The death of [34 Air Magus] Vurt Brewed in Blood (Goblin)

in On a Sandy Walkway

from the perspective of [36 Zealot] Zkr < The Commonwealth > (Halfling)

<worn as a badge>    a badge of promise (glowing) [83%]
<worn on head>       a blood hawk headdress [82%]
<worn in ear>        a pair of silver earrings with red rubies [89%]
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a lifebane mask [poor]
<worn around neck>   a silk scarf
<worn around neck>   a golden necklace of the gypsy king [superior] (glowing)
<worn on body>       a suit of elven chainmail [poor] (magic) (glowing)
<worn about body>    some robes of protection
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a barbed dagger (magic) (glowing)
<worn on arms>       a pair of ghostly sleeves (magic) [88%]
<held as shield>     a well-polished mithril body shield (illuminating)
<worn around wrist>  an ashen sapphire bracer from The Mountain Village of Tentro
<worn around wrist>  a gaseous bracelet (magic)
<worn on hands>      some snake-rattle gloves [poor]
<worn on finger>     a tiny amethyst ring
<worn on finger>     a ring of astral essence (magic) (humming)
<primary weapon>     a kau sin ke whipping chain [poor] (magic) [89%]
<worn on legs>       some many-pocketed garden trousers [superior]

A withered bird who is in the distance to your north.
A grey elf male who is close by to your south.
A male ogre who is close by to your south.
A tipsy ant who is close by to your south.
A grey elf child who is not far off to your south.
A grey elf male who is not far off to your south.
An aggravating do-gooder who is a brief walk away to your south.
A male storm giant who is a brief walk away to your south.

< 506h/506H 164v/165V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E# -S -W
A dwarf child runs past.
A halfling child runs past, grinning.
An aggravating do-gooder struts his tiny tush down the walkway.
Laughing, a male ogre strides along the walkway.(Red Aura)

< 506h/506H 163v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S -W#
A grey elf child runs along the walkway.
A small gnome child runs past.

< 506h/506H 164v/165V Pos: standing >
Ok.

< 506h/506H 164v/165V Pos: standing >
The Alchemist's Place
Obvious exits: -W
A goblin named Rhaggent stands sorting through piles of stuff.(Red Aura)

< 506h/506H 163v/165V Pos: standing >
Ok.

< 506h/506H 163v/165V Pos: standing >

< 506h/506H 165v/165V Pos: standing >

< 506h/506H 165v/165V Pos: standing >

< 506h/506H 165v/165V Pos: standing >
The Alchemist's Place
Obvious exits: -W#
A goblin named Rhaggent stands sorting through piles of stuff.(Red Aura)

< 506h/506H 165v/165V Pos: standing >

< 506h/506H 165v/165V Pos: standing >

< 506h/506H 165v/165V Pos: standing >
You feel like a potion could do you good once again.

< 506h/506H 165v/165V Pos: standing >
Pardon?

< 506h/506H 165v/165V Pos: standing >

< 506h/506H 165v/165V Pos: standing >

		Score information for Zkr

Level: 36   Race: Halfling   Class: Cleric / Zealot Sex: Male
Hit points: 506(506)  Moves: 165(165)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   -0.25   Deaths:   4
Detecting:      Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living Animals
Enchantments:   Hawkvision Fly Armor Aware Haste Waterbreathing Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  356 
Paladin auras:   Protection

Active Spells:
--------------
divine fury (2 minutes)
elephantstrength (37 minutes)
climb (2 minutes)
dexterity (42 minutes)
strength (42 minutes)
water breathing (24 minutes)
bless (13 minutes)
armor (15 minutes)
vitality (5 minutes)
sense life (11 minutes)


< 506h/506H 165v/165V Pos: standing >
You start chanting...

< 506h/506H 165v/165V Pos: standing >
Casting: vitality 

< 506h/506H 165v/165V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 506h/506H 165v/165V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Nothing new seems to happen.
You feel strength and power courses through your veins!

< 506h/506H 165v/165V Pos: standing >
You sit down and relax.

< 506h/506H 165v/165V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - dispel magic
( 7th circle)  4 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
( 5th circle)  1 - heal
               4 - destroy undead
( 4th circle)  1 - poison
               1 - remove curse
               1 - summon
               1 - cure disease
               3 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               1 - protection from fire
               1 - protection from cold
               5 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               1 - turn undead

And you are currently praying for the following spells:
    7 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 506h/506H 165v/165V Pos: sitting >

< 506h/506H 165v/165V Pos: sitting >
You clamber to your feet.
You abandon your praying.

< 506h/506H 165v/165V Pos: standing >
Ok.

< 506h/506H 165v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S -W#
A grey elf child runs along the walkway.
A small gnome child runs past.

< 506h/506H 164v/165V Pos: standing >
Ok.

< 506h/506H 164v/165V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E# -S
Laughing, a male ogre strides along the walkway.(Red Aura)

< 506h/506H 163v/165V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S -W
A grey elf man walks past scowling.
An ant staggers about, trying to carry a drop of beer back to the nest.
A grey elf man walks past scowling.
A grey elf child runs along the walkway.

< 506h/506H 162v/165V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E
An aggravating do-gooder struts his tiny tush down the walkway.

< 506h/506H 161v/165V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S# -W
A male gnome stands nodding to himself.
A male storm giant scrutinzes everything around him.

< 506h/506H 162v/165V Pos: standing >
The gates seems to be closed.

< 506h/506H 163v/165V Pos: standing >
Ok.

< 506h/506H 165v/165V Pos: standing >
Standing Before Huge Gates
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
A sand viper slithers across the sands.
A female goblin stands here.(Red Aura)
A jittery thri-kreen watches around the gates.(Red Aura)
A bored troll stands at the gate, picking his nose as he watches people pass.(Red Aura)
An ogre stands at the gate, snarling at all that pass.(Red Aura)
A proud barbarian woman stands at the gate.(Red Aura)

< 506h/506H 164v/165V Pos: standing >
Ok.

< 506h/506H 164v/165V Pos: standing >
A sand viper suddenly attacks YOU!
A sand viper misses you.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 
< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your impressive whip hits a sand viper.
A sand viper is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a sand viper's gurgling and choking signals its demise.

< 506h/506H 164v/165V Pos: standing >
It appears to be the corpse of a sand viper.
Nothing.

< 506h/506H 164v/165V Pos: standing >

< 506h/506H 164v/165V Pos: standing >
Standing Before Huge Gates
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
The corpse of a sand viper is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
A female goblin stands here.(Red Aura)
A jittery thri-kreen watches around the gates.(Red Aura)
A bored troll stands at the gate, picking his nose as he watches people pass.(Red Aura)
An ogre stands at the gate, snarling at all that pass.(Red Aura)
A proud barbarian woman stands at the gate.(Red Aura)

< 506h/506H 164v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A duergar male lurks in the shadows.(Red Aura)
A guard paces in the area.(Red Aura)
A halfling child runs past, grinning.

< 506h/506H 162v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 162v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W

< 506h/506H 161v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 162v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A sand viper slithers across the sands.

< 506h/506H 161v/165V Pos: standing >
A sand viper suddenly attacks YOU!
A sand viper misses you.

< 506h/506H 162v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 506h/506H 162v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 Your improved dexterity grants you an additional attack!
The power of your god suddenly fills your body and you feel MUCH stronger!
You say 'Fill me with your strength!'
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your impressive whip hits a sand viper.
A sand viper is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a sand viper's gurgling and choking signals its demise.

< 506h/506H 162v/165V Pos: standing >
It appears to be the corpse of a sand viper.
Nothing.

< 506h/506H 162v/165V Pos: standing >

< 506h/506H 163v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 165v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A dung beetle trudges across the sands.

< 506h/506H 163v/165V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
A storm giant child stomps past.

< 506h/506H 161v/165V Pos: standing >
Morrigu leaves north.

< 506h/506H 161v/165V Pos: standing >
Morrigu enters from the north.

< 506h/506H 164v/165V Pos: standing >
You now follow Morrigu.

< 506h/506H 165v/165V Pos: standing >
Morrigu beckons you to follow him and consent.

< 506h/506H 165v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

On a Sandy Walkway
Obvious exits: -S -W
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A dung beetle trudges across the sands.

< 506h/506H 163v/165V Pos: standing >
You attempt to give consent...

< 506h/506H 163v/165V Pos: standing >
You are now a member of Morrigu's group.

< 506h/506H 163v/165V Pos: standing >
Morrigu leaves west.
You follow Morrigu.

On a Sandy Walkway
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a sand viper is lying here.
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)

< 506h/506H 161v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

On a Sandy Walkway
Obvious exits: -S -W
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)

< 506h/506H 159v/165V Pos: standing >
Morrigu leaves west.
You follow Morrigu.

On a Sandy Walkway
Obvious exits: -N -E
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A duergar male lurks in the shadows.(Red Aura)
A guard paces in the area.(Red Aura)
A halfling child runs past, grinning.

< 506h/506H 157v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

Standing Before Huge Gates
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
The corpse of a sand viper is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A female goblin stands here.(Red Aura)
A jittery thri-kreen watches around the gates.(Red Aura)
A bored troll stands at the gate, picking his nose as he watches people pass.(Red Aura)
An ogre stands at the gate, snarling at all that pass.(Red Aura)
A proud barbarian woman stands at the gate.(Red Aura)

< 506h/506H 158v/165V Pos: standing >
Morrigu opens the gates.

< 506h/506H 163v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

A Sandy Walkway by the Gates
Obvious exits: -E -S -W
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A grey elf child runs along the walkway.
A sand viper slithers across the sands.
A male gnome stands nodding to himself.

< 506h/506H 162v/165V Pos: standing >
Morrigu closes the gates.

< 506h/506H 164v/165V Pos: standing >
Morrigu leaves west.
You follow Morrigu.

A Sandy Walkway
Obvious exits: -N -E
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A male storm giant scrutinzes everything around him.
A grey elf man walks past scowling.
An aggravating do-gooder struts his tiny tush down the walkway.

< 506h/506H 164v/165V Pos: standing >
A sand viper enters from the east.

< 506h/506H 164v/165V Pos: standing >
A sand viper suddenly attacks YOU!
A sand viper misses you.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 Morrigu leaves east.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 
< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: viper sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your fine whip causes a sand viper to grimace in pain.
A sand viper is stunned!
Arvoreen's essence empowers you and you are rewarded with vitality!
You miss a sand viper.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine whip hits a sand viper.
A sand viper is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a sand viper's gurgling and choking signals its demise.

< 506h/506H 164v/165V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a sand viper is lying here.
A male storm giant scrutinzes everything around him.
A grey elf man walks past scowling.
An aggravating do-gooder struts his tiny tush down the walkway.

< 506h/506H 164v/165V Pos: standing >
It appears to be the corpse of a sand viper.
Nothing.

< 506h/506H 164v/165V Pos: standing >

< 506h/506H 164v/165V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S -W
A grey elf man walks past scowling.

< 506h/506H 163v/165V Pos: standing >

< 506h/506H 164v/165V Pos: standing >
You quickly scan the area.
A tipsy ant who is close by to your north.
A male ogre who is close by to your north.
A troll child who is not far off to your north.
A grey elf child who is not far off to your north.
A gnomish child who is not far off to your north.
A desert squirrel who is a brief walk away to your north.
A dwarven child who is a brief walk away to your north.
A male ogre who is a brief walk away to your north.
A female halfling who is rather far off to your north.
A troll guard who is rather far off to your north.
An aggravating do-gooder who is rather far off to your north.
A troll guard who is rather far off to your north.
An air elemental who is rather far off to your north.
A halfling child who is rather far off to your north.
An annoying do-gooder who is rather far off to your north.
A female minotaur who is in the distance to your north.
A female centaur who is in the distance to your north.
An ogre child who is in the distance to your north.
A male storm giant who is close by to your south.
A grey elf male who is close by to your south.
An aggravating do-gooder who is close by to your south.
A barbarian child who is close by to your west.
A female ogre who is not far off to your west.
A grey elf child who is a brief walk away to your west.
A female barbarian who is rather far off to your west.
An orcish child who is rather far off to your west.

< 506h/506H 165v/165V Pos: standing >
Morrigu enters from the south.

< 506h/506H 165v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

A Sandy Walkway
Obvious exits: -N -E# -S
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A grey elf child runs along the walkway.
An ant staggers about, trying to carry a drop of beer back to the nest.
Laughing, a male ogre strides along the walkway.(Red Aura)

< 506h/506H 164v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

On a Sandy Walkway
Obvious exits: -N -E# -S -W#
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A troll child runs along the walkway.(Red Aura)
A small gnome child runs past.

< 506h/506H 163v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

An Intersection on a Sandy Walkway
Obvious exits: -N -E# -S -W
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A desert squirrel darts along the walkway.
A dwarf child runs past.
Laughing, a male ogre strides along the walkway.(Red Aura)

< 506h/506H 162v/165V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

On a Sandy Walkway
Obvious exits: -N -E# -S
Morrigu  < The Commonwealth > (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
This female halfling walks with a determined stride along the walkway.
A troll guard stands here, fighting an air elemental.(Red Aura)
An aggravating do-gooder is lying here, incapacitated.
A troll guard stands here, fighting an air elemental.(Red Aura)
An air elemental stands in mid-air here, fighting a troll guard. (Minion) 
You sense a lifeform nearby.
A Goblin (small) Caskling Brewed in Blood sits resting.(Red Aura)
A halfling child is lying here, incapacitated.
An annoying do-gooder is lying here, incapacitated.

< 506h/506H 164v/165V Pos: standing >
A Goblin is disrupted from meditation.
A Goblin, looking very frustrated, packs up his book.
[Damage:  2 ] Your weak whip grazes a Goblin.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 Morrigu suddenly attacks a Goblin!
Morrigu misses a Goblin.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 A troll guard misses an air elemental.
A troll guard misses an air elemental.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sit EP: few scratches >
 A Goblin clambers to his feet.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 An air elemental's decent slash strikes a troll guard.
An air elemental's decent slash strikes a troll guard.
An air elemental's slash strikes a troll guard.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A female halfling leaves south.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 An air elemental blocks a troll guard's lunge at it.
An air elemental parries a troll guard's lunge at it.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your devotion to your god causes you to unleash a Flurry of attacks against a Goblin!
You say 'Beg for forgiveness and be saved!'
[Damage:  1 ] Your feeble whip grazes a Goblin.
[Damage:  1 ] Your whip grazes a Goblin.
[Damage:  1 ] Your whip grazes a Goblin.
[Damage:  1 ] Your feeble whip grazes a Goblin.
[Damage:  1 ] Your feeble whip grazes a Goblin.
[Damage:  1 ] Your feeble whip grazes a Goblin.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Someone suddenly attacks Morrigu!
An air elemental snaps into visibility.
An air elemental misses Morrigu.
A Goblin completes his spell...
A Goblin utters the word 'sleep'
You stifle a yawn.
You block a Goblin's lunge at you.
You block a Goblin's lunge at you.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Morrigu misses a Goblin.
Morrigu misses a Goblin.
Morrigu misses a Goblin.
You start chanting...

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Morrigu starts casting an offensive spell.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A troll guard dodges an air elemental's attack.
An air elemental's crude slash wounds a troll guard.
An air elemental's slash strikes a troll guard.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Casting: flame strike 
A Goblin starts casting an offensive spell.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 An air elemental blocks a troll guard's lunge at it.
A troll guard misses an air elemental.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 You complete your spell...
[Damage: 35 ] [Damage: 35 ] You call down a roaring flamestrike which hits a Goblin dead on!

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  few wounds >
 Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the earth to rise up in the shape of a fist!

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 An air elemental dodges a troll guard's attack.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your feeble whip grazes a Goblin.
[Damage:  1 ] Your feeble whip grazes a Goblin.
[Damage:  1 ] Your feeble whip grazes a Goblin.
[Damage: 11 ] Your whip strikes a Goblin.
Morrigu's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
You start chanting...

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 Morrigu blocks an air elemental's lunge at him.
An air elemental misses Morrigu.
Morrigu dodges an air elemental's attack.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 Morrigu starts casting an offensive spell.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 You stretch your toes feeling much more comfortable with unconstrained feet.
A Goblin completes his spell...
A Goblin utters the word 'sleep'
You stifle a yawn.

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 Casting: flame strike 

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 You complete your spell...
[Damage: 26 ] [Damage: 26 ] You call down a roaring flamestrike which hits a Goblin dead on!

< 506h/506H 164v/165V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
 An air elemental heroically rescues a Goblin.
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the earth to rise up in the shape of a fist!
A Goblin's beautiful mask made of bird feathers is smashed to bits by rocks and debris!
An air elemental stops following a Goblin.
An air elemental stops following a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!