The death of [31 Shaman] Dzi (Kobold)

in The Gate Guard Barracks

from the perspective of [31 Shaman] Dzi (Kobold)

<worn on head>       a boreal flesh skullcap
<worn around neck>   a blood-stained hemp amulet
<worn around neck>   a jade studded collar
<worn on body>       a knight's granite chestplate
<worn about body>    an ebony bodycloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       sleeves of pleated seal-skin
<worn on hands>      some ghastly copper claws
<held>               a squat obsidian totem
<worn on legs>       a pair of cotton-weave greaves
<worn on feet>       some frozen cured leather boots

Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
An orc female who is close by to your south.

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -E -W

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 249h/249H 156v/156V Pos: standing >
The gates seems to be closed.

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your north.
A stray dog who is not far off to your north.
An orc city guard who is in the distance to your north.

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
An Orc merchant wanders the city, selling his wares.
An Orc city guard walks here, most likely abusing his power.

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A stray dog spends his days chasing rats through the back alleys.

< 249h/249H 156v/156V Pos: standing >

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
An orc city guard who is a brief walk away to your north.
An orc merchant who is close by to your south.
An orc city guard who is close by to your south.
Savenge who is close by to your west.
An orc city guard who is close by to your west.
A black crow who is not far off to your west.

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 249h/249H 156v/156V Pos: standing >

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A stray dog who is not far off to your south.
An orc merchant who is a brief walk away to your south.
An orc city guard who is a brief walk away to your south.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.
An orc commoner who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
A jet black bear who is rather far off to your west.
A duergar foreman who is close by above you.

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
An Orc merchant wanders the city, selling his wares.

< 249h/249H 156v/156V Pos: standing >

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc merchant who is close by to your south.

< 249h/249H 156v/156V Pos: standing >
Ok.

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
A female Orc wanders the city here, bitching at the males she passes.
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.

< 249h/249H 156v/156V Pos: standing >

< 249h/249H 156v/156V Pos: standing >
Ok.

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
A stray dog who is close by above you.
A young orc soldier who is close by above you.
An orc female who is close by above you.

< 249h/249H 156v/156V Pos: standing >
You quickly scan the area.
A Halfling who is close by above you.
A stray dog who is close by above you.
A young orc soldier who is close by above you.
An orc female who is close by above you.

< 249h/249H 156v/156V Pos: standing >

< 249h/249H 156v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: The Inn of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Inn of Storm Port
</map>
The Inn of Storm Port
Obvious exits: -D
A Halfling (small) stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
A stray dog spends his days chasing rats through the back alleys.
A young Orc soldier wanders the city here, preparing for training.
A female Orc wanders the city here, bitching at the males she passes.

< 249h/249H 156v/156V Pos: standing >

< 249h/249H 156v/156V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 249h/249H 156v/156V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a cougar.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You are not riding anything!

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You start chanting...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Casting: molten spray 

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 38 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling blocks your futile lunge at him.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 The Inn of Storm Port
Obvious exits: -D
A cougar stands here. (minion) 
A Halfling (small) stands in mid-air here, fighting YOU!
A torch floats near a Halfling's head. (Illuminating)
A stray dog spends his days chasing rats through the back alleys.
A young Orc soldier wanders the city here, preparing for training.
A female Orc wanders the city here, bitching at the males she passes.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling misses you.
A Halfling misses you.
You stop using a squat obsidian totem.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A cougar suddenly attacks a Halfling!
A cougar suddenly appears a bit confused!
A cougar misses a Halfling.
You hold a marbled quartz totem.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 You start chanting...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 212h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
 You complete your spell...
You point at a Halfling.
[Damage: 67 ] A Halfling's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Halfling's ghastly gem visor is corrupted by spiritual anger!

< 212h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 A Halfling blocks your futile lunge at him.
A Halfling starts casting an offensive spell.

< 212h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 
< 212h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 The Inn of Storm Port
Obvious exits: -D
A cougar stands here, fighting a Halfling. (Minion) 
A Halfling (small) stands in mid-air here, fighting YOU! (casting) 
A torch floats near a Halfling's head. (Illuminating)
A stray dog spends his days chasing rats through the back alleys.
A young Orc soldier wanders the city here, preparing for training.
A female Orc wanders the city here, bitching at the males she passes.

< 212h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!
You stop using a marbled quartz totem.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
You hold a squat obsidian totem.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You start chanting...

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A cougar misses a Halfling.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You complete your spell...
You point at a Halfling.
[Damage: 38 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.
A Halfling starts casting a spell.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling blocks your futile lunge at him.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 Saving Dzi.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches a Halfling's body, and his wounds begin to heal!
You stop using a squat obsidian totem.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 You hold a marbled quartz totem.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling misses you.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
You start chanting...

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling starts casting an offensive spell.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Casting: greater mending 

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling blocks a cougar's lunge at him.

< 157h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You complete your spell...
You shudders as an immense rush of life flows into his body!

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling blocks your futile lunge at him.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'earthen maul'
A Halfling causes the ground to reach up in a fist!
YIKES!  Another hit like that, and you've had it!!

< 115h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You stop using a marbled quartz totem.

< 115h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You hold a squat obsidian totem.

< 115h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
A Halfling starts casting a spell.
You start chanting...

< 115h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 An orc female leaves down.

< 115h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'earthen maul'
A Halfling causes the ground to reach up in a fist!
YIKES!  Another hit like that, and you've had it!!

< 49h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A black crow floats in from below.

< 49h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 46 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.

< 49h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 A Halfling blocks a cougar's lunge at him.

< 49h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 A Halfling starts casting an offensive spell called 'earthen maul'.
Saving Dzi.

< 49h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 The Inn of Storm Port
Obvious exits: -D
A black crow hops through the streets, pecking at trash.
A cougar stands here, fighting a Halfling. (Minion) 
A Halfling (small) stands in mid-air here, fighting YOU! (casting) 
A torch floats near a Halfling's head. (Illuminating)
A stray dog spends his days chasing rats through the back alleys.
A young Orc soldier wanders the city here, preparing for training.

< 49h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W# -U
Puddles of fresh blood cover the ground.
A female Orc wanders the city here, bitching at the males she passes.
A female Orc wanders the city here, bitching at the males she passes.
An Orc merchant wanders the city, selling his wares.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
You flee downward!

< 49h/249H 133v/156V Pos: standing >
Ok.

< 49h/249H 133v/156V Pos: standing >
An orc merchant leaves west.

< 49h/249H 134v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
An Orc merchant wanders the city, selling his wares.

< 50h/249H 133v/156V Pos: standing >

< 50h/249H 134v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/249H 135v/156V Pos: standing >
Ok.

< 51h/249H 135v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A black crow hops through the streets, pecking at trash.

< 52h/249H 135v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/249H 135v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/249H 136v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Puddles of fresh blood cover the ground.
An Orc merchant wanders the city, selling his wares.

< 53h/249H 136v/156V Pos: standing >
An orc merchant leaves south.

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
An Orc merchant wanders the city, selling his wares.
An Orc city guard walks here, most likely abusing his power.

< 54h/249H 135v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
An Orc city guard walks here, most likely abusing his power.
A stray dog spends his days chasing rats through the back alleys.

< 54h/249H 135v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 55h/249H 134v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 55h/249H 134v/156V Pos: standing >

< 56h/249H 135v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
An Orc merchant wanders the city, selling his wares.

< 56h/249H 134v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/249H 135v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/249H 135v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/249H 136v/156V Pos: standing >
The barracks seems to be closed.

< 59h/249H 137v/156V Pos: standing >
Ok.

< 60h/249H 138v/156V Pos: standing >

<map>
Zone: Storm Port.
Room: The Gate Guard Barracks
</map>

<map>
Zone: Storm Port.
Room: The Gate Guard Barracks
</map>
The Gate Guard Barracks
Obvious exits: -S
Fresh blood covers everything in the area.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.

< 60h/249H 138v/156V Pos: standing >
Ok.

< 61h/249H 139v/156V Pos: standing >
Saving Dzi.

< 62h/249H 140v/156V Pos: standing >
You stop using a squat obsidian totem.

< 62h/249H 140v/156V Pos: standing >
You hold a marbled quartz totem.

< 63h/249H 141v/156V Pos: standing >
You start chanting...

< 63h/249H 142v/156V Pos: standing >
Casting: greater mending 

< 66h/249H 145v/156V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 182h/249H 146v/156V Pos: standing >

< 185h/249H 149v/156V Pos: standing >
A Halfling enters from the south.
Saving Dzi.

< 185h/249H 150v/156V Pos: standing >
You start chanting...

< 186h/249H 151v/156V Pos: standing >
A Halfling closes the barracks.

< 189h/249H 154v/156V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 249h/249H 155v/156V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Saving Dzi.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 The Gate Guard Barracks
Obvious exits: -S#
Fresh blood covers everything in the area.
A Halfling (small) stands in mid-air here, fighting YOU!
A torch floats near a Halfling's head. (Illuminating)
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 An orc dock guard awakens.
That's tough to do in battle, but still you try...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 An orc dock guard awakens.
The Gate Guard Barracks
Obvious exits: -S#
Fresh blood covers everything in the area.
A Halfling (small) stands in mid-air here, fighting YOU!
A torch floats near a Halfling's head. (Illuminating)
An orc dock guard is stretched out, sound asleep.
An orc dock guard is sprawled out, resting.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is sprawled out, resting.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Halfling.

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 249h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling misses you.
A Halfling's fine punch wounds you.
A Halfling misses you.

< 246h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 You stop using a marbled quartz totem.

< 246h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.
You hold a squat obsidian totem.

< 246h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 You start chanting...

< 246h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 You complete your spell...
You point at a Halfling.
[Damage: 44 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.

< 246h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the ground to reach up in a fist!
YIKES!  Another hit like that, and you've had it!!

< 108h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 You miss a Halfling.
Saving Dzi.

< 108h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 Autosaving...
The Gate Guard Barracks
Obvious exits: -S#
Fresh blood covers everything in the area.
A Halfling (small) stands in mid-air here, fighting YOU!
A torch floats near a Halfling's head. (Illuminating)
An orc dock guard is stretched out, sound asleep.
An orc dock guard is sprawled out, resting.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is sprawled out, resting.

< 108h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 You start chanting...

< 108h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling starts casting an offensive spell called 'earthen maul'.

< 108h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 You complete your spell...
You point at a Halfling.
[Damage: 44 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.

< 108h/249H 156v/156V Pos: standing >
< T: Dzi TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the ground to reach up in a fist!
Your masterly-crafted cured leather buckler is smashed to bits by rocks and debris!