<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> Yingin's crown of Deepearth (magic)
<worn in ear> a spiral woven of smoke [superior]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> an opaque mask of coloured glass
<worn around neck> some kharma mind beads [superior] (magic)
<worn around neck> a diamond necklace [poor] (magic)
<worn on body> a forest-green suit of cloth [superior]
<worn about body> the saving cloak (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> a glittering obsidian quiver
<worn about waist> a belt of desert sands [poor]
<worn on belt buckle>the lost book of 'Magic'
<worn on arms> sleeves scrolled with intricate runes [poor]
<held as shield> a soldiers black-bone shield
<worn around wrist> a black and white zebra-hide wristband
<worn on hands> some hardened hide mitts
<worn on finger> the royal ring of Aravne (magic) (glowing)
<worn on finger> a heavy spike-edged ring [poor]
<held> the flaming orb of revenge (magic)
<worn on legs> a pleated red and blue kilt [superior]
<worn on feet> the dark-mithril tipped boots
Col enters from the east.
< 395h/395H 147v/148V Pos: standing >
< 395h/395H 147v/148V Pos: standing >
A Majestic Corridor
The walls on either side of the path rise well over tent feet and have
many jewels embedded into them. White crystals reflect all of the colors of
the spectrum about the area, which could create nausea and fatigue. Huge
diamonds are embedded along the walls and shine with the strength of ten
stars. Runes of warding to protect them from would be looters. Runes of
another sort are here too. Runes of preservation protect the corridor from
ever crumbling. This corridor has magic flooding through it. Its very nature
hints at somesort of grand design by a higher power. There is a soft hum.
Obvious exits: -East -West
An earth elemental enters from the east.
An earth elemental enters from the east.
Peet enters from the east.
Dzi enters from the east.
Najj enters from the east.
Zephyr enters from the east.
Col enters from the east.
< 395h/395H 146v/148V Pos: standing >
A Majestic Corridor
The walls on either side of the path rise well over tent feet and have
many jewels embedded into them. White crystals reflect all of the colors of
the spectrum about the area, which could create nausea and fatigue. Huge
diamonds are embedded along the walls and shine with the strength of ten
stars. Runes of warding to protect them from would be looters. Runes of
another sort are here too. Runes of preservation protect the corridor from
ever crumbling. This corridor has magic flooding through it. Its very nature
hints at somesort of grand design by a higher power. There is a soft hum.
Obvious exits: -East -South -West
An earth elemental enters from the east.
An earth elemental enters from the east.
Peet enters from the east.
Dzi enters from the east.
Najj enters from the east.
Zephyr enters from the east.
Col enters from the east.
< 395h/395H 145v/148V Pos: standing >
A Majestic Corridor
Glowing prisms light the path of corridor. Crystals embedded into the
walls are the source. These crystals are mixed with various other types of
jewels and valuables, diamonds among them. These precious objects totally
cover either wall of the path of travel. The ceiling nor floor possess
them, however, these jewels are protected from would be robbers by runes of
warding, while the entire corridor itself is covered in runes of preservation.
A faint humming sound is faintly audible, and is coming from the north.
Obvious exits: -North -South
An earth elemental enters from the north.
An earth elemental enters from the north.
Peet enters from the north.
Dzi enters from the north.
Najj enters from the north.
Zephyr enters from the north.
Col enters from the north.
< 395h/395H 145v/148V Pos: standing >
A Majestic Corridor
Many types of crystals are encrusted in the walls, not to mention the
multitude of diamonds also. Reflections from light send an array of colors
flying about the area, all the colors of the spectrum can be seen. The
assortment of jewels among the walls are robbing proof. Magic of some sort
protects them. The runes are visible about the place and most of them are runes
of warding, however, runes of preservation can be seen on the ceiling, walls,
and the floor. These precious jewels cover both walls entirely, but not the
ceiling nor the floor. The walls rise well above ten feet, while the corridor
has a width of about nine feet, traveling here is majestically easy.
Obvious exits: -North
A statue of a demon lord emanates a powerful aura. (magic)
An earth elemental enters from the north.
An earth elemental enters from the north.
Peet enters from the north.
Dzi enters from the north.
Najj enters from the north.
Zephyr enters from the north.
Col enters from the north.
< 395h/395H 144v/148V Pos: standing >
< 395h/395H 147v/148V Pos: standing >
Pardon?
< 395h/395H 148v/148V Pos: standing >
You touch a statue of a demon lord.
A Huge Chamber
Huge pillars made of granite rise well over forty feet meeting the ceiling
and giving support. These pillars number well over twenty, while the room
itself looks to have an awesome amount of space, enough to fit large amount
of people. The ceiling is arched, probably because an architect decided it
would hold a vastly larger amount of weight. There isn't any unordinary about
this chamber except for the intricately carved figures in the walls. These
figures depict an ancient culture. There are figures of hunters, magi, kings,
queens, animals, and everything else that can be thought of. Perhaps this is
some sort of recording chamber, a record of a passed civilization. Perhaps the
only means of recording their history is by drawings. There is a darkness that
sweeps this chamber.
Obvious exits: -West
A statue of a demon lord emanates a powerful aura. (magic)
< 395h/395H 148v/148V Pos: standing >
A Bloodstained Corridor
Huge walls on either side of the path of travel give only two visible
exits. To the east the corridor opens up to form a huge chamber of sorts with
many columns supporting it. There are many piles of bones and debris to the
east. There are some bloodstains here and there. They looked to have dried up
sometime ago. There is a slight stinch to the air. Travel within the corridor
is difficult because of all the debris that cover the corridor. It seems as
a dark force is at work within these walls and it welcomes flesh blood.
Spider webs cover the area. Perhaps these wicked little critters have made
these corridors their refuge. These nasty little things can be venomous.
This area seems to be devoid of magic!
Obvious exits: -East -South
< 395h/395H 147v/148V Pos: standing >
A Turning
The corridor splits into two paths of travel, southward and northward.
Walls rise over thirty feet high, while supporting the domed shape ceiling.
Strange runes are barely visible among the rising walls and along the floor.
The runes hum softly, which is faintly audible. Pools of blood mark the area
as a battle field. The battle that took place here must have been magical
in origin, for there are many scorched sections wall here and there. There
is almost nothing to be seen here except broken eggshells of some sort of
creature. Sounds echo easily within these walls. Whoever built this place
must have long sinced abandoned it centuries ago.
This area seems to be devoid of magic!
Obvious exits: -North -South -West
< 395h/395H 146v/148V Pos: standing >
A Narrow Landing
Rising over forty feet in height, the obsidian pillars are completely awe
inspiring. Poles give support to the domed shaped ceiling. Puddles of blood
seep into the crevices on the floor, and cracks on the walls. Bones and
different types of refuse cover the area, while piles of rubble inhibit the
path of travel. Above, the ceiling gives way to what looks like an opening.
This chamber looks centuries old. It must have been forged by some ancient
civilization. The monks that lived here must have stumbled upon this chamber
by accident. Perhaps they stumbled upon some sort of dark power. Maybe this
place has a curse laid down upon it. There is a slight stinch in the air.
This area seems to be devoid of magic!
Obvious exits: -East -Up
< 395h/395H 145v/148V Pos: standing >
A Large Cavern Opening
Sounds echo within these chambers easily. It is here where the cavern is
not quite a cavern and not quite a forest. This is where the forest and the
cavern meet, so in reality, this is on the fringe of both worlds. The
cavern is rather dark and continues somewhat in a downward slope and the
passageway to the outside world, the forest, is to the south. There are many
eggshells here and snakeskins as well. This forest is has many predators.
These snakes that live here are said to swallow small children whole. The
spiders are said to be venomous and humongous. Arachnids are scary and most
people try to avoid them and snakes that swallow children whole are avoided
as well.
Obvious exits: -South -Down
< 395h/395H 145v/148V Pos: standing >
< 395h/395H 146v/148V Pos: standing >
< 395h/395H 147v/148V Pos: standing >
< 395h/395H 147v/148V Pos: standing >
A Large Cavern Opening
Obvious exits: -South -Down
< 395h/395H 148v/148V Pos: standing >
You quickly scan the area.
You see nothing.
< 395h/395H 148v/148V Pos: standing >
An Abandoned Worksite
Many tools that were carelessly left out in the open have been overtaken
by the forest. The owners of the tools must have left in haste because they
they are laid sprawled upon the ground as if dropped or thrown. A few
benches are visible, however, they are no longer functional it seems. Some
are missing legs and others are totally covered with vines and various plant
life. To the north, a large cavern opens up. It looks as if this was a place
people came and went to on a regular basis. Whatever it took to get them to
abandon their place of worship and work must have been extraordinary.
Obvious exits: -North -Up
< 395h/395H 147v/148V Pos: standing >
Overlooking a Large Cavern
It is from this vantage point that one can see what the monks who lived in
these runes had next on their agenda. To the north and some distance down a
large cavern is visible. This cavern was newly dug at some point in tim but
do to the sudden departure of the those who were building it was never
completed. This cavern looks to be a cliff in the forest in which this temple
resides. Above on the cliff, many trees are visible, shading out any sunlight
that might penetrate or touch upon any one of the workers that were working
upon the tunnel that was being dug. A ladder runs down a cliff, allowing easy
access to this work site or one could run north and fall flat on his ass.
Obvious exits: -North -East -Down
< 395h/395H 145v/148V Pos: standing >
You quickly scan the area.
You see nothing.
< 395h/395H 145v/148V Pos: standing >
A Whitewashed Hallway
Monks from a century ago once lived here. It is here that the secret
path they dug through the dirt opens up onto the surface. This path was meant
to be a great secret only known to them. It was supposed to be a means of
concealing what the monks consider most important to them, ancient books
of knowledge. These texts are were collected from all around the world. There
were many different magical books containing many spells and enchantments lost
to the world of the magi. They summoned conjureres and master wizards to
this place in order to identify some of these books, however, these arrogant
magi-users refused the summons. Their arrogance must have lead to something
catastrophic. Perhaps the monks delved too deep into these mysterious books
and stumbled onto something most terrible.
Obvious exits: -North -East -West
A static charge sparks electric current
< 395h/395H 145v/148V Pos: standing >
A black two-dimensional door appears, then vanishes without a sound.
A Whitewashed Hallway
Monks from a century ago once lived here. It is here that the secret
path they dug through the dirt opens up onto the surface. This path was meant
to be a great secret only known to them. It was supposed to be a means of
concealing what the monks consider most important to them, ancient books
of knowledge. These texts are were collected from all around the world. There
were many different magical books containing many spells and enchantments lost
to the world of the magi. They summoned conjureres and master wizards to
this place in order to identify some of these books, however, these arrogant
magi-users refused the summons. Their arrogance must have lead to something
catastrophic. Perhaps the monks delved too deep into these mysterious books
and stumbled onto something most terrible.
Obvious exits: -West -Down
< 395h/395H 144v/148V Pos: standing >
Someone has just given you his consent.
A Whitewashed Hallway
Monks from a century ago once lived here. It is here that the secret
path they dug through the dirt opens up onto the surface. This path was meant
to be a great secret only known to them. It was supposed to be a means of
concealing what the monks consider most important to them, ancient books
of knowledge. These texts are were collected from all around the world. There
were many different magical books containing many spells and enchantments lost
to the world of the magi. They summoned conjureres and master wizards to
this place in order to identify some of these books, however, these arrogant
magi-users refused the summons. Their arrogance must have lead to something
catastrophic. Perhaps the monks delved too deep into these mysterious books
and stumbled onto something most terrible.
Obvious exits: -North -East -West
A static charge sparks electric current
< 395h/395H 144v/148V Pos: standing >
No one here by that name.
< 395h/395H 144v/148V Pos: standing >
A Whitewashed Hallway
Obvious exits: -North -East -West
A static charge sparks electric current
< 395h/395H 145v/148V Pos: standing >
< 395h/395H 147v/148V Pos: standing >
Someone has just given you his consent.
< 395h/395H 148v/148V Pos: standing >
No one here by that name.
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
Overlooking a Large Cavern
It is from this vantage point that one can see what the monks who lived in
these runes had next on their agenda. To the north and some distance down a
large cavern is visible. This cavern was newly dug at some point in tim but
do to the sudden departure of the those who were building it was never
completed. This cavern looks to be a cliff in the forest in which this temple
resides. Above on the cliff, many trees are visible, shading out any sunlight
that might penetrate or touch upon any one of the workers that were working
upon the tunnel that was being dug. A ladder runs down a cliff, allowing easy
access to this work site or one could run north and fall flat on his ass.
Obvious exits: -North -East -Down
< 395h/395H 147v/148V Pos: standing >
Overlooking a Large Cavern
Obvious exits: -North -East -Down
< 395h/395H 147v/148V Pos: standing >
An Abandoned Worksite
Many tools that were carelessly left out in the open have been overtaken
by the forest. The owners of the tools must have left in haste because they
they are laid sprawled upon the ground as if dropped or thrown. A few
benches are visible, however, they are no longer functional it seems. Some
are missing legs and others are totally covered with vines and various plant
life. To the north, a large cavern opens up. It looks as if this was a place
people came and went to on a regular basis. Whatever it took to get them to
abandon their place of worship and work must have been extraordinary.
Obvious exits: -North -Up
< 395h/395H 145v/148V Pos: standing >
A Large Cavern Opening
Sounds echo within these chambers easily. It is here where the cavern is
not quite a cavern and not quite a forest. This is where the forest and the
cavern meet, so in reality, this is on the fringe of both worlds. The
cavern is rather dark and continues somewhat in a downward slope and the
passageway to the outside world, the forest, is to the south. There are many
eggshells here and snakeskins as well. This forest is has many predators.
These snakes that live here are said to swallow small children whole. The
spiders are said to be venomous and humongous. Arachnids are scary and most
people try to avoid them and snakes that swallow children whole are avoided
as well.
Obvious exits: -South -Down
< 395h/395H 144v/148V Pos: standing >
A Narrow Landing
Rising over forty feet in height, the obsidian pillars are completely awe
inspiring. Poles give support to the domed shaped ceiling. Puddles of blood
seep into the crevices on the floor, and cracks on the walls. Bones and
different types of refuse cover the area, while piles of rubble inhibit the
path of travel. Above, the ceiling gives way to what looks like an opening.
This chamber looks centuries old. It must have been forged by some ancient
civilization. The monks that lived here must have stumbled upon this chamber
by accident. Perhaps they stumbled upon some sort of dark power. Maybe this
place has a curse laid down upon it. There is a slight stinch in the air.
This area seems to be devoid of magic!
Obvious exits: -East -Up
< 395h/395H 144v/148V Pos: standing >
A Turning
The corridor splits into two paths of travel, southward and northward.
Walls rise over thirty feet high, while supporting the domed shape ceiling.
Strange runes are barely visible among the rising walls and along the floor.
The runes hum softly, which is faintly audible. Pools of blood mark the area
as a battle field. The battle that took place here must have been magical
in origin, for there are many scorched sections wall here and there. There
is almost nothing to be seen here except broken eggshells of some sort of
creature. Sounds echo easily within these walls. Whoever built this place
must have long sinced abandoned it centuries ago.
This area seems to be devoid of magic!
Obvious exits: -North -South -West
< 395h/395H 144v/148V Pos: standing >
A Bloodstained Corridor
Huge walls on either side of the path of travel give only two visible
exits. To the east the corridor opens up to form a huge chamber of sorts with
many columns supporting it. There are many piles of bones and debris to the
east. There are some bloodstains here and there. They looked to have dried up
sometime ago. There is a slight stinch to the air. Travel within the corridor
is difficult because of all the debris that cover the corridor. It seems as
a dark force is at work within these walls and it welcomes flesh blood.
Spider webs cover the area. Perhaps these wicked little critters have made
these corridors their refuge. These nasty little things can be venomous.
This area seems to be devoid of magic!
Obvious exits: -East -South
< 395h/395H 143v/148V Pos: standing >
A Huge Chamber
Huge pillars made of granite rise well over forty feet meeting the ceiling
and giving support. These pillars number well over twenty, while the room
itself looks to have an awesome amount of space, enough to fit large amount
of people. The ceiling is arched, probably because an architect decided it
would hold a vastly larger amount of weight. There isn't any unordinary about
this chamber except for the intricately carved figures in the walls. These
figures depict an ancient culture. There are figures of hunters, magi, kings,
queens, animals, and everything else that can be thought of. Perhaps this is
some sort of recording chamber, a record of a passed civilization. Perhaps the
only means of recording their history is by drawings. There is a darkness that
sweeps this chamber.
Obvious exits: -West
A statue of a demon lord emanates a powerful aura. (magic)
< 395h/395H 142v/148V Pos: standing >
< 395h/395H 146v/148V Pos: standing >
< 395h/395H 147v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
You touch a statue of a demon lord.
A Majestic Corridor
Many types of crystals are encrusted in the walls, not to mention the
multitude of diamonds also. Reflections from light send an array of colors
flying about the area, all the colors of the spectrum can be seen. The
assortment of jewels among the walls are robbing proof. Magic of some sort
protects them. The runes are visible about the place and most of them are runes
of warding, however, runes of preservation can be seen on the ceiling, walls,
and the floor. These precious jewels cover both walls entirely, but not the
ceiling nor the floor. The walls rise well above ten feet, while the corridor
has a width of about nine feet, traveling here is majestically easy.
An unnatural darkness fills this area.
Obvious exits: -North
A statue of a demon lord emanates a powerful aura. (magic)
Col Lord of the DrAuGhT - Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Najj Alewife Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
Dzi Lord of the DrAuGhT - Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
Peet Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
< 395h/395H 148v/148V Pos: standing >
Someone slowly fades into existence.
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
Someone is now a member of Najj's group.
< 395h/395H 148v/148V Pos: standing >
Dzi welcomes someone warmly, introducing him to you.
< 395h/395H 148v/148V Pos: standing >
Zephyr nogs.
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
A Majestic Corridor
Glowing prisms light the path of corridor. Crystals embedded into the
walls are the source. These crystals are mixed with various other types of
jewels and valuables, diamonds among them. These precious objects totally
cover either wall of the path of travel. The ceiling nor floor possess
them, however, these jewels are protected from would be robbers by runes of
warding, while the entire corridor itself is covered in runes of preservation.
A faint humming sound is faintly audible, and is coming from the north.
Obvious exits: -North -South
An earth elemental enters from the south.
An earth elemental enters from the south.
Peet enters from the south.
Dzi enters from the south.
Najj enters from the south.
Zephyr enters from the south.
Col enters from the south.
< 395h/395H 147v/148V Pos: standing >
Someone is ready to go!
< 395h/395H 147v/148V Pos: standing >
A Majestic Corridor
Many types of crystals are encrusted in the walls, not to mention the
multitude of diamonds also. Reflections from light send an array of colors
flying about the area, all the colors of the spectrum can be seen. The
assortment of jewels among the walls are robbing proof. Magic of some sort
protects them. The runes are visible about the place and most of them are runes
of warding, however, runes of preservation can be seen on the ceiling, walls,
and the floor. These precious jewels cover both walls entirely, but not the
ceiling nor the floor. The walls rise well above ten feet, while the corridor
has a width of about nine feet, traveling here is majestically easy.
An unnatural darkness fills this area.
Obvious exits: -North
A statue of a demon lord emanates a powerful aura. (magic)
An earth elemental enters from the north.
An earth elemental enters from the north.
Peet enters from the north.
Dzi enters from the north.
Najj enters from the north.
Zephyr enters from the north.
Col enters from the north.
< 395h/395H 146v/148V Pos: standing >
A Majestic Corridor
Glowing prisms light the path of corridor. Crystals embedded into the
walls are the source. These crystals are mixed with various other types of
jewels and valuables, diamonds among them. These precious objects totally
cover either wall of the path of travel. The ceiling nor floor possess
them, however, these jewels are protected from would be robbers by runes of
warding, while the entire corridor itself is covered in runes of preservation.
A faint humming sound is faintly audible, and is coming from the north.
Obvious exits: -North -South
An earth elemental enters from the south.
An earth elemental enters from the south.
Peet enters from the south.
Dzi enters from the south.
Najj enters from the south.
Zephyr enters from the south.
Col enters from the south.
< 395h/395H 145v/148V Pos: standing >
A Majestic Corridor
The walls on either side of the path rise well over tent feet and have
many jewels embedded into them. White crystals reflect all of the colors of
the spectrum about the area, which could create nausea and fatigue. Huge
diamonds are embedded along the walls and shine with the strength of ten
stars. Runes of warding to protect them from would be looters. Runes of
another sort are here too. Runes of preservation protect the corridor from
ever crumbling. This corridor has magic flooding through it. Its very nature
hints at somesort of grand design by a higher power. There is a soft hum.
Obvious exits: -East -South -West
An earth elemental enters from the south.
An earth elemental enters from the south.
Peet enters from the south.
Dzi enters from the south.
Najj enters from the south.
Zephyr enters from the south.
Col enters from the south.
< 395h/395H 144v/148V Pos: standing >
A Majestic Corridor
The walls on either side of the path rise well over tent feet and have
many jewels embedded into them. White crystals reflect all of the colors of
the spectrum about the area, which could create nausea and fatigue. Huge
diamonds are embedded along the walls and shine with the strength of ten
stars. Runes of warding to protect them from would be looters. Runes of
another sort are here too. Runes of preservation protect the corridor from
ever crumbling. This corridor has magic flooding through it. Its very nature
hints at somesort of grand design by a higher power. There is a soft hum.
Obvious exits: -East -West
An earth elemental enters from the west.
An earth elemental enters from the west.
Peet enters from the west.
Dzi enters from the west.
Najj enters from the west.
Zephyr enters from the west.
Col enters from the west.
< 395h/395H 144v/148V Pos: standing >
A Majestic Corridor
The walls on either side of the path rise well over tent feet and have
many jewels embedded into them. White crystals reflect all of the colors of
the spectrum about the area, which could create nausea and fatigue. Huge
diamonds are embedded along the walls and shine with the strength of ten
stars. Runes of warding to protect them from would be looters. Runes of
another sort are here too. Runes of preservation protect the corridor from
ever crumbling. This corridor has magic flooding through it. Its very nature
hints at somesort of grand design by a higher power. There is a soft hum.
Obvious exits: -East -West
An earth elemental enters from the west.
An earth elemental enters from the west.
Peet enters from the west.
Dzi enters from the west.
Najj enters from the west.
Zephyr enters from the west.
Col enters from the west.
< 395h/395H 143v/148V Pos: standing >
A Majestic Corridor
The walls on either side of the path rise well over tent feet and have
many jewels embedded into them. White crystals reflect all of the colors of
the spectrum about the area, which could create nausea and fatigue. Huge
diamonds are embedded along the walls and shine with the strength of ten
stars. Runes of warding to protect them from would be looters. Runes of
another sort are here too. Runes of preservation protect the corridor from
ever crumbling. This corridor has magic flooding through it. Its very nature
hints at somesort of grand design by a higher power. There is a soft hum.
Obvious exits: -East -West
An earth elemental enters from the west.
An earth elemental enters from the west.
Peet enters from the west.
Dzi enters from the west.
Najj enters from the west.
Zephyr enters from the west.
Col enters from the west.
< 395h/395H 142v/148V Pos: standing >
The Altar of Life and Death
Two cylinder columns outline the area, with a large altar in the center.
This altar is made of granite and has a width of about five feet and a total
length of seven feet. It rises into the air with a height of four feet. Power
iminates from its base and radiates all around the area. Giving life would
be an easy task for this altar, taking it away would would be even easier.
The room itself is about twenty feet high and fifteen feet by fifteen feet.
Runes of preservation cover the walls, ceiling, floor, and even the altar.
Legend has it that an altar such as this could give birth to a new world or
take one away. It glows softly.
Obvious exits: -West
The altar of life and death channels energies into the spirt realm.
(Q)A shimmering spirit floats in mid air.
An earth elemental enters from the west.
An earth elemental enters from the west.
Peet enters from the west.
Dzi enters from the west.
Najj enters from the west.
Zephyr enters from the west.
Col enters from the west.
< 395h/395H 141v/148V Pos: standing >
Your group consists of ( 7/30):
( Head) 776/776 hit, 236/241 move Najj
(Front) 406/406 hit, 190/193 move Peet
(Front) 507/507 hit, 187/190 move Col
(Front) 392/392 hit, 178/179 move Dzi
(Front) 471/471 hit, 219/222 move Zephyr
(Front) 395/395 hit, 143/148 move Zloin
(Front) 492/492 hit, 160/160 move Someone
< 395h/395H 143v/148V Pos: standing >
< 395h/395H 144v/148V Pos: standing >
< 395h/395H 146v/148V Pos: standing >
Ok.
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
An earth elemental is now a member of Najj's group.
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
An earth elemental is now a member of Najj's group.
< 395h/395H 148v/148V Pos: standing >
Ok.
An earth elemental touchs the altar of life and Death.
An earth elemental touchs the altar of life and Death.
< 395h/395H 148v/148V Pos: standing >
You touch the altar of life and Death.
Planer Nexus
Perhaps, amongst the heavenly bodies, magnanimous beings reign supreme,
Could this be such a place? Each race worships their own gods, but where, if
anywhere could these beings reside. Could this be such a domain of the gods?
No. This is a gateway to other worlds, other dimensions where demi-gods reign
over all. A cloud of vapor below keeps unwary beings from falling though the
cosmos for all eternity. Clusters of light orbit this vapor with unimaginable
speed. It's inapprehensible for mere mortals. Time itself is a play thing
for those who's power construed this place, this nexus. In contrast to the
light is the internally darkness of black. The darkness embodies all that
is and all there ever will be. Beyond this sanctitude, this cloud of vapor,
anything could be waiting.
Obvious exits: -North -South
A temporal vortex spirals into the cosmos continuously.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
< 395h/395H 148v/148V Pos: standing >
Najj slowly fades into existence.
Peet slowly fades into existence.
< 395h/395H 148v/148V Pos: standing >
Zephyr slowly fades into existence.
< 395h/395H 148v/148V Pos: standing >
Someone slowly fades into existence.
< 395h/395H 148v/148V Pos: standing >
Col slowly fades into existence.
< 395h/395H 148v/148V Pos: standing >
Dzi slowly fades into existence.
< 395h/395H 148v/148V Pos: standing >
Your group consists of ( 9/30):
( Head) 776/776 hit, 241/241 move Najj
(Front) 406/406 hit, 193/193 move Peet
(Front) 507/507 hit, 190/190 move Col
(Front) 392/392 hit, 179/179 move Dzi
(Front) 471/471 hit, 222/222 move Zephyr
(Front) 395/395 hit, 148/148 move Zloin
(Front) 492/492 hit, 160/160 move Someone
(Front) 305/305 hit, 177/177 move an earth elemental
(Front) 274/274 hit, 178/178 move an earth elemental
< 395h/395H 148v/148V Pos: standing >
Ok.
An earth elemental leaves south.
An earth elemental leaves south.
< 395h/395H 148v/148V Pos: standing >
< 395h/395H 148v/148V Pos: standing >
Gates of the Demonic Demi-Gods
Only from the depths of hell could such a place have been spawned. Most of
the terrors of hell would drive one insane but the evil forces at work here
have taken it one step further. Evil spirits forever imprisoned within this
domain hover above a heavily fortified gate. They scream the sounds of death,
the scretching sounds of horror. The devilish gate is fortified by devils
of unspeakable power, beings that could topple kingdoms with an utter breath.
The walls are littered with souls of many unfortunate dead, the ones who were
caught unawares whilst the evil took their lives. The infernal sky has an
eerie glow to it. It is the aclove for lost souls. An ablazed stone has
some legible carvings edged into it and sits several feet before the gate.
Obvious exits: -South
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Peet enters from elsewhere.
Zephyr enters from elsewhere.
Col enters from elsewhere.
< 395h/395H 146v/148V Pos: standing >
You quickly scan the area.
You see nothing.
< 395h/395H 146v/148V Pos: standing >
Ok.
An earth elemental leaves south.
An earth elemental leaves south.
< 395h/395H 146v/148V Pos: standing >
A Burning Courtyard
Minions float above this gigantic courtyard, for it is their domain. Souls
damned for all eternity nest within the sky above, accosting intruders with
shreaks and howls that shatters nerves. A red mist swirls within this court,
making it difficult to see far distances. An evil presence lingers in the air
here, as if it manifests itself even stronger, with one thinking about it.
A large tower to the south is the only visible spectacle. The base of the
tower is outlined with a horde of skulls, marking it for what it is, the tower
the demonic demi-gods.
Obvious exits: -East -South -West
The corpse of a basilisk is lying here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Peet enters from elsewhere.
Zephyr enters from elsewhere.
Col enters from elsewhere.
< 395h/395H 145v/148V Pos: standing >
Ok.
An earth elemental leaves west.
An earth elemental leaves west.
< 395h/395H 147v/148V Pos: standing >
Tower of the Demi-God Bor'Vongonkiliu
Pure evil permeates from the tower. These demi-gods have nothing within them
but a lust for vegeance upon the outside world, for merely existing. One
would think that this hell hole for a tower was spawned from hell itself,
however, it is has not. The evil that resides within this tower manifests
itself and hell not needith to intervene. The walls are covered in flames
and reach out and try to devour anything within their grasp. Anyone
spending too much time in here would become a permenant resident, not to
mention a large charcoled mass.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Peet enters from the east.
Zephyr enters from the east.
Col enters from the east.
< 395h/395H 147v/148V Pos: standing >
Ok.
An earth elemental bumps into an earth elemental.
An earth elemental leaves west.
< 395h/395H 147v/148V Pos: standing >
Ok.
An earth elemental leaves west.
< 395h/395H 147v/148V Pos: standing >
The Pit of Eternal Suffering
Souls scream with despair, for their existence is none less than tormenting.
Anything that passes through these walls goes through an unnerving affect, for
the cries of souls long passed on unnerves the nerves. Nothing can be done
to save these wretched beings, except maybe destroying their captor, the demi-
god that holds them. The entire chamber is ablaze with fire, and it appears
to seek out and consume anything in its path.
Obvious exits: -North -East
The corpse of a basilisk is lying here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Peet enters from the east.
Zephyr enters from the east.
Col enters from the east.
< 395h/395H 146v/148V Pos: standing >
Ok.
An earth elemental leaves north.
An earth elemental leaves north.
< 395h/395H 147v/148V Pos: standing >
The Beholder's Chamber
Beholders usually behold something, just what they guard and keep from the
outside world varies. If a magi was powerful enough, he could summon and
charm one himself, and entrust into the care his most prized posession to it
and rest assured that it shall not be disturbed for all time. Such power do
the beholders have. These beings are magical in nature, but have the tendancy
to rip an intruder to shreds.
Obvious exits: -South -Up
Fresh blood splatters cover the area.
[2] A tiny spring bubbles here from the ground.
The corpse of the beholder is lying here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Centaur (large) < The Commonwealth > sits resting.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Halfling (small) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Barbarian (large) < The Commonwealth > stands in mid-air here.
A Halfling (small) < The Commonwealth > stands in mid-air here.
A Vampire (medium) < The Commonwealth > stands in mid-air here.
Peet enters from the south.
Zephyr enters from the south.
Col enters from the south.
< 395h/395H 147v/148V Pos: standing >
A Centaur snaps out of his meditative trance, smiling placidly.
< 395h/395H 147v/148V Pos: standing >
Ok.
[Damage: 3 ] A Halfling is knocked to the ground by an earth elemental's mighty bash!
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
< 395h/395H 147v/148V Pos: standing >
[Damage: 6 ] An earth elemental's crush wounds a Halfling.
An earth elemental misses a Halfling.
A Halfling avoids being bashed by Najj, who loses his balance and falls.
A Centaur clambers to his feet.
< 395h/395H 147v/148V Pos: standing >
Pok snaps into visibility.
A Githzerai heroically rescues a Halfling.
< 395h/395H 147v/148V Pos: standing >
Dzi stops using a firwood bear totem.
As Peet raises his hands sending a prayer to Eilistraee, a soft glow descends from above.
< 395h/395H 147v/148V Pos: standing >
Dzi grabs a marbled quartz totem.
< 395h/395H 147v/148V Pos: standing >
Zephyr settles to his knees.
Dzi starts casting an offensive spell.
< 395h/395H 147v/148V Pos: standing >
Zephyr's leap knocks into a Grey Elf, sending him slightly off balance...
However, a Grey Elf grabs Zephyr's leg after his happy little maneuver and pulls him to the ground!
< 395h/395H 147v/148V Pos: standing >
A Vampire sings a song so well you feel your pain and suffering ebbing away.
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Halfling, blood pours from his body!
A Grey Elf starts casting an offensive spell.
< 395h/395H 147v/148V Pos: standing >
A Grey Elf's slash wounds Zephyr.
A Grey Elf suffers from contact with the aura about Zephyr.
A Grey Elf misses Zephyr.
A Grey Elf misses Zephyr.
< 395h/395H 147v/148V Pos: standing >
A Barbarian attempts to stab Peet in the back, but Peet's stone skin quickly absorbs the impact before fading away!
A Barbarian places a darksteel rapier in the back of Peet, resulting in some strange noises and some blood.
< 395h/395H 147v/148V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at Peet.
Peet's entire body spasms uncontrollably as his soul is viciously attacked by a Grey Elf.
Pok starts casting an offensive spell called 'bigbys clenched fist'.
A Centaur starts casting an offensive spell.
< 395h/395H 147v/148V Pos: standing >
Slowly the light engulfs your body, as a greater being starts to watch over you.
A Barbarian parries Peet's lunge at her.
< 395h/395H 147v/148V Pos: standing >
Dzi completes his spell...
Dzi utters the words 'greater soul disturbance'
Dzi points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Dzi.
A Grey Elf starts casting an offensive spell.
< 395h/395H 148v/148V Pos: standing >
Someone attempts to stab Pok in the back, but Pok's stone skin quickly absorbs the impact before fading away!
A Dwarf snaps into visibility.
A Dwarf places something in the back of Pok, resulting in some strange noises and some blood.
A Dwarf places a slender adamantite dagger [poor] in the back of Pok, resulting in some strange noises and some blood.
< 395h/395H 148v/148V Pos: standing >
A Githzerai's feeble slash grazes an earth elemental.
A Githzerai's slash grazes an earth elemental.
Col starts casting an offensive spell.
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.
< 395h/395H 148v/148V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Halfling, blood pours from his body!
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at Col.
Col's entire body spasms uncontrollably as his soul is viciously attacked by a Centaur.
A Barbarian tackles Peet square in the chest knocking the wind out of him!
< 395h/395H 148v/148V Pos: standing >
You start chanting...
< 395h/395H 148v/148V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Col.
Dzi starts casting an offensive spell called 'greater soul disturbance'.
< 395h/395H 148v/148V Pos: standing >
Zephyr's fine punch wounds a Grey Elf.
Zephyr's fine punch wounds a Grey Elf.
Zephyr's punch wounds a Grey Elf.
Zephyr's fine punch wounds a Grey Elf.
Zephyr's fine punch wounds a Grey Elf.
Zephyr's fine punch wounds a Grey Elf.
Zephyr's punch wounds a Grey Elf.
< 395h/395H 148v/148V Pos: standing >
A Centaur starts casting an offensive spell called 'greater soul disturbance'.
< 395h/395H 148v/148V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
A Grey Elf causes the earth to rear up in the form of a fist!
< 395h/395H 148v/148V Pos: standing >
Casting: earthen maul
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at Peet.
Peet's entire body spasms uncontrollably as his soul is viciously attacked by a Grey Elf.
Dzi dodges a Halfling's attack.
A Githzerai dodges an earth elemental's attack.
Col starts casting an offensive spell.
< 395h/395H 148v/148V Pos: standing >
A Grey Elf misses Zephyr.
Zephyr tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A Grey Elf's decent pierce grazes Zephyr.
Zephyr's red earthstone ring was damaged from the massive blow!
Zephyr's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf misses Zephyr.
A Grey Elf starts casting an offensive spell.
< 395h/395H 148v/148V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at Col.
Col's entire body spasms uncontrollably as his soul is viciously attacked by a Centaur.
You complete your spell...
[Damage: 118 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Col.
< 395h/395H 148v/148V Pos: standing >
Dzi completes his spell...
Dzi utters the words 'ofzahzf gajr eughjfbaiqz'
Dzi points at a Halfling.
A Halfling's entire body spasms uncontrollably as his soul is viciously attacked by Dzi.
A Halfling's shiny black saddle was destroyed by the blast!
A Halfling's dented hemp belt was destroyed by the blast!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!