
< 600h/600H 137v/137V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
You feel a bitterly cold wisp of air.
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
A halfling guard enters from below.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard enters from below.
< 600h/600H 137v/137V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 600h/600H 137v/137V Pos: standing >
A salamander enters from below.
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly leaves down.
< 600h/600H 137v/137V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
A salamander leaves down.
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard leaves down.
< 600h/600H 137v/137V Pos: standing >
A halfling guard leaves down.
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
You feel a bitterly cold wisp of air.
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
< 600h/600H 137v/137V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly enters from below.
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly leaves down.
< 600h/600H 137v/137V Pos: standing >
It's cold!
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the 'specialize' command for a list of what's available, and help files for descriptions.
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
A salamander enters from below.
< 600h/600H 137v/137V Pos: standing >
A salamander attempts to flee.
A salamander leaves west.
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
A minotaur mercenary guard leaves down.
A minotaur mercenary guard leaves down.
< 600h/600H 137v/137V Pos: standing >
A giant dragonfly enters from below.
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
< 600h/600H 137v/137V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!
< 600h/600H 137v/137V Pos: standing >
You feel a slight gust of hot air.
< 600h/600H 137v/137V Pos: standing >
You feel a bitterly cold wisp of air.
< 600h/600H 137v/137V Pos: standing >
The sun rises over the northern horizon.
< 600h/600H 137v/137V Pos: standing >
Autosaving...
< 600h/600H 137v/137V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (evil)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (extremely evil)
The Stone Tomb of Kelek (evil)
Orrak (evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (evil)
*Nizari (very evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly evil)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (extremely evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (evil)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (very evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly good)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (extremely evil)
Plane of Earth (slightly evil)
Sevenoaks (evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (very evil)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
Valley of the Snow Ogres (very evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (extremely evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (very evil)
Bahamut's Palace (very evil)
Dragonnia (extremely evil)
The Charcoal Palace (very evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
A Kobold sneaks in from below.
A blazing imp enters from below.
Alarm bells sound, signalling an invasion!
A large grizzly bear enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
A little chipmunk enters from below.
A large grizzly bear enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 600h/600H 137v/137V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 600h/600H 137v/137V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 453h/600H 137v/137V Pos: standing >
A Kobold tips his hat.
< 453h/600H 137v/137V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 453h/600H 137v/137V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'iuzabraeg xuqtze yufzbfaie'
A Kobold's wicked flames consume your body, causing you toscream in pain!
A Kobold snaps into visibility.
You parry a Kobold's lunge at you.
You dodge a Kobold's vicious attack.
A Kobold snaps into visibility.
You feel your skin soften and return to normal.
< 422h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold snaps into visibility.
-=[A Kobold's wicked flames continue to consume your body; the pain, it almost feels...Good.]=-
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 386h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A little chipmunk suddenly attacks YOU!
A little chipmunk suddenly appears a bit confused!
You watch in glee as a little chipmunk looks dazzled.
A little chipmunk misses you.
< 386h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: few wounds E: A Kobold sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 6 ] -=[Your fine slash grazes a Kobold.]=-
A Kobold dodges your futile attack.
[Damage: 5 ] -=[Your fine slash grazes a Kobold.]=-
[Damage: 6 ] -=[Your fine pierce grazes a Kobold.]=-
[Damage: 7 ] -=[Your fine slash grazes a Kobold.]=-
A Kobold dodges your futile attack.
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
< 386h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
A large grizzly bear suddenly attacks YOU!
A large grizzly bear suddenly appears a bit confused!
You watch in glee as a large grizzly bear looks dazzled.
A large grizzly bear misses you.
< 386h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
A Kobold snaps into visibility.
< 386h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
A Kobold snaps into visibility.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 244h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
You feel your skin harden to stone.
A Kobold snaps into visibility.
-=[A Kobold's wicked flames continue to consume your body; the pain, it almost feels...Good.]=-
< 208h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
A large grizzly bear suddenly attacks YOU!
-=[A large grizzly bear's feeble bite grazes you.]=-
< 207h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 207h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
A blazing imp suddenly attacks YOU!
-=[A blazing imp's feeble crush grazes you.]=-
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold dodges your futile attack.
A Kobold snaps into visibility.
[Damage: 5 ] -=[Your fine pierce grazes a Kobold.]=-
A Kobold's shield of the earthwyrm blocks your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive pierce wounds a Kobold.]=-
[Damage: 7 ] -=[Your fine slash grazes a Kobold.]=-
Your twisted longsword shrieks in rage at the sight of a Kobold!
A Kobold snaps into visibility.
[Damage: 79 ] -=[Your giant fist of force causes a Kobold to stagger in agony!]=-
A Kobold's shield of the earthwyrm blocks your futile attack.
A Kobold's shield of the earthwyrm blocks your futile attack.
< 206h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
You parry a little chipmunk's lunge at you.
< 206h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: nasty wounds E: A Kobold sta EP: small wounds >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
A Kobold snaps into visibility.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 58h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: awful E: A Kobold sta EP: small wounds >
You dodge a Kobold's vicious attack.
You parry a Kobold's lunge at you.
A Kobold snaps into visibility.
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
< 58h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: awful E: A Kobold sta EP: small wounds >
You dodge a large grizzly bear's vicious attack.
You dodge a large grizzly bear's vicious attack.
< 58h/600H 137v/137V Pos: standing >
< T: Wer TP: sta TC: awful E: A Kobold sta EP: small wounds >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'oagzajg qraje'
A Kobold points at you.
A Kobold snaps into visibility.
-=[A Kobold conjures a gaseous cloud and directs it at you! A painful bout of choking is your reward.]=-
Your leggings of a MaDMaN of endurance crumbled as it was consumed by the toxic gas.
Your eyes of a bewitched silver dragon of damage crumbled as it was consumed by the toxic gas.