<worn as a badge> a glowing blue crystal
<worn on head> Yingin's crown of Deepearth [88%]
<worn on eyes> a diamond eyepiece [poor]
<worn in ear> a spiral woven of smoke [superior]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> veil of darkness [superior] (glowing)
<worn around neck> some kharma mind beads [superior]
<worn around neck> a diamond necklace [poor]
<worn on body> a pitch black bodycloak (glowing)
<worn about body> the saving cloak (glowing)
<worn as quiver> a silken backsheath of flight of health
<worn about waist> a belt of immunity [poor]
<worn on belt buckle>the lost book of 'Magic' [68%]
<worn on arms> sleeves scrolled with intricate runes [poor] [38%]
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands> some hardened hide mitts
<worn on finger> a golden ring of beauty [superior] (glowing)
<worn on finger> the royal ring of Aravne (glowing)
<held> the flaming orb of revenge
<worn on legs> some shin-guards of subterfuge [85%]
<worn on feet> boots of endurance [superior]
.*******^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 233v/251V Pos: standing >
MMMMMMMMM
.^MMMMMMMMM
^.MM^..MMMMMM
^...^^^^MMMMM
*.**.P@.MMMMM
*.*****.^^^^M
*.******.^^^^
.********.^
*******^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 232v/251V Pos: standing >
MMMMMMMMM
^MMMMMMMMMM
.MM^..MMMMMMM
...^^^^MMMMMM
.**..P@MMMMMM
.*****.^^^^MM
.******.^^^^.
********.^^
******^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 231v/251V Pos: standing >
MMMMMMMMM
MM^..MMMMMM
...^^^^MMMMMM
.**...PMMMMMM
.*****@^^^^MM
.******.^^^^.
.********.^^^
*******^.^^
******^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Mussa enters from the north.
Pok enters from the north.
< 410h/410H 229v/251V Pos: standing >
**P^^
**@.^
*****
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Mussa enters from the north.
Pok enters from the north.
< 410h/410H 228v/251V Pos: standing >
^..MMMMMM
.^^^^MMMMMM
**....MMMMMMM
*****.^^^^MMM
******@^^^^.M
********.^^^^
*******^.^^^.
******^.^^^
.****^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 227v/251V Pos: standing >
..MMMMMMM
^^^^MMMMMMM
*....MMMMMMMM
****.^^^^MMMM
*****P@^^^.MM
*******.^^^^M
******^.^^^.M
*****^.^^^^
****^.^.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 226v/251V Pos: standing >
*.P^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Mussa enters from the north.
Pok enters from the north.
< 410h/410H 225v/251V Pos: standing >
^^MMMMMMM
...MMMMMMMM
***.^^^^MMMMM
****.^^^^.MMM
******@^^^^MM
*****^.^^^.MM
*****^.^^^^MM
****^.^.^.M
**^^.^M^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 224v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Narrow Dusty Road
</map>
A Narrow Dusty Road
On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Mussa enters from the south.
Pok enters from the south.
< 410h/410H 223v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 410h/410H 224v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Mussa enters from the south.
Pok enters from the south.
< 410h/410H 224v/251V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.
< 410h/410H 225v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Narrow Dusty Road
</map>
A Narrow Dusty Road
On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
Mussa enters from the north.
Pok enters from the north.
< 410h/410H 225v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 410h/410H 226v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
Mussa enters from the south.
Pok enters from the south.
< 410h/410H 227v/251V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.
< 410h/410H 228v/251V Pos: standing >
< 410h/410H 238v/251V Pos: standing >
You kneel.
< 410h/410H 241v/251V Pos: kneeling >
You rise to your feet.
< 410h/410H 244v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Winding Cobblestone Road
</map>
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 245v/251V Pos: standing >
< 410h/410H 245v/251V Pos: standing >
You kneel.
< 410h/410H 247v/251V Pos: kneeling >
<map>
Zone: The Valoisian Castle.
Room: A Guard Station
</map>
<map>
Zone: The Valoisian Castle.
Room: A Guard Station
</map>
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
Zloin enters from the west.
A dusty guard suddenly attacks Zloin!
A dusty guard's impressive slash hits Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
A dusty guard suddenly attacks Mussa!
Mussa snaps into visibility.
A dusty guard's crude slash grazes Mussa.
Pok enters from the west.
A dusty guard suddenly attacks Pok!
A dusty guard's weak slash grazes Pok.
< 410h/410H 245v/251V Pos: kneeling >
Alas, you cannot go that way. . . .
< 410h/410H 247v/251V Pos: kneeling >
<map>
Zone: The Valoisian Castle.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 410h/410H 244v/251V Pos: kneeling >
< 410h/410H 245v/251V Pos: kneeling >
Pok enters from the south.
< 410h/410H 247v/251V Pos: kneeling >
Mussa enters from the south.
< 410h/410H 248v/251V Pos: kneeling >
You rise to your feet.
< 410h/410H 249v/251V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 410h/410H 250v/251V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 410h/410H 251v/251V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 410h/410H 251v/251V Pos: standing >
< 410h/410H 251v/251V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Fresh blood covers everything in the area.
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 410h/410H 251v/251V Pos: standing >
A Cobblestone Road
Obvious exits: -North# -East -South
Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 410h/410H 251v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 250v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 249v/251V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 410h/410H 249v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 249v/251V Pos: standing >
You quickly scan the area.
The wraith of a wild ratak who is a brief walk away to your north.
The wraith of a wild ratak who is a brief walk away to your north.
The wraith of a wild ratak who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A Barbarian who is a brief walk away to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 410h/410H 250v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
Mussa enters from the east.
Pok enters from the east.
< 410h/410H 250v/251V Pos: standing >
< 410h/410H 250v/251V Pos: standing >
You start chanting...
< 410h/410H 250v/251V Pos: standing >
Casting: wall of stone **
< 410h/410H 250v/251V Pos: standing >
Casting: wall of stone *
< 410h/410H 250v/251V Pos: standing >
Casting: wall of stone
< 410h/410H 250v/251V Pos: standing >
You complete your spell...
< 410h/410H 250v/251V Pos: standing >
A Barbarian enters from the east.
A Githzerai enters from the east.
The wraith of a wild ratak enters from the east.
The wraith of a wild ratak enters from the east.
The wraith of a wild ratak enters from the east.
< 410h/410H 250v/251V Pos: standing >
< 410h/410H 250v/251V Pos: standing >
Oof! a Barbarian bumps into a greyish stone wall...
< 410h/410H 250v/251V Pos: standing >
A Barbarian leaves east.
A Githzerai leaves east.
The wraith of a wild ratak leaves east.
The wraith of a wild ratak leaves east.
The wraith of a wild ratak leaves east.
< 410h/410H 250v/251V Pos: standing >
Ok.
< 410h/410H 250v/251V Pos: standing >
< 410h/410H 250v/251V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
*The wraith of a wild ratak stands here. (minion) (Red Aura)
*The wraith of a wild ratak stands here. (minion) (Red Aura)
*The wraith of a wild ratak stands here. (minion) (Red Aura)
A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Mussa enters from the west.
Pok enters from the west.
< 410h/410H 249v/251V Pos: standing >
Ok.
[Damage: 1 ] A Githzerai is knocked to the ground by an earth elemental's mighty bash!
The wraith of a wild ratak sneers in contempt.
The wraith of a wild ratak suddenly attacks YOU!
The wraith of a wild ratak snaps into visibility.
The wraith of a wild ratak misses you.
The wraith of a wild ratak sneers in contempt.
The wraith of a wild ratak suddenly attacks YOU!
The wraith of a wild ratak snaps into visibility.
-=[The wraith of a wild ratak's punch grazes you.]=-
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
< 409h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
[Damage: 1 ] An earth elemental's feeble crush grazes a Githzerai.
[Damage: 1 ] An earth elemental's feeble crush grazes a Githzerai.
Pok starts casting an offensive spell.
< 409h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Githzerai, blood pours from his body!
< 409h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
A Barbarian enters from the east.
< 409h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Pok starts casting an offensive spell called 'bigbys clenched fist'.
< 409h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
The wraith of a wild ratak suddenly attacks an earth elemental!
The wraith of a wild ratak snaps into visibility.
The wraith of a wild ratak's weak punch grazes an earth elemental.
Zloin suddenly attacks the wraith of a wild ratak!
Zloin misses the wraith of a wild ratak.
< 409h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
You dodge the wraith of a wild ratak's vicious attack.
The wraith of a wild ratak misses you.
The wraith of a wild ratak misses you.
-=[The wraith of a wild ratak's weak punch grazes you.]=-
An earth elemental dodges a Githzerai's attack.
An earth elemental dodges a Githzerai's attack.
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's spell flows around a Githzerai, leaving him unharmed!
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Tiny explosions wrack a Githzerai's body with pain!
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
You start chanting...
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
A Barbarian leaves east.
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Pok starts casting an offensive spell called 'bigbys clenched fist'.
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Casting: earthen maul
[Damage: 5 ] An earth elemental's decent crush strikes a Githzerai.
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Zloin suddenly attacks the wraith of a wild ratak!
Zloin misses the wraith of a wild ratak.
< 408h/410H 249v/251V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: undead sta EP: excellent >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a Githzerai, blood pours from his body!
You complete your spell...
[Damage: 23 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
The wraith of a wild ratak stops following a Githzerai.
The wraith of a wild ratak stops following a Githzerai.
The wraith of a wild ratak stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!