The death of [16 Rogue] Jait (Vampire)

in Small Cobblestone Road

from the perspective of [33 Shadowmage] Pok Brewed in Blood (Kobold)

<worn as a badge>    a gleaming tin badge from The Prisons of Carthapia
<worn on head>       a braided elfskin headband [poor] (humming)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a beautiful granite earring
<worn in ear>        a dangling golden earring [superior]
<worn on face>       a frozen ivory veil
<worn around neck>   a necklace of Drow testicles [superior]
<worn around neck>   a humming steel medallion
<worn on body>       a jeweled steel robe
<worn about body>    a long flowing robe of fine silk
<worn on tail>       an unique leather tail protector
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   an unique tin belt from The Prisons of Carthapia
<worn on belt buckle>a lavishly plumed quill pen
<worn on arms>       a pair of studded leather sleeves
<held as shield>     an obsidian and steel round shield [superior]
<worn around wrist>  a well-crafted reed wristguard
<worn around wrist>  a ruby-studded bracer
<worn on hands>      some pitted leather gauntlets
<worn on finger>     a obsidian ring with steel engravings
<worn on finger>     a burnt hemp signet
<primary weapon>     a fragile crystal pronged fork
<worn on legs>       some sinister granite leg plates from The Prisons of Carthapia
<worn on feet>       some blood-stained granite moccasins from The Prisons of Carthapia


Obvious exits: -N -E -S -W

< 402h/402H 115v/115V Pos: standing >
 
   MMM^.^...    
  MMM^....^.*   
 ^MMM^^^..^***  
 MMMM^^.^.****  
 MMM^^.@^.****  
 MMM^.....****  
 MM^^.....****  
  M^^.....***   
   ^^^^^.***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 402h/402H 115v/115V Pos: standing >
 
   ^MMM^.^..    
  ^MMM^....^.   
 ^^MMM^^^..^**  
 ^MMMM^^.^.***  
 ^MMM^^@.^.***  
 ^MMM^.....***  
 MMM^^.....***  
  MM^^.....**   
   M^^^^^.**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 402h/402H 115v/115V Pos: standing >
 
   MMM^....^    
  ^MMM^^^..^*   
 ^MMMM^^.^.***  
 ^MMM^^..^.***  
 ^MMM^.@...***  
 MMM^^.....***  
 MMM^^.....***  
  MM^^^^^.***   
   MM^..^^**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 402h/402H 115v/115V Pos: standing >
 
   MMM^^^..^    
  MMMM^^.^.**   
 ^MMM^^..^.***  
 ^MMM^.....***  
 MMM^^.@...***  
 MMM^^.....***  
 ^MM^^^^^.****  
  MMM^..^^***   
   MM^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 402h/402H 115v/115V Pos: standing >
 
   MMM^^.^.*    
  MMM^^..^.**   
 ^MMM^.....***  
 MMM^^.....***  
 MMM^^.@...***  
 ^MM^^^^^.****  
 ^MMM^..^^****  
  MMM^^******   
   MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 402h/402H 115v/115V Pos: standing >
You feel less vitalized.
 
   MM^^..^.*    
  MMM^.....**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@^.****  
 ^MMM^..^^****  
 ^MMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 298h/298H 115v/115V Pos: standing >
 
   MMM^^..^.    
  ^MMM^.....*   
 ^MMM^^.....**  
 ^MMM^^.....**  
 ^^MM^^@^^.***  
 ^^MMM^..^^***  
 ^^MMM^^******  
  ^^MM^^^****   
   ^MMM^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
 
   MM^^..^.*    
  MMM^.....**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@^.****  
 ^MMM^..^^****  
 ^MMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 298h/298H 115v/115V Pos: standing >
 
   MMM^^.^.*    
  MMM^^..^.**   
 ^MMM^.....***  
 MMM^^.....***  
 MMM^^.@...***  
 ^MM^^^^^.****  
 ^MMM^..^^****  
  MMM^^******   
   MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 298h/298H 115v/115V Pos: standing >
 
   MMMM^^.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^^^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 298h/298H 115v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 298h/298H 115v/115V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 298h/298H 115v/115V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 298h/298H 115v/115V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 298h/298H 115v/115V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 298h/298H 115v/115V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 298h/298H 115v/115V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
In the Muck
Obvious exits: -N -S -W

< 298h/298H 115v/115V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.

< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
An agitated commoner walks the road.

< 298h/298H 115v/115V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 298h/298H 115v/115V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 298h/298H 115v/115V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A shady chemist peers at you.(Red Aura)

< 298h/298H 115v/115V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
[3] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.

< 298h/298H 115v/115V Pos: standing >
You dismount a small dog.

< 298h/298H 115v/115V Pos: standing >

The escort says 'You have 38 items, which costs you 1 g, 1 s, and 5 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Pok
Obvious exits: -N#
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.

< 298h/298H 115v/115V Pos: standing >
You get a fragile crystal pronged fork from a bottomless bag of the illithids.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Heaven.
'a fragile crystal pronged fork'
Weight 3, Item type: WEAPON
Item is: NOREPAIR FLOAT 
Damage Dice is '1D8'
This item will also affect your DAMROLL positively and HITROLL positively and AGI_MAX positively.
A fragile crystal pronged fork has an item value of 42.

< 298h/298H 115v/115V Pos: standing >
You stop using a sewing needle.

< 298h/298H 115v/115V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Harrow -The Gnome Village.
'a sewing needle'
Weight 0, Item type: WEAPON
Item is: NOREPAIR 
Damage Dice is '4D2'
This item will also affect your HITROLL positively and DAMROLL positively.
A sewing needle has an item value of 134.

< 298h/298H 115v/115V Pos: standing >
You drop a sewing needle.

< 298h/298H 115v/115V Pos: standing >
You wield a fragile crystal pronged fork.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >

		Character attributes for Pok

Level: 33   Race: Kobold   Class: Sorcerer / Shadowmage 
Age: 18 yrs / 3 mths  Height: 41 inches Weight: 45 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  95 (106)    Pow:  94 ( 99)
Dex:  84 ( 76)    Int: 125 (100)   
Agi: 121 (101)    Wis:  91 ( 87)
Con: 107 (113)    Cha:  89 ( 89)   Luk:  98 ( 98)
Equipped Items:  24     Carried weight:   29

Armor Points: -159  Reduces melee damage taken by 15.9% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: 7   Damroll: 19
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[22]  FEA[42]
               BRE[43]  SPE[18]

Load carried: Not a problem

< 298h/298H 115v/115V Pos: standing >
You are carrying: (5/10)
a dark misty potion
a high quality mining pick
a bottomless bag of the illithids
[2] a black leather spellbook with silver engravings

< 298h/298H 115v/115V Pos: standing >
A bottomless bag of the illithids contains:

a high quality mining pick
a small pile of coins
a magical essence of Power
[5] a dark misty potion
[6] a green potion with black chunks
a quill
[9] a sparkling large mussel
[2] an impressive lobster
[3] a large flat oyster
a slender fishing pole [67%]
[10] a sparkling speckled perch
[8] a sparkling rainbow trout
a small bandage
a quill
a rugged adventurers satchel

< 298h/298H 115v/115V Pos: standing >
You get a magical essence of Power from a bottomless bag of the illithids.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
You drop a magical essence of Power.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
You get a green potion with black chunks from a large wooden chest.

< 298h/298H 115v/115V Pos: standing >
You get a green potion with black chunks from a large wooden chest.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
Ok.

< 298h/298H 115v/115V Pos: standing >
Ok.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
You are carrying: (5/10)
a dark misty potion
a high quality mining pick
a bottomless bag of the illithids
[2] a black leather spellbook with silver engravings

< 298h/298H 115v/115V Pos: standing >
You get a quill from a bottomless bag of the illithids.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
You drop a quill.

< 298h/298H 115v/115V Pos: standing >
You are using:
<worn as a badge>    a gleaming tin badge from The Prisons of Carthapia
<worn on head>       a braided elfskin headband [poor] (humming)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a beautiful granite earring
<worn in ear>        a dangling golden earring [superior]
<worn on face>       a frozen ivory veil
<worn around neck>   a necklace of Drow testicles [superior]
<worn around neck>   a humming steel medallion
<worn on body>       a jeweled steel robe
<worn about body>    a long flowing robe of fine silk
<worn on tail>       an unique leather tail protector
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   an unique tin belt from The Prisons of Carthapia
<worn on belt buckle>a lavishly plumed quill pen
<worn on arms>       a pair of studded leather sleeves
<held as shield>     an obsidian and steel round shield [superior]
<worn around wrist>  a well-crafted reed wristguard
<worn around wrist>  a ruby-studded bracer
<worn on hands>      some pitted leather gauntlets
<worn on finger>     a obsidian ring with steel engravings
<worn on finger>     a burnt hemp signet
<primary weapon>     a fragile crystal pronged fork
<worn on legs>       some sinister granite leg plates from The Prisons of Carthapia
<worn on feet>       some blood-stained granite moccasins from The Prisons of Carthapia

< 298h/298H 115v/115V Pos: standing >
You feel your skin soften and return to normal.
The world speeds up around you.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
Your flesh magically hardens, turning to stone.
The spirits of The Prisons of Carthapia grant you their protection.

< 298h/298H 115v/115V Pos: standing >
Ok.

< 298h/298H 115v/115V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
[3] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.

< 298h/298H 114v/115V Pos: standing >
You purge 'bigbys clenched fist' from your thoughts.

< 298h/298H 114v/115V Pos: standing >
You sit down and relax.

< 298h/298H 114v/115V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  1 - teleport
               2 - fireball
               1 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
               2 - dispel magic
( 3rd circle)  5 - concealment
               2 - acid blast
               1 - agility
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               8 - magic missile

You can memorize 1 7th circle spell(s).

< 298h/298H 114v/115V Pos: sitting >
You start meditating...

< 298h/298H 115v/115V Pos: sitting >

< 298h/298H 115v/115V Pos: sitting >
You are memorizing haste, which will take about 9 seconds.

< 298h/298H 115v/115V Pos: sitting >

< 298h/298H 115v/115V Pos: sitting >
A shady chemist enters from the east.

< 298h/298H 115v/115V Pos: sitting >

< 298h/298H 115v/115V Pos: sitting >

< 298h/298H 115v/115V Pos: sitting >

< 298h/298H 115v/115V Pos: sitting >
You stop meditating.
A bottomless bag of the illithids contains:

a high quality mining pick
a small pile of coins
[5] a dark misty potion
[8] a green potion with black chunks
[9] a sparkling large mussel
[2] an impressive lobster
[3] a large flat oyster
a slender fishing pole [67%]
[10] a sparkling speckled perch
[8] a sparkling rainbow trout
a small bandage
a quill
a rugged adventurers satchel

< 298h/298H 115v/115V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 298h/298H 115v/115V Pos: sitting >
You clamber to your feet.

< 298h/298H 115v/115V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 53 platinum coins, 73 gold coins, 10 silver coins, 13 copper coins. 

< 298h/298H 115v/115V Pos: standing >
An agitated minotaur leaves east.

< 298h/298H 115v/115V Pos: standing >
You give a shady chemist 3 platinum, 6 g, 5 s, and 6 c.
You now have some landrace Medicus.

< 298h/298H 115v/115V Pos: standing >
You give a shady chemist 2 platinum, 9 g, 2 s, and 4 c.
You now have a piece of rolling paper.

< 298h/298H 115v/115V Pos: standing >
You do not see or have the 1.corpse.

< 298h/298H 115v/115V Pos: standing >
Ok.
You put 53 platinum, 8 gold, 5 silver, and 8 copper coins into a bottomless bag of the illithids.

< 298h/298H 115v/115V Pos: standing >
Ok.

< 298h/298H 115v/115V Pos: standing >
Ok.

< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
A Vampire (medium) stands here. (Non-Fraggable)

< 298h/298H 114v/115V Pos: standing >
You start chanting...

< 298h/298H 114v/115V Pos: standing >
Casting: haste 

< 298h/298H 114v/115V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 298h/298H 114v/115V Pos: standing >
You see nothing special about him.
This Vampire is in excellent condition.
He's medium in size.

<worn on head>       a tempered mithril helmet
<worn on face>       some stretched illithid skin
<worn around neck>   a human-made glass choker
<worn on body>       a tempered mithril breastplate
<worn about body>    a mass of spider webs
<worn on arms>       some tempered mithril arm plates
<held as shield>     a bloody obsidian buckler
<worn around wrist>  an emerald bracelet studded with amethysts
<worn on hands>      a pair of sparkled mesh gloves [superior]
<primary weapon>     a thin steel dagger
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some tempered mithril boots

< 298h/298H 115v/115V Pos: standing >
Now where did that chicken go?

< 298h/298H 115v/115V Pos: standing >
You start chanting...
You snap into visibility.

< 298h/298H 115v/115V Pos: standing >
You complete your spell...
Your spell flows around a Vampire, leaving him unharmed!

< 298h/298H 115v/115V Pos: standing >
The day has begun.

< 298h/298H 115v/115V Pos: standing >
You don't have that spell memorized.

< 298h/298H 115v/115V Pos: standing >
You start chanting...

< 298h/298H 115v/115V Pos: standing >
You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 298h/298H 115v/115V Pos: standing >
You start chanting...

< 298h/298H 115v/115V Pos: standing >
A small dog enters from the north.
Casting: fireball *

< 298h/298H 115v/115V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 129 ] You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.

< 298h/298H 115v/115V Pos: standing >
You start chanting...

< 298h/298H 115v/115V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 33 ] You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.
A Vampire's some tempered mithril leg plates melted from the intense heat!
You receive your share of experience.