<worn on face> a pink veil of silk [poor]
<worn on body> a suit of leather armor
<held as shield> a small round wooden shield
<worn around wrist> a snake spine bracelet
<worn on hands> a pair of snakeskin gloves
<worn on feet> a pair of traveling boots [superior]
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 434h/434H 149v/175V Pos: standing >
Blierthro's Supplies
Colorful green granite shelves hold a number of fine goods here, all of
which are for sale at outrageous prices. This shop seems to buy and sell
almost anything, acting more like a fence than anything else. Then, in
Quietus Quay there are no illegal goods.
Obvious exits: -East
A one-armed orc named Blierthro tends the store.
< 434h/434H 154v/175V Pos: standing >
You can buy:
1) An ironwood staff [poor] for 8 platinum, 8 g, 3 s, and 9 c.
2) A large imperfect diamond for 233 platinum, 5 g, 9 s, and 3 c.
3) A tiny topaz for 194 platinum, 9 g, 9 s, and 8 c.
4) A tiny imperfect topaz for 162 platinum, 4 g, 9 s, and 9 c.
5) A tiny imperfect diamond for 203 platinum, 1 g, 2 s, and 4 c.
6) A tiny imperfect diamond for 203 platinum, 1 g, 2 s, and 4 c.
7) A large flawless sapphire for 375 platinum, 7 g, and 8 s.
8) A large flawless sapphire for 375 platinum, 7 g, and 8 s.
9) A large flawless diamond for 488 platinum, 5 g, 1 s, and 3 c.
10) An emerald for 396 platinum, 9 s, and 3 c.
11) A tiny imperfect emerald for 243 platinum, 7 g, 4 s, and 9 c.
12) A diamond for 253 platinum, 9 g, and 5 c.
13) An imperfect diamond for 213 platinum, 2 g, and 8 s.
14) A large imperfect ruby for 280 platinum, 3 g, 1 s, and 1 c.
15) A large sapphire for 356 platinum, 4 g, 8 s, and 3 c.
16) A large sapphire for 274 platinum, 2 g, 1 s, and 8 c.
17) A flawless emerald for 522 platinum, 8 g, 4 s, and 1 c.
18) A large ruby for 329 platinum, 6 s, and 2 c.
19) An imperfect sapphire for 213 platinum, 2 g, and 8 s.
20) A tiny ruby for 292 platinum, 4 g, 9 s, and 8 c.
21) A small piece of copper ore for 30 platinum, 2 g, 8 s, and 4 c.
22) A small piece of copper ore for 29 platinum, 9 g, and 5 s.
23) A small piece of copper ore for 30 platinum, 5 g, 2 s, and 9 c.
24) A medium piece of silver ore for 62 platinum, 1 g, and 7 c.
25) A medium piece of silver ore for 48 platinum, 9 g, 4 s, and 4 c.
26) A small piece of tin ore for 21 platinum, 5 g, 1 s, and 8 c.
27) A small piece of tin ore for 21 platinum, 2 g, 6 s, and 4 c.
28) A small piece of tin ore for 21 platinum, 4 g, 9 s, and 8 c.
29) A medium piece of copper ore for 52 platinum, 3 g, 8 s, and 9 c.
30) A medium piece of copper ore for 41 platinum, and 3 s.
31) A medium piece of copper ore for 41 platinum, 7 g, 6 s, and 2 c.
32) A medium piece of copper ore for 51 platinum, 7 g, 5 s, and 5 c.
33) A medium piece of copper ore for 53 platinum, 3 g, 3 s, and 8 c.
34) A medium piece of tin ore for 29 platinum, and 5 c.
35) A small piece of platinum ore for 60 platinum, 2 s, and 2 c.
36) A medium piece of adamantium ore for 142 platinum, 4 s, and 4 c.
37) A small piece of adamantium ore for 142 platinum, 3 g, 7 s, and 4 c.
38) A small piece of silver ore for 37 platinum, 2 g, 9 s, and 3 c.
39) A small piece of silver ore for 36 platinum, 1 g, 5 s, and 9 c.
40) A medium piece of platinum ore for 81 platinum, 7 g, 3 s, and 7 c.
41) Some iron rations for 2 s, and 5 c.
42) A large leather bag for 1 platinum, 6 g, 2 s, and 4 c.
43) A small leather bag for 9 g, 7 s, and 4 c.
44) A large leather backpack for 3 platinum, 8 g, 9 s, and 9 c.
45) A set of lockpicks for 6 c.
46) A disguise kit for 32 platinum, 4 g, 9 s, and 9 c.
You can buy:
1) An ironwood staff [poor] for 8 platinum, 8 g, 3 s, and 9 c.
2) A large imperfect diamond for 233 platinum, 5 g, 9 s, and 3 c.
3) A tiny topaz for 194 platinum, 9 g, 9 s, and 8 c.
4) A tiny imperfect topaz for 162 platinum, 4 g, 9 s, and 9 c.
5) A tiny imperfect diamond for 203 platinum, 1 g, 2 s, and 4 c.
6) A tiny imperfect diamond for 203 platinum, 1 g, 2 s, and 4 c.
7) A large flawless sapphire for 375 platinum, 7 g, and 8 s.
8) A large flawless sapphire for 375 platinum, 7 g, and 8 s.
9) A large flawless diamond for 488 platinum, 5 g, 1 s, and 3 c.
10) An emerald for 396 platinum, 9 s, and 3 c.You draw a 2nd circle of energy from your surroundings.
Your consumption of nature's energy is complete.
11) A tiny imperfect emerald for 243 platinum, 7 g, 4 s, and 9 c.
12) A diamond for 253 platinum, 9 g, and 5 c.
13) An imperfect diamond for 213 platinum, 2 g, and 8 s.
14) A large imperfect ruby for 280 platinum, 3 g, 1 s, and 1 c.
15) A large sapphire for 356 platinum, 4 g, 8 s, and 3 c.
16) A large sapphire for 274 platinum, 2 g, 1 s, and 8 c.
17) A flawless emerald for 522 platinum, 8 g, 4 s, and 1 c.
18) A large ruby for 329 platinum, 6 s, and 2 c.
19) An imperfect sapphire for 213 platinum, 2 g, and 8 s.
20) A tiny ruby for 292 platinum, 4 g, 9 s, and 8 c.
21) A small piece of copper ore for 30 platinum, 2 g, 8 s, and 4 c.
22) A small piece of copper ore for 29 platinum, 9 g, and 5 s.
23) A small piece of copper ore for 30 platinum, 5 g, 2 s, and 9 c.
24) A medium piece of silver ore for 62 platinum, 1 g, and 7 c.
25) A medium piece of silver ore for 48 platinum, 9 g, 4 s, and 4 c.
26) A small piece of tin ore for 21 platinum, 5 g, 1 s, and 8 c.
27) A small piece of tin ore for 21 platinum, 2 g, 6 s, and 4 c.
28) A small piece of tin ore for 21 platinum, 4 g, 9 s, and 8 c.
29) A medium piece of copper ore for 52 platinum, 3 g, 8 s, and 9 c.
30) A medium piece of copper ore for 41 platinum, and 3 s.
31) A medium piece of copper ore for 41 platinum, 7 g, 6 s, and 2 c.
32) A medium piece of copper ore for 51 platinum, 7 g, 5 s, and 5 c.
33) A medium piece of copper ore for 53 platinum, 3 g, 3 s, and 8 c.
34) A medium piece of tin ore for 29 platinum, and 5 c.
35) A small piece of platinum ore for 60 platinum, 2 s, and 2 c.
36) A medium piece of adamantium ore for 142 platinum, 4 s, and 4 c.
37) A small piece of adamantium ore for 142 platinum, 3 g, 7 s, and 4 c.
38) A small piece of silver ore for 37 platinum, 2 g, 9 s, and 3 c.
39) A small piece of silver ore for 36 platinum, 1 g, 5 s, and 9 c.
40) A medium piece of platinum ore for 81 platinum, 7 g, 3 s, and 7 c.
41) Some iron rations for 2 s, and 5 c.
42) A large leather bag for 1 platinum, 6 g, 2 s, and 4 c.
43) A small leather bag for 9 g, 7 s, and 4 c.
44) A large leather backpack for 3 platinum, 8 g, 9 s, and 9 c.
45) A set of lockpicks for 6 c.
46) A disguise kit for 32 platinum, 4 g, 9 s, and 9 c.
< 434h/434H 175v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 434h/434H 173v/175V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
A thin drow warrior patrols the docks.
< 434h/434H 173v/175V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is rather far off to your east.
A thin drow who is close by to your south.
A lanky orcish sailor who is close by to your south.
A lanky orcish sailor who is not far off to your south.
The harbor master who is not far off to your south.
< 434h/434H 175v/175V Pos: standing >
A lanky orcish sailor enters from the south.
< 434h/434H 175v/175V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 434h/434H 173v/175V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 434h/434H 174v/175V Pos: standing >
Autosaving...
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 434h/434H 173v/175V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 434h/434H 173v/175V Pos: standing >
An orcish pirate enters from the east.
< 434h/434H 173v/175V Pos: standing >
A Small Bank
A small, but sturdy, vault has been set into the thick stone wall to
the west. The Darvanu set up this small bank when they took over Quietus
Quay to make it easier for merchants and pirates to channel their money
through here. The more wealth and goods that pass through Quietus Quay,
the more wealth flows to the Darvanu as well.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A sturdy guard protects the vault.
A sturdy guard protects the vault.
A small duergar is here counting money.
< 434h/434H 174v/175V Pos: standing >
You are carrying: (10/11)
a rotting cloth bag
[2] a metal spear
a large snakeskin bag
[2] a sparkling impressive lobster
[2] a sparkling large mussel
a thin steel dagger
a steel dagger
< 434h/434H 174v/175V Pos: standing >
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 434(434) Moves: 174(175)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 79%
Status: Standing.
Frags: -0.50 Deaths: 3
Enchantments: Ultravision Armor
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 220
Active Spells:
--------------
thornskin (5 minutes)
well-rested bonus (118 minutes)
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 434(434) Moves: 174(175)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 9 platinum 262 gold 13 silver 0 copper
Playing time: 0 days / 16 hours/ 29 minutes
Received data: 0.0650 MB this session.
Send data: 0.0028 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 3
Enchantments: Ultravision Armor
Bartender Quests Remaining: 8.
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 220
Active Spells:
--------------
thornskin (5 minutes)
well-rested bonus (118 minutes)
< 434h/434H 174v/175V Pos: standing >
Your account contains:
9 platinum, 62 gold, 13 silver, 0 copper coins.
< 434h/434H 174v/175V Pos: standing >
An orcish pirate enters from the north.
< 434h/434H 174v/175V Pos: standing >
You do not see or have the corpse.
< 434h/434H 174v/175V Pos: standing >
Into what?
< 434h/434H 174v/175V Pos: standing >
Ok.
You put 0 platinum, 200 gold, 0 silver, and 0 copper coins into a rotting cloth bag.
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East -South -West
< 434h/434H 173v/175V Pos: standing >
The Collapsed Ruins of a Stone Building
A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris. The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby. Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West
A gaunt drow woman attempts to sell her body here.
< 434h/434H 174v/175V Pos: standing >
Sorry, but you cannot do that here!
< 434h/434H 174v/175V Pos: standing >
A drow prostitute leaves west.
< 434h/434H 174v/175V Pos: standing >
Consider killing who?
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East -South -West
A gaunt drow woman attempts to sell her body here.
< 434h/434H 173v/175V Pos: standing >
Now where did that chicken go?
< 434h/434H 175v/175V Pos: standing >
A Nameless Path
The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth. The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside. The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 434h/434H 173v/175V Pos: standing >
A Nameless Path
This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley. The wall of a ruined building stands
to the north and a massive stalagmite is to the south. The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East -West
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east. It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe. The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West
< 434h/434H 173v/175V Pos: standing >
A Nameless Path
This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley. The wall of a ruined building stands
to the north and a massive stalagmite is to the south. The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East -West
< 434h/434H 174v/175V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 434h/434H 173v/175V Pos: standing >
A Nameless Path
The stony path is covered with a thin layer of gravel and dirt as it
winds its way southward deeper into the cavern. Sounds of dripping water
mingle with the echos of voices bouncing off the distant walls of the
cavern. The path continues to the north where it forks in several
directions and to the south where it turns east.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
The twisting, turning paths in Quietus Quay bear no markers or names,
it would seem that anyone traveling here must have some sort of idea of
where they are going. It is not as if the port village is large enough to
get lost in, but it does seem to have its darker and more ominous paths.
A stately wood frame building has been constructed to the south and the
path continues to the north and east.
Obvious exits: -North -East -South#
< 434h/434H 173v/175V Pos: standing >
A Nameless Path
The path is fairly wide here as it passes between the bases of two
large stalagmites. The tops of the stalagmites themselves were broken off
long ago to reduce the number of hiding places for the cavern creatures
that used to make this place their home. The path continues to the east
and west where it passes by a few buildings on its meandering way through
the cavern that encloses Quietus Quay.
Obvious exits: -East -West
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
A squat stone building to the north has a simple sign over the doorway
that says 'Potions'. The collapsed remains of a stone building stand
tohe south and the winding path continues to the east and west. Sounds of
dripping water echo through the cavern along with an occasional shout or
scream.
Obvious exits: -North -East -South -West
< 434h/434H 173v/175V Pos: standing >
A Strange Shop
Shelves line the walls holding a wide variety of glass and pottery
vials and flasks. None of the vials or flasks are labeled, and those that
do contain something, contain viscous solutions that seem to roll in upon
themselves with a life of their own. It would appear that a few of the
potions are for sale, but it would take a brave individual to explore
which of those being sold might actually be worth the outrageous prices
they are being sold for.
Obvious exits: -South
An ancient trolless putters about in her shop.
< 434h/434H 174v/175V Pos: standing >
You can buy:
1) A green potion with black chunks for 9 g, 5 s, and 3 c.
2) A yellow potion for 2 platinum, 8 g, 3 s, and 9 c.
< 434h/434H 174v/175V Pos: standing >
You get a small pile of coins from your rotting cloth bag.
There were: 200 gold coins.
< 434h/434H 174v/175V Pos: standing >
Buy - Last Edited: 2014-09-11 01:08:14 by lohrr
===============================================
These commands are used for making purchases or selling items in the various shops
found around Duris. The prices in these shops will be affected slightly by how
personable you are and how charismatic you are.
You can now buy <item> <container> <quantity> to buy up to 9 of an item at a time.
Note: This doesn't work at the epic shop, as it's a special shop.
==See also==
* Shops
* Value
* List
* Charisma
< 434h/434H 175v/175V Pos: standing >
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
< 434h/434H 175v/175V Pos: standing >
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 434(434) Moves: 175(175)
Coins carried: 0 platinum 152 gold 3 silver 5 copper
Compression ratio: 78%
Status: Standing.
Frags: -0.50 Deaths: 3
Enchantments: Ultravision Armor
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 220
Active Spells:
--------------
thornskin (3 minutes)
well-rested bonus (116 minutes)
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 434(434) Moves: 175(175)
Coins carried: 0 platinum 152 gold 3 silver 5 copper
Coins in bank: 9 platinum 62 gold 13 silver 0 copper
Playing time: 0 days / 16 hours/ 31 minutes
Received data: 0.0699 MB this session.
Send data: 0.0029 MB this session.
Compression ratio: 78%
78%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 3
Enchantments: Ultravision Armor
Bartender Quests Remaining: 8.
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 220
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 434(434) Moves: 175(175)
Coins carried: 0 platinum 152 gold 3 silver 5 copper
Coins in bank: 9 platinum 62 gold 13 silver 0 copper
Playing time: 0 days / 16 hours/ 31 minutes
Received data: 0.0699 MB this session.
Send data: 0.0029 MB this session.
Compression ratio: 78%
78%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 3
Enchantments: Ultravision Armor
Bartender Quests Remaining: 8.
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 220
< 434h/434H 175v/175V Pos: standing >
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Krudd. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
< 434h/434H 175v/175V Pos: standing >
You do not see or have the corpse.
< 434h/434H 175v/175V Pos: standing >
Into what?
< 434h/434H 175v/175V Pos: standing >
Ok.
You put 0 platinum, 104 gold, 7 silver, and 0 copper coins into a rotting cloth bag.
< 434h/434H 175v/175V Pos: standing >
A Nameless Path
A squat stone building to the north has a simple sign over the doorway
that says 'Potions'. The collapsed remains of a stone building stand
tohe south and the winding path continues to the east and west. Sounds of
dripping water echo through the cavern along with an occasional shout or
scream.
Obvious exits: -North -East -South -West
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
The path is fairly wide here as it passes between the bases of two
large stalagmites. The tops of the stalagmites themselves were broken off
long ago to reduce the number of hiding places for the cavern creatures
that used to make this place their home. The path continues to the east
and west where it passes by a few buildings on its meandering way through
the cavern that encloses Quietus Quay.
Obvious exits: -East -West
< 434h/434H 173v/175V Pos: standing >
A Nameless Path
The twisting, turning paths in Quietus Quay bear no markers or names,
it would seem that anyone traveling here must have some sort of idea of
where they are going. It is not as if the port village is large enough to
get lost in, but it does seem to have its darker and more ominous paths.
A stately wood frame building has been constructed to the south and the
path continues to the north and east.
Obvious exits: -North -East -South#
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
The stony path is covered with a thin layer of gravel and dirt as it
winds its way southward deeper into the cavern. Sounds of dripping water
mingle with the echos of voices bouncing off the distant walls of the
cavern. The path continues to the north where it forks in several
directions and to the south where it turns east.
Obvious exits: -North -South
< 434h/434H 173v/175V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
A gaunt drow woman attempts to sell her body here.
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth. The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside. The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
< 434h/434H 173v/175V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East -South -West
< 434h/434H 174v/175V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 434h/434H 173v/175V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
A tall orcish pirate wanders the town.
A human sailor walks cautiously through the streets.
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 434h/434H 173v/175V Pos: standing >
A dark human enters from the east.
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 434h/434H 173v/175V Pos: standing >
Blierthro's Supplies
Colorful green granite shelves hold a number of fine goods here, all of
which are for sale at outrageous prices. This shop seems to buy and sell
almost anything, acting more like a fence than anything else. Then, in
Quietus Quay there are no illegal goods.
Obvious exits: -East
A one-armed orc named Blierthro tends the store.
< 434h/434H 174v/175V Pos: standing >
A rotting cloth bag appears to be empty.
< 434h/434H 174v/175V Pos: standing >
Pardon?
< 434h/434H 175v/175V Pos: standing >
Blierthro tells you 'a metal spear is really common, you won't get much for it at all.'
The shopkeeper now has a metal spear.
The shopkeeper gives you 5 g, 9 s, and 2 c.
< 434h/434H 175v/175V Pos: standing >
Blierthro tells you 'a metal spear is really common, you won't get much for it at all.'
The shopkeeper now has a metal spear.
The shopkeeper gives you 5 g, 9 s, and 2 c.
< 434h/434H 175v/175V Pos: standing >
Blierthro's Supplies
Obvious exits: -East
A one-armed orc named Blierthro tends the store.
< 434h/434H 175v/175V Pos: standing >
You do not have the funds for the exchange.
Blierthro says 'Sorry, Krudd, I don't give credit here.'
< 434h/434H 175v/175V Pos: standing >
You do not see or have the backpack.
< 434h/434H 175v/175V Pos: standing >
You get a small pile of coins from your rotting cloth bag.
There were: 104 gold coins, 7 silver coins.
< 434h/434H 175v/175V Pos: standing >
You give Blierthro 3 platinum, 8 g, 9 s, and 9 c.
You now have a large leather backpack.
< 434h/434H 175v/175V Pos: standing >
You do not see or have the corpse.
< 434h/434H 175v/175V Pos: standing >
Ok.
You put 0 platinum, 77 gold, 5 silver, and 5 copper coins into a large leather backpack.
< 434h/434H 175v/175V Pos: standing >
You don't have anything to put in it.
< 434h/434H 175v/175V Pos: standing >
You are carrying: (9/11)
a large leather backpack
a rotting cloth bag
a large snakeskin bag
[2] a sparkling impressive lobster
[2] a sparkling large mussel
a thin steel dagger
a steel dagger
< 434h/434H 175v/175V Pos: standing >
Autosaving...
You put 8 items into a large leather backpack.
< 434h/434H 175v/175V Pos: standing >
You do not see or have the corpse.
< 434h/434H 175v/175V Pos: standing >
You don't have anything to put in it.
< 434h/434H 175v/175V Pos: standing >
Into what?
< 434h/434H 175v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 434h/434H 174v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
A human sailor walks cautiously through the streets.
< 434h/434H 173v/175V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 434h/434H 174v/175V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 434h/434H 173v/175V Pos: standing >
^M..^
.^@D^
.^^^^
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 434h/434H 173v/175V Pos: standing >
It is 11am, on the Day of Thunder
The 10th Day of the Month of BloodLust, Year 2013.
Time elapsed since boot-up: 13:19:36
Current time is: Tue Jan 7 21:25:22 2025 (GMT)
Tue Jan 7 17:25:22 2025 (EDT)
< 434h/434H 175v/175V Pos: standing >
A red shape enters from the south.
< 434h/434H 175v/175V Pos: standing >
A red shape leaves north.
< 434h/434H 175v/175V Pos: standing >
A red shape enters from the north.
< 434h/434H 175v/175V Pos: standing >
A red shape starts casting an offensive spell.
< 434h/434H 175v/175V Pos: standing >
Pardon?
< 434h/434H 175v/175V Pos: standing >
A red shape starts casting an offensive spell.
< 434h/434H 175v/175V Pos: standing >
A red shape plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
< 434h/434H 175v/175V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'buoblg qrunsoqpze yugh'
-=[A red shape's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 337h/434H 175v/175V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'buoblg qrunsoqpze yugh'
-=[A red shape's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
A red shape starts casting an offensive spell.
< 242h/434H 175v/175V Pos: standing >
A red shape starts casting an offensive spell.
< 242h/434H 175v/175V Pos: standing >
A red shape completes his spell...
A red shape utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a red shape. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
< 64h/434H 175v/175V Pos: standing >
Pardon?
< 64h/434H 175v/175V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'buoblg qrunsoqpze yugh'
-=[A red shape's mighty magic fist slams into you!]=-
Your steel short sword was completely destroyed by the massive blow!