<worn on head> a blood hawk headdress [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a black leather mask
<worn around neck> an honor of guards medallion [poor]
<worn around neck> an honor of guards medallion [poor]
<worn about body> a boar skin cloak
<worn on arms> a pair of tight black sleeves
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a soldiers black-bone ring
<worn on finger> a ring with triangular emeralds [superior]
<primary weapon> the dagger of Wind (invis)[239h 25m 36s]
<secondary weapon> a slender adamantite dagger [poor]
<worn on legs> some wolf hide pants
<worn on feet> some black leather boots fit with adamantium heel blades
A Kobold starts casting an offensive spell.
Nao leaves south.
Zkl leaves south.
You follow Nao.
A Sandy Walkway
To the north, the walkway opens up into the courtyard in front of the dark
keep where there lord of the town lives. To the south, the walkway continues
between shops and huts, eventually leading to the gates of the town. Strange
withered trees grow at random intervals along the walkway, and their branches
have laced together to form a protective canopy that blocks out all sunlight.
Obvious exits: -North -South
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A young thri-kreen skitters along the walkway.
A withered bird creeps past.(Red Aura)
Kaene rides in on a beautiful pegasus from the north.
Sadash enters from the north.
Omm trots in from the north.
< 498h/498H 129v/138V Pos: standing >
You feel the hatred in your heart subside.
Nao leaves south.
Zkl leaves south.
You follow Nao.
On a Sandy Walkway
To the west is the hut where the barbarians live. A thick plume of smoke
rises out of the hole they have knocked in the roof of the hut. To the east
is a narrow alley running between the wood shop, and the shared mage/general
store. To the north, the walkway continues toward the dark keep, and to the
south it goes past shops and huts, eventually leading to the town gates.
Obvious exits: -North -East -South -West #
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A male drow strides along the walkway.(Red Aura)
Kaene rides in on a beautiful pegasus from the north.
Sadash enters from the north.
Omm trots in from the north.
< 498h/498H 129v/138V Pos: standing >
Nao leaves south.
Zkl leaves south.
You follow Nao.
On a Sandy Walkway
To the east is the entrance to the wood shop. The walkway continues toward
the dark keep in the north and past shops and huts to the south as it leads to
the town gate. Withered trees grow at random intervals along the walkway, and
their branches tangle together to form a protective canopy that blocks out all
sunlight, for which many of the races that live here are very grateful.
Obvious exits: -North -East # -South
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
An aggravating do-gooder struts his tiny tush down the walkway.
A male barbarian strolls along the walkway.(Red Aura)
A human child wanders around humming.
Kaene rides in on a beautiful pegasus from the north.
Sadash enters from the north.
Omm trots in from the north.
< 498h/498H 128v/138V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
An aggravating do-gooder flies through the air, free as a bird!
A male barbarian flies through the air, free as a bird!
A human child flies through the air, free as a bird!
Nao leaves north.
Zkl leaves north.
You follow Nao.
On a Sandy Walkway
To the west is the hut where the barbarians live. A thick plume of smoke
rises out of the hole they have knocked in the roof of the hut. To the east
is a narrow alley running between the wood shop, and the shared mage/general
store. To the north, the walkway continues toward the dark keep, and to the
south it goes past shops and huts, eventually leading to the town gates.
Obvious exits: -North -East -South -West #
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A male drow strides along the walkway.(Red Aura)
Kaene rides in on a beautiful pegasus from the south.
Sadash enters from the south.
Omm trots in from the south.
< 498h/498H 128v/138V Pos: standing >
Sadash places a sewing needle [superior] in the back of a male drow, resulting in some strange noises and some blood.
Nao leaves north.
Zkl leaves north.
You follow Nao.
A Sandy Walkway
To the north, the walkway opens up into the courtyard in front of the dark
keep where there lord of the town lives. To the south, the walkway continues
between shops and huts, eventually leading to the gates of the town. Strange
withered trees grow at random intervals along the walkway, and their branches
have laced together to form a protective canopy that blocks out all sunlight.
Obvious exits: -North -South
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A young thri-kreen skitters along the walkway.
A withered bird creeps past.(Red Aura)
Kaene rides in on a beautiful pegasus from the south.
Omm trots in from the south.
< 498h/498H 128v/138V Pos: standing >
Nao leaves north.
Zkl leaves north.
You follow Nao.
At a Walkway by an Open Sandy Area
To the north are the stocks where those who break the laws of the town are
punished. To the east and west, the walkway continues through huts and shops
while to the south it goes past many doors on the way to the town gates. The
dark keep where the lord of the town lives looms past the courtyard where the
stocks stand. Above the huts to the west can be seen the shelter built above
the inn.
Obvious exits: -North -East -South -West
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A drow child moves quietly along the walkway.(Red Aura)
A Kobold (small) Tripel IPA {|} Brewed in Blood stands here.(Red Aura)
An earth elemental crouches here, fighting Zhadman. (Minion)
A Drow Elf (medium) Brewmaster Brewed in Blood stands, floating here.(Red Aura)
A goblin child stands here, fighting Zhadman.(Red Aura)
Zhadman < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a goblin child. (Casting)
Dressed in leather armor, a female dwarf strides past.
This female halfling walks with a determined stride along the walkway.
A withered bird creeps past.(Red Aura)
Kaene rides in on a beautiful pegasus from the south.
Omm trots in from the south.
< 498h/498H 128v/138V Pos: standing >
A Kobold avoids being bashed by Zkl, who loses his balance and falls.
< 498h/498H 129v/138V Pos: standing >
A thri-kreen child enters from the south.
Zhadman dodges a goblin child's attack.
Nao leaves south.
You follow Nao.
A Sandy Walkway
To the north, the walkway opens up into the courtyard in front of the dark
keep where there lord of the town lives. To the south, the walkway continues
between shops and huts, eventually leading to the gates of the town. Strange
withered trees grow at random intervals along the walkway, and their branches
have laced together to form a protective canopy that blocks out all sunlight.
Obvious exits: -North -South
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A withered bird creeps past.(Red Aura)
Kaene rides in on a beautiful pegasus from the north.
Omm trots in from the north.
< 498h/498H 128v/138V Pos: standing >
Nao leaves north.
You follow Nao.
At a Walkway by an Open Sandy Area
To the north are the stocks where those who break the laws of the town are
punished. To the east and west, the walkway continues through huts and shops
while to the south it goes past many doors on the way to the town gates. The
dark keep where the lord of the town lives looms past the courtyard where the
stocks stand. Above the huts to the west can be seen the shelter built above
the inn.
Obvious exits: -North -East -South -West
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A young thri-kreen skitters along the walkway.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkl < The Commonwealth > (Grey Elf)(medium) crouches in mid-air here.
A drow child stands here, fighting Zkl.(Red Aura)
An earth elemental crouches here, fighting Zhadman. (Minion)
A Drow Elf (medium) Brewmaster Brewed in Blood stands, floating here.(Red Aura)
A goblin child stands here, fighting Zhadman.(Red Aura)
Zhadman < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a goblin child.
Dressed in leather armor, a female dwarf strides past.
This female halfling walks with a determined stride along the walkway.
A withered bird creeps past.(Red Aura)
Kaene rides in on a beautiful pegasus from the south.
Omm trots in from the south.
< 498h/498H 128v/138V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Omm starts casting a spell.
You snap into visibility.
[Damage: 45 ] -=[A drow child makes a strange sound as you place the dagger of Wind in its back.]=-
A drow child is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a drow child's last actions in this world.
Omm stops invoking abruptly!
< 498h/498H 128v/138V Pos: standing >
Nao gets 5 coins from the corpse of a drow child.
< 498h/498H 129v/138V Pos: standing >
Zhadman dodges an earth elemental's attack.
A Drow Elf leaves west.
< 498h/498H 129v/138V Pos: standing >
Kaene heroically rescues Zhadman.
< 498h/498H 129v/138V Pos: standing >
You feel the hatred in your heart subside.
< 498h/498H 129v/138V Pos: standing >
Nao puts a small pile of coins into a bottomless bag of the shield dwarves.
< 498h/498H 130v/138V Pos: standing >
A storm giant child enters from the north.
Zhadman's punch strikes a goblin child very hard.
Zhadman's punch strikes a goblin child very hard.
Hint: You gain much more experience when you heal a person engaged in melee combat.
Backstab who?
< 498h/498H 130v/138V Pos: standing >
Backstab who?
< 498h/498H 130v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Zhadman blocks a goblin child's lunge at him.
< 498h/498H 131v/138V Pos: standing >
A beautiful pegasus suddenly attacks an earth elemental!
A beautiful pegasus's thrash grazes an earth elemental.
Zhadman attempts to flee.
Zhadman leaves west.
< 498h/498H 132v/138V Pos: standing >
At a Walkway by an Open Sandy Area
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow child is lying here.
A storm giant child stomps past.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
Kaene < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting an earth elemental.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A young thri-kreen skitters along the walkway.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Zkl < The Commonwealth > (Grey Elf)(medium) crouches in mid-air here.
An earth elemental crouches here, fighting Kaene. (Minion)
A goblin child runs past.(Red Aura)
Dressed in leather armor, a female dwarf strides past.
This female halfling walks with a determined stride along the walkway.
A withered bird creeps past.(Red Aura)
< 498h/498H 132v/138V Pos: standing >
You quickly scan the area.
A human female who is close by to your north.
A female troll who is close by to your north.
A female drow who is close by to your north.
A female minotaur who is close by to your north.
A bewildered bystander who is close by to your north.
A bewildered bystander who is close by to your north.
A nose-picking troll who is close by to your north.
An inquisitive ogre who is close by to your north.
An annoying do-gooder who is not far off to your north.
A male troll who is not far off to your north.
An aggravating do-gooder who is not far off to your north.
A male troll who is not far off to your north.
A bewildered bystander who is not far off to your north.
A bewildered bystander who is not far off to your north.
A withered bird who is not far off to your north.
A nose-picking troll who is not far off to your north.
An inquisitive ogre who is not far off to your north.
A minotaur child who is a brief walk away to your north.
A female drow who is a brief walk away to your north.
A Kobold who is close by to your east.
A gnomish child who is close by to your east.
A female minotaur who is not far off to your east.
A drow child who is not far off to your east.
A male centaur who is a brief walk away to your east.
A gnomish child who is a brief walk away to your east.
A withered bird who is close by to your south.
Sadash who is not far off to your south.
A male drow who is not far off to your south.
An aggravating do-gooder who is a brief walk away to your south.
A male barbarian who is a brief walk away to your south.
A human child who is a brief walk away to your south.
A dwarven child who is rather far off to your south.
A female barbarian who is rather far off to your south.
A female gnome who is in the distance to your south.
An ogre child who is in the distance to your south.
Zhadman who is close by to your west.
An earth elemental who is close by to your west.
A grey elf child who is close by to your west.
A withered bird who is close by to your west.
A troll child who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.
A male goblin who is a brief walk away to your west.
A troll guard who is in the distance to your west.
An orcish child who is in the distance to your west.
< 498h/498H 133v/138V Pos: standing >
A female drow enters from the north.
< 498h/498H 133v/138V Pos: standing >
A female dwarf leaves south.
< 498h/498H 133v/138V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Kaene's crude slash wounds an earth elemental.
An earth elemental rises to its feet.
Kaene misses an earth elemental.
Nao leaves south.
You follow Nao.
A Sandy Walkway
To the north, the walkway opens up into the courtyard in front of the dark
keep where there lord of the town lives. To the south, the walkway continues
between shops and huts, eventually leading to the gates of the town. Strange
withered trees grow at random intervals along the walkway, and their branches
have laced together to form a protective canopy that blocks out all sunlight.
Obvious exits: -North -South
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
Dressed in leather armor, a female dwarf strides past.
A withered bird creeps past.(Red Aura)
< 498h/498H 133v/138V Pos: standing >
Sadash enters from the south.
< 498h/498H 133v/138V Pos: standing >
A thri-kreen child enters from the north.
< 498h/498H 133v/138V Pos: standing >
You feel the hatred in your heart subside.
Nao leaves north.
You follow Nao.
At a Walkway by an Open Sandy Area
To the north are the stocks where those who break the laws of the town are
punished. To the east and west, the walkway continues through huts and shops
while to the south it goes past many doors on the way to the town gates. The
dark keep where the lord of the town lives looms past the courtyard where the
stocks stand. Above the huts to the west can be seen the shelter built above
the inn.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow child is lying here.
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
Zhadman < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a goblin child.
*A female drow watches all that pass.(Red Aura)
A storm giant child stomps past.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
Kaene < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting an earth elemental.
Zkl < The Commonwealth > (Grey Elf)(medium) crouches in mid-air here.
An earth elemental stands here, fighting Kaene. (Minion)
A goblin child stands here, fighting Zhadman.(Red Aura)
This female halfling walks with a determined stride along the walkway.
A withered bird creeps past.(Red Aura)
Kaene heroically rescues Zhadman.
< 498h/498H 133v/138V Pos: standing >
Nao leaves east.
You follow Nao.
At the Corner of an Open Sandy Area
The walkway opens up into a large courtyard, in the center of which are the
stands where prisoners are disciplined. Those races that like to eat flesh can
be found here any time of day or night, looking for those who have been placed
on the stocks, as when they are, they become fair game for any who pass. When
they were set up, the intent was to humiliate those who were caught breaking a
law, but now, those placed in the stocks are simply fresh meat.
Obvious exits: -North -East -South# -West
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A small gnome child runs past.
Zhadman enters from the west.
< 498h/498H 132v/138V Pos: standing >
Nao leaves east.
You follow Nao.
The blue glow surrounding you fades away.
On a Sandy Walkway
To the west is the corner of the courtyard in front of the dark keep. To
the east the walkway goes back into an area of shops and huts. Several huge
withered trees grow in this area, making the canopy that provides protection
from the sun even denser. Deep croaking sounds come from the canopy, making
it seem like the withered birds are nesting up there.
Obvious exits: -East -West
Drinn < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting a drow child.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A Kobold (small) Tripel IPA {|} Brewed in Blood stands here.(Red Aura)
A female minotaur strides along the walkway.(Red Aura)
A drow child stands here, fighting Drinn.(Red Aura)
Zhadman enters from the west.
< 498h/498H 132v/138V Pos: standing >
You snap into visibility.
[Damage: 67 ] -=[A Kobold makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 32 ] -=[A Kobold makes a strange sound as you place a slender adamantite dagger [poor] in his back.]=-
< 498h/498H 132v/138V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Kobold sta EP: few wounds >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 498h/498H 133v/138V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Kobold sta EP: few wounds >
Zhadman sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zhadman's soothing song!
< 498h/498H 133v/138V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Kobold sta EP: few wounds >
A Kobold attempts to flee.
A Kobold leaves west.
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Nao leaves west.
You follow Nao.
At the Corner of an Open Sandy Area
The walkway opens up into a large courtyard, in the center of which are the
stands where prisoners are disciplined. Those races that like to eat flesh can
be found here any time of day or night, looking for those who have been placed
on the stocks, as when they are, they become fair game for any who pass. When
they were set up, the intent was to humiliate those who were caught breaking a
law, but now, those placed in the stocks are simply fresh meat.
Obvious exits: -North -East -South# -West
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A small gnome child runs past.
Zhadman enters from the east.
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
You feel the hatred in your heart subside.
Nao leaves west.
You follow Nao.
At a Walkway by an Open Sandy Area
To the north are the stocks where those who break the laws of the town are
punished. To the east and west, the walkway continues through huts and shops
while to the south it goes past many doors on the way to the town gates. The
dark keep where the lord of the town lives looms past the courtyard where the
stocks stand. Above the huts to the west can be seen the shelter built above
the inn.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a drow child is lying here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A female drow stands here, fighting Omm.(Red Aura)
A storm giant child stomps past.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here, fighting a female drow. (Casting)
Kaene < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting an earth elemental.
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
An earth elemental stands here, fighting Kaene. (Minion)
A goblin child stands here, fighting Kaene.(Red Aura)
A withered bird creeps past.(Red Aura)
Zhadman enters from the east.
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Omm completes his spell...
Omm utters the words 'ofzahzf gajr eughjfbaiqz'
Omm points at a female drow.
A female drow's entire body spasms uncontrollably as her soul is viciously attacked by Omm.
A female drow is dead! R.I.P.
You receive your share of experience.
A female drow's death cry reverberates in your head as she falls to the ground.
Sadash enters from the south.
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Sadash leaves north.
Nao leaves west.
Zkl leaves west.
You follow Nao.
In a Sandy Area
The walkway opens up into a large courtyard, in the center of which are the
stands where prisoners are disciplined. Those races that like to eat flesh can
be found here any time of day or night, looking for those who have been placed
on the stocks, as when they are, they become fair game for any who pass. When
they were set up, the intent was to humiliate those who were caught breaking a
law, but now, those placed in the stocks are simply fresh meat.
Obvious exits: -North -East -West
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
A grey elf child is lying here, incapacitated.
A withered bird creeps past.(Red Aura)
Zhadman enters from the east.
Backstab who?
< 498h/498H 131v/138V Pos: standing >
A Kobold enters from the north.
You snap into visibility.
[Damage: 68 ] -=[A Kobold makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 31 ] -=[A Kobold makes a strange sound as you place a slender adamantite dagger [poor] in his back.]=-
< 498h/498H 131v/138V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
A Kobold attempts to flee.
A Kobold leaves west.
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Kaene rides in on a beautiful pegasus from the east.
Sadash enters from the east.
Omm trots in from the east.
Omm trots west.
< 498h/498H 131v/138V Pos: standing >
Sadash leaves north.
Nao leaves west.
Zkl leaves west.
You follow Nao.
An Intersection on a Sandy Walkway
The door to the north opens into The BloodMoon Tavern, while to the east,
the walkway opens up onto the courtyard in front of the keep. A sign for an
armorsmith can be seen along the walkway to the west. This is a busier part
of town as people move about shopping or going to the courtyard to see what,
or who, is currently being punished.
Obvious exits: -North# -East -South -West
Fresh blood splatters cover the area.
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
Zhadman enters from the east.
Kaene rides in on a beautiful pegasus from the east.
< 498h/498H 130v/138V Pos: standing >
Backstab who?
< 498h/498H 130v/138V Pos: standing >
Backstab who?
< 498h/498H 130v/138V Pos: standing >
Backstab who?
< 498h/498H 130v/138V Pos: standing >
You are surrounded by a blue glow.
Zkl leaves west.
Backstab who?
< 498h/498H 130v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Zhadman sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Zhadman's soothing song!
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Nao leaves west.
You follow Nao.
On a Sandy Walkway
The walkway is quieter in this section as it moves away from the center of
town. It is a bit darker as several of the withered trees are growing around
this section of the walkway, seeming to talk amongst themselves as their bare
branches rub together. To the west is a sign showing where the armorsmith is
while to the east is a sign for the BloodMoon Tavern.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
Zkl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A troll child runs along the walkway.(Red Aura)
A thri-kreen patrols the halls of the keep.
A male goblin wanders through the area.(Red Aura)
Zhadman enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Omm trots in from the east.
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Zkl leaves east.
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Nao leaves west.
You follow Nao.
On a Sandy Walkway in Front of the Armorsmithy
A sign over the swinging doors to the north says "Armorsmith", though the
loud sounds of a hammer beating on metal make it clear that this is a forge.
Darkness pools on the walkway in this area as a thick moss drapes across the
branches of the huge withered trees that shelter all beneath from the horrid
light of the sun. Even the sounds of the children that run past sound muted
in here, as though the moss is soaking up sound as well as light.
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
An orc child runs past screaming.(Red Aura)
Zhadman enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Omm trots in from the east.
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Nao leaves west.
You follow Nao.
On a Sandy Walkway by the Guardhouse
The walkway appears to stop at gates that look like they have been sealed
shut. To the north is one of the many guard posts where those who serve the
mayor as guards wait until they are needed. Off to the east hangs a sign of
"Armorsmith". Past that sign is another one for The BloodMoon Tavern. Even
further east is an open space where many of the denizens gather.
Obvious exits: -North -East
Puddles of fresh blood cover the ground.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A guard paces in the area.(Red Aura)
Zhadman enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Omm trots in from the east.
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 131v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 132v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 133v/138V Pos: standing >
Backstab who?
< 498h/498H 134v/138V Pos: standing >
Backstab who?
< 498h/498H 134v/138V Pos: standing >
Nao opens the door.
Omm trots east.
Backstab who?
< 498h/498H 134v/138V Pos: standing >
Nao leaves north.
You follow Nao.
In the Guardhouse
This guardhouse appears to have been made from solidified walkway sand. It
is the same bloodred color, with swirls of even darker red that appear to have
more strength than the rest. The door to the south leads back to the walkway,
and the guards posted here keep watch outside for anything that deserves their
attention. The back wall is covered with a mural that shows the emblem of the
dark keep - a massive sword laying crossed over a thigh bone with a raven head
above where they are crossed, and the outline of a single dark eye below it.
Obvious exits: -South
Fresh blood splatters cover the area.
Nao < The Commonwealth > (Halfling)(small) stands in mid-air here.
A Kobold (small) Tripel IPA {|} Brewed in Blood stands here. (Casting) (Red Aura)
A halfling child runs past, grinning.
Laughing, a male ogre strides along the walkway.(Red Aura)
A guard paces in the area.(Red Aura)
A guard paces in the area.(Red Aura)
Zhadman enters from the south.
Kaene rides in on a beautiful pegasus from the south.
Zhadman suddenly attacks a Kobold!
Zhadman misses a Kobold.
A halo of white light settles over Kaene as he charges into battle.
A beautiful pegasus's hooves crash into a Kobold's chest with a stunning force.
A Kobold is knocked to the ground!
You snap into visibility.
[Damage: 62 ] -=[A Kobold makes a strange sound as you place the dagger of Wind in his back.]=-
A Kobold's silver shield was completely destroyed by the massive blow!
A Kobold's pair of feathered gloves was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!