<worn on head> an ashen hardwood circlet
<worn on eyes> a fine ivory visor
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> an etched mithral faceguard [superior] (glowing)
<worn on body> a suit of smelly animal furs
<worn about body> a royal robe garb lined with gold [poor]
<worn about waist> a flaming rubber belt
<worn on belt buckle>a rugged adventurers satchel
<worn around wrist> the neck-charm of Savannah of Broken Trusts [poor]
<worn on hands> a pair of brown leather gloves
<held> a marbled quartz totem
<held> a squat obsidian totem
<worn on feet> a pair of fur boots
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S -W
< 229h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
A warder of Newhaven strolls about the area.
A grand knight of Newhaven patrols the area.
< 229h/235H 120v/163V Pos: standing >
You quickly scan the area.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A small lizard who is a brief walk away to your east.
A grand knight who is a brief walk away to your east.
A warder who is a brief walk away to your east.
The lawkeeper who is in the distance to your east.
The baker who is close by to your south.
A small lizard who is close by to your south.
Artos Chori, Avenger of Newhaven who is close by to your west.
< 229h/235H 120v/163V Pos: standing >
Score information for Beltorin
Level: 32 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 229(235) Moves: 120(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Coldshielded
Frags: +0.00 Deaths: 2
Enchantments: Ultravision Fly Armor Aware Invisibility
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 321
Active Spells:
--------------
elemental affinity (8 minutes)
ravenflight (15 minutes)
pantherspeed (8 minutes)
spirit armor (6 minutes)
< 229h/235H 120v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: The Newhaven Bakery and Pastry Shop
</map>
<map>
Zone: The City of Newhaven.
Room: The Newhaven Bakery and Pastry Shop
</map>
The Newhaven Bakery and Pastry Shop
Obvious exits: -N# -W#
(Q)The Newhaven baker stands here covered in flour.
This lizard climbs upon the walls.
< 229h/235H 120v/163V Pos: standing >
You quickly scan the area.
A warder who is close by to your north.
A grand knight who is close by to your north.
< 229h/235H 121v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 229h/235H 122v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -E# -S
< 229h/235H 122v/163V Pos: standing >
You quickly scan the area.
Artos Chori, Avenger of Newhaven who is close by to your north.
The baker who is close by to your east.
A small lizard who is close by to your east.
< 229h/235H 122v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
A grand knight of Newhaven patrols the area.
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)
< 229h/235H 122v/163V Pos: standing >
Artos Chori, Avenger of Newhaven leaves south.
You quickly scan the area.
A warder who is close by to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A small lizard who is rather far off to your east.
A grand knight who is rather far off to your east.
A warder who is rather far off to your east.
Artos Chori, Avenger of Newhaven who is close by to your south.
< 230h/235H 123v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -S
< 230h/235H 122v/163V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your south.
Artos Chori, Avenger of Newhaven who is not far off to your south.
< 230h/235H 123v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -S
< 230h/235H 122v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Refuge Street
</map>
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
< 230h/235H 122v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/235H 122v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Top of the Northwest Tower of Newhaven
</map>
<map>
Zone: The City of Newhaven.
Room: On Top of the Northwest Tower of Newhaven
</map>
On Top of the Northwest Tower of Newhaven
Obvious exits: -D
A knight commander of Newhaven surveys the area.
< 230h/235H 122v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Refuge Street
</map>
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
< 230h/235H 122v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -S
< 230h/235H 121v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -S
< 230h/235H 121v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
A grand knight of Newhaven patrols the area.
< 230h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
A warder of Newhaven strolls about the area.
< 231h/235H 120v/163V Pos: standing >
You quickly scan the area.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A warder who is a brief walk away to your east.
A small lizard who is a brief walk away to your east.
A grand knight who is a brief walk away to your east.
A warder who is a brief walk away to your east.
The baker who is close by to your south.
A small lizard who is close by to your south.
A grand knight who is close by to your west.
< 231h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
A grand knight of Newhaven patrols the area.
< 231h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
A warder of Newhaven strolls about the area.
< 231h/235H 120v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: The Newhaven Bakery and Pastry Shop
</map>
<map>
Zone: The City of Newhaven.
Room: The Newhaven Bakery and Pastry Shop
</map>
The Newhaven Bakery and Pastry Shop
Obvious exits: -N# -W#
(Q)The Newhaven baker stands here covered in flour.
This lizard climbs upon the walls.
< 231h/235H 119v/163V Pos: standing >
You quickly scan the area.
A warder who is close by to your north.
Artos Chori, Avenger of Newhaven who is close by to your west.
< 231h/235H 119v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -E# -S
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)
< 231h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -E# -S
A brass placard hangs off the eastern building.
< 231h/235H 119v/163V Pos: standing >
You quickly scan the area.
Artos Chori, Avenger of Newhaven who is close by to your north.
A grand knight who is not far off to your north.
The assistant who is close by to your east.
The armorer who is close by to your east.
< 231h/235H 120v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: Inside the Newhaven Armory
</map>
<map>
Zone: The City of Newhaven.
Room: Inside the Newhaven Armory
</map>
Inside the Newhaven Armory
Obvious exits: -S# -W#
A young man is here assisting the armorer.
(Q)The Newhaven armorer is working on a set of armor.
< 231h/235H 120v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A large furry cat is prowling the area.
< 232h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 232h/235H 119v/163V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 232h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Top of the Southwestern Tower
</map>
<map>
Zone: The City of Newhaven.
Room: On Top of the Southwestern Tower
</map>
On Top of the Southwestern Tower
Obvious exits: -D
A lieutenant in the Sword of Newhaven stands here.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
A private in the Sword of Newhaven is on guard.
< 232h/235H 120v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 232h/235H 119v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A large furry cat is prowling the area.
< 232h/235H 119v/163V Pos: standing >
You quickly scan the area.
The assistant who is close by to your north.
The armorer who is close by to your north.
A Human who is close by to your east.
A warder who is close by to your east.
A small lizard who is not far off to your east.
A citizen who is not far off to your east.
A small lizard who is rather far off to your east.
A girl who is rather far off to your east.
< 232h/235H 119v/163V Pos: standing >
Try becoming part of a guild first! DUH!
< 232h/235H 119v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: Inside the Newhaven Armory
</map>
<map>
Zone: The City of Newhaven.
Room: Inside the Newhaven Armory
</map>
Inside the Newhaven Armory
Obvious exits: -S# -W#
A young man is here assisting the armorer.
(Q)The Newhaven armorer is working on a set of armor.
< 232h/235H 119v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A large furry cat is prowling the area.
< 233h/235H 123v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
A Human (medium) stands here, fighting a warder. (Non-Fraggable)
A warder stands here, fighting a Human.
A Human starts casting an offensive spell.
< 233h/235H 122v/163V Pos: standing >
You start chanting...
You snap into visibility.
< 233h/235H 123v/163V Pos: standing >
Casting: greater soul disturbance
< 233h/235H 124v/163V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 73 ] -=[A Human's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
< 234h/235H 125v/163V Pos: standing >
You start chanting...
You snap into visibility.
< 234h/235H 126v/163V Pos: standing >
A Human completes his spell...
A Human utters the words 'qkadagz qfuhuqar'
A warder screams as a Human critically injures him.
< 234h/235H 127v/163V Pos: standing >
You complete your spell...
You point at a Human.
You snap into visibility.
[Damage: 73 ] -=[A Human's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
A warder misses a Human.
A Human dodges a warder's attack.
< 234h/235H 128v/163V Pos: standing >
A Human attempts to flee.
A Human leaves west.
< 234h/235H 128v/163V Pos: standing >
You don't have that spell memorized.
< 234h/235H 129v/163V Pos: standing >
You failed.
< 234h/235H 129v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
A Human (medium) stands here. (Non-Fraggable)
A large furry cat is prowling the area.
< 234h/235H 129v/163V Pos: standing >
You start chanting...
You snap into visibility.
A Human leaves east.
< 234h/235H 129v/163V Pos: standing >
You abort your spell before it's done!
< 234h/235H 129v/163V Pos: standing >
A Human enters from the east.
< 234h/235H 130v/163V Pos: standing >
A warder enters from the east.
A warder suddenly attacks a Human!
A warder's fine punch causes a Human to grimace in pain.
< 234h/235H 130v/163V Pos: standing >
A cat leaves east.
< 235h/235H 131v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
A sign hangs off the northern building.
A large furry cat is prowling the area.
< 235h/235H 130v/163V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A few drops of fresh blood are scattered around the area.
A warder stands here, fighting a Human.
A Human (medium) stands here, fighting a warder. (Non-Fraggable)
< 235h/235H 130v/163V Pos: standing >
You start chanting...
A Human attempts to flee.
A Human leaves west.
< 235h/235H 130v/163V Pos: standing >
A Human enters from the west.
< 235h/235H 131v/163V Pos: standing >
You complete your spell...
You point at a Human.
You snap into visibility.
[Damage: 19 ] -=[Your blast of molten spray slams into a Human, burning holes into his flesh.]=-
You receive your share of experience.