<worn on head> a drow-made obsidian skull
<worn on face> a blood-stained bronze veil
<worn around neck> a decent clay necklace
<worn on body> a dark black robe
<worn on back> a large leather backpack
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of studded leather sleeves
<held as shield> a bloody silver buckler
<worn around wrist> an unique gem bracelet
<worn on hands> some human-made obsidian gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
< 160h/206H 80v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - heal undead
( 3rd circle) 1 - animate dead
1 - embalm
( 2nd circle) 3 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 2nd) chill touch
13 seconds: ( 2nd) chill touch
20 seconds: ( 2nd) chill touch
27 seconds: ( 2nd) chill touch
37 seconds: ( 5th) heal undead
47 seconds: ( 4th) life leech
57 seconds: ( 4th) life leech
67 seconds: ( 4th) life leech
76 seconds: ( 4th) life leech
86 seconds: ( 4th) life leech
96 seconds: ( 4th) life leech
You can memorize 1 1st, 1 2nd, 5 3rd and 4 6th circle spell(s).
You continue your study.
< 160h/206H 81v/122V Pos: sitting >
You start meditating...
< 160h/206H 81v/122V Pos: sitting >
You have finished memorizing chill touch.
< 161h/206H 91v/122V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 161h/206H 94v/122V Pos: sitting >
A troglodyte berserker enters from the west.
< 161h/206H 96v/122V Pos: sitting >
< 162h/206H 106v/122V Pos: sitting >
You have finished memorizing chill touch.
< 162h/206H 111v/122V Pos: sitting >
< 163h/206H 121v/122V Pos: sitting >
You have finished memorizing chill touch.
< 164h/206H 122v/122V Pos: sitting >
< 165h/206H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 165h/206H 122v/122V Pos: sitting >
You have finished memorizing heal undead.
< 166h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 169h/206H 122v/122V Pos: sitting >
You stop meditating.
You don't see that here.
< 170h/206H 122v/122V Pos: sitting >
You don't see that here.
< 170h/206H 122v/122V Pos: sitting >
You don't see that here.
< 170h/206H 122v/122V Pos: sitting >
You don't see that here.
< 170h/206H 122v/122V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...
< 170h/206H 122v/122V Pos: sitting >
A troglodyte berserker leaves west.
< 171h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 171h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 173h/206H 122v/122V Pos: sitting >
< 174h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 174h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 177h/206H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - heal undead
( 4th circle) 5 - life leech
( 3rd circle) 1 - animate dead
1 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 4th) life leech
You can memorize 1 1st, 1 2nd, 5 3rd and 4 6th circle spell(s).
< 177h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.
< 178h/206H 122v/122V Pos: sitting >
You clamber to your feet.
< 178h/206H 122v/122V Pos: standing >
You kneel.
< 178h/206H 122v/122V Pos: kneeling >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
This dark room is kept warm by the bodies of the troglodyte family that
makes their home here. The "nest" is actually a large pile of animal and also
human skin. The hides are organized loosely but, together with the heat of the
troglodyte bodies, it becomes quite cozy and warm. The room is roughly in the
shape of a circle, the walls all the same distance from the center of the room.
This side cave is naturally formed with almost no stone work having been done.
The floor is littered with small bones and scraps of flesh. Near the entrance
a large pile of molted troglodyte flesh has been piled as well. One may travel
to the north to leave this troglodyte nest.
Obvious exits: -North
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A troglodyte mother watches over her nest here.
< 178h/206H 118v/122V Pos: kneeling >
A troglodyte mother suddenly attacks YOU!
-=[A troglodyte mother's fine punch strikes you hard.]=-
< 162h/206H 118v/122V Pos: kneeling >
< T: Abzu TP: kne TC: small wounds E: troglodyte sta EP: nasty wounds >
You rise to your feet.
< 162h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You start chanting...
< 162h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
< 162h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
Casting: life leech *
< 162h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 29 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 185h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You dodge a troglodyte mother's vicious attack.
A troglodyte mother misses you.
-=[A troglodyte mother's kick crashes into your chest.]=-
< 178h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You miss a troglodyte mother.
< 178h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You start chanting...
< 178h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 32 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 203h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: nasty wounds >
You dodge a troglodyte mother's vicious attack.
< 203h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: nasty wounds >
You start chanting...
< 203h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: nasty wounds >
Casting: life leech *
< 203h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: nasty wounds >
< 203h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: nasty wounds >
Casting: life leech
< 203h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 22 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 206h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:excellent E: troglodyte sta EP: nasty wounds >
You start chanting...
< 206h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:excellent E: troglodyte sta EP: nasty wounds >
-=[A troglodyte mother's fine punch strikes you.]=-
-=[A troglodyte mother's fine punch strikes you.]=-
-=[A troglodyte mother's sweep catches you in the side and you almost stumble.]=-
< 166h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: nasty wounds >
You complete your spell...
[Damage: 28 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 188h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
You start chanting...
< 188h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
-=[A troglodyte mother's fine punch strikes you.]=-
-=[A troglodyte mother's fine punch strikes you.]=-
< 159h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You feel your skill in sorcerous spell knowledge improving.
< 159h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
The taste of blood slowly fades from your body.
< 159h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You complete your spell...
[Damage: 26 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 179h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You start chanting...
< 179h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
Casting: life leech *
A troglodyte mother misses you.
-=[A troglodyte mother's punch strikes you hard.]=-
< 163h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You feel your skill in sorcerous spell knowledge improving.
< 163h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
You complete your spell...
[Damage: 24 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 182h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
A troglodyte mother dodges your futile attack.
< 182h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
You don't have that spell memorized.
< 182h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
You start chanting...
< 182h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
You dodge a troglodyte mother's vicious attack.
-=[A troglodyte mother's fine punch strikes you hard.]=-
-=[A troglodyte mother's kick hits you directly in the face.]=-
< 156h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
You complete your spell...
[Damage: 27 ] -=[You chill a troglodyte mother.]=-
The chilling cold causes a troglodyte mother to stammer, apparently weakened.
< 156h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
You start chanting...
< 156h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
Casting: chill touch
< 156h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
You complete your spell...
[Damage: 25 ] -=[You chill a troglodyte mother.]=-
< 156h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: awful >
-=[A troglodyte mother's fine punch strikes you hard.]=-
-=[A troglodyte mother's punch strikes you hard.]=-
You start chanting...
< 126h/206H 118v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: awful >
You complete your spell...
[Damage: 13 ] -=[You chill a troglodyte mother.]=-
A troglodyte mother is incapacitated and will slowly die, if not aided.
< 126h/206H 118v/122V Pos: standing >
<You feel your skill in 1h piercing improving.
[Damage: 3 ] -=[Your decent pierce grievously wounds a troglodyte mother.]=-
A troglodyte mother is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] -=[You hit a troglodyte mother in the face, sending her reeling.]=-
A troglodyte mother is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a troglodyte mother cause a sickening chill to run up your spine.
< 126h/206H 118v/122V Pos: standing >
You get a few coins from the corpse of a troglodyte mother.
There were: 1 platinum coin, 26 gold coins.
< 127h/206H 122v/122V Pos: standing >
You are at the half-way point towards this next level!
< 127h/206H 122v/122V Pos: standing >
You start chanting...
< 127h/206H 122v/122V Pos: standing >
Casting: heal undead
< 128h/206H 122v/122V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 206h/206H 122v/122V Pos: standing >
You sit down and relax.
< 206h/206H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - heal undead
( 3rd circle) 1 - animate dead
1 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 4th) life leech
19 seconds: ( 4th) life leech
29 seconds: ( 4th) life leech
39 seconds: ( 4th) life leech
48 seconds: ( 4th) life leech
58 seconds: ( 4th) life leech
65 seconds: ( 2nd) chill touch
72 seconds: ( 2nd) chill touch
78 seconds: ( 2nd) chill touch
89 seconds: ( 5th) heal undead
You can memorize 1 1st, 1 2nd, 5 3rd and 4 6th circle spell(s).
You continue your study.
< 206h/206H 122v/122V Pos: sitting >
You start meditating...
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 206h/206H 122v/122V Pos: sitting >
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 206h/206H 122v/122V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
< 206h/206H 122v/122V Pos: sitting >
You clamber to your feet.
< 206h/206H 122v/122V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a troglodyte mother is lying here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 206h/206H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the troglodyte caves. The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light. The entire cave complex of the troglodytes is devoid of any
natural light. The creatures themselves do not require light to see in these
cramped subterranean tunnels. Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community. The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles. The walls here are very rough, still
in their natural condition. A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone. One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
A troglodyte berserker charges through the tunnels here.
A large and burly troglodyte sentinel stands here dutifully.
< 206h/206H 121v/122V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
A large and burly troglodyte sentinel stands here dutifully.
< 206h/206H 120v/122V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A troglodyte male runs his fingers along the wall.
< 206h/206H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue to wind through the ground here. The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern. There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex. The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock. The air here is stagnant and has no
movement what so ever. The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest. There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it. The rungs are sturdy and can support a good deal of weight. One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
A troglodyte female wanders around snarling.
A troglodyte female prowls through the caves here.
< 206h/206H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
This section of the troglodyte caves is very tight and narrow. The walls
and ceiling seem to be constricting on the tunnel opening. The narrow tunnel
is filled with the familiar smells of rot, decay and must. The troglodyte race
is a race of warriors, few of which are ever found dead. The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region. The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters. The air here is rather stale as
no drafts or currents move through the cold and dark stone. The ground here
is littered with small scraps of flesh and bone. A good deal of commotion can
be heard somewhere deep in the cave system. One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
< 206h/206H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 206h/206H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caverns continue into the dark stone of the underground
labrynth. The air here is thick with the musty scents of the lizard-like
creatures that live here. The ground is quite rough and painful on unprotected
feet. The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here. The width of the tunnels is ever
varying and seems to be naturally forming. The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races. The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt. The sounds of shrieking reptiles can be heard in the unending
night of these caves. One may travel to the east or south from this point.
Obvious exits: -East -South
< 206h/206H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
A troglodyte female wanders around snarling.
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
< 206h/206H 118v/122V Pos: standing >
A troglodyte female leaves east.
< 206h/206H 119v/122V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
A troglodyte female wanders around snarling.
< 206h/206H 118v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A large and burly troglodyte sentinel stands here dutifully.
< 206h/206H 118v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte assassin sneaks through the tunnels here.
A troglodyte male runs his fingers along the wall.
< 206h/206H 117v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
< 206h/206H 117v/122V Pos: standing >
A Secluded and Small Troglodyte Cave
This small cave is located deep in the troglodyte cave complex. The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment. The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins. Small
scraps of food and feces lie near the caves entrance. The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling. Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions. This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here. One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East
A troglodyte mother watches over her nest here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 206h/206H 116v/122V Pos: standing >
You start chanting...
A troglodyte mother suddenly attacks YOU!
-=[A troglodyte mother's punch strikes you hard.]=-
< 188h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: excellent >
Casting: life leech *
< 188h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: excellent >
You complete your spell...
[Damage: 24 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 206h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC:excellent E: troglodyte sta EP: few scratches >
You start chanting...
< 206h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC:excellent E: troglodyte sta EP: few scratches >
-=[A troglodyte mother's fine punch strikes you.]=-
-=[A troglodyte mother's fine punch strikes you.]=-
< 177h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few scratches >
Casting: life leech *
< 177h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few scratches >
You complete your spell...
[Damage: 26 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 197h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: small wounds >
You start chanting...
< 197h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC:few scratches E: troglodyte sta EP: small wounds >
-=[A troglodyte mother's punch strikes you.]=-
-=[A troglodyte mother's impressive punch seriously wounds you.]=-
OUCH! That really did HURT!
-=[A troglodyte mother's sweep catches you in the side and you almost stumble.]=-
< 138h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
Casting: life leech *
< 138h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
You complete your spell...
[Damage: 31 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 163h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
You start chanting...
< 163h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
Casting: life leech *
< 163h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: small wounds >
-=[A troglodyte mother's fine punch strikes you hard.]=-
-=[A troglodyte mother's punch strikes you hard.]=-
< 129h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
You complete your spell...
[Damage: 31 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
You miss a troglodyte mother.
< 153h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
You start chanting...
< 153h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
-=[A troglodyte mother's punch strikes you hard.]=-
A troglodyte mother misses you.
< 137h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
Casting: life leech
< 137h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: small wounds >
You complete your spell...
[Damage: 29 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 160h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
A troglodyte mother dodges your futile attack.
You start chanting...
< 160h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
Casting: life leech
< 160h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
-=[A troglodyte mother's fine punch strikes you hard.]=-
< 145h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: few wounds E: troglodyte sta EP: few wounds >
You complete your spell...
[Damage: 26 ] -=[You reach out and touch a troglodyte mother, leeching some of her lifeforce.]=-
< 165h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 165h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 165h/206H 120v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte sta EP: few wounds >
You attempt to flee...
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
You flee eastward!
< 165h/206H 93v/122V Pos: standing >
You sit down and relax.
< 165h/206H 93v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - heal undead
( 3rd circle) 1 - animate dead
1 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 4th) life leech
19 seconds: ( 4th) life leech
29 seconds: ( 4th) life leech
39 seconds: ( 4th) life leech
48 seconds: ( 4th) life leech
58 seconds: ( 4th) life leech
You can memorize 1 1st, 1 2nd, 5 3rd and 4 6th circle spell(s).
You continue your study.
< 165h/206H 93v/122V Pos: sitting >
You start meditating...
< 165h/206H 94v/122V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 166h/206H 107v/122V Pos: sitting >
You have finished memorizing life leech.
< 166h/206H 108v/122V Pos: sitting >
You have finished memorizing life leech.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 167h/206H 122v/122V Pos: sitting >
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
< 167h/206H 122v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 168h/206H 122v/122V Pos: standing >
Autosaving...
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 168h/206H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 168h/206H 122v/122V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A greyish stone wall is here to the west.
A troglodyte male runs his fingers along the wall.
< 168h/206H 121v/122V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 168h/206H 121v/122V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 168h/206H 121v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You throw back your head and cackle with insane glee!
< 168h/206H 121v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 168h/206H 121v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 168h/206H 121v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 168h/206H 121v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
You flee northward!
< 168h/206H 98v/122V Pos: standing >
A Secluded and Small Troglodyte Cave
This small cave is located deep in the troglodyte cave complex. The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment. The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins. Small
scraps of food and feces lie near the caves entrance. The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling. Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions. This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here. One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East
A troglodyte mother watches over her nest here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 168h/206H 97v/122V Pos: standing >
You dodge a bash from a troglodyte mother, who loses her balance and falls.
< 168h/206H 98v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte kne EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] -=[Your fine pierce wounds a troglodyte mother.]=-
< 168h/206H 98v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte kne EP: few wounds >
Try becoming part of a guild first! DUH!
< 168h/206H 98v/122V Pos: standing >
< T: Abzu TP: sta TC: small wounds E: troglodyte kne EP: few wounds >
-=[You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
< 68h/206H 98v/122V Pos: standing >
< T: Abzu TP: sta TC: nasty wounds E: troglodyte kne EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 68h/206H 98v/122V Pos: standing >
< T: Abzu TP: sta TC: nasty wounds E: troglodyte kne EP: few wounds >
You dodge a troglodyte mother's vicious attack.
You attempt to flee...
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) Brewwarden Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Brewwarden Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Brewwarden Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Brewwarden Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Brewwarden Brewed in Blood stands, floating here.
A globe of darkness floats near a Drow Elf's head.
You flee eastward!
< 68h/206H 77v/122V Pos: standing >
A Drow Elf starts casting an offensive spell called 'lightning bolt'.
< 68h/206H 78v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
You resist the effects of a Drow Elf's spell!
< 68h/206H 80v/122V Pos: standing >
<You miss a Drow Elf.
< 68h/206H 80v/122V Pos: standing >
< T: Abzu TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
You say 'oh cmon'
< 68h/206H 80v/122V Pos: standing >
< T: Abzu TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf starts casting an offensive spell.
< 68h/206H 80v/122V Pos: standing >
< T: Abzu TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
You are knocked to the ground by an earth elemental's mighty bash!
An earth elemental misses you.
< 64h/206H 80v/122V Pos: sitting >
< T: Abzu TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 13h/206H 80v/122V Pos: sitting >
< T: Abzu TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 13h/206H 80v/122V Pos: sitting >
< T: Abzu TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell called 'fireball'.
< 13h/206H 80v/122V Pos: sitting >
< T: Abzu TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf misses you.
You miss a Drow Elf.
< 13h/206H 80v/122V Pos: sitting >
< T: Abzu TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!]=-
Your unique flesh cloak melted from the intense heat!
Your pair of dark black boots melted from the intense heat!