<worn as a badge> a gleaming tin badge from The Prisons of Carthapia
<worn on head> a braided elfskin headband [poor] (humming)
<worn on eyes> a pair of protective goggles
<worn in ear> a beautiful granite earring
<worn in ear> a dangling golden earring [superior]
<worn on face> a frozen ivory veil
<worn around neck> a necklace of Drow testicles [superior]
<worn around neck> a humming steel medallion
<worn on body> a jeweled steel robe
<worn about body> a long flowing robe of fine silk
<worn on tail> an unique leather tail protector
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn about waist> an unique tin belt from The Prisons of Carthapia
<worn on belt buckle>a lavishly plumed quill pen
<worn on arms> a pair of studded leather sleeves
<held as shield> an obsidian and steel round shield [superior]
<worn around wrist> a well-crafted reed wristguard
<worn around wrist> a ruby-studded bracer
<worn on hands> some pitted leather gauntlets
<worn on finger> a obsidian ring with steel engravings
<worn on finger> a burnt hemp signet
<primary weapon> a fragile crystal pronged fork
<worn on legs> some sinister granite leg plates from The Prisons of Carthapia
<worn on feet> some blood-stained granite moccasins from The Prisons of Carthapia
Obvious exits: -N -E -S -W
< 402h/402H 115v/115V Pos: standing >
MMM^.^...
MMM^....^.*
^MMM^^^..^***
MMMM^^.^.****
MMM^^.@^.****
MMM^.....****
MM^^.....****
M^^.....***
^^^^^.***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 402h/402H 115v/115V Pos: standing >
^MMM^.^..
^MMM^....^.
^^MMM^^^..^**
^MMMM^^.^.***
^MMM^^@.^.***
^MMM^.....***
MMM^^.....***
MM^^.....**
M^^^^^.**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 402h/402H 115v/115V Pos: standing >
MMM^....^
^MMM^^^..^*
^MMMM^^.^.***
^MMM^^..^.***
^MMM^.@...***
MMM^^.....***
MMM^^.....***
MM^^^^^.***
MM^..^^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 402h/402H 115v/115V Pos: standing >
MMM^^^..^
MMMM^^.^.**
^MMM^^..^.***
^MMM^.....***
MMM^^.@...***
MMM^^.....***
^MM^^^^^.****
MMM^..^^***
MM^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 402h/402H 115v/115V Pos: standing >
MMM^^.^.*
MMM^^..^.**
^MMM^.....***
MMM^^.....***
MMM^^.@...***
^MM^^^^^.****
^MMM^..^^****
MMM^^******
MM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 402h/402H 115v/115V Pos: standing >
You feel less vitalized.
MM^^..^.*
MMM^.....**
MMM^^.....***
MMM^^.....***
^MM^^^@^.****
^MMM^..^^****
^MMM^^*******
^MM^^^*****
MMM^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 298h/298H 115v/115V Pos: standing >
MMM^^..^.
^MMM^.....*
^MMM^^.....**
^MMM^^.....**
^^MM^^@^^.***
^^MMM^..^^***
^^MMM^^******
^^MM^^^****
^MMM^^^**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
MM^^..^.*
MMM^.....**
MMM^^.....***
MMM^^.....***
^MM^^^@^.****
^MMM^..^^****
^MMM^^*******
^MM^^^*****
MMM^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 298h/298H 115v/115V Pos: standing >
MMM^^.^.*
MMM^^..^.**
^MMM^.....***
MMM^^.....***
MMM^^.@...***
^MM^^^^^.****
^MMM^..^^****
MMM^^******
MM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 298h/298H 115v/115V Pos: standing >
MMMM^^.^.
^MMM^^..^.*
^^MMM^.....**
^MMM^^.....**
^MMM^^@....**
^^MM^^^^^.***
^^MMM^..^^***
^MMM^^*****
^MM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 298h/298H 115v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 298h/298H 115v/115V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
A Dense Forest
Obvious exits: -N -W
< 298h/298H 115v/115V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 298h/298H 115v/115V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 298h/298H 115v/115V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 298h/298H 115v/115V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 298h/298H 115v/115V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 298h/298H 115v/115V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.
< 298h/298H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
An agitated commoner walks the road.
< 298h/298H 115v/115V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 298h/298H 115v/115V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 298h/298H 115v/115V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A shady chemist peers at you.(Red Aura)
< 298h/298H 115v/115V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
[3] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.
< 298h/298H 115v/115V Pos: standing >
You dismount a small dog.
< 298h/298H 115v/115V Pos: standing >
The escort says 'You have 38 items, which costs you 1 g, 1 s, and 5 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Pok
Obvious exits: -N#
a satchel used to hold various items lies here.
An ornate chest bearing items that are unsorted.
< 298h/298H 115v/115V Pos: standing >
You get a fragile crystal pronged fork from a bottomless bag of the illithids.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Heaven.
'a fragile crystal pronged fork'
Weight 3, Item type: WEAPON
Item is: NOREPAIR FLOAT
Damage Dice is '1D8'
This item will also affect your DAMROLL positively and HITROLL positively and AGI_MAX positively.
A fragile crystal pronged fork has an item value of 42.
< 298h/298H 115v/115V Pos: standing >
You stop using a sewing needle.
< 298h/298H 115v/115V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Harrow -The Gnome Village.
'a sewing needle'
Weight 0, Item type: WEAPON
Item is: NOREPAIR
Damage Dice is '4D2'
This item will also affect your HITROLL positively and DAMROLL positively.
A sewing needle has an item value of 134.
< 298h/298H 115v/115V Pos: standing >
You drop a sewing needle.
< 298h/298H 115v/115V Pos: standing >
You wield a fragile crystal pronged fork.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
Character attributes for Pok
Level: 33 Race: Kobold Class: Sorcerer / Shadowmage
Age: 18 yrs / 3 mths Height: 41 inches Weight: 45 lbs Size: small
Actual (Base) Actual (Base)
Str: 95 (106) Pow: 94 ( 99)
Dex: 84 ( 76) Int: 125 (100)
Agi: 121 (101) Wis: 91 ( 87)
Con: 107 (113) Cha: 89 ( 89) Luk: 98 ( 98)
Equipped Items: 24 Carried weight: 29
Armor Points: -159 Reduces melee damage taken by 15.9%
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 3%
Hitroll: 7 Damroll: 19
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[22] FEA[42]
BRE[43] SPE[18]
Load carried: Not a problem
< 298h/298H 115v/115V Pos: standing >
You are carrying: (5/10)
a dark misty potion
a high quality mining pick
a bottomless bag of the illithids
[2] a black leather spellbook with silver engravings
< 298h/298H 115v/115V Pos: standing >
A bottomless bag of the illithids contains:
a high quality mining pick
a small pile of coins
a magical essence of Power
[5] a dark misty potion
[6] a green potion with black chunks
a quill
[9] a sparkling large mussel
[2] an impressive lobster
[3] a large flat oyster
a slender fishing pole [67%]
[10] a sparkling speckled perch
[8] a sparkling rainbow trout
a small bandage
a quill
a rugged adventurers satchel
< 298h/298H 115v/115V Pos: standing >
You get a magical essence of Power from a bottomless bag of the illithids.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
You drop a magical essence of Power.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
You get a green potion with black chunks from a large wooden chest.
< 298h/298H 115v/115V Pos: standing >
You get a green potion with black chunks from a large wooden chest.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
Ok.
< 298h/298H 115v/115V Pos: standing >
Ok.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
You are carrying: (5/10)
a dark misty potion
a high quality mining pick
a bottomless bag of the illithids
[2] a black leather spellbook with silver engravings
< 298h/298H 115v/115V Pos: standing >
You get a quill from a bottomless bag of the illithids.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
You drop a quill.
< 298h/298H 115v/115V Pos: standing >
You are using:
<worn as a badge> a gleaming tin badge from The Prisons of Carthapia
<worn on head> a braided elfskin headband [poor] (humming)
<worn on eyes> a pair of protective goggles
<worn in ear> a beautiful granite earring
<worn in ear> a dangling golden earring [superior]
<worn on face> a frozen ivory veil
<worn around neck> a necklace of Drow testicles [superior]
<worn around neck> a humming steel medallion
<worn on body> a jeweled steel robe
<worn about body> a long flowing robe of fine silk
<worn on tail> an unique leather tail protector
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn about waist> an unique tin belt from The Prisons of Carthapia
<worn on belt buckle>a lavishly plumed quill pen
<worn on arms> a pair of studded leather sleeves
<held as shield> an obsidian and steel round shield [superior]
<worn around wrist> a well-crafted reed wristguard
<worn around wrist> a ruby-studded bracer
<worn on hands> some pitted leather gauntlets
<worn on finger> a obsidian ring with steel engravings
<worn on finger> a burnt hemp signet
<primary weapon> a fragile crystal pronged fork
<worn on legs> some sinister granite leg plates from The Prisons of Carthapia
<worn on feet> some blood-stained granite moccasins from The Prisons of Carthapia
< 298h/298H 115v/115V Pos: standing >
You feel your skin soften and return to normal.
The world speeds up around you.
< 298h/298H 115v/115V Pos: standing >
< 298h/298H 115v/115V Pos: standing >
Your flesh magically hardens, turning to stone.
The spirits of The Prisons of Carthapia grant you their protection.
< 298h/298H 115v/115V Pos: standing >
Ok.
< 298h/298H 115v/115V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
[3] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.
< 298h/298H 114v/115V Pos: standing >
You purge 'bigbys clenched fist' from your thoughts.
< 298h/298H 114v/115V Pos: standing >
You sit down and relax.
< 298h/298H 114v/115V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
8 - magic missile
You can memorize 1 7th circle spell(s).
< 298h/298H 114v/115V Pos: sitting >
You start meditating...
< 298h/298H 115v/115V Pos: sitting >
< 298h/298H 115v/115V Pos: sitting >
You are memorizing haste, which will take about 9 seconds.
< 298h/298H 115v/115V Pos: sitting >
< 298h/298H 115v/115V Pos: sitting >
A shady chemist enters from the east.
< 298h/298H 115v/115V Pos: sitting >
< 298h/298H 115v/115V Pos: sitting >
< 298h/298H 115v/115V Pos: sitting >
< 298h/298H 115v/115V Pos: sitting >
You stop meditating.
A bottomless bag of the illithids contains:
a high quality mining pick
a small pile of coins
[5] a dark misty potion
[8] a green potion with black chunks
[9] a sparkling large mussel
[2] an impressive lobster
[3] a large flat oyster
a slender fishing pole [67%]
[10] a sparkling speckled perch
[8] a sparkling rainbow trout
a small bandage
a quill
a rugged adventurers satchel
< 298h/298H 115v/115V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.
< 298h/298H 115v/115V Pos: sitting >
You clamber to your feet.
< 298h/298H 115v/115V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 53 platinum coins, 73 gold coins, 10 silver coins, 13 copper coins.
< 298h/298H 115v/115V Pos: standing >
An agitated minotaur leaves east.
< 298h/298H 115v/115V Pos: standing >
You give a shady chemist 3 platinum, 6 g, 5 s, and 6 c.
You now have some landrace Medicus.
< 298h/298H 115v/115V Pos: standing >
You give a shady chemist 2 platinum, 9 g, 2 s, and 4 c.
You now have a piece of rolling paper.
< 298h/298H 115v/115V Pos: standing >
You do not see or have the 1.corpse.
< 298h/298H 115v/115V Pos: standing >
Ok.
You put 53 platinum, 8 gold, 5 silver, and 8 copper coins into a bottomless bag of the illithids.
< 298h/298H 115v/115V Pos: standing >
Ok.
< 298h/298H 115v/115V Pos: standing >
Ok.
< 298h/298H 115v/115V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
A Vampire (medium) stands here. (Non-Fraggable)
< 298h/298H 114v/115V Pos: standing >
You start chanting...
< 298h/298H 114v/115V Pos: standing >
Casting: haste
< 298h/298H 114v/115V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!
< 298h/298H 114v/115V Pos: standing >
You see nothing special about him.
This Vampire is in excellent condition.
He's medium in size.
<worn on head> a tempered mithril helmet
<worn on face> some stretched illithid skin
<worn around neck> a human-made glass choker
<worn on body> a tempered mithril breastplate
<worn about body> a mass of spider webs
<worn on arms> some tempered mithril arm plates
<held as shield> a bloody obsidian buckler
<worn around wrist> an emerald bracelet studded with amethysts
<worn on hands> a pair of sparkled mesh gloves [superior]
<primary weapon> a thin steel dagger
<worn on legs> some tempered mithril leg plates
<worn on feet> some tempered mithril boots
< 298h/298H 115v/115V Pos: standing >
Now where did that chicken go?
< 298h/298H 115v/115V Pos: standing >
You start chanting...
You snap into visibility.
< 298h/298H 115v/115V Pos: standing >
You complete your spell...
Your spell flows around a Vampire, leaving him unharmed!
< 298h/298H 115v/115V Pos: standing >
The day has begun.
< 298h/298H 115v/115V Pos: standing >
You don't have that spell memorized.
< 298h/298H 115v/115V Pos: standing >
You start chanting...
< 298h/298H 115v/115V Pos: standing >
You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.
< 298h/298H 115v/115V Pos: standing >
You start chanting...
< 298h/298H 115v/115V Pos: standing >
A small dog enters from the north.
Casting: fireball *
< 298h/298H 115v/115V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 129 ] You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.
< 298h/298H 115v/115V Pos: standing >
You start chanting...
< 298h/298H 115v/115V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 33 ] You throw a fireball at a Vampire and have the satisfaction of seeing him enveloped in flames.
A Vampire's some tempered mithril leg plates melted from the intense heat!
You receive your share of experience.