The death of [23 Sorcerer] Kalthon (Gnome)

in A Rented Room

from the perspective of [34 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a glowing blue crystal
<worn on head>       a twisted sapphire skullcap from The Mountain Village of Tentro
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a glowing bamboo gorget
<worn around neck>   an iron locket (glowing)
<worn on body>       some knight's ruby cuirass
<worn about body>    a royal robe garb lined with gold [poor]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a flaming rubber belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       sleeves smeared with blood
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  a troll-skin wrist protector
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a boreal adamantium ring
<worn on finger>     a scratched copper ring
<held>               a marbled quartz totem
<held>               a squat obsidian totem
<worn on legs>       a pair of copper leggings
<worn on feet>       some fragile bamboo boots

A myrabolan hunter guard who is not far off to your south.
A celestial white dragon who is not far off to your south.
A pigeon who is a brief walk away to your south.
A pigeon who is a brief walk away to your south.
A half-orc commoner who is in the distance to your south.
A high elf citizen who is not far off to your west.
A pretty woman who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
A Grey Elf from Charing, wanders the city.

< 398h/398H 127v/209V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 398h/398H 127v/209V Pos: standing >
You quickly scan the area.
A black panther who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A palace guard who is rather far off to your north.
A palace guard who is rather far off to your north.
A half-orc commoner who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A celestial white dragon who is close by to your south.
A pigeon who is not far off to your south.
A pigeon who is not far off to your south.
A half-orc commoner who is rather far off to your south.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>
Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
A Half-Orc, born and raised in the city, loiters here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 398h/398H 127v/209V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A black panther who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A palace guard who is in the distance to your north.
A palace guard who is in the distance to your north.
A pretty woman who is not far off to your east.
A kitty who is a brief walk away to your east.
A pigeon who is close by to your south.
A pigeon who is close by to your south.
A half-orc commoner who is a brief walk away to your south.
A kitty who is in the distance to your south.
A veteran pikeman who is in the distance to your south.
An elite guard who is in the distance to your south.
A visiting grey elf who is rather far off to your west.
A logger from desolate who is in the distance to your west.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
A pigeon, trained by animal empathists, flutters about.
A pigeon, trained by animal empathists, flutters about.

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A celestial white dragon who is close by to your north.
A visiting grey elf who is not far off to your north.
A black panther who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A half-orc commoner who is not far off to your south.
A kitty who is rather far off to your south.
A veteran pikeman who is rather far off to your south.
An elite guard who is rather far off to your south.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A pigeon who is close by to your north.
A half-orc commoner who is not far off to your north.
A black panther who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A celestial white dragon who is not far off to your north.
A visiting grey elf who is a brief walk away to your north.
A black panther who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A young warlock who is not far off to your east.
A visiting grey elf who is not far off to your east.
A visiting grey elf who is a brief walk away to your east.
A half-orc commoner who is in the distance to your east.
A half-orc commoner who is close by to your south.
A kitty who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A pigeon who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
A Half-Orc, born and raised in the city, loiters here.

< 398h/398H 125v/209V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your north.
A pigeon who is not far off to your north.
A half-orc commoner who is a brief walk away to your north.
A black panther who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A visiting grey elf who is rather far off to your north.
A kitty who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A pigeon who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A black panther who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A visiting grey elf who is in the distance to your north.
A myrabolan commoner who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A myrabolan hunter guard who is rather far off to your east.
A myrabolan commoner who is rather far off to your east.
A kitty who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A kitty who is close by to your west.
A myrabolan commoner who is close by to your west.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Obvious exits: -N -S
A cute little black kitten wanders around here.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A pigeon who is rather far off to your north.
A pigeon who is rather far off to your north.
A black panther who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
A Half-Orc, born and raised in the city, loiters here.

< 398h/398H 125v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 398h/398H 125v/209V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A pigeon who is close by to your north.
A black panther who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A celestial white dragon who is not far off to your north.
A visiting grey elf who is rather far off to your north.
A black panther who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A visiting grey elf who is not far off to your east.
A young warlock who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A half-orc commoner who is in the distance to your east.
A half-orc commoner who is close by to your south.
A kitty who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
The Incarnate of Fire who is a brief walk away to your west.
A pigeon who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.

< 398h/398H 125v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W

< 398h/398H 125v/209V Pos: standing >
You quickly scan the area.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A visiting grey elf who is a brief walk away to your east.
A young warlock who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
The Incarnate of Fire who is not far off to your west.
A pigeon who is not far off to your west.
A myrabolan commoner who is rather far off to your west.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -E -S -W

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A visiting grey elf who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
A young warlock who is in the distance to your east.
Dutch who is close by to your south.
The Incarnate of Fire who is close by to your west.
A pigeon who is close by to your west.
A myrabolan commoner who is a brief walk away to your west.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
A common resident of the city wanders the streets.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
Obvious exits: -W -D

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your west.
A minotaur townsperson who is not far off to your west.
A myrabolan commoner who is close by below you.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A Minotaur, raised in the city, wanders about.

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your west.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A Minotaur, raised in the city, wanders about.

< 398h/398H 125v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your east.

< 398h/398H 126v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E

< 398h/398H 125v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your east.
A minotaur townsperson who is not far off to your east.

< 398h/398H 125v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 126v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your east.
A minotaur townsperson who is not far off to your east.

< 398h/398H 126v/209V Pos: standing >
Ok.

< 398h/398H 127v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your east.
A minotaur townsperson who is not far off to your east.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A Minotaur, raised in the city, wanders about.

< 398h/398H 127v/209V Pos: standing >
Ok.

< 398h/398H 127v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A Minotaur, raised in the city, wanders about.

< 398h/398H 126v/209V Pos: standing >
Ok.

< 398h/398H 127v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your west.

< 398h/398H 127v/209V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is not far off to your west.

< 398h/398H 128v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N -E -W

< 398h/398H 128v/209V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A minotaur townsperson who is close by to your east.
A minotaur townsperson who is close by to your west.

< 398h/398H 128v/209V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A minotaur townsperson who is close by to your east.
A minotaur townsperson who is close by to your west.

< 398h/398H 128v/209V Pos: standing >

< 398h/398H 129v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N -E -W
A Minotaur, raised in the city, wanders about.

< 398h/398H 128v/209V Pos: standing >

< 398h/398H 128v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
Obvious exits: -W -D

< 398h/398H 128v/209V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D

< 398h/398H 129v/209V Pos: standing >
You failed.

< 398h/398H 132v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N -E -W
A Minotaur, raised in the city, wanders about.

< 398h/398H 132v/209V Pos: standing >
You failed.

< 398h/398H 132v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N -E -W

< 398h/398H 131v/209V Pos: standing >
You failed.

< 398h/398H 132v/209V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Rented Room
</map>

<map>
Zone: Myrabolus.
Room: A Rented Room
</map>
A Rented Room
Obvious exits: -S
A Gnome (small) stands, floating here. (Non-Fraggable)

< 398h/398H 131v/209V Pos: standing >
You start chanting...

< 398h/398H 131v/209V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 76 ] -=[Your blast of molten spray slams into a Gnome, burning holes into his flesh.]=-
A Gnome is mortally wounded, and will die soon, if not aided.

< 398h/398H 133v/209V Pos: standing >
You start chanting...

< 398h/398H 134v/209V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage:  3 ] -=[Your blast of molten spray slams into a Gnome, burning holes into his flesh.]=-
A Gnome's flaming clay skullcap melted from the intense heat!
A Gnome's some well-used hemp leg plates melted from the intense heat!
A Gnome's pair of tight black slippers melted from the intense heat!
You receive your share of experience.