The death of [33 Shadowmage] Sxt < The Commonwealth > (Gnome)

in On a Great Underground River

from the perspective of [33 Shadowmage] Sxt < The Commonwealth > (Gnome)

<worn on head>       a relic crown of impunity
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a face of half-rotted bark
<worn around neck>   a necklace of pure obsidian
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a dark blue robe [poor]
<worn about body>    the stretched skin of a giant eye [78%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight
<worn on belt buckle>a ruby globe of majesty
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some mithril and dragonscale arm plates
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a silver band with blue stones
<worn on hands>      some disease covered spiked talons
<worn on finger>     a crystalline ring
<worn on finger>     a sun ring (glowing)
<held>               a greater sun staff (glowing)
<worn on legs>       some mithril and dragonscale leg plates
<worn on feet>       the shoes of sprinting (glowing) [88%]

Obvious exits: -N -S
You sense a lifeform nearby.
Someone suddenly attacks YOU!
A water weird misses you.
You snap into visibility.

< 400h/400H 134v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 
		Score information for Sxt

Level: 33   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 400(400)  Moves: 135(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing, fighting a water weird.
Frags:   +1.00   Deaths:   3
Detecting:      Invisible Evil Life Heat
Protected from: Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  511 

Active Spells:
--------------
vitality (8 minutes)
strength (26 minutes)
agility (26 minutes)
barkskin (16 minutes)
lionrage (4 minutes)
hawkvision (3 minutes)
elephantstrength (24 minutes)
detect invisibility (14 minutes)


< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Saving Sxt.

< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
Thin Cavern on an Underground River
Obvious exits: -N -S
You flee southward!

< 400h/400H 110v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: An Underground River
</map>
An Underground River
Obvious exits: -N -E -S

< 400h/400H 108v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>

<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
Thin Cavern on an Underground River
Obvious exits: -N -S
You sense a lifeform nearby.

< 400h/400H 106v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
Thin Cavern on an Underground River
Obvious exits: -N -S

< 400h/400H 104v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: On an Underground River
</map>

<map>
Zone: The Underworld.
Room: On an Underground River
</map>
On an Underground River
Obvious exits: -N -S
You sense a lifeform nearby.

< 400h/400H 102v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S -W

< 400h/400H 101v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S

< 400h/400H 99v/158V Pos: standing >
Someone suddenly attacks YOU!
A water weird misses you.
Sorry, you aren't allowed to do that in combat.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Saving Sxt.

< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
You sense a lifeform nearby.
You flee southward!
Someone suddenly attacks YOU!
A water weird misses you.

< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 Saving Sxt.

< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
A serpentine water weird is here, moving around in the river.(Red Aura)
You flee northward!
A water weird suddenly attacks YOU!
-=[A water weird's crush wounds you.]=-

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You start chanting...

< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 390h/400H 39v/158V Pos: standing >

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
A serpentine water weird is here, moving around in the river.(Red Aura)
A water weird suddenly attacks YOU!
-=[A water weird's decent crush wounds you.]=-

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Saving Sxt.

< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
A serpentine water weird is here, moving around in the river.(Red Aura)
You flee northward!

< 381h/400H 15v/158V Pos: standing >
A water weird suddenly attacks YOU!
A water weird misses you.
Sorry, you aren't allowed to do that in combat.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Saving Sxt.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Saving Sxt.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 A water weird dodges your futile attack.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Saving Sxt.

< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>

<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
You sense a lifeform nearby.
A serpentine water weird is here, moving around in the river.(Red Aura)
You flee southward!

< 381h/400H 0v/158V Pos: standing >
Someone suddenly attacks YOU!
-=[A water weird's decent crush wounds you.]=-

< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 A water weird suddenly attacks YOU!
A water weird misses you.
Sorry, you aren't allowed to do that in combat.

< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)

< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You start chanting...

< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 Casting: bigbys clenched fist *

< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You dodge a water weird's vicious attack.

< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You dodge a water weird's vicious attack.
-=[A water weird's crush wounds you.]=-
A water weird's kick parts your hair but does little else.

< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
 You complete your spell...
[Damage: 83 ] -=[Your giant fist of force causes a water weird to stagger in agony!]=-

< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP:  small wounds >
 On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)

< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP:  small wounds >
 You start chanting...

< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP:  small wounds >
 Casting: bigbys clenched fist 

< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP:  small wounds >
 You complete your spell...
Your spell flows around a water weird, leaving it unharmed!

< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP:  small wounds >
 -=[A water weird's crush wounds you.]=-
You dodge a water weird's vicious attack.
A water weird's kick parts your hair but does little else.

< 352h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
-=[A water weird's fine crush strikes you.]=-

< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You start chanting...

< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 Casting: sleep 

< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You complete your spell...
Your victim does not want to sleep right now!

< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)

< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.

< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 -=[A water weird's fine crush strikes you.]=-
A water weird misses you.

< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You miss a water weird.

< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You start chanting...

< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 Casting: teleport 

< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You complete your spell...
The magic in this room prevents you from leaving.

< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You miss a water weird.
You dodge a water weird's vicious attack.
A water weird misses you.

< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
-=[A water weird's decent crush wounds you.]=-

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 A water weird dodges your futile attack.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 A water weird dodges your futile attack.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
A water weird misses you.
A water weird's kick parts your hair but does little else.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You start chanting...

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 The thrill of the recent kill leaves your veins.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You start chanting...

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You complete your spell...
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
You dodge a water weird's vicious attack.
A water weird misses you.

< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP:  small wounds >
 You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.
-=[You suddenly see a water weird's foot in your chest.]=-

< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  small wounds >
 A water weird dodges your futile attack.
You start chanting...

< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  small wounds >
 You complete your spell...
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-

< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  small wounds >
 You start chanting...

< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  small wounds >
 
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  small wounds >
 Casting: magic missile 

< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  small wounds >
 You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!
A water weird dodges your futile attack.
-=[A water weird's decent crush wounds you.]=-
A water weird misses you.
-=[You suddenly see a water weird's foot in your chest.]=-

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 You dodge a water weird's vicious attack.
A water weird misses you.

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 
		Score information for Sxt

Level: 33   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 284(400)  Moves: 0(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing, fighting a water weird.
Frags:   +1.00   Deaths:   3
Detecting:      Invisible Evil Life Heat
Protected from: Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  511 

Active Spells:
--------------
vitality (7 minutes)
strength (25 minutes)
agility (25 minutes)
barkskin (15 minutes)
lionrage (3 minutes)
hawkvision (2 minutes)
elephantstrength (23 minutes)
detect invisibility (13 minutes)


< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 You start chanting...

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 Casting: magic missile 

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 You start chanting...

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 You complete your spell...
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 A water weird misses you.
A water weird misses you.

< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 A water weird misses you.
-=[You suddenly see a water weird's foot in your chest.]=-
A Duergar sneaks in from the south.

< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 A Duergar sneaks north.
A Kobold sneaks north.

< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)

< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 A water weird dodges your futile attack.

< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 A Kobold sneaks in from the north.

< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP:  few wounds >
 You are knocked to the ground by a Duergar's skillful bash!
Someone suddenly attacks a Duergar!
A water weird misses a Duergar.

< 273h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP:  few wounds >
 A water weird misses you.
-=[You suddenly see a water weird's foot in your chest.]=-
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 264h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP:  few wounds >
 -=[A water weird's fine crush strikes you.]=-

< 252h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP:  few wounds >
 A water weird enters from the north.

< 252h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP:  few wounds >
 A water weird suddenly attacks a Duergar!
A water weird's crush strikes a Duergar.
A water weird ignites into black flames as it hits a Duergar!

< 252h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'bigbys clenched fist'
-=[A Kobold's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 165h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP:  few wounds >
 A water weird dodges your futile attack.

< 165h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP:  few wounds >
 A Kobold starts casting an offensive spell called 'bigbys clenched fist'.

< 165h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP:  few wounds >
 -=[A Duergar's impressive slash strikes you.]=-
-=[A Duergar's slash strikes you.]=-
-=[A Duergar's fine slash strikes you.]=-

< 144h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
-=[A Kobold's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 54h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP:  few wounds >
 A Duergar parries a water weird's lunge at him.
A Duergar dodges a water weird's attack.
A water weird kicks a Duergar in the stomach, rendering him breathless.
A water weird ignites into black flames as it hits a Duergar!
A Kobold starts casting an offensive spell.

< 54h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP:  few wounds >
 -=[A water weird's fine crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A water weird misses you.

< 40h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP:  few wounds >
 -=[A water weird's crush grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP:  few wounds >
 A Duergar dodges a water weird's attack.

< 12h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Kobold.  OUCH!]=-
Your dangling chain crucifix melted from the intense heat!
Your knight's black and silver belt [poor] melted from the intense heat!
Your glowing blue crystal melted from the intense heat!