The death of [ 1 Shaman] Psybar (Shade)

in A Muddy Trail through the Swamp

from the perspective of [ 1 Shaman] Psybar (Shade)

<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<primary weapon>     a large stone warhammer
<worn on feet>       a pair of fur boots

Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a suit of smelly animal furs.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of fur boots on your feet.
You don a smelly fur hat on your head.
You strap a small round wooden shield to your arm.
You wear a reptile skin cloak about your body.
You wield a large stone warhammer.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 1h/18H 16v/120V Pos: standing >

< 1h/18H 20v/120V Pos: standing >

< 2h/18H 23v/120V Pos: standing >

< 2h/18H 25v/120V Pos: standing >

< 3h/18H 29v/120V Pos: standing >

< 4h/18H 39v/120V Pos: standing >

< 5h/18H 44v/120V Pos: standing >
You are using:
<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on feet>       a pair of fur boots

< 6h/18H 48v/120V Pos: standing >
You are carrying: (8/11)
a large moth-eaten leather sack
a small ivory totem
a small limestone totem
a small pinewood raven totem
a steel warhammer
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 6h/18H 48v/120V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 6h/18H 50v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Large Armory
</map>

<map>
Zone: Nax.
Room: A Large Armory
</map>
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 6h/18H 50v/120V Pos: standing >

		Score information for Psybar

Level: 1   Race: Shade   Class: Shaman Sex: Male
Hit points: 6(18)  Moves: 50(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (148 minutes)


< 6h/18H 50v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/18H 51v/120V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 7h/18H 51v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S

< 7h/18H 50v/120V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U

< 7h/18H 50v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D

< 7h/18H 50v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W -D

< 7h/18H 51v/120V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 7h/18H 51v/120V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 8h/18H 52v/120V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.

< 8h/18H 52v/120V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.

< 8h/18H 51v/120V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 8h/18H 51v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/18H 51v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/18H 52v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 8h/18H 53v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 8h/18H 53v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 9h/18H 53v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/18H 53v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/18H 54v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 9h/18H 54v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 9h/18H 53v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 9h/18H 52v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small mountain hare bounces around here.

< 9h/18H 52v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 9h/18H 52v/120V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 9h/18H 52v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/18H 52v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/18H 53v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A Githzerai (medium), floating sits atop a magnificent heavy warhorse.
A Halfling (small) stands here.
A Vampire (medium) stands here.
A Grey Elf (medium) stands here.
A ShadowBeast (large) stands here.

< 9h/18H 53v/120V Pos: standing >

<map>
Zone: Nax.
Room: Muddy Trail in a Swamp
</map>
Muddy Trail in a Swamp
Obvious exits: -N -S

< 10h/18H 52v/120V Pos: standing >

<map>
Zone: Nax.
Room: In the Heart of a Swamp
</map>
In the Heart of a Swamp
Obvious exits: -S -D

< 10h/18H 51v/120V Pos: standing >

<map>
Zone: Nax.
Room: Muddy Trail in a Swamp
</map>
Muddy Trail in a Swamp
Obvious exits: -N -S

< 10h/18H 52v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/18H 53v/120V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A Githzerai (medium), floating sits atop a magnificent heavy warhorse.
A Halfling (small) stands here.
A Vampire (medium) stands here.
A Grey Elf (medium) stands here.
A ShadowBeast (large) stands here.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 10h/18H 52v/120V Pos: standing >
< T: Psybar TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Halfling leaves north.
A Vampire leaves north.
A ShadowBeast leaves north.
A Githzerai leaves north riding on a magnificent heavy warhorse.

< 10h/18H 53v/120V Pos: standing >
< T: Psybar TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 10h/18H 53v/120V Pos: standing >
< T: Psybar TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 10h/18H 53v/120V Pos: standing >
< T: Psybar TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Halfling enters from the north.
A Vampire enters from the north.
A ShadowBeast enters from the north.
A Githzerai rides in on a magnificent heavy warhorse from the north.

< 10h/18H 53v/120V Pos: standing >
< T: Psybar TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 -=[A Vampire's impressive pierce enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!

< 4h/18H 53v/120V Pos: standing >
< T: Psybar TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 You attempt to flee...

<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A small mountain hare bounces around here.
You flee southward!

< 4h/18H 25v/120V Pos: standing >

<map>
Zone: Nax.
Room: Inside a Patch of Tall Reeds
</map>

<map>
Zone: Nax.
Room: Inside a Patch of Tall Reeds
</map>
Inside a Patch of Tall Reeds
Obvious exits: -N
A carnivorous plant opens its jaws.

< 4h/18H 25v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/18H 25v/120V Pos: standing >
A carnivorous plant suddenly attacks YOU!
A carnivorous plant misses you.

< 4h/18H 25v/120V Pos: standing >
< T: Psybar TP: sta TC:pretty hurt E: plant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/18H 25v/120V Pos: standing >
< T: Psybar TP: sta TC:pretty hurt E: plant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/18H 25v/120V Pos: standing >
< T: Psybar TP: sta TC:pretty hurt E: plant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/18H 25v/120V Pos: standing >
< T: Psybar TP: sta TC:pretty hurt E: plant sta EP: excellent >
 -=[YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.]=-
Your pair of brown leather gloves exploded spreading charges of electrical energy!