Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
An undead soldier stands here with swords out.
Omm trots in from below.
Sainth enters from below.
Aikc enters from below.
Selaerial enters from below.
Kaene enters from below.
Skir enters from below.
A beautiful pegasus trots in from below.
< 375h/375H 26v/120V Pos: standing >
< 375h/375H 26v/120V Pos: standing >
Kaene climbs on and rides a beautiful pegasus.
< 375h/375H 27v/120V Pos: standing >
Serl leaves up.
Doz leaves up.
You follow Kiria.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Towers Royal Quarters
</map>
The Towers Royal Quarters
This is the peak lookout spot of the tower. From here it's easy to see the
towers once grand construction. The walls of the tower are made of light gray
stone that has been smoothed down. The floor of this section is cracked, and
seems a bit unstable. From here it is possible to see almost all of Arcium.
This lookout gives a whole new prospective on what Arcium is like. The corner
wall seems to have odd edges.
Obvious exits: -East -South -Down -Northwest
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
An undead royal soldier stands here with shields up.
Omm trots in from below.
Sainth enters from below.
Aikc enters from below.
Selaerial enters from below.
Kaene rides in on a beautiful pegasus from below.
Skir enters from below.
< 375h/375H 27v/120V Pos: standing >
< 375h/375H 27v/120V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your east.
An undead royal soldier who is close by to your south.
An undead soldier who is close by below you.
An undead mercenary who is not far off below you.
< 375h/375H 27v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 375h/375H 27v/120V Pos: standing >
Serl leaves northwest.
Doz leaves northwest.
You follow Kiria.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Room of Release
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Room of Release
</map>
A Room of Release
This is an extension of the towers top floor, and it's unlike the rest of
the kingdom in that it has a calm feeling about it. The room is well lit by
large torches mounted on the walls. The ceiling has an opening that lets an
observer watch the sky at night. To the southeast leads back to a kingdom
full of hate.
Obvious exits: -Southeast
A large fluffy bed looks extremely inviting.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Omm trots in from the southeast.
Sainth enters from the southeast.
Aikc enters from the southeast.
Selaerial enters from the southeast.
Kaene rides in on a beautiful pegasus from the southeast.
Skir enters from the southeast.
< 375h/375H 27v/120V Pos: standing >
< 375h/375H 27v/120V Pos: standing >
You sit down and relax.
< 375h/375H 32v/120V Pos: sitting >
Serl enters a fluffy bed.
You have memorized the following spells:
( 8th circle) 1 - mass heal
( 7th circle) 3 - full heal
1 - lesser resurrect
( 6th circle) 1 - flame strike
5 - healing salve
( 5th circle) 3 - vitality
3 - destroy undead
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
( 3rd circle) 2 - remove poison
6 - cause critical
( 2nd circle) 4 - blindness
1 - protection from fire
1 - protection from cold
1 - cause serious
2 - slow poison
( 1st circle) 2 - armor
3 - bless
5 - cause light
And you are currently praying for the following spells:
6 seconds: ( 4th) invigorate
13 seconds: ( 4th) invigorate
19 seconds: ( 4th) invigorate
26 seconds: ( 4th) invigorate
You can pray no more spells.
You continue your praying.
< 375h/375H 32v/120V Pos: sitting >
You start meditating...
< 375h/375H 33v/120V Pos: sitting >
You have finished praying for invigorate.
< 375h/375H 43v/120V Pos: sitting >
Omm enters a fluffy bed.
< 375h/375H 49v/120V Pos: sitting >
Kaene enters a fluffy bed.
< 375h/375H 50v/120V Pos: sitting >
You have finished praying for invigorate.
< 375h/375H 53v/120V Pos: sitting >
Skir enters a fluffy bed.
< 375h/375H 54v/120V Pos: sitting >
Selaerial enters a fluffy bed.
< 375h/375H 62v/120V Pos: sitting >
You have finished praying for invigorate.
< 375h/375H 63v/120V Pos: sitting >
Sainth enters a fluffy bed.
< 375h/375H 66v/120V Pos: sitting >
Aikc enters a fluffy bed.
< 375h/375H 70v/120V Pos: sitting >
Kiria enters a fluffy bed.
< 375h/375H 71v/120V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
< 375h/375H 73v/120V Pos: sitting >
You clamber to your feet.
< 375h/375H 74v/120V Pos: standing >
You enter a fluffy bed.
<map>
Zone: Drifting Realm.
Room: A Vast Escape
</map>
A Vast Escape
This foreign reality makes you dream of better times. A place where
there is no right or wrong, just full character exposure. Although
consequently, where past nightmares and regrets haunt the guilty. Things
become surreal as you consider a journey into the peculiar whirlpool.
Obvious exits: -East -Up
A whirlpool fountian of silver metallic liquid lies here.
Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A raging ghostly reflection channels your hate.
< 375h/375H 75v/120V Pos: standing >
< 375h/375H 76v/120V Pos: standing >
Doz slowly fades into existence.
< 375h/375H 76v/120V Pos: standing >
Doz enters a whirlpool fountian.
< 375h/375H 77v/120V Pos: standing >
You enter a whirlpool fountian.
<map>
Zone: Drifting Realm.
Room: A Distant Reality
</map>
A Distant Reality
Followed by a blinding light, forward is a slide show of unrelated
emotions. Extremes of joy and sorrow are bound to strike in the ever-changing
story line that awaits. Questions will be asked of ones character and the
response could be hazardous. There is a temporary sense of peace here.
Proceed for lasting effects or return to reality if you can.
Obvious exits: -East
A solid light pulls you back into reality.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
< 375h/375H 79v/120V Pos: standing >
< 375h/375H 79v/120V Pos: standing >
You look a solid light of reality.
<map>
Zone: Miaeril Village.
Room: An Icy Stone Bridgeway
</map>
An Icy Stone Bridgeway
This thin arched bridge spans over a raging river, connecting the village
of the west to an erie looking forest in the east. The stone bridge is icy
and covered in snow. The river below is dangerous, so this structure helps
provide safe passage for those that dare enter the forbidden forest.
Obvious exits: -East -West
Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
Kaene < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
(Q)A strange hooded figure stands here head bowed.
< 375h/375H 80v/120V Pos: standing >
< 375h/375H 80v/120V Pos: standing >
< 375h/375H 84v/120V Pos: standing >
An Icy Stone Bridgeway
Obvious exits: -East -West
Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
Kaene < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
(Q)A strange hooded figure stands here head bowed.
< 375h/375H 87v/120V Pos: standing >
Selaerial slowly fades into existence.
< 375h/375H 89v/120V Pos: standing >
< 375h/375H 89v/120V Pos: standing >
< 375h/375H 90v/120V Pos: standing >
Sainth starts casting a spell.
< 375h/375H 90v/120V Pos: standing >
Serl slowly fades into existence.
< 375h/375H 90v/120V Pos: standing >
Your Terminal mode is now: GEN .
< 375h/375H 91v/120V Pos: standing >
Your Terminal mode is now: ANSI.
< 375h/375H 91v/120V Pos: standing >
Your group consists of (11/30):
( Head) 454/454 hit, 181/181 move Kaene
(Front) 1000/1000 hit, 540/636 move a beautiful pegasus
(Front) 860/860 hit, 162/162 move Kiria
(Front) 831/831 hit, 351/362 move Omm
(Front) 463/463 hit, 183/184 move Selaerial
(Front) 454/454 hit, 128/128 move Aikc
(Front) 294/294 hit, 145/145 move Doz
(Front) 494/494 hit, 152/153 move Sainth
(Front) 375/375 hit, 91/120 move Gukk
(Front) 309/309 hit, 130/130 move Skir
(Front) 390/390 hit, 124/156 move Serl
< 375h/375H 91v/120V Pos: standing >
Sainth completes his spell...
Sainth utters the word 'zuharuhl'
< 375h/375H 93v/120V Pos: standing >
Your Terminal mode is now: MSP .
< 375h/375H 95v/120V Pos: standing >
Serl gets some stuff from a bottomless bag of the shield dwarves.
< 375h/375H 96v/120V Pos: standing >
An Icy Stone Bridgeway
Obvious exits: -East -West
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
Kaene < The Commonwealth > (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Skir < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
(Q)A strange hooded figure stands here head bowed.
< 375h/375H 97v/120V Pos: standing >
A Githyanki enters from the west.
A Duergar enters from the west.
A Drow Elf enters from the west.
A Goblin enters from the west.
< 375h/375H 97v/120V Pos: standing >
A Githyanki leaves east.
A Duergar leaves east.
A Drow Elf leaves east.
A Goblin leaves east.
< 375h/375H 97v/120V Pos: standing >
< 375h/375H 98v/120V Pos: standing >
Serl leaves west.
Doz leaves west.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: Opening to Miaeril Village
</map>
<map>
Zone: Miaeril Village.
Room: Opening to Miaeril Village
</map>
Opening to Miaeril Village
Coming into town, the landscape opens up to a view of a tranquil but
harsh environment. Simple shacks line up across from a raging river.
A main street of stone divides the village. A bridge accross the river
heads east from here. This seems like brutish hunting outpost.
Obvious exits: -North -East -South
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A village native greets you with a nod.
A village native greets you with a nod.
A brutish protector stands tall patrolling the area.
Omm trots in from the east.
Sainth enters from the east.
Aikc enters from the east.
Selaerial enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Skir enters from the east.
< 375h/375H 97v/120V Pos: standing >
< 375h/375H 98v/120V Pos: standing >
Serl leaves east.
Doz leaves east.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: An Icy Stone Bridgeway
</map>
<map>
Zone: Miaeril Village.
Room: An Icy Stone Bridgeway
</map>
An Icy Stone Bridgeway
This thin arched bridge spans over a raging river, connecting the village
of the west to an erie looking forest in the east. The stone bridge is icy
and covered in snow. The river below is dangerous, so this structure helps
provide safe passage for those that dare enter the forbidden forest.
Obvious exits: -East -West
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
(Q)A strange hooded figure stands here head bowed.
Omm trots in from the west.
Sainth enters from the west.
Aikc enters from the west.
Selaerial enters from the west.
Kaene rides in on a beautiful pegasus from the west.
Skir enters from the west.
You quickly scan the area.
A snow fox who is close by to your east.
A Goblin who is not far off to your east.
A Drow Elf who is not far off to your east.
A Duergar who is not far off to your east.
A Githyanki who is not far off to your east.
A blood hawk who is not far off to your east.
A wild ratak who is a brief walk away to your east.
A giant terzak who is a brief walk away to your east.
A village native who is close by to your west.
A village native who is close by to your west.
A brutish protector who is close by to your west.
< 375h/375H 97v/120V Pos: standing >
Serl leaves east.
Doz leaves east.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Massive snow topped trees span the area. An unsettling silence is
randomly disrupted by sounds of wild beasts. A bitter cold shortens
your breathe. Tracks in the snow can be found running through the land.
Beware, this area is known to be forbidden for reasons unknown.
Obvious exits: -North -East -West
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A small snow fox trots here, foraging the tundra.
Omm trots in from the west.
Sainth enters from the west.
Aikc enters from the west.
Selaerial enters from the west.
Kaene rides in on a beautiful pegasus from the west.
Skir enters from the west.
< 375h/375H 96v/120V Pos: standing >
Serl leaves east.
Doz leaves east.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Massive snow topped trees span the area. An unsettling silence is
randomly disrupted by sounds of wild beasts. A bitter cold shortens
your breathe. Tracks in the snow can be found running through the land.
Beware, this area is known to be forbidden for reasons unknown.
Obvious exits: -North -East -West
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here.
A Githyanki (medium) WindMaker - Brewed in Blood stands in mid-air here.
A blood hawk flaunts its wingspan in a taunting gesture.
Omm trots in from the west.
Sainth enters from the west.
Aikc enters from the west.
Selaerial enters from the west.
Kaene rides in on a beautiful pegasus from the west.
Skir enters from the west.
You quickly scan the area.
A shadowy figure who is close by to your north.
A wild ratak who is close by to your north.
A wild ratak who is close by to your north.
A giant terzak who is not far off to your north.
A wild ratak who is a brief walk away to your north.
A shadowy figure who is rather far off to your north.
A giant terzak who is rather far off to your north.
A wild ratak who is close by to your east.
A giant terzak who is close by to your east.
A snow fox who is close by to your west.
A strange hooded figure who is not far off to your west.
A village native who is a brief walk away to your west.
A village native who is a brief walk away to your west.
A brutish protector who is a brief walk away to your west.
< 375h/375H 94v/120V Pos: standing >
< 375h/375H 95v/120V Pos: standing >
A Githyanki leaves north.
A Duergar leaves north.
A Drow Elf leaves north.
A Goblin leaves north.
< 375h/375H 96v/120V Pos: standing >
Serl leaves west.
Doz leaves west.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Massive snow topped trees span the area. An unsettling silence is
randomly disrupted by sounds of wild beasts. A bitter cold shortens
your breathe. Tracks in the snow can be found running through the land.
Beware, this area is known to be forbidden for reasons unknown.
Obvious exits: -North -East -West
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A small snow fox trots here, foraging the tundra.
Omm trots in from the east.
Sainth enters from the east.
Aikc enters from the east.
Selaerial enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Skir enters from the east.
< 375h/375H 95v/120V Pos: standing >
< 375h/375H 95v/120V Pos: standing >
A snow fox leaves east.
You quickly scan the area.
A wild ratak who is close by to your north.
A shadowy figure who is close by to your north.
A Goblin who is not far off to your north.
A Drow Elf who is not far off to your north.
A Duergar who is not far off to your north.
A Githyanki who is not far off to your north.
A shadowy figure who is not far off to your north.
A giant terzak who is not far off to your north.
A blood hawk who is rather far off to your north.
A wild ratak who is in the distance to your north.
A snow fox who is close by to your east.
A blood hawk who is close by to your east.
A wild ratak who is not far off to your east.
A giant terzak who is not far off to your east.
A strange hooded figure who is close by to your west.
A village native who is not far off to your west.
A village native who is not far off to your west.
A brutish protector who is not far off to your west.
< 375h/375H 95v/120V Pos: standing >
Serl leaves west.
Doz leaves west.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: An Icy Stone Bridgeway
</map>
<map>
Zone: Miaeril Village.
Room: An Icy Stone Bridgeway
</map>
An Icy Stone Bridgeway
This thin arched bridge spans over a raging river, connecting the village
of the west to an erie looking forest in the east. The stone bridge is icy
and covered in snow. The river below is dangerous, so this structure helps
provide safe passage for those that dare enter the forbidden forest.
Obvious exits: -East -West
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
(Q)A strange hooded figure stands here head bowed.
Omm trots in from the east.
Sainth enters from the east.
Aikc enters from the east.
Selaerial enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Skir enters from the east.
< 375h/375H 93v/120V Pos: standing >
Serl leaves west.
Doz leaves west.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: Opening to Miaeril Village
</map>
<map>
Zone: Miaeril Village.
Room: Opening to Miaeril Village
</map>
Opening to Miaeril Village
Coming into town, the landscape opens up to a view of a tranquil but
harsh environment. Simple shacks line up across from a raging river.
A main street of stone divides the village. A bridge accross the river
heads east from here. This seems like brutish hunting outpost.
Obvious exits: -North -East -South
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A village native greets you with a nod.
A village native greets you with a nod.
A brutish protector stands tall patrolling the area.
Omm trots in from the east.
Sainth enters from the east.
Aikc enters from the east.
Selaerial enters from the east.
Kaene rides in on a beautiful pegasus from the east.
Skir enters from the east.
< 375h/375H 93v/120V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is in the distance to your north.
A strange hooded figure who is close by to your east.
A snow fox who is a brief walk away to your east.
A blood hawk who is a brief walk away to your east.
A wild ratak who is rather far off to your east.
A giant terzak who is rather far off to your east.
A caribou who is not far off to your south.
< 375h/375H 93v/120V Pos: standing >
Serl leaves north.
Doz leaves north.
You follow Kiria.
<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>
<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>
A Cobblestone Roadway
Along a main throughway, the village seems to be divided with simple
shack dwellings on the left and an impressive raging river to the right.
This path was constructed with cobble stones to hold up to frequent
traffic. Locals seem to live in a tight knit community, where survial
depends on one another. Proceed to discover what Miaeril offers.
Obvious exits: -North -East -South -West #
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Doz < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Serl < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Duergar (medium) CaSk-GuArDiAn Brewed in Blood stands in mid-air here.
A Githyanki (medium) WindMaker - Brewed in Blood stands in mid-air here.
A brutish protector stands tall patrolling the area.
Omm trots in from the south.
Sainth enters from the south.
Aikc enters from the south.
Selaerial enters from the south.
Kaene rides in on a beautiful pegasus from the south.
Skir enters from the south.
Doz suddenly attacks a Drow Elf!
Doz misses a Drow Elf.
Kiria tackles a Drow Elf square in the chest knocking the wind out of him!
A Githyanki leaves south.
A Duergar leaves south.
A Goblin leaves south.
< 375h/375H 93v/120V Pos: standing >
Kiria's weak crush grazes a Drow Elf.
Kiria's slash grazes a Drow Elf.
Kiria's weak crush grazes a Drow Elf.
Kiria's weak crush grazes a Drow Elf.
Serl leaves north.
< 375h/375H 93v/120V Pos: standing >
< 375h/375H 94v/120V Pos: standing >
Serl enters from the north.
Slay whom?
< 375h/375H 94v/120V Pos: standing >
< 375h/375H 94v/120V Pos: standing >
Sainth suddenly attacks a Drow Elf!
Sainth's weak crush grazes a Drow Elf.
< 375h/375H 95v/120V Pos: standing >
Serl starts casting a spell.
You quickly scan the area.
A village native who is a brief walk away to your north.
A brutish protector who is in the distance to your north.
A wild ratak who is not far off to your east.
A shadowy figure who is a brief walk away to your east.
A wild ratak who is a brief walk away to your east.
A giant terzak who is rather far off to your east.
A village native who is close by to your south.
A village native who is close by to your south.
A brutish protector who is close by to your south.
A caribou who is a brief walk away to your south.
A Goblin who is rather far off to your south.
A Duergar who is rather far off to your south.
A Githyanki who is rather far off to your south.
< 375h/375H 96v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 375h/375H 96v/120V Pos: standing >
Selaerial starts casting an offensive spell.
< 375h/375H 97v/120V Pos: standing >
A Drow Elf misses Doz.
A Drow Elf misses Doz.
Doz misses a Drow Elf.
Doz misses a Drow Elf.
Omm starts casting a spell.
< 375h/375H 98v/120V Pos: standing >
Kaene brings down a two-handed black minotaur axe [poor] in a mighty slash, cleaving a Drow Elf from his target!
A halo of white light settles over Kaene as he charges into battle.
Kaene heroically rescues Doz.
< 375h/375H 98v/120V Pos: standing >
Doz suddenly attacks a Drow Elf!
Doz misses a Drow Elf.
< 375h/375H 98v/120V Pos: standing >
Selaerial completes his spell...
Selaerial utters the words 'zabrahpunso wkadar'
Selaerial's spell flows around a Drow Elf, leaving him unharmed!
Tiny explosions wrack a Drow Elf's body with pain!
Kiria's weak crush grazes a Drow Elf.
Kiria's weak slash grazes a Drow Elf.
Kiria's weak crush grazes a Drow Elf.
Kiria's weak crush grazes a Drow Elf.
Kiria's titan warhammer, 'Purelight' explodes in white light as it slams into a Drow Elf.
Kiria's spell flows around a Drow Elf, leaving him unharmed!
A blanketing shroud of negative energy coalesces around a Drow Elf...
Slay whom?
< 375h/375H 99v/120V Pos: standing >
Omm completes his spell...
Omm utters the words 'ofzahzf gajr eughjfbaiqz'
Omm points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Omm.
< 375h/375H 99v/120V Pos: standing >
Sainth's weak crush grazes a Drow Elf.
< 375h/375H 100v/120V Pos: standing >
Kaene misses a Drow Elf.
Kaene's impressive slash strikes a Drow Elf hard.
< 375h/375H 100v/120V Pos: standing >
Sainth starts casting an offensive spell called 'cause critical'.
Omm starts casting an offensive spell.
< 375h/375H 100v/120V Pos: standing >
Selaerial starts casting an offensive spell.
< 375h/375H 100v/120V Pos: standing >
Omm completes his spell...
Omm utters the words 'ofzahzf gajr eughjfbaiqz'
Omm points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Omm.
< 375h/375H 102v/120V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
A Drow Elf's necklace of pure obsidian shattered in bits as the tortured body spasms and quivers!
A Drow Elf's blood-red ring [poor] shattered in bits as the tortured body spasms and quivers!
A Drow Elf's scarlet silk sash shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!