<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> Yingin's crown of Deepearth [88%]
<worn in ear> a spiral woven of smoke [superior]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> veil of darkness [superior] (glowing)
<worn around neck> some kharma mind beads [superior]
<worn around neck> a diamond necklace [poor]
<worn on body> a pitch black bodycloak (glowing)
<worn about body> the saving cloak (glowing)
<worn as quiver> a silken backsheath of flight of health
<worn about waist> a belt of immunity [poor]
<worn on belt buckle>the lost book of 'Magic' [68%]
<worn on arms> sleeves scrolled with intricate runes [poor] [38%]
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands> some hardened hide mitts
<worn on finger> a golden ring of beauty [superior] (glowing)
<worn on finger> the royal ring of Aravne (glowing)
<held> the flaming orb of revenge
<worn on legs> some shin-guards of subterfuge [85%]
<worn on feet> boots of endurance [superior]
Obvious exits: -North -South -West
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 403h/403H 178v/184V Pos: standing >
< 403h/403H 179v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A greyish stone wall is here to the west.
A Firbolg (huge) stands here.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 403h/403H 178v/184V Pos: standing >
< 403h/403H 178v/184V Pos: standing >
Oof! a Firbolg bumps into a greyish stone wall...
< 403h/403H 180v/184V Pos: standing >
You start chanting...
< 403h/403H 182v/184V Pos: standing >
A Firbolg attempts to flee.
Oof! a Firbolg bumps into a greyish stone wall...
A Firbolg tries to flee, but can't make it out of here!
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 70 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
< 403h/403H 184v/184V Pos: standing >
You start chanting...
< 403h/403H 184v/184V Pos: standing >
Casting: earthen maul
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 146 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell called 'cone of cold'.
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'qaiz ay qare'
Pok fires a blast of cold at a Firbolg, who screams out in pain!
A Firbolg sags, apparently weakened from the frigid cold!
You start chanting...
< 403h/403H 184v/184V Pos: standing >
In his haste to slam Zloin around, a Firbolg slips and falls!
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell.
< 403h/403H 184v/184V Pos: standing >
Casting: earthen maul
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 145 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'qaiz ay qare'
Pok fires a blast of cold at a Firbolg, who screams out in pain!
A Firbolg sags, apparently weakened from the frigid cold!
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell.
< 403h/403H 184v/184V Pos: standing >
You start chanting...
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'qaiz ay qare'
Pok fires a blast of cold at a Firbolg, who screams out in pain!
A Firbolg sags, apparently weakened from the frigid cold!
< 403h/403H 184v/184V Pos: standing >
Casting: earthen maul
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 150 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
Pok starts casting an offensive spell called 'cone of cold'.
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'qaiz ay qare'
Pok fires a blast of cold at a Firbolg, who screams out in pain!
A Firbolg sags, apparently weakened from the frigid cold!
< 403h/403H 184v/184V Pos: standing >
You don't have that spell memorized.
< 403h/403H 184v/184V Pos: standing >
You start chanting...
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 45 ] -=[The lightning bolt hits a Firbolg with full impact.]=-
< 403h/403H 184v/184V Pos: standing >
Pok looks at a Firbolg.
< 403h/403H 184v/184V Pos: standing >
Pok sizes up a Firbolg with a quick glance.
< 403h/403H 184v/184V Pos: standing >
You start chanting...
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell.
A Firbolg clambers to his feet.
< 403h/403H 184v/184V Pos: standing >
A Firbolg attempts to flee.
Oof! a Firbolg bumps into a greyish stone wall...
A Firbolg tries to flee, but can't make it out of here!
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 52 ] -=[The lightning bolt hits a Firbolg with full impact.]=-
Pok completes his spell...
Pok utters the words 'diesilla barh'
A Firbolg wavers under the impact of the lightning bolt sent by Pok.
A Firbolg is stunned!
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell called 'lightning bolt'.
You start chanting...
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'diesilla barh'
A Firbolg wavers under the impact of the lightning bolt sent by Pok.
A Firbolg is dead! R.I.P.
You receive your share of experience.
You just gained 0.25 frags!
Your guild gained prestige!
You have gained 198 epic points.
A Firbolg's death cry reverberates in your head as he falls to the ground.
A Firbolg stops following a Dwarf.
You abort your spell before it's done!
< 403h/403H 184v/184V Pos: standing >
Pok sits down in a comfortable spot.
You failed.
< 403h/403H 184v/184V Pos: standing >
Pok opens a midnight blue tome with silver bindings and begins studying it intently.
You failed.
< 403h/403H 184v/184V Pos: standing >
You failed.
< 403h/403H 184v/184V Pos: standing >
You failed.
< 403h/403H 184v/184V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a Firbolg is lying here.
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion)
Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) sits resting.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 403h/403H 184v/184V Pos: standing >
It appears to be the corpse of Arlo.
a rugged adventurers satchel (illuminating)
a large two-handed sword
a wicked red-shafted battle axe (glowing)
a thick spiked leather bracer [89%]
a thick spiked leather bracer
a dull red belt [poor] [83%]
some thick leather gloves
a pair of studded leather boots
a bronze skull cap
a knight's clay eyepatch
an unique bark bodycloak
some dented clay cuirass
[5] a small bandage
a rotting boot [ 5%]
< 403h/403H 184v/184V Pos: standing >
You sit down and relax.
< 403h/403H 184v/184V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
3 - wall of stone
( 4th circle) 3 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 5 - shocking grasp
3 - dispel magic
( 2nd circle) 1 - chill touch
5 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 7th) earthen maul
15 seconds: ( 7th) earthen maul
22 seconds: ( 7th) earthen maul
30 seconds: ( 7th) earthen maul
35 seconds: ( 4th) lightning bolt
41 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 403h/403H 184v/184V Pos: sitting >
You start meditating...
< 403h/403H 184v/184V Pos: sitting >
You have finished memorizing earthen maul.
< 403h/403H 184v/184V Pos: sitting >
You have finished memorizing earthen maul.
< 403h/403H 184v/184V Pos: sitting >
Frag Level Cap: 35 - Evil, 34 - Others
Good Frags: 3.00
Evil Frags: 4.00
Timer: 00:11:18:16
Frag Information for Everyone:
Top Fraggers
Morrigu 3.80 (Halfling Forest Druid)
Rioss 3.32 (Grey Elf Forest Druid)
Fraglo 3.27 (Dwarf Assassin)
Col 3.09 (Goblin Spiritualist)
Nyx 3.03 (Shade Shadowmage)
Zloin 2.43 (Drow Elf Earth Magus)
Pok 2.04 (Kobold Shadowmage)
Zephyr 1.99 (Githyanki Elaphidist)
Kaene 1.65 (Githzerai Cavalier)
Kiria 1.65 (Barbarian Bounty Hunter)
Lowest Fraggers
Zluag -2.00 (Drow Elf Frost Magus)
Gukk -1.34 (Grey Elf Healer)
Alveradis -1.33 (Grey Elf Conjurer)
Dzi -1.03 (Kobold Animalist)
Tarx -0.50 (Githzerai Necrolyte)
Demar -0.50 (Centaur Druid)
Opeechee -0.50 (Minotaur Conjurer)
Khaz -0.50 (Kobold Illusionist)
Toyan -0.50 (Centaur Forest Druid)
Spinach -0.34 (Drider Necrolyte)
< 403h/403H 184v/184V Pos: sitting >
You are already meditating.
< 403h/403H 184v/184V Pos: sitting >
You have finished memorizing earthen maul.
< 403h/403H 184v/184V Pos: sitting >
You have finished memorizing earthen maul.
< 403h/403H 184v/184V Pos: sitting >
You have finished memorizing lightning bolt.
< 403h/403H 184v/184V Pos: sitting >
< 403h/403H 184v/184V Pos: sitting >
You have memorized the following spells:
( 7th circle) 4 - earthen maul
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
3 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 5 - shocking grasp
3 - dispel magic
( 2nd circle) 1 - chill touch
5 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 403h/403H 184v/184V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
In the Dark Troglodyte Caves
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a Firbolg is lying here.
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion)
Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) sits resting.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin Lord of the DrAuGhT - Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 403h/403H 184v/184V Pos: sitting >
You clamber to your feet.
< 403h/403H 184v/184V Pos: standing >
You must sit down before meditating!
< 403h/403H 184v/184V Pos: standing >
< 403h/403H 184v/184V Pos: standing >
Pok clambers to his feet.
Pok, looking very frustrated, packs up his book.
< 403h/403H 184v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 403h/403H 182v/184V Pos: standing >
< 403h/403H 182v/184V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte female who is a brief walk away to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte mother who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.
< 403h/403H 182v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 403h/403H 182v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: A Small Sleeping Area in the Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: A Small Sleeping Area in the Troglodyte Caves
</map>
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
A troglodyte mother watches over her nest here.(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 403h/403H 180v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 403h/403H 180v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 403h/403H 178v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
[2] The corpse of a troglodyte female is lying here.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 403h/403H 177v/184V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A troglodyte female who is not far off to your north.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
< 403h/403H 178v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
The corpse of a troglodyte female is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 403h/403H 178v/184V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
< 403h/403H 178v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 403h/403H 178v/184V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your west.
A troglodyte berserker who is close by below you.
< 403h/403H 179v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a troglodyte sentinel is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
< 403h/403H 178v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 403h/403H 178v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte female is lying here.
[3] The corpse of a troglodyte male is lying here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 403h/403H 177v/184V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
< 403h/403H 178v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
A troglodyte female wanders around snarling.(Red Aura)
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 403h/403H 178v/184V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
< 403h/403H 179v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte female is lying here.
[3] The corpse of a troglodyte male is lying here.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 403h/403H 177v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a troglodyte sentinel is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 403h/403H 176v/184V Pos: standing >
< 403h/403H 177v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
The corpse of a troglodyte female is lying here.
[3] The corpse of a troglodyte male is lying here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 403h/403H 176v/184V Pos: standing >
< 403h/403H 177v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: In the Dark Troglodyte Caves
</map>
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
A troglodyte female wanders around snarling.(Red Aura)
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 403h/403H 179v/184V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: A Secluded and Small Troglodyte Cave
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: A Secluded and Small Troglodyte Cave
</map>
A Secluded and Small Troglodyte Cave
This small cave is located deep in the troglodyte cave complex. The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment. The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins. Small
scraps of food and feces lie near the caves entrance. The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling. Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions. This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here. One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East
A Dwarf (medium) < The Commonwealth > stands here.
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 403h/403H 178v/184V Pos: standing >
Ok.
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage: 4 ] A Dwarf is knocked to the ground by an earth elemental's mighty bash!
< 403h/403H 178v/184V Pos: standing >
An earth elemental misses a Dwarf.
[Damage: 7 ] An earth elemental's fine crush wounds a Dwarf.
< 403h/403H 179v/184V Pos: standing >
Pok starts casting an offensive spell called 'bigbys clenched fist'.
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Dwarf, blood pours from his body!
< 403h/403H 184v/184V Pos: standing >
A Dwarf misses an earth elemental.
A Dwarf misses an earth elemental.
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell.
You start chanting...
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Dwarf, blood pours from his body!
An earth elemental misses a Dwarf.
< 403h/403H 184v/184V Pos: standing >
You complete your spell...
[Damage: 64 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
< 403h/403H 184v/184V Pos: standing >
Pok starts casting an offensive spell called 'bigbys clenched fist'.
< 403h/403H 184v/184V Pos: standing >
You start chanting...
< 403h/403H 184v/184V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Dwarf, blood pours from his body!
A Dwarf is dead! R.I.P.
You receive your share of experience.