<worn on head> a relic crown of impunity
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a face of half-rotted bark
<worn around neck> a necklace of pure obsidian
<worn around neck> a choker with red, white and a blue gems
<worn on body> a dark blue robe [poor]
<worn about body> the stretched skin of a giant eye [78%]
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight
<worn on belt buckle>a ruby globe of majesty
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some mithril and dragonscale arm plates
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a silver band with blue stones
<worn on hands> some disease covered spiked talons
<worn on finger> a crystalline ring
<worn on finger> a sun ring (glowing)
<held> a greater sun staff (glowing)
<worn on legs> some mithril and dragonscale leg plates
<worn on feet> the shoes of sprinting (glowing) [88%]
Obvious exits: -N -S
You sense a lifeform nearby.
Someone suddenly attacks YOU!
A water weird misses you.
You snap into visibility.
< 400h/400H 134v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Score information for Sxt
Level: 33 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 400(400) Moves: 135(158)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing, fighting a water weird.
Frags: +1.00 Deaths: 3
Detecting: Invisible Evil Life Heat
Protected from: Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 511
Active Spells:
--------------
vitality (8 minutes)
strength (26 minutes)
agility (26 minutes)
barkskin (16 minutes)
lionrage (4 minutes)
hawkvision (3 minutes)
elephantstrength (24 minutes)
detect invisibility (14 minutes)
< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Saving Sxt.
< 400h/400H 135v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
Thin Cavern on an Underground River
Obvious exits: -N -S
You flee southward!
< 400h/400H 110v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: An Underground River
</map>
An Underground River
Obvious exits: -N -E -S
< 400h/400H 108v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
Thin Cavern on an Underground River
Obvious exits: -N -S
You sense a lifeform nearby.
< 400h/400H 106v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: Thin Cavern on an Underground River
</map>
Thin Cavern on an Underground River
Obvious exits: -N -S
< 400h/400H 104v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: On an Underground River
</map>
<map>
Zone: The Underworld.
Room: On an Underground River
</map>
On an Underground River
Obvious exits: -N -S
You sense a lifeform nearby.
< 400h/400H 102v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S -W
< 400h/400H 101v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
< 400h/400H 99v/158V Pos: standing >
Someone suddenly attacks YOU!
A water weird misses you.
Sorry, you aren't allowed to do that in combat.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Saving Sxt.
< 400h/400H 99v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
You sense a lifeform nearby.
You flee southward!
Someone suddenly attacks YOU!
A water weird misses you.
< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
Saving Sxt.
< 400h/400H 68v/158V Pos: standing >
< T: Sxt TP: sta TC:excellent E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
A serpentine water weird is here, moving around in the river.(Red Aura)
You flee northward!
A water weird suddenly attacks YOU!
-=[A water weird's crush wounds you.]=-
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You start chanting...
< 390h/400H 39v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.
< 390h/400H 39v/158V Pos: standing >
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
A serpentine water weird is here, moving around in the river.(Red Aura)
A water weird suddenly attacks YOU!
-=[A water weird's decent crush wounds you.]=-
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Saving Sxt.
< 381h/400H 37v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
A serpentine water weird is here, moving around in the river.(Red Aura)
You flee northward!
< 381h/400H 15v/158V Pos: standing >
A water weird suddenly attacks YOU!
A water weird misses you.
Sorry, you aren't allowed to do that in combat.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Saving Sxt.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Saving Sxt.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
A water weird dodges your futile attack.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Saving Sxt.
< 381h/400H 15v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
<map>
Zone: The Underworld.
Room: On a Great Underground River
</map>
On a Great Underground River
Obvious exits: -N -S
You sense a lifeform nearby.
A serpentine water weird is here, moving around in the river.(Red Aura)
You flee southward!
< 381h/400H 0v/158V Pos: standing >
Someone suddenly attacks YOU!
-=[A water weird's decent crush wounds you.]=-
< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
A water weird suddenly attacks YOU!
A water weird misses you.
Sorry, you aren't allowed to do that in combat.
< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)
< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You start chanting...
< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
Casting: bigbys clenched fist *
< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You dodge a water weird's vicious attack.
< 372h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You dodge a water weird's vicious attack.
-=[A water weird's crush wounds you.]=-
A water weird's kick parts your hair but does little else.
< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: excellent >
You complete your spell...
[Damage: 83 ] -=[Your giant fist of force causes a water weird to stagger in agony!]=-
< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: small wounds >
On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)
< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: small wounds >
You start chanting...
< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: small wounds >
Casting: bigbys clenched fist
< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: small wounds >
You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
< 361h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: water sta EP: small wounds >
-=[A water weird's crush wounds you.]=-
You dodge a water weird's vicious attack.
A water weird's kick parts your hair but does little else.
< 352h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
-=[A water weird's fine crush strikes you.]=-
< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You start chanting...
< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
Casting: sleep
< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You complete your spell...
Your victim does not want to sleep right now!
< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)
< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.
< 332h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
-=[A water weird's fine crush strikes you.]=-
A water weird misses you.
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You miss a water weird.
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You start chanting...
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
Casting: teleport
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You complete your spell...
The magic in this room prevents you from leaving.
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You miss a water weird.
You dodge a water weird's vicious attack.
A water weird misses you.
< 314h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
-=[A water weird's decent crush wounds you.]=-
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
A water weird dodges your futile attack.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
A water weird dodges your futile attack.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
A water weird misses you.
A water weird's kick parts your hair but does little else.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You start chanting...
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
The thrill of the recent kill leaves your veins.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You start chanting...
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
You dodge a water weird's vicious attack.
A water weird misses you.
< 305h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: small wounds E: water sta EP: small wounds >
You dodge a water weird's vicious attack.
You dodge a water weird's vicious attack.
-=[You suddenly see a water weird's foot in your chest.]=-
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: small wounds >
A water weird dodges your futile attack.
You start chanting...
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: small wounds >
You complete your spell...
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: small wounds >
You start chanting...
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: small wounds >
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: small wounds >
Casting: magic missile
< 299h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: small wounds >
You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!
A water weird dodges your futile attack.
-=[A water weird's decent crush wounds you.]=-
A water weird misses you.
-=[You suddenly see a water weird's foot in your chest.]=-
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
You dodge a water weird's vicious attack.
A water weird misses you.
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
Score information for Sxt
Level: 33 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 284(400) Moves: 0(158)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing, fighting a water weird.
Frags: +1.00 Deaths: 3
Detecting: Invisible Evil Life Heat
Protected from: Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 511
Active Spells:
--------------
vitality (7 minutes)
strength (25 minutes)
agility (25 minutes)
barkskin (15 minutes)
lionrage (3 minutes)
hawkvision (2 minutes)
elephantstrength (23 minutes)
detect invisibility (13 minutes)
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
You start chanting...
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
Casting: magic missile
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
You complete your spell...
Your spell flows around a water weird, leaving it unharmed!
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!
Your spell flows around a water weird, leaving it unharmed!
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
You start chanting...
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a water weird.]=-
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
A water weird misses you.
A water weird misses you.
< 284h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
A water weird misses you.
-=[You suddenly see a water weird's foot in your chest.]=-
A Duergar sneaks in from the south.
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
A Duergar sneaks north.
A Kobold sneaks north.
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
On a Great Underground River
Obvious exits: -N -S
A water weird stands here, fighting YOU!(Red Aura)
A water weird stands here, fighting YOU!(Red Aura)
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
A water weird dodges your futile attack.
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
A Kobold sneaks in from the north.
< 277h/400H 0v/158V Pos: standing >
< T: Sxt TP: sta TC: few wounds E: water sta EP: few wounds >
You are knocked to the ground by a Duergar's skillful bash!
Someone suddenly attacks a Duergar!
A water weird misses a Duergar.
< 273h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP: few wounds >
A water weird misses you.
-=[You suddenly see a water weird's foot in your chest.]=-
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 264h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP: few wounds >
-=[A water weird's fine crush strikes you.]=-
< 252h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP: few wounds >
A water weird enters from the north.
< 252h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP: few wounds >
A water weird suddenly attacks a Duergar!
A water weird's crush strikes a Duergar.
A water weird ignites into black flames as it hits a Duergar!
< 252h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: few wounds E: water sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'bigbys clenched fist'
-=[A Kobold's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 165h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP: few wounds >
A water weird dodges your futile attack.
< 165h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP: few wounds >
A Kobold starts casting an offensive spell called 'bigbys clenched fist'.
< 165h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP: few wounds >
-=[A Duergar's impressive slash strikes you.]=-
-=[A Duergar's slash strikes you.]=-
-=[A Duergar's fine slash strikes you.]=-
< 144h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: nasty wounds E: water sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
-=[A Kobold's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
< 54h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP: few wounds >
A Duergar parries a water weird's lunge at him.
A Duergar dodges a water weird's attack.
A water weird kicks a Duergar in the stomach, rendering him breathless.
A water weird ignites into black flames as it hits a Duergar!
A Kobold starts casting an offensive spell.
< 54h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP: few wounds >
-=[A water weird's fine crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A water weird misses you.
< 40h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP: few wounds >
-=[A water weird's crush grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP: few wounds >
A Duergar dodges a water weird's attack.
< 12h/400H 0v/158V Pos: sitting >
< T: Sxt TP: sit TC: awful E: water sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Kobold. OUCH!]=-
Your dangling chain crucifix melted from the intense heat!
Your knight's black and silver belt [poor] melted from the intense heat!
Your glowing blue crystal melted from the intense heat!