<worn on head> a stylish cured leather tiara
<worn around neck> a burnt brass necklace
<worn around neck> a necklace of the Emissary [superior]
<worn on body> a frost-rimed brass robe
<worn about body> a soft skin cloak
<worn as quiver> a rusty gem quiver
<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a fragile iron wristguard
<worn on hands> some light sapphire claws
<worn on finger> a bloody limestone band
<held> a quill
<held> a spellbook
<worn on legs> some glowing hemp leg plates [84%]
<worn on feet> some dark granite moccasins
A wild horse stands here ready to go for a run.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 304h/304H 120v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Green Plum Avenue At The Corner of the Village Wall
</map>
The End of Green Plum Avenue At The Corner of the Village Wall
The grandly decorated Green Plum Avenue ends here. The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall. The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis. The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads. The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow. One may travel north or east
depending on ones destination.
Obvious exits: -North -East
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 304h/304H 119v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: A Tight Alley Near the Village Wall
</map>
A Tight Alley Near the Village Wall
This side street has no practical purpose. The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall. The street
is relatively clear of and debris or filth of any kind. There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town. It has fallen into decay as of late and
some parts are very difficult to decipher. There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 304h/304H 118v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Between a Stone Building and the Village Wall
</map>
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 304h/304H 118v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 304h/304H 117v/143V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is not far off to your north.
A commoner who is not far off to your north.
A village guard who is close by above you.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Between a Stone Building and the Village Wall
</map>
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 304h/304H 117v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 118v/143V Pos: standing >
In Between a Stone Building and the Village Wall
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
< 304h/304H 119v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 119v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 304h/304H 118v/143V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is not far off to your north.
A commoner who is not far off to your north.
A village guard who is close by above you.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Nearing the End of Longbow Avenue
</map>
Nearing the End of Longbow Avenue
The road continues here as it runs parallel to the city wall. This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants. The air is filled with the smells of flowers and of fruits
grown in the greenhouse. One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 304h/304H 118v/143V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is close by to your north.
A commoner who is close by to your north.
Thesaloneous who is in the distance to your north.
A commoner who is close by to your west.
A commoner who is not far off to your west.
The blind caretaker who is not far off to your west.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Traveling Along Longbow Avenue
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Traveling Along Longbow Avenue
</map>
Traveling Along Longbow Avenue
Longbow Avenue is a very important road for the city of Tentro. Because of
the location to the city wall, this street is generally kept free of excessive
traffic. The wall itself looms high over the street, a powerful form of safety
and protection from any invading forces. The street here is paved with stones,
much like the rest of town, but here the stones have been covered with a thick
coating, making the street feel smooth. There are no real residential houses
in this part of town, only the market and the bath house. One may travel to
the north or south from this point.
Obvious exits: -North -South
A loyal street sweeper of Tentro walks here doing her job
A common citizen walks through the streets here.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 304h/304H 118v/143V Pos: standing >
You quickly scan the area.
Thesaloneous who is rather far off to your north.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Nearing the End of Longbow Avenue
</map>
Nearing the End of Longbow Avenue
The road continues here as it runs parallel to the city wall. This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants. The air is filled with the smells of flowers and of fruits
grown in the greenhouse. One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 304h/304H 117v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 304h/304H 117v/143V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is not far off to your north.
A commoner who is not far off to your north.
A village guard who is close by above you.
< 304h/304H 117v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: A Lookout Post on the Village Wall
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: A Lookout Post on the Village Wall
</map>
A Lookout Post on the Village Wall
This section of the wall protects the village from any invaders than might
come in and attack through the large green fields that lie to the east. There
are miles and miles of open prairie on the plateau making the job as a lookout
very easy during the day and nearly impossible at night. The guards tower is
sparesely furnished for the guard aren't allowed to sit down on the job. The
cold stone walls offer little protection from wind or rain so a canopy has been
erected to protect from the precipitation. Longbow avenue is down from here.
Obvious exits: -Down
A young village guard stands here surveying the surrounding areas.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
An earth elemental enters from below.
An earth elemental enters from below.
< 304h/304H 117v/143V Pos: standing >
< 304h/304H 118v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
< 304h/304H 117v/143V Pos: standing >
< 304h/304H 118v/143V Pos: standing >
Ok.
< 304h/304H 119v/143V Pos: standing >
A Barbarian enters from the west.
A Grey Elf enters from the west.
< 304h/304H 120v/143V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 304h/304H 121v/143V Pos: standing >
A Barbarian places a slender adamantite dagger [superior] in the back of Zloin, resulting in some strange noises and some blood.
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
<map>
Zone: The Mountain Village of Tentro.
Room: In Between a Stone Building and the Village Wall
</map>
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 304h/304H 122v/143V Pos: standing >
< 304h/304H 123v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: A Tight Alley Near the Village Wall
</map>
A Tight Alley Near the Village Wall
This side street has no practical purpose. The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall. The street
is relatively clear of and debris or filth of any kind. There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town. It has fallen into decay as of late and
some parts are very difficult to decipher. There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 304h/304H 123v/143V Pos: standing >
< 304h/304H 123v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Between a Stone Building and the Village Wall
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In Between a Stone Building and the Village Wall
</map>
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Grey Elf (medium) < The Commonwealth > stands, floating here.
A Barbarian (large) stands, floating here.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 304h/304H 123v/143V Pos: standing >
You give Zloin an order.
Zloin leaves east.
< 304h/304H 123v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Fresh blood covers everything in the area.
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 304h/304H 124v/143V Pos: standing >
A Barbarian enters from the west.
A Grey Elf enters from the west.
< 304h/304H 124v/143V Pos: standing >
A Barbarian leaves west.
A Grey Elf leaves west.
< 304h/304H 125v/143V Pos: standing >
Ok.
< 304h/304H 125v/143V Pos: standing >
A Barbarian enters from the west.
A Grey Elf enters from the west.
< 304h/304H 127v/143V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Obvious exits: -North -West -Up
Fresh blood covers everything in the area.
A Grey Elf (medium) < The Commonwealth > stands, floating here.
A Barbarian (large) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
< 304h/304H 127v/143V Pos: standing >
-=[A Barbarian's pierce wounds you.]=-
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
Ok.
A Grey Elf avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage: 3 ] An earth elemental ignites into black flames as it hits a Grey Elf!
An earth elemental is burned severely as it hits a Grey Elf!
A Grey Elf is knocked to the ground by an earth elemental's mighty bash!
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
An earth elemental misses a Grey Elf.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
A Barbarian tries to tackle you and misses completely, making a nice dent in her forehead and the ground!
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
Zloin suddenly attacks a Barbarian!
Zloin misses a Barbarian.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
A Barbarian dodges your futile attack.
You miss a Barbarian.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
Zloin suddenly attacks a Barbarian!
Zloin misses a Barbarian.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
A Grey Elf's weak slash grazes an earth elemental.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
You start chanting...
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
A Grey Elf blocks an earth elemental's lunge at him.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
Zloin misses a Barbarian.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
Zloin misses a Barbarian.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
You complete your spell...
Your target appears to be protected against sleeping!
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
A Grey Elf misses an earth elemental.
A Grey Elf clambers to his feet.
< 295h/304H 128v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Barbarian ass EP: excellent >
You attempt to flee...
<map>
Zone: The Mountain Village of Tentro.
Room: Nearing the End of Longbow Avenue
</map>
Nearing the End of Longbow Avenue
The road continues here as it runs parallel to the city wall. This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants. The air is filled with the smells of flowers and of fruits
grown in the greenhouse. One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West
You flee northward!
< 295h/304H 103v/143V Pos: standing >
< 295h/304H 103v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Inside Tentro's Only Greenhouse
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Inside Tentro's Only Greenhouse
</map>
Inside Tentro's Only Greenhouse
This greenhouse is filled with hundreds and hundred of plants. The air is
very heavy and thick with humidity making a significant difference in breathing
and sweat production. The plants all rest on long wooden planks that have been
set up between some stone supports. The floor is comprised of many wooden
boards set up in a tight fashion making the floor very stable and nice to walk
apon. The ceiling is made out of glass allowing the sunlight to better feed
the hungry plants. There is some spilled soil on the planks. It looks as if
someones careless reach has knocked a large potted flower to the ground. The
greenhouse continues to the west and the street is to the east.
Obvious exits: -East -West
A common citizen walks through the streets here.
A common citizen walks through the streets here.
< 295h/304H 103v/143V Pos: standing >
< 295h/304H 103v/143V Pos: standing >
Pardon?
< 295h/304H 104v/143V Pos: standing >
You kneel.
< 296h/304H 104v/143V Pos: kneeling >
< 296h/304H 104v/143V Pos: kneeling >
Zloin stops following you.
< 297h/304H 105v/143V Pos: kneeling >
< 298h/304H 106v/143V Pos: kneeling >
Score information for Zloin
Level: 32 Race: Drow Elf Class: Conjurer / Earth Magus Sex: Male
Hit points: 299(304) Moves: 107(143)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Kneeling.
Frags: -0.50 Deaths: 16
Enchantments: Ultravision Aware Haste Levitation
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 267
Active Spells:
--------------
haste (14 minutes)
levitate (13 minutes)
vitality (8 minutes)
< 299h/304H 107v/143V Pos: kneeling >
< 302h/304H 110v/143V Pos: kneeling >
Zloin stops following you.
< 303h/304H 111v/143V Pos: kneeling >
You rise to your feet.
< 304h/304H 112v/143V Pos: standing >
You start chanting...
< 304h/304H 113v/143V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 304h/304H 115v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Nearing the End of Longbow Avenue
</map>
Nearing the End of Longbow Avenue
The road continues here as it runs parallel to the city wall. This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants. The air is filled with the smells of flowers and of fruits
grown in the greenhouse. One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
< 304h/304H 115v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Puddles of fresh blood cover the ground.
A Grey Elf (medium) < The Commonwealth > stands, floating here, fighting an earth elemental.
A Barbarian (large) stands, floating here.
An earth elemental stands here, fighting a Grey Elf. (Minion)
An earth elemental stands here, fighting a Grey Elf. (Minion)
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
< 304h/304H 115v/143V Pos: standing >
< 304h/304H 115v/143V Pos: standing >
A Grey Elf's weak slash grazes an earth elemental.
You start chanting...
< 304h/304H 115v/143V Pos: standing >
A Grey Elf dodges an earth elemental's attack.
A Grey Elf blocks an earth elemental's lunge at him.
< 304h/304H 116v/143V Pos: standing >
Casting: earthen maul
< 304h/304H 116v/143V Pos: standing >
You complete your spell...
[Damage: 53 ] -=[You cause the earth to reach up and maul your opponent!]=-
A Barbarian tries to tackle you and misses completely, making a nice dent in her forehead and the ground!
< 304h/304H 117v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In Between a Stone Building and the Village Wall
</map>
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
< 304h/304H 118v/143V Pos: standing >
You give Zloin an order.
Zloin leaves east.
< 304h/304H 118v/143V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The End of Longbow Avenue And The Corner of the Village Wall
</map>
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
Puddles of fresh blood cover the ground.
Zloin Brewer Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands, floating here, fighting an earth elemental.
A Barbarian (large) crouches, floating here, fighting YOU!
An earth elemental stands here, fighting a Grey Elf. (Minion)
An earth elemental stands here, fighting a Grey Elf. (Minion)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
< 304h/304H 118v/143V Pos: standing >
A Grey Elf's weak slash grazes an earth elemental.
Ok.
A Grey Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Grey Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Grey Elf starts casting a spell.
< 304h/304H 118v/143V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'iahjcandusg hajqp'
A Grey Elf gently touches a Grey Elf's body, and his wounds begin to heal!
< 304h/304H 120v/143V Pos: standing >
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
< 304h/304H 121v/143V Pos: standing >
A Grey Elf misses an earth elemental.
You start chanting...
< 304h/304H 122v/143V Pos: standing >
A Barbarian rises to her feet.
< 304h/304H 124v/143V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 304h/304H 124v/143V Pos: standing >
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 304h/304H 125v/143V Pos: sitting >
You can't do this sitting!
You abort your spell before it's done!
< 304h/304H 126v/143V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
-=[A Grey Elf causes the earth to rise up in the shape of a fist!]=-
OUCH! That really did HURT!
-=[A Barbarian's impressive crush strikes you.]=-
-=[A Barbarian's impressive pierce strikes you.]=-
A Barbarian misses you.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
Zloin suddenly attacks a Barbarian!
Zloin misses a Barbarian.
A Grey Elf misses an earth elemental.
A Grey Elf misses an earth elemental.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
An earth elemental rises to its feet.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
Zloin suddenly attacks a Barbarian!
Zloin misses a Barbarian.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
A commoner enters from the north.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
< 231h/304H 127v/143V Pos: sitting >
< T: earth TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
An earth elemental rises to its feet.
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
-=[A Grey Elf causes the earth to rise up in the shape of a fist!]=-
YIKES! Another hit like that, and you've had it!!
< 112h/304H 127v/143V Pos: sitting >
< T: earth TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
Zloin misses a Barbarian.
A Grey Elf dodges an earth elemental's attack.
< 112h/304H 127v/143V Pos: sitting >
< T: earth TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf misses an earth elemental.
A Grey Elf misses an earth elemental.
A Grey Elf starts casting an offensive spell.
< 112h/304H 127v/143V Pos: sitting >
< T: earth TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
-=[A Barbarian's impressive crush strikes you hard.]=-
-=[A Barbarian's pierce strikes you hard.]=-
A Barbarian misses you.
< 90h/304H 127v/143V Pos: sitting >
< T: earth TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Barbarian parries Zloin's lunge at her.
< 90h/304H 127v/143V Pos: sitting >
< T: earth TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
-=[A Grey Elf causes the earth to rise up in the shape of a fist!]=-
Your well-crafted bone veil is smashed to bits by rocks and debris!
Your glittering crystal stud is smashed to bits by rocks and debris!